Add Another Iniative (Stats-Mechanics)
Hi all,
as most prolly know i spent some time with creating stats lately - and i stumbled over a significant problem which is called "Same Class Firing".
Having for example Frigates shoot at Frigates results usually in unplayable scenarios where the attacker is not able to land his attacks against his own race(similar shipbuild) - as the defender gets the salvage while the attackers looses his value.
And the higher the D/C of those ships is, the less appealing it gets for the defender to stay - so in worst case you have 2 loosers in the very end.
And since PA is a value game afterall, "Same Class Firing" needs to prevented by the stats maker - cause no one wants a dull and boring round with no attacks landing or silly 1 fleet recalls.
After all its not so much the problem that Frigates target Frigates, but the same init firing for Attack and Defence.
So why not add a second initiative - and seperate Attacks from Defence.
This way a ship can fire early when used to attack, but fire late when used for defending - or ofc the other way round.
Example:
TER Pegasus FR-CLASS targets T1 FR T2 DE AttInit: 6 DefInit: 8 ......
This would open up a new dimension for Stats Makers and as a result a new dimension for us players without changing the Game principles and without making it random or overly complicated.
Yes such a Set might be harder to balance and also harder to read - but for sure the new Possibilities are weighting more then those downsides.
Discuss please
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m0rph3us formerly known as Bugz
"Itīs not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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