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Unread 2 Apr 2003, 12:46   #1
Sirad
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Too early planning for round 10 ?

since it seems most on all sides of theese block wars would like to have all alliances go into the round single next round, maybee a commitment should be made this round and people start working toward that aim now,.

if you think about it and really want to you can do it. you probley have 1-2 months left of round 9, barring the unknown factor of round 10, why not lay the foundation for alliances to go solo in that round.

just somehting to think about.
if you put 1-2 months of work into it surely some goos and understanding could be reached from a public dialouge?.
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Unread 2 Apr 2003, 12:48   #2
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I have seen too many of these threads pop up, signed by most, and have absolutely NO effect..

Sorry mate, doubt it'll happen.
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Unread 2 Apr 2003, 13:02   #3
Sirad
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it in all honesty dosent matter to me Wipeout, As I'm not planning on playing but after seeing a lot of bitching form ALL sides, was thinking they could focus there energy on something usefull for once.

wishfull thinking maybee, but got to start some where right?
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Unread 2 Apr 2003, 13:08   #4
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Quote:
Originally posted by sirad
was thinking they could focus there energy on something usefull for once.
Real Life ?

Quote:

wishfull thinking maybee, but got to start some where right?


Certainly.
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Unread 2 Apr 2003, 13:11   #5
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NOOOOO i want powerblocks, long live powerblocks!
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Unread 2 Apr 2003, 13:29   #6
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OMG! But... but..

It's bad timing, i lost the present round thru grouping!!
I will avenge it by that same nature the following round!!
Plus I don't trust the other fence will avoid blocking, I might as well start my own!!
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Unread 2 Apr 2003, 13:49   #7
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Why don't we trust the creators to successfully add features that make it more desirable to go alone.

Jester
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Unread 2 Apr 2003, 14:05   #8
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Quote:
Originally posted by Jester
Why don't we trust the creators to successfully add features that make it more desirable to go alone.

Jester
How is it possible for the creators to make such a feature?
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Unread 2 Apr 2003, 14:05   #9
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Quote:
Originally posted by Jester
Why don't we trust the creators to successfully add features that make it more desirable to go alone.

Jester
em wasn't april fools day yesterday
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Unread 2 Apr 2003, 15:03   #10
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Quote:
Originally posted by gzambo
em wasn't april fools day yesterday

couldnt have said it better meself



hopefully ill get to c some of these anti block features at TG 03 :OO
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Unread 2 Apr 2003, 15:04   #11
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Quote:
Originally posted by Hurragutten
How is it possible for the creators to make such a feature?
You can limit alliance role by:
* By forcing people to give an alliance at signup
* Limiting the size of such an alliance to a fixed maximum
* By considering all non allied fleets as hostile even when they are both attacking the same target
* By not allowing def from anybody outside alliance and galaxy !!!
* By only giving your own alliance ETA -1 in def but clusters OR parallel ETA -1 only in attacks

You can than further enhance individual planet performance
* By randomly shuffle planets
* By allowing higher roid cap if you attack without other (allied) planets.
*By only giving planets that have no outside def get salvage and planet with outside def only the defending outside def fleets get salvage.
* By making max roidcap go up from the regular cap if your losses are huge. If you lose 25% of planetscore (!) your maxcap goes up 25%.
*By putting the planet rankings back as main universe rankings

hAl
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Unread 2 Apr 2003, 15:13   #12
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Quote:
Originally posted by gzambo
em wasn't april fools day yesterday
April 1. doesn't have a monopoly on jokes. Otherwise we'd have to sue under the anti-trust laws.

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Unread 2 Apr 2003, 16:01   #13
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Quote:
Originally posted by hAl
You can limit alliance role by:
* By forcing people to give an alliance at signup
* Limiting the size of such an alliance to a fixed maximum
* By considering all non allied fleets as hostile even when they are both attacking the same target
* By not allowing def from anybody outside alliance and galaxy !!!
* By only giving your own alliance ETA -1 in def but clusters OR parallel ETA -1 only in attacks
ok i like ur post but i have one query with it, what if people wanna change alliances? or get kicked? doesnt leave u many options in what todo.

Unless ofc when u leave/get kicked from alliance X and u join alliance Y ur planet gets moved to an *open space* in one of the galaxys within the new alliance.

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Unread 2 Apr 2003, 16:44   #14
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Quote:
Originally posted by isildurx
hopefully ill get to c some of these anti block features at TG 03 :OO
how many days to go again?
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Unread 2 Apr 2003, 17:00   #15
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there are so little ppl left for round 10 so what we could have done is: make def onely possible on those that have the same tag,and then limit that to lets say 30 - 50 ppl. then you really have to have a l33t core to play with and you can have an gatherd 20% limit and that way ensure no gang bangs from diffrent taged ppl.

that way we prevent powerblocks,and race selection within the alliance or bg will be more important than ever
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Unread 2 Apr 2003, 17:10   #16
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sirad, too many (i'll refrain from mentioning) _people_ (see no mention of moron or twats or indeed self deleduded cattle banging gimps there) only play this game to win, and will abuse any avaiable aspect in order to obtain victory (lo rabba).

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Unread 2 Apr 2003, 17:20   #17
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Quote:
Originally posted by Hurragutten
How is it possible for the creators to make such a feature?

I was gonna say "by forcing them to do it, code it to the game", but then i saw hAl had replied with a good bunch of reasons.




I'm gonna make a fool out of myself and say this; I trust the creators will fix it, yes honestly. It's there in other games so why not. And who has even said tehre will be gals, clusters etc etc.

One big uni ahoy.
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Unread 2 Apr 2003, 20:16   #18
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Re: Too early planning for round 10 ?

Quote:
Originally posted by sirad
since it seems most on all sides of theese block wars would like to have all alliances go into the round single next round, maybee a commitment should be made this round and people start working toward that aim now,.

if you think about it and really want to you can do it. you probley have 1-2 months left of round 9, barring the unknown factor of round 10, why not lay the foundation for alliances to go solo in that round.

just somehting to think about.
if you put 1-2 months of work into it surely some goos and understanding could be reached from a public dialouge?.
We need more than just an agreement to go it alone at the start. We also need a comittment to not sign long term alliances.
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Unread 2 Apr 2003, 20:26   #19
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Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by K-W
We need more than just an agreement to go it alone at the start. We also need a comittment to not sign long term alliances.

The "senate" idea lives, perhaps.
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Unread 2 Apr 2003, 20:32   #20
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Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by Cochese
The "senate" idea lives, perhaps.
is there anything to bind people to it though? currently there isnt and unless they hardcode that into the game as well there never will be.

although one way would be to sanction alliances who form more than 1 pact at any one time, I.e tax them 25% of there total income.

it would certainly make people less enthusiastic about it.
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Unread 2 Apr 2003, 21:07   #21
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Quote:
Originally posted by Teh_Necro
sirad, too many (i'll refrain from mentioning) _people_ (see no mention of moron or twats or indeed self deleduded cattle banging gimps there) only play this game to win, and will abuse any avaiable aspect in order to obtain victory (lo rabba).

-Necro
does this mean your gal is gonna start attacking weet? or keep attacking already dead vom gals?
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Unread 2 Apr 2003, 21:14   #22
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Re: Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by Morden
is there anything to bind people to it though? currently there isnt and unless they hardcode that into the game as well there never will be.

although one way would be to sanction alliances who form more than 1 pact at any one time, I.e tax them 25% of there total income.

it would certainly make people less enthusiastic about it.
Considering I'm a moderate, I've never envisioned a Senate that could impose sanctions in the game, I've always considered it more of a moral compass and discussion point.
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Unread 2 Apr 2003, 21:17   #23
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Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by Cochese
The "senate" idea lives, perhaps.
It'd be great if this could be properly integrated into the game.

Jester
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Unread 2 Apr 2003, 21:20   #24
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Re: Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by Jester
It'd be great if this could be properly integrated into the game.

Jester

It'd require revamping the entire structure of PA to somehow change the main characteristics of alliances as they are at the minute though. It'd take a lot of planning (although one can but live in hope that something along these lines will emerge for round 10).
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Unread 2 Apr 2003, 21:45   #25
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If it was integrated into PA along with the hard-coding of alliances, it could work.

I'd have to see how the combat "rewarding" system will work (which will be quite different than the "roidcap" now), as well as how the alliances are actually coded in, and to what extent...in order to make a more detailed explanation.

Hopefully this round has proved there is indeed a use for a "senate" of some kind, and we can take the first steps forward.
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Unread 2 Apr 2003, 22:24   #26
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Quote:
Originally posted by hAl
You can limit alliance role by:
* By forcing people to give an alliance at signup
* Limiting the size of such an alliance to a fixed maximum
* By considering all non allied fleets as hostile even when they are both attacking the same target
* By not allowing def from anybody outside alliance and galaxy !!!
* By only giving your own alliance ETA -1 in def but clusters OR parallel ETA -1 only in attacks

hAl
Assume alliances are hardcoded in. What are the influx of newbies going to do? They wont have any contacts, and therefore no alliance before ticks start. So the system would need to allow players to move between 'Alliances' during the round. It would also be unfair to impose a 'maximum alliance change' limit on players also.

Alliance X signs up. They split their 300 memberbase in groups A, B and C. Because of the fact that you have to be able to move around, these people can just switch and change to be in the same 'Alliance' as who they are attacking with that night. Also, most alliances around are in some way fragmented into cliques and battlegroups anyway, so what is to stop people signing up in these groups all under the guidance of the same HC.

I will give you the fact that a fragmented system such as i have described would encourage breakoffs and smaller, elite groups, which is perhaps what is needed. But i dont think the creators will ever find a successful way to hardcode powerblocks out of the game, if they have though id be the first to congratulate them. I agree with your player suggestions tho.
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Unread 2 Apr 2003, 22:42   #27
Jester
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Re: Re: Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by JonnyBGood
It'd require revamping the entire structure of PA to somehow change the main characteristics of alliances as they are at the minute though. It'd take a lot of planning (although one can but live in hope that something along these lines will emerge for round 10).
Thing is, that's exactly what they're promising for round 10.

Jester
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Unread 2 Apr 2003, 22:46   #28
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Quote:
Originally posted by WipeOut
I have seen too many of these threads pop up, signed by most, and have absolutely NO effect..

Sorry mate, doubt it'll happen.
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Unread 3 Apr 2003, 04:46   #29
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I think it is possible to fix the game without hardcoding alliances. But that may be the easiest solution.
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Unread 3 Apr 2003, 15:17   #30
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Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by K-W
We need more than just an agreement to go it alone at the start. We also need a comittment to not sign long term alliances.
We truely live in odd times when

the best rapper is white,
the best golfer is black,
Germany is against a war

and even K-W is participating in anti-stagnation talks
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Unread 3 Apr 2003, 15:37   #31
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Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by laputa
We truely live in odd times when

the best rapper is white,
the best golfer is black,
Germany is against a war

and even K-W is participating in anti-stagnation talks
Germ has always been anti-stagnation though.
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Unread 3 Apr 2003, 18:45   #32
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First thing would be to count how many players would play r10
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Unread 4 Apr 2003, 00:18   #33
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Re: Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by Zh|l
Germ has always been anti-stagnation though.
'twas rather a joke than a judgement...don't know K-W nor his view about stagnation
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[23:33] <@Divine> hmm I think I may have a new GF aswell
[23:33] <@Divine> but dunno yet if I want a new GF so early in the round
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Unread 4 Apr 2003, 16:16   #34
Tesla
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Re: Re: Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by laputa
'twas rather a joke than a judgement...don't know K-W nor his view about stagnation
batty
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Unread 4 Apr 2003, 20:09   #35
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won't work simply since we don't know what the new game is like and a single alliance can not cover any serious incomings on a galaxy consistant only of their own members.
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Unread 5 Apr 2003, 11:27   #36
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Unread 5 Apr 2003, 13:57   #37
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Re: Re: Re: Re: Too early planning for round 10 ?

Quote:
Originally posted by Jester
It'd be great if this could be properly integrated into the game.

Jester
mmm, maybe though that would mean the senate has to change every meeting considering new alliances etc get formed. also it wouldn't be THAT fair to some pple that all decisions lie with the senate. Think about planets without an alliance seeing a bunch of high ranked command members of various alliance dictate what can and can't.

rgds Kj
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