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Unread 17 Dec 2004, 19:59   #1
Andy_r
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Zik Bug Exploit?

What's the deal with this battle?

Attacking fleets: 1 Defending fleets: 5
SHIP Att Lost Held Sub Def Lost Held Sub
Vsharrak Fighter 0 0 0 0 18333 5342 0 0
Daeraith Pulsar 0 0 0 0 13750 2671 0 0
Lyvidian Sentinel 0 0 0 0 6000 0 0 0
Culdassa Arrowhead 0 0 0 0 3500 0 0 0
Andvordian Bomber 0 0 0 0 1333 0 0 0
Tzen Bolt Thrower 0 0 0 0 1100 0 0 0
Maurauder 270 0 0 270 0 0 0 0
Rogue 0 0 0 0 100 0 0 85
Pirate 0 0 0 0 205 0 0 107
Galleon 0 0 0 0 20 0 0 12
Totals 270 0 0 270 44341 8013 0 204
Values 12825 k 0 k 0 k 12825 k 114593 k 8012 k 0 k 10452 k
Surface attack result at TB 303 (19:8:4)
Medium Factory : 1
Metal Refinery : 1
Security Centre : 2

My 1333 Andvordian Bombers should have killed all 270 of the hostile Marauders but not a single one was hit.

All the Zik defence is coming from the same planet as the hostiles, which makes me think this a bug exploit.
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Unread 17 Dec 2004, 20:17   #2
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Re: Zik Bug Exploit?

oh thats clever, the priates protect the marauders and the maruaders protect the pirates
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Unread 17 Dec 2004, 20:17   #3
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Re: Zik Bug Exploit?

Its because they got subverted.

If things that got subverted could die, ziks would be waay to powerful.

Its certainly not a bug but yes in alot of cases it can be used in advantage.
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Unread 18 Dec 2004, 01:09   #4
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Re: Zik Bug Exploit?

This is a serious exploit then, since it's impossible for me to inflict any damage at all on the attacker, and he'll either get salvage if I stay or kill structures if I run.
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Last edited by Andy_r; 18 Dec 2004 at 01:31.
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Unread 18 Dec 2004, 01:44   #5
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Re: Zik Bug Exploit?

well no since it's the wrong way around the BS appear to be defendingn so they're not going to kill anything andy.
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Unread 18 Dec 2004, 03:15   #6
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Re: Zik Bug Exploit?

The BS won't kill anything, but the other 'friendly' zik ships they subvert do!

In the battle report I pasted, they killed:
Vsharrak Fighter : 5342
Daeraith Pulsar : 2671
Medium Factory : 1
Metal Refinery : 1
Security Centre : 2

The person sending the fleets then gets a share of the salvage because he has the 'friendly' ships there that are doing the damage!
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Unread 18 Dec 2004, 05:25   #7
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Re: Zik Bug Exploit?

Subversion.is.fundamentally.flawed.

Case and point here.
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Unread 18 Dec 2004, 09:17   #8
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Re: Zik Bug Exploit?

It's fun.
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Unread 18 Dec 2004, 09:58   #9
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Re: Zik Bug Exploit?

true andy sorry, thoiught it was only roids that were a significant issue and you could run, but yes you'd lose structures. subversion is broken, and so is the init on zik bs if you ask me...
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Unread 18 Dec 2004, 11:04   #10
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Re: Zik Bug Exploit?

Quote:
Originally Posted by Cochese
Subversion.is.fundamentally.flawed.

Case and point here.

to be fair its the implementation rather than the theory, stealing would be the same if implemented in this way
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Unread 18 Dec 2004, 17:54   #11
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Re: Zik Bug Exploit?

The problem lies in the fact that subverted ships are invincible and that you can attack/defend the same target.

Even If you made it so that any one planet could not attack and defend any one other planet simultaneously, people would simply team up with another Zik and accomplish the same thing.

I'm interested to see how you "fix" this.
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Unread 18 Dec 2004, 22:02   #12
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Re: Zik Bug Exploit?

Possibly they will make it so that subverted ships can be destroyed. (So it is no longer usefull to send pirate defence to subvert your own attacking marauders.)
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Unread 19 Dec 2004, 00:52   #13
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Re: Zik Bug Exploit?

Quote:
Originally Posted by Gerbie
Possibly they will make it so that subverted ships can be destroyed. (So it is no longer usefull to send pirate defence to subvert your own attacking marauders.)

That could be trouble, especially if Xan armor is not increased and targetting/initiatives remain as they are currently.

Losing all my Co/De if I'm not online is one thing...losing all my Co/De and Fi is another entirely.

Yes, there are upsides to this aswell, but it would take people with competance doing the stats to avoid another "r12" Zik fiasco.
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Unread 19 Dec 2004, 22:53   #14
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Re: Zik Bug Exploit?

Well, one solution would be to delete all planets that use this exploit, we already have 'no cheating' rule which covers this sort of thing.
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Unread 19 Dec 2004, 23:15   #15
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Re: Zik Bug Exploit?

Quote:
Originally Posted by Andy_r
Well, one solution would be to delete all planets that use this exploit, we already have 'no cheating' rule which covers this sort of thing.
its not cheating though, this is how it was meant to work, just this is the first round people have used advanced tactics that cuase problems
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Unread 19 Dec 2004, 23:29   #16
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Re: Zik Bug Exploit?

Not the first round

The first round on mass!
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Unread 20 Dec 2004, 00:05   #17
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Re: Zik Bug Exploit?

Quote:
Not the first round

The first round on mass!
indeed - round10.5 was fun ;p
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Unread 20 Dec 2004, 13:19   #18
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Re: Zik Bug Exploit?

Its not a bug, just bad stats as always. Remove subverting for good.
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Unread 20 Dec 2004, 15:27   #19
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Re: Zik Bug Exploit?

Quote:
Originally Posted by Kal
its not cheating though, this is how it was meant to work, just this is the first round people have used advanced tactics that cuase problems
Are you seriously telling me that Ziks are SUPPOSED to be able to kill anyone's ships and get salvage, whenever they like, with absolutely no risk that they could lose any ships?
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Unread 20 Dec 2004, 15:37   #20
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Re: Zik Bug Exploit?

Its a sure flaw in the code which the support crew all know about and will do nothing to fix it till next round (maybe}. The only defence is to purposely get someone to attack you (which is against the user agreement) with widows. This will freeze the subversion (but doesnt in the game) then report it to support and they will return your structures. So you have to break the rules and bug support.
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Unread 20 Dec 2004, 18:55   #21
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Re: Zik Bug Exploit?

Quote:
Originally Posted by LocknLoad
Its a sure flaw in the code which the support crew all know about and will do nothing to fix it till next round (maybe}. The only defence is to purposely get someone to attack you (which is against the user agreement) with widows. This will freeze the subversion (but doesnt in the game) then report it to support and they will return your structures. So you have to break the rules and bug support.
The BW attack is not against the rules unless you pay the BW attacker by letting him get a few easy roids.
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Unread 20 Dec 2004, 21:10   #22
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Re: Zik Bug Exploit?

of course, you would need to find BWs with a lower attacking ETA than the Zik fleets, which could prove rather difficult!
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Unread 26 Dec 2004, 14:12   #23
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Re: Zik Bug Exploit?

I cant see how you find this zik subvertion to be wrong.
*outflak and destroy!! i say*
I think the Zik Subvertion thingie is excellent! It makes the game so much more interesting, but yes, it means you have to have buddies to survive. But you could never win this game alone anyways.
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Unread 28 Dec 2004, 13:41   #24
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Re: Zik Bug Exploit?

Maybe I haven't made myself clear enough? Buddies CANNOT help against this sort of attack.

The only thing that can possibly damage an attacker expoliting this is to have a friend break the rules and launch hostile Zik ships with the SAME ETA. If the attacker has all the eta-reducing technology, this is IMPOSSIBLE, since you won't be able to use the alliance eta reduction (because it would have to be a hostile fleet, not a friendly), and you can't attack in-galaxy.

I'm not complainaing about subvertion, I'm complaining about an exploit of that subvertion that allows attackers to have completely invincible fleets.
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