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16 Aug 2006, 23:57
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#1
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add
Join Date: May 2006
Location: uk
Posts: 178
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stockpiling resourses
welll we all know alot of you keep your resourses till a good time some times it makes it unfar just keep them going up t0 the last ticks of game and then play makeing ships to get in t100 when alot have work hard to get there it wold be nice to have ships targeting resourses that why it wold prevent from stockpiling......
do tell me if you like the Suggestions or no thx
__________________
r16 - solo
r17 - Heroic
r18/19Omen - r20 HC of Omen
r21 Wolfpack
r22 Jenova
r23 Destiny
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17 Aug 2006, 00:32
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#2
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Bline
Join Date: Nov 2005
Location: Texas, US
Posts: 233
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Re: stockpiling resourses
This gets suggested frequently though theres nothing from stopping the cov oppers
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17 Aug 2006, 00:36
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#3
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: stockpiling resourses
bring back cargo ships
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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17 Aug 2006, 14:46
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#4
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Your typical Troll
Join Date: May 2006
Location: New York City
Posts: 414
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Re: stockpiling resourses
oooh... word. cargo ships.
Make them cap anywhere from %0.01 to %0.1 or each res (depending on the type. Say, FR to BS)
Give Cargo Ships ! brilliant idea, gzambo, i completly forgot about thems !
__________________
[Destiny] awaits, ex- [Omen]
Nothing on the top
but the bucket and the mop
And an illustrated book about birds
See alot up there
But dont be scared
who needs action, when you got words....
Quote:
Originally Posted by jbg
reading this line is explicit acceptance of my superiority over you
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17 Aug 2006, 14:54
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#5
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: stockpiling resourses
Cargo ships where fodder back in the day unless you where minted anyways.
I know what I wouldnt like to see next round.
Losing ships to Ziks, Losing roids to Ziks, Losing Structures to Ziks and Losing resources to Ziks.
Come on read that.... and read it again.. its depressing.
Oh and big players get more resources to stockpile coz they got more cargo ships to go with there million other ships.
More farming reasons.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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17 Aug 2006, 14:59
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#6
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Your typical Troll
Join Date: May 2006
Location: New York City
Posts: 414
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Re: stockpiling resourses
make maxcap on res %x, where X is up to brighter people then me.
I say 20% to 25% is a good number tho
__________________
[Destiny] awaits, ex- [Omen]
Nothing on the top
but the bucket and the mop
And an illustrated book about birds
See alot up there
But dont be scared
who needs action, when you got words....
Quote:
Originally Posted by jbg
reading this line is explicit acceptance of my superiority over you
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17 Aug 2006, 15:40
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#7
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Ultimate PA n00b
Join Date: Jan 2006
Posts: 19
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Re: stockpiling resourses
Quote:
Originally Posted by Mighteh
make maxcap on res %x, where X is up to brighter people then me.
I say 20% to 25% is a good number tho
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50% is a lot better, and make them REALLY hard to stop
Like Levithans last round, he he
All cargoships the same class, cost and armour.
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17 Aug 2006, 15:42
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#8
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add
Join Date: May 2006
Location: uk
Posts: 178
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Re: stockpiling resourses
Quote:
Originally Posted by Auto
50% is a lot better, and make them REALLY hard to stop
Like Levithans last round, he he
All cargoships the same class, cost and armour.
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if it was 50% that may stop them from runing so the zik race wold love it......
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17 Aug 2006, 15:45
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#9
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The BOFH
Join Date: Mar 2001
Posts: 463
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Re: stockpiling resourses
A cap of 1 million of each resource with a construction line to increase it by 1 million. This would force the majority of players to have a few constructions if they want to hoard resources. Top 10 players would either need a lot of constructions to keep the resources, or regularly produce ships.
At least the tactic involved with stockpiling resources would have a price to pay, instead of just being a huge advantage which it is at the moment.
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17 Aug 2006, 15:53
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#10
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-Narcissus.Narcosis-
Join Date: Oct 2003
Posts: 133
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Re: stockpiling resourses
or you could just let people do whatever they want with their resources and stop trying to micro manage every aspect of the game....
________
Live sex webshows
Last edited by TouRiQueT; 13 Sep 2011 at 07:02.
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17 Aug 2006, 17:32
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#11
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Registered User
Join Date: Jan 2005
Posts: 3,174
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Re: stockpiling resourses
You could have a limit on the amount of resources you can keep depending on how many of a certain construction you have (i.e. new construction 'bank' or what have you)
__________________
If one person is in delusion, they're called insane.
If many people are in delusion, it's called a religion.
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17 Aug 2006, 17:49
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#12
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: stockpiling resourses
Quote:
Originally Posted by Cannon_Fodder
You could have a limit on the amount of resources you can keep depending on how many of a certain construction you have (i.e. new construction 'bank' or what have you)
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Congrats on stealing GReaper's idea, noobie!
__________________
Dynamic Salvage!
[16:10:34] <[lfc]stif|afk> "dont be the worst in your alliance, join CT. We have Arfy!"
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17 Aug 2006, 17:51
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#13
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Fightin-irish for life
Join Date: Mar 2001
Location: guinness brewery
Posts: 2,177
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Re: stockpiling resourses
Quote:
Originally Posted by noah02
Cargo ships where fodder back in the day unless you where minted anyways.
I know what I wouldnt like to see next round.
Losing ships to Ziks, Losing roids to Ziks, Losing Structures to Ziks and Losing resources to Ziks.
Come on read that.... and read it again.. its depressing.
Oh and big players get more resources to stockpile coz they got more cargo ships to go with there million other ships.
More farming reasons.
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if score/value of attacker is higher than target cargo ships cannot steal resources ,
problem solved
__________________
Ascendancy, now with added Irish
"In the absence of orders, find something and kill it."
-Rommel
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17 Aug 2006, 18:59
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#14
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add
Join Date: May 2006
Location: uk
Posts: 178
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Re: stockpiling resourses
Quote:
Originally Posted by gzambo
if score/value of attacker is higher than target cargo ships cannot steal resources ,
problem solved
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well that wold make it unfar if you the top guy if you get me.....
__________________
r16 - solo
r17 - Heroic
r18/19Omen - r20 HC of Omen
r21 Wolfpack
r22 Jenova
r23 Destiny
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17 Aug 2006, 19:28
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#15
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Registered User
Join Date: Jan 2005
Posts: 3,174
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Re: stockpiling resourses
Quote:
Originally Posted by The Real Arfy
Congrats on stealing GReaper's idea, noobie!
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I was stating that that was the best idea and most likely to work.
You could also make resources give the same amount of score whether invested in ships or pure resources. Although the flexibility in self covering remains, there's less advantage to it.
__________________
If one person is in delusion, they're called insane.
If many people are in delusion, it's called a religion.
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17 Aug 2006, 20:26
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#16
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Bored
Join Date: Dec 2000
Location: A Persistant Universe
Posts: 1,583
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Re: stockpiling resourses
Quote:
Originally Posted by add100
well that wold make it unfar if you the top guy if you get me.....
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Presumably the top guy has plenty of his own resources.
__________________
Germania
Fury
Mercury & Solace
Conspiracy Theory, Wrath, 1up, ICD, Eclipse
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17 Aug 2006, 20:40
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#17
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add
Join Date: May 2006
Location: uk
Posts: 178
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Re: stockpiling resourses
Quote:
Originally Posted by K-W
Presumably the top guy has plenty of his own resources.
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hehe thats so true
__________________
r16 - solo
r17 - Heroic
r18/19Omen - r20 HC of Omen
r21 Wolfpack
r22 Jenova
r23 Destiny
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18 Aug 2006, 00:43
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#18
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.
Join Date: Mar 2004
Posts: 3,382
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Re: stockpiling resourses
in with the res should be of same value as produced ship crowd and also cargo ships without the silly extra bash limit crap for it
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18 Aug 2006, 06:06
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#19
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Bona Fide Jesus Freak
Join Date: Jan 2005
Location: In the Word of the Lord
Posts: 765
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Re: stockpiling resourses
Quote:
Originally Posted by noah02
Cargo ships where fodder back in the day unless you where minted anyways.
I know what I wouldnt like to see next round.
Losing ships to Ziks, Losing roids to Ziks, Losing Structures to Ziks and Losing resources to Ziks.
Come on read that.... and read it again.. its depressing.
Oh and big players get more resources to stockpile coz they got more cargo ships to go with there million other ships.
More farming reasons.
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Have you ever tried playing Zik?
The first round I played was R2. The thieves back then would target Fr first and then anything else after. Stealing was awesome back then cause you could attack the same planet for 3 ticks in a row and clean them out completely. Far different from today. Semi active players have nothing to fear from zik. run fleet or build to counter is all thats needed.
__________________
Matthew 24:9 (New International Version) "Then you will be handed over to be persecuted and put to death, and you will be hated by all nations because of me."
Who the hell gave you posrep you christian fundamentalist?
god is bollox, mkay and you are not discussing it
You're not the voice of Christianity di**head.
CT R22-20, [1up] R18-16, TGV R15,
The Illuminati - [NoS] - R14-13
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18 Aug 2006, 09:47
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#20
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retired
Join Date: May 2003
Location: amsterdam
Posts: 88
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Re: stockpiling resourses
Quote:
Originally Posted by Pilgrim
This gets suggested frequently though theres nothing from stopping the cov oppers
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yes there is most top planets are imune to coop any decent planet knows how easy it is to protect yourself from coop. i agree stockpiling is anoying maybe limit the amount of resources you can stockpile when you stockpile to much there is a leak in the system and you loose 50-60% of the resources you make after you reach a certain milion
__________________
[]LCH[] Lets Change History.......
[ToT] forever
[esthar]
r3-r5 nub r8-r17, r19 tot/lch nub, r20-r22 CT nub, r23 inactive ToF
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18 Aug 2006, 10:00
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#21
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Ex-Head Multihunter
Join Date: Sep 2003
Location: At home
Posts: 900
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Re: stockpiling resourses
I dont see the problem of stacking them at all tbh. and im NOT a stacker myself. Stacking resources gives advantages, but al;so gives you less ships to attack/defend with.
IF you wanna limit stacking, set a limit to resources you can hold (anything above is lost), or set a resources deterioration rate. (you can do this, making it: you lost xx resources because of petty theft, improper handling and otehr various causes.
lets say, you have a limit of 10.000.000 of each
any resources above that will lose a % each tick. the % much not be too low, or ppl will take the losses too easy.
__________________
R02.0-R4.0: [noob]
R05.0: [Wrath]/[Fury]
R06.0: Quit after 1 week
R7-9: Had an account, but didnt play seriously
R09.5: []LCH[] Officer
R10.0: []LCH[] HC (Rank #9, #1 Gal)
R10.5-R18.0: []LCH[] HC Scanner!
R18.0-R33 : Multihunter, Head MH
R34-.. : [CT] HC
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18 Aug 2006, 11:08
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#22
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Dirte
Join Date: Apr 2002
Posts: 5,573
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Re: stockpiling resourses
Stockpiling is a tactic just like everything else. Removing another element to the game would be too much. However, making it harder to do would also be good (as people would be forced to specialize more). Dont do it alone thought, but as a part of a more specialized pa it would be good.
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18 Aug 2006, 11:29
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#23
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: stockpiling resourses
I like the ideas of limiting resources with constructions. Like that Red Alert game where you have to build Silo's - it just adds a bit more thinking into the game imo.
__________________
Dynamic Salvage!
[16:10:34] <[lfc]stif|afk> "dont be the worst in your alliance, join CT. We have Arfy!"
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18 Aug 2006, 12:00
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#24
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For Crowly <3
Join Date: Aug 2003
Location: Luton, England
Posts: 1,391
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Re: stockpiling resourses
Quote:
Originally Posted by The Real Arfy
I like the ideas of limiting resources with constructions. Like that Red Alert game where you have to build Silo's - it just adds a bit more thinking into the game imo.
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Dune 2 was the original game to feature stockpiling.
__________________
[14:53:26] * Keiz`afk has joined #support
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18 Aug 2006, 12:33
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#25
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Ex-Head Multihunter
Join Date: Sep 2003
Location: At home
Posts: 900
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Re: stockpiling resourses
Quote:
Originally Posted by Smudge
Dune 2 was the original game to feature stockpiling.
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how important ^^. But you are right of course, Dune 2 was the original of many things
__________________
R02.0-R4.0: [noob]
R05.0: [Wrath]/[Fury]
R06.0: Quit after 1 week
R7-9: Had an account, but didnt play seriously
R09.5: []LCH[] Officer
R10.0: []LCH[] HC (Rank #9, #1 Gal)
R10.5-R18.0: []LCH[] HC Scanner!
R18.0-R33 : Multihunter, Head MH
R34-.. : [CT] HC
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18 Aug 2006, 13:31
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#26
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: stockpiling resourses
Quote:
Originally Posted by The Real Arfy
I like the ideas of limiting resources with constructions. Like that Red Alert game where you have to build Silo's - it just adds a bit more thinking into the game imo.
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Silos also happened to be one of the most annoying aspects of RA's gameplay - hearing that they were to be taken out for RA2 made me a very happy boy at the time.
__________________
Finally free!
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18 Aug 2006, 13:55
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#27
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add
Join Date: May 2006
Location: uk
Posts: 178
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Re: stockpiling resourses
Quote:
Originally Posted by furball
Silos also happened to be one of the most annoying aspects of RA's gameplay - hearing that they were to be taken out for RA2 made me a very happy boy at the time.
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does any one still play Red Alert online ? i have the game but not played it online yet
sorry its off topic...
__________________
r16 - solo
r17 - Heroic
r18/19Omen - r20 HC of Omen
r21 Wolfpack
r22 Jenova
r23 Destiny
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18 Aug 2006, 14:01
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#28
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: stockpiling resourses
Quote:
Originally Posted by Travler
Have you ever tried playing Zik?
The first round I played was R2. The thieves back then would target Fr first and then anything else after. Stealing was awesome back then cause you could attack the same planet for 3 ticks in a row and clean them out completely. Far different from today. Semi active players have nothing to fear from zik. run fleet or build to counter is all thats needed.
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Yes I played round 2 also and built thieves for someone else to steal :/
Yes semi active players can run fleets but ppl can be destroyed by zik completely and as appocomaster says there always room for abuse.
p.s fleet catches could destroy a planet as it is never mind penny pinch them while there at it.
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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18 Aug 2006, 14:12
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#29
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.
Join Date: Mar 2004
Posts: 3,382
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Re: stockpiling resourses
they COULD, revolutionary thought here: SPEND THEIR RES
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18 Aug 2006, 14:20
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#30
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: stockpiling resourses
Quote:
Originally Posted by jerome
they COULD, revolutionary thought here: SPEND THEIR RES
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That Would mean getting to big and losing more targes to attack.
Quote:
Originally Posted by Smudge
Dune 2 was the original game to feature stockpiling.
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Classic Amiga 500+ game :-0
__________________
introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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18 Aug 2006, 14:26
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#31
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-Narcissus.Narcosis-
Join Date: Oct 2003
Posts: 133
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Re: stockpiling resourses
seriously though, whats the big deal?
________
Alessina
Last edited by TouRiQueT; 13 Sep 2011 at 07:03.
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18 Aug 2006, 14:37
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#32
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Your typical Troll
Join Date: May 2006
Location: New York City
Posts: 414
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Re: stockpiling resourses
DUne 2 rocked.
Adn silos in there were the UPMOST unnoying thing. as u needed to put them on plates and CONSTANTLY repair them. Almost as much as those wind power plant thingies.
I remember rushing 2 refineries on the start of the map. that provided i think cap of 3k spice (or 2k) wich was enuf untill i built up decent army and need to start stockpiling.
__________________
[Destiny] awaits, ex- [Omen]
Nothing on the top
but the bucket and the mop
And an illustrated book about birds
See alot up there
But dont be scared
who needs action, when you got words....
Quote:
Originally Posted by jbg
reading this line is explicit acceptance of my superiority over you
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18 Aug 2006, 20:48
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#33
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Antagonist
Join Date: Mar 2005
Location: UK
Posts: 95
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Re: stockpiling resourses
Quote:
Originally Posted by noah02
That Would mean getting to big and losing more targes to attack.
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not really. spend the tick before the cargo ships land, cancel straight after and you lose 10-13% max, which would be less than losses to cargo ships i assume. or donate to the gal/ally fund then get it back again straight after.
I have no problem with stockpiling to be honest, and i dont see a need to stop it. its not like they are gaining interest on their savings, so by spending your res you are actually gaining more than they are (by spending on attack ships, increasing amount of roids you can cap/chance of capping roids).
__________________
Every dark cloud has a silver lining, But Lightning kills hundreds of people each year who are trying to find it.
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18 Aug 2006, 21:27
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#34
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Registered User
Join Date: Mar 2006
Posts: 109
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Re: stockpiling resourses
can we stop this discussion?
its not that the resources are a problem. People fear it. take 1 well organised fake attack, then a recall relaunch attack and there advantage melts like snow in the sun.
Don't nerf some-ones hardfought income out of roids. Buy a organization for dummies book for alliances.
saved res is most of all a scare tactic
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18 Aug 2006, 21:43
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#35
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Kwaak
Join Date: Mar 2002
Location: Netherlands
Posts: 296
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Re: stockpiling resourses
It would give that extra push for smaller alliances to go after the big players. At the moment the only thing the top planet needs to do is send away his ships and 'suffer' the roidloss.
By stealing his res you can 'kill' a player if you like, but more importantly, that player can recover quickly by stealing res from other players! Your round isn't necesserily over if you lose your fleet when you can recover by stealing res to get a new one . It would keep players from giving up as fast as some do now.
Players starting when the round is half gone can grow fast and actually compete when they get to steal the res of the inactives. If that's a positive or negative thing is up to you to decide, but I think it'll get us more players during the round and maybe less exiling of the new players. Most of the time when GC's see a fresh player they can't wait to start the exile because it's small.
Although the risk of farming is a large one, it would benifit the game.
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