Structure Killers Radical Suggestion?
Or maybe it has been suggested elsewhere.
1st off to make my self absolutely clear and so there is no ambiguity, I HATE THEM and want them removed from the game.
However realistically I do not believe that will happen, and no amount of lobbying, whingine or whining will achieve that.
So here are a couple of ideas that may negate the effectiveness of the SK's and the sickos that take pleasure in destroying another players planet.
SK's should be a sort of Kamikazi ship, if they arrive at the battle they are destroyed when they impact on the planet.
In the event that they are included in an attack fleet and it is recalled a %age of them (say 15%) are lost due to the fact that they are unstable, and also in selfdestructing take out a number of the other ships in the same attack fleet. for example a DE/FR Class SK would take out 1 of each for the same class, 2 of each for a weaker class and 0.5 for the heavy class.
This would negate the advantage in including SK's "ie throw some in because they are the same eta as my main fleet" syndrome. Also a loss in value for the player as his SK's die but XP should be given for sucessfull structures killed.
It may also mean that a player wanting to or needing to use SK's may have to send 2 attack fleets one with pure SK's so that if a recall is needed he only loses the 15% and not any attack ships.
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