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Unread 7 Jun 2004, 21:18   #1
Zeke
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Galaxy status

Well I don't like this Pverview mini gal status, I'd prefer the good old galaxy status like in round 5 or 6
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Unread 8 Jun 2004, 19:04   #2
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Re: Galaxy status

amen to that!
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Unread 8 Jun 2004, 19:47   #3
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Re: Galaxy status

Yeah. Its been suggested a 100 times since they removed it. People liked the old one better. I sometimes wonder what the hell is up with the admins? Can't they even listen to players on such small issues? The current overview is terrible.
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Unread 8 Jun 2004, 20:04   #4
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Re: Galaxy status

yyee bring it back!! having it on the overview sucks!!
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Unread 8 Jun 2004, 22:06   #5
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Re: Galaxy status

Yes the way the incomings are lined up now is ghey, there isn't even a separation between the planets atm
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Unread 8 Jun 2004, 22:08   #6
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Re: Galaxy status

Quote:
Originally Posted by Jonas
Yeah. Its been suggested a 100 times since they removed it. People liked the old one better. I sometimes wonder what the hell is up with the admins? Can't they even listen to players on such small issues? The current overview is terrible.
totally agreed.
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Unread 9 Jun 2004, 00:00   #7
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Re: Galaxy status

once again, agreed here.
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Unread 9 Jun 2004, 09:02   #8
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Re: Galaxy status

not saying it'd be a bad thing to happen or anything, but there's only so much coding time available and quite a lot of things to get done. i'd imagine the 'admins' have been prioritising things
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Unread 9 Jun 2004, 09:23   #9
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Re: Galaxy status

i think it looks ugly, but at least i notice it when its on the overview.

I suggest hjaving it on antoher page, but having a big flashing red thing go off when the gal has incs.
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Unread 9 Jun 2004, 09:33   #10
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Re: Galaxy status

yeah, it said it in bright green / bright red a few rounds back with a huge link

even now its dark green and dark red - perfect for blending into the background
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Unread 9 Jun 2004, 11:35   #11
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Re: Galaxy status

We want old style Gal Status back

The new overview one is sucky.

Also while im whining: Put Fleets + Missions on the same page! Please, it's annoying having to go between pages.
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Unread 9 Jun 2004, 11:36   #12
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Re: Galaxy status

Quote:
Originally Posted by mist
not saying it'd be a bad thing to happen or anything, but there's only so much coding time available and quite a lot of things to get done. i'd imagine the 'admins' have been prioritising things
Well then they can promise us it for r12

and as Kal said, Galaxy incoming button.
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Unread 9 Jun 2004, 11:37   #13
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Re: Galaxy status

Quote:
Originally Posted by Dark-Strider
We want old style Gal Status back

The new overview one is sucky.

Also while im whining: Put Fleets + Missions on the same page! Please, it's annoying having to go between pages.

And allow us to launch 3 fleet at the same time. Now we have to do that seperatley, and its fking stressing when its close to ticking
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Unread 9 Jun 2004, 11:54   #14
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Re: Galaxy status

Quote:
Originally Posted by Jonas
And allow us to launch 3 fleet at the same time. Now we have to do that seperatley, and its fking stressing when its close to ticking
here here!
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Unread 9 Jun 2004, 13:41   #15
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Re: Galaxy status

yeah! lets find some more stuff to whine about
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Unread 9 Jun 2004, 13:58   #16
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Re: Galaxy status

Quote:
Originally Posted by Jonas
Well then they can promise us it for r12
promises are dangerous things :P

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Unread 9 Jun 2004, 14:11   #17
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Re: Galaxy status

Quote:
Originally Posted by mist
promises are dangerous things :P

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hehe only cos theyre never fulfilled
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Unread 9 Jun 2004, 14:47   #18
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Re: Galaxy status

Quote:
Originally Posted by mist
not saying it'd be a bad thing to happen or anything, but there's only so much coding time available and quite a lot of things to get done. i'd imagine the 'admins' have been prioritising things
Utter bullshit reasoning. If it's on the overview or on another page doesn't matter, the code stays the same. All they have to do is take the code from overview page to a new page, and change it's layout. I might put it a bit simplistic here, but still I believe it's doable in 2/3 hours roughly, and that would be mostly layout/html work, not coding.
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Unread 9 Jun 2004, 14:52   #19
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Re: Galaxy status

indeed, or surely they have the code for the old style gal status anyway. so its just a matter of putting the old gal status code in isnt it?

/me is a coding n00b (so excuse me if I sound like an idiot)
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Unread 9 Jun 2004, 14:56   #20
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Re: Galaxy status

Quote:
Originally Posted by General Martok
Utter bullshit reasoning. If it's on the overview or on another page doesn't matter, the code stays the same. All they have to do is take the code from overview page to a new page, and change it's layout. I might put it a bit simplistic here, but still I believe it's doable in 2/3 hours roughly, and that would be mostly layout/html work, not coding.
yes, it could be moved to another page, that'd only require the security for the page, the layout, checking it works etc etc. might even take the 2-3 hours you mention. however, what would they achieve? you'd get exactly the same thing but on a different page. i seem to recall people wanting different colours, i'm sure there was a complaint about it being non colour blind friendly as well... suddenly it becomes a bigger project.

coupled with the fact that pretty much anything that should take a couple of hours always seems to take a couple of days anyway...

of course, as you know my reasoning's bullshit, you know exactly what's involved, don't you?

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Unread 9 Jun 2004, 14:59   #21
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Re: Galaxy status

Obviously I have no insight in the code, but I assumed planetarion uses some standard, organising all security/links/layout etc for all pages at once, so the real code+content is totally seperated from that. If not, I'd be deeply disappointed in the coding skills of the designers.
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Unread 9 Jun 2004, 15:28   #22
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Exclamation Re: Galaxy status

Quote:
Originally Posted by mist
yes, it could be moved to another page, that'd only require the security for the page, the layout, checking it works etc etc. might even take the 2-3 hours you mention. however, what would they achieve?
Some small measure of customer satisfaction?
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Unread 10 Jun 2004, 01:36   #23
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Re: Galaxy status

Agreed, old gal status back
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Unread 10 Jun 2004, 04:57   #24
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Re: Galaxy status

Setting up a new page now would be somewhat time consuming agreed, but should be within Spinner's capability. Really all the had to do was NOT take it out to start... good thought, but poor execution.

As far as launching all three fleets in one go, that should be pretty simple, 30 min to locate it, about 15 min to change things around, 15 min to get a pop and take a break and like 20 min to test it. And thats pretty conservative.

And I'm not too crap with code... obviously I've never seen PA's but its not too hard to reason out.
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Unread 10 Jun 2004, 07:52   #25
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Re: Galaxy status

well, its combining 3 forms into one, and combining the code of the three launching pages (i.e. the pages that the button triggers)

I really can't see it being that hard, although the galaxy status would be harder, especially as I'd also like to see galaxy outgoings
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Unread 10 Jun 2004, 12:50   #26
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Re: Galaxy status

I prefer the new one. You don't have to check the gal status every tick - and might forget to do it. It's all there on overview which is much better.

I think I preferred it when it showed outgoing ships though.
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Unread 10 Jun 2004, 19:05   #27
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Re: Galaxy status

Quote:
Originally Posted by Jonas
And allow us to launch 3 fleet at the same time. Now we have to do that seperatley, and its fking stressing when its close to ticking
doesn't matter what time of a tick you launch anyway, defending planet doesn't see inc until after first tick since fleet launches anyway, I do believe
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Unread 10 Jun 2004, 20:22   #28
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Re: Galaxy status

Quote:
Originally Posted by Dark-Strider
yeah! lets find some more stuff to whine about
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Unread 10 Jun 2004, 21:23   #29
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Re: Galaxy status

Quote:
Originally Posted by _ryzekiel_
doesn't matter what time of a tick you launch anyway, defending planet doesn't see inc until after first tick since fleet launches anyway, I do believe
well yes, but if you have to do it 3 times separetly, the tick may go over resulting in a missed schedule for example the one tick attack/defence
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Unread 14 Jun 2004, 17:27   #30
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Re: Galaxy status

outgoing ships should be shown, and there should be an own page.. with large battles it completely mess up the overview page... its not possible to have an overview at all, which is kinda the point of the overview page, dont u think ?
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Unread 14 Jun 2004, 17:29   #31
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Re: Galaxy status

Quote:
Originally Posted by The Real Arfy
well yes, but if you have to do it 3 times separetly, the tick may go over resulting in a missed schedule for example the one tick attack/defence

is it hard to launch 3 fleets during a 1 hour period between ticks? :>

as, even if you launch at xx:02 the target won't see the incoming until xx:02+ 1 tick.

( i believe)
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Unread 14 Jun 2004, 22:13   #32
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Re: Galaxy status

Quote:
Originally Posted by _ryzekiel_
doesn't matter what time of a tick you launch anyway, defending planet doesn't see inc until after first tick since fleet launches anyway, I do believe
Say the time is xx:59. The tick is ac xx:00. Then you have to launch the fleets separatley to reach the tick you want its stressing I tell you.
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Unread 15 Jun 2004, 04:34   #33
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Re: Galaxy status

I'd have to agree with the majority - the current system is unwieldy - though not to the same extent as the incredibly weird fleet launch/ eta thing.
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Unread 19 Jun 2004, 11:55   #34
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Re: Galaxy status

I dont personally believe that a galaxy incoming button or message is enough on its own. I really do believe that having the info on the overview does help bring the situation to peoples attention much better than a warning button ever did, however i do agree its a bit of "information overload" on overview as it is now.

Now ive said it before and i'll say it again imho the best solution is to have galaxy staus page back which would give full details and a mini gal status on overview.

The mini galaxy staus would be something like

Planet 1 - Incoming 2654 Defence 1678 ETA 8
Planet 1 - Incoming 254 Defence 564 ETA 2
Planet 2 - Incoming 2654 Defence 1678 ETA 5
Planet 3 - Incoming 2654 Defence 1678 ETA 6

So basically it calaculates the total attackinga and defending fleets for each eta and dispays them, this gives you a quick idea of what the situation is but to get more info (ie what race is attack and defending, what planet ect) you are required to go to galaxy status page.
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Unread 19 Jun 2004, 12:04   #35
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Re: Galaxy status

thats not a bad idea wakey - also the incoming stuff needs to be displayed higher up - atm a big motd and mfc pushes the info down the page so u don;t see it - maybe we need wkaey's solution and a big flashing light at the top
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Unread 22 Jun 2004, 16:35   #36
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Re: Galaxy status

idd i like that idea as well.

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Unread 22 Jun 2004, 17:10   #37
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Re: Galaxy status

I demand flashing incoming/friendly buttons a la r5.
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Unread 22 Jun 2004, 18:41   #38
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Re: Galaxy status

I demand the entire front page be enclosed with <blink> tags if incoming is present.
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Unread 24 Jun 2004, 00:20   #39
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Re: Galaxy status

Quote:
Originally Posted by Leshy
I demand the entire front page be enclosed with <blink> tags if incoming is present.
Along with the ever-distracting <marquee> tags please.
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Unread 28 Jun 2004, 16:04   #40
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Re: Galaxy status

I want the clock to be in the top right hand corner :@~
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Unread 28 Jun 2004, 17:21   #41
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Re: Galaxy status

Quote:
Originally Posted by Kileman
I want the clock to be in the top right hand corner :@~
Oh my god i didnt even notice there was a clock
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Unread 28 Jun 2004, 18:53   #42
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Re: Galaxy status

clock back to top right and CHANGE GALSTATUS TO REAL PA!!!!
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Unread 28 Jun 2004, 18:57   #43
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Re: Galaxy status

http://pirate.planetarion.com/showthread.php?t=178428 :/
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