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Unread 9 Apr 2004, 23:52   #1
nucleiod
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Zikonian Fleet

Any tips on fleet composition for the Zikonian race?
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Unread 9 Apr 2004, 23:58   #2
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Re: Zikonian Fleet

build scimitars
I have a bit of everything else too (no structure killers as getting XP is irrelevant). Just a few gladius though as you can't steal roids with Bs. Make sure you have enough scythes. Fighters are the only ships you can't kill on your own.
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Unread 10 Apr 2004, 00:02   #3
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Re: Zikonian Fleet

but what other ships are best to protect my roid ships?
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Unread 10 Apr 2004, 06:18   #4
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Re: Zikonian Fleet

I build all other ships in equal amounts when recalculated to their cost. Subverters can subvert more ships then killers can kill, but subverting some enemy ships will not always deter enemies as this does not automaticly lead to damage. So I build both frig subverters and killers. I've chosen not to build Broadswords as they seem to lack firepower.

Relative quantities (in numbers) could be something like:
Dagger 50
Scythe 50
Rapier 9
Scimitar 8
Gladius 2
Claymore 1
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Last edited by Gerbie; 10 Apr 2004 at 06:24.
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Unread 10 Apr 2004, 13:53   #5
General Martok
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Re: Zikonian Fleet

For attacking you have various fleet compositions options.

Attacking other ziks: Attack with claymores (covert his rapiers), scimitars (duh) and gladious. Don't send Rapiers because they get converted by hostile claymores. If you have enough claymores to convert all his rapiers, you get free roids.
Against Cathaar: I would not focus your attention on them. Templars are a bitch to your frigs. Only templar-poor cathaars can be attacked without serious losses. Then send in broadswords (to freeze his few templars, you wont freeze them all since cathaar has tons of CR, but will lower your losses while you wont loose your broads), + a lot of frigates (make sure you have enough unfrozen scimitars to cap roids, you need 2 to cap 1 roid)
Against Terran: Terrans with a lot of Medusa aren't worth the trouble. If you find one with few Medusa (not very likely), send in gladious (covert his BS) + Claymore (convert his medusa) + Scimitar, and eventual Rapiers to make your attackfleet look more scary (target will run more likely).
Against Xan: Very hard, unless you can see their fleet in a recent newsscan. Most xan fleets have tons of sirtalis/elaphe + some vipers ofc (pod), quite a few eryx/morelia, and a smart xan has narcicus too. Attacking xan needs a fleet with LOTS of scythe, a nice bunch of gladious (to convert his Narcicus), scimitar ofc, and a few rapiers to kill his frigates (not needed, but target is less likely to get defence and will run faster).

I suggest concentrating on hitting other zikonians, and templar-poor cathaars.
Now the actual fleet composition (in numbers):

Scythe: 1500 (self defence against xan)
Dagger: 0 (sucks)
Rapiers: 200
Scimitar: 300 (yeah you need tons, they cap quite bad, but no alternative)
Gladious: 500 (against BS)
Broadsword: 100
Claymore: 100

I know this leaves you vulnerable against Cruisers, especially cathaar cruiser attacks. If your galaxy is inactive and your alliance cannot defend you, build a few daggers, even though they suck, and less broadswords. But a cathaar hates loosing ships, ans will probably look further if he sees your daggers. Your gladious prevent his stalswarts to freeze your daggers. Ofc a very big cathaar will get through, but no fleet composition stops a 2.5x as big attacker. This fleet is concentrated against frigate and battleships, with it there are plenty of targets out there to roid with low losses.

I dare others to comment on it. BTW my own fleet differs a bit from it (bit more rapiers/broadswords for alliance defence purposes). BTW Gerbie I think you build way too much fighters (esp daggers), and not nearly enough gladious and claymore. The dagger / broadsword option is a matter of priorities (attack or defence).
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Unread 10 Apr 2004, 14:45   #6
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Re: Zikonian Fleet

Good post.

Quote:
Originally Posted by General Martok
For attacking you have various fleet compositions options.

BTW Gerbie I think you build way too much fighters (esp daggers), and not nearly enough gladious and claymore. The dagger / broadsword option is a matter of priorities (attack or defence).
I'm in a random galaxy, so defence has my priority, hence I build daggers. Getting roids is easy, keeping them is not. I must say I in fact have slightly less fighters. and a tad more of the rest.
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Unread 10 Apr 2004, 15:44   #7
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Re: Zikonian Fleet

a handfull of claymores and scimi's own you though....
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Unread 10 Apr 2004, 21:39   #8
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Re: Zikonian Fleet

I don't bother with claymores.

I originally went with the "Rapier + Scimitar" fleet. It's very effective, but limits you to hitting Terrans with about the same amount of Medusas/less Medusas than yourself, or Ziks with less Rapiers and no Claymores.

I've started building up a decent Scythe fleet now though.

Used it a couple of times on Xans who don't have any Narcisus, and a decent number of Sirtalis. The Scythes rip through the Sirtalis, and then those Sirtalis shoot the Xan's FI. Some Rapier for flak, and Scimitars follow in to mop up and get roidies
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Unread 11 Apr 2004, 08:43   #9
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Re: Zikonian Fleet

Zik attack fleet.
To attack terran
CLAYMORE- SCIMITAR- GLADIUS Experience- Terran runs and if he stays bye bye medusas and some of his BS.

To attack ZIK-
CLAYMORE- SCIMITAR- GLADIUS Experience- Never send rapier on another Zik if he has even a few claymores. This will minimize ur losses also. I have roids other few claymore ziks like this. The Gladius are really just there for flak and to scare some defenders. They really don't do anything since claymores and glads are init 1.

To attack Cath-
Broads- Claymore- Scimitar- Rapier- glads- scythe- dagger Experience- Yes it is alot, but my cath targets, I get the least losses from. Broads subvert temps. Daggers rip a few extra cr for you, claymores subvert advocate if he is stupid enough to keep them there, rapier to kill extra advocate, scythe to subvert vanqs, glads to subvert stals. Again it seems like a lot, but it has worked for me, and all I mainly attack is cath. unless they have a significant amount of temps which has been rare for me. But I tend to send anyway, it will just be a few more losses. i won't have a flawless round.

To attack XAN.
Scythe- scimitars, glads. Experience- The more scythe the fewer loses. I have attacked xans and left with no losses and his entire fleet there. glads to sub whatever that BS is that kills fi's like mad. How many scythe do u need? About 600 of every 1000 xan fi's, and if u see from a news scan that he has a lot of elaphe, about 900 for every 1000. Sounds crazy, but its realistic. and doable.
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Unread 11 Apr 2004, 10:16   #10
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Re: Zikonian Fleet

Quote:
Originally Posted by Chika
Long post I cba quoting
Pretty much the same as what I use I see, except for cathaar.

Sending scythe to a cathaar is STUPID. Unless you convert ALL his fi, you increase your losses (banisher). And since the vanq fires at the same time as your scythe, it's no use converting them, they already fired. So If you send no scythe, he'll freeze the same number of your frigates, and his banishers ahve nothing to fire upon.....
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Unread 11 Apr 2004, 10:42   #11
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Re: Zikonian Fleet

Quote:
Originally Posted by General Martok
Pretty much the same as what I use I see, except for cathaar.

Sending scythe to a cathaar is STUPID.

Agree completely.

It's always been the same for Cath - you send a lot of one type of ship (two sometimes), most of it just being flak so he doesn't freeze your pods. Not a whole load of riff-raff, hoping to scare him into running away.
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Unread 11 Apr 2004, 13:26   #12
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Re: Zikonian Fleet

I just twatted a Cathaar's Fighters with Scythes
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Unread 11 Apr 2004, 13:37   #13
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Re: Zikonian Fleet

Quote:
Originally Posted by Leshy
I just twatted a Cathaar's Fighters with Scythes
Luck ofcourse, lord of noobs :gollum:
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Unread 13 Apr 2004, 14:02   #14
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Re: Zikonian Fleet

I've actually found that caths are easiest to hit... Normally I go rapier/scimitar/broadsword (Worst losses in an attack was 80 FR, I took 80~ roids and killed nearly 600 advocates with his own temps...). But if I'm facing a larger cath, A hit with everything the ziks have can be quite cool...

Broadswords knick his CRs, clays nick his advocates) Which then stun his templars...) whilst glads sub a few stalwarts, scythes absorb EMP and nick banishers (same ini as EMP), whilst daggers kill a few more temps. Work out the right mix, and I've often been able to take caths about 2/3rds or 3/4s my size with just half my fleet!
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Unread 13 Apr 2004, 15:24   #15
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Re: Zikonian Fleet

General Martok, how do you justify the need for 500 Gladius in that fleet? To me that seems like an awfull amount...care to explain the need of 500 per 1.k5 scythes ?
Please not that I'm a Zikonian n00b :P
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Unread 13 Apr 2004, 15:34   #16
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Re: Zikonian Fleet

To block terran Battleships, so you can roid terrans with frigs+claymores for (almost) free (depending on the number of medusa). And they are handy against Stalwart (so your daggers don't get frozen and they can kill cathaar Cruisers). I admit they are useless against another zikonian, except for flak ofcource (since sending rapiers to attack a zikionian would be dump (firing at its own ships)). Also very useful to freeze nasty narcicus.
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Unread 13 Apr 2004, 15:39   #17
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Re: Zikonian Fleet

very true... so far I've been able to attack mainly targets with little/no BS...but i can see its uses (thank you)
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Unread 18 Aug 2004, 03:15   #18
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Re: Zikonian Fleet

How do you get more ships???
What ships do Ziks have???
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Unread 18 Aug 2004, 07:29   #19
Gerbie
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Re: Zikonian Fleet

You get more ships by producing them (make sure you have the required factories and research). Use them to steal more roids -> more resources -> you can order more ships.

The zikonian ships are shown here.
http://jpaweb01.planetarion.com/stats.pl?rn=271730
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Unread 17 Oct 2004, 12:56   #20
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Re: Zikonian Fleet

I have the feeling Zik is pretty strong this round, they can own Xan and Terran quite easily from my impression.
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