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Unread 18 Oct 2007, 15:50   #1
[ND]Kar
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New XP idea

As everyone knows, eXi has had r23 won for most of the round, and not only are they ahead, but they are almost double the score of the #2 alliance. So I don't know if this would work or not, but I had the idea of keeping all original XP factors in play, as well as additional xp if you land on a planet who is in an alliance ranked higher than your own. The amount of xp is debatable, but the idea itself, in my opinion, would prompt alliances to go into more alliance battles. It would give planets more incentive to hit the "big guys", as well as making it harder to retain the #1 alliance position (as you would of course not get the alliance xp factor, since you cannot hit a planet in an alliance higher than your own). Overall I just think it would make alliance play more competitive.

Thoughts?
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Unread 18 Oct 2007, 15:56   #2
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Re: New XP idea

What XP would a planet without an alliance get?
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Unread 18 Oct 2007, 17:25   #3
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Re: New XP idea

The idea in principle sounds interesting. In terms of what an out of tag person would get, I would say nothing, or a small fixed amount. Since the game is really designed to be played in an ally, there should be no or little bonus for being outside of an ally.
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Unread 18 Oct 2007, 18:58   #4
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Re: New XP idea

I'd personally like to see other XP modifiers. Attack a planet in a galaxy on your own or with someone else and get more XP, but if a galaxy is under heavy attack with 5-10+ attackers then the attack could be considered too easy and not reward any extra XP. Same thing could apply to attacking an alliance if they aren't under heavy attack and let attackers slip through.

This could certainly be applied with other bonuses to make XP a bit more difficult to calculate to exact numbers along with rewarding real risk.
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Unread 18 Oct 2007, 19:10   #5
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Re: New XP idea

If they are gonna keep xp, they should get xp if they are in an alliance or not.
Some of us think the current alliances are crap, thus play without one.
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Unread 18 Oct 2007, 19:40   #6
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Re: New XP idea

but you're a whiney faggot in the end AF
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Unread 18 Oct 2007, 19:44   #7
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Re: New XP idea

i like it
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Unread 18 Oct 2007, 22:35   #8
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Re: New XP idea

It seems like a good idea; its in tune with other limiting factors in the game.

I wonder - would the amount of the XP gain for hitting a planet of another alliance depend on the relative difference between that alliance and yours (eg, with exi being 2* the next most, that would result in twice as much XP from that modifer than if Exi was only marginally ahead)??

I like!
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Unread 20 Oct 2007, 09:46   #9
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Re: New XP idea

Quote:
Originally Posted by Monroe
The idea in principle sounds interesting. In terms of what an out of tag person would get, I would say nothing, or a small fixed amount. Since the game is really designed to be played in an ally, there should be no or little bonus for being outside of an ally.

I think this game should be trying to pull away from the fact we rely on our allys constantly.
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Unread 20 Oct 2007, 11:42   #10
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Re: New XP idea

Quote:
Originally Posted by Veil05
I think this game should be trying to pull away from the fact we rely on our allys constantly.
Agree 100%. I'm still hoping to see a round with no eta bonus for alliances def...
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Unread 21 Oct 2007, 18:57   #11
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Re: New XP idea

So... 1-man alliance tags FTW? i don't like this idea.
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Unread 22 Oct 2007, 01:30   #12
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Re: New XP idea

no, alliances would still be used for scans, attacks, def (without eta bonus)... maybe that would mean that allies fill buddy packs with 5 members to make sure the gal def is there... it would make it a gal fight again
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Unread 22 Oct 2007, 13:07   #13
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Re: New XP idea

I like Kar's idea. And I like Kar.
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Unread 22 Oct 2007, 13:10   #14
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Re: New XP idea

Might lead to alliances not tagging up till very late. That I see as the only problem.
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Unread 22 Oct 2007, 14:16   #15
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Re: New XP idea

Is alliances tagging late a huge problem? I am not saying it isn't, I just don't know how the benefits/problems balance out. Makes it hard to know who is pwning for pe0ns like me who don't analyze things all too often.
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Unread 22 Oct 2007, 14:25   #16
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Re: New XP idea

Alliances tagging late makes this idea useless. You're still an idiot.
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Unread 22 Oct 2007, 19:54   #17
[ND]Kar
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Re: New XP idea

You would need to have an alliance to get the XP bonus, so I don't see how tagging late would do much. And NitinA, 1 man tagging could be a problem, but if you were to do that you would rely solely on your galaxy, which I think few people could do and pull off well without getting bashed by everyone else. It would take far more XP then I am talking about adding for that to be worthwhile.
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