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View Poll Results: Who will win the post of the round?
PAteam provide illuminating elucidation as always 7 12.50%
How to win a war for dummies 12 21.43%
horn versus everyone 11 19.64%
Gate despairs over exilition winning PA 4 7.14%
duck gives him good reason to do so 4 7.14%
Forest was born a winner, while winning 1 1.79%
A post as large as pig is festively plump 7 12.50%
We will all miss angels deeply for reasons such as can be found here 3 5.36%
Jester ponders on morality in Planetarion 7 12.50%
Voters: 56. You may not vote on this poll

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Unread 12 Dec 2006, 19:11   #1
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Post of the Round - Voting

Use the poll to vote for your favourite post of the round! The nominations (with links to them in the threads they appeared in) are:

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1. From http://pirate.planetarion.com/showpo...76&postcount=6


Quote:
Originally Posted by A2
I'm just here to confuse the issue, and of course, people.

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2. From http://pirate.planetarion.com/showpo...9&postcount=29

Quote:
Originally Posted by ComradeRob
If you want to do serious harm to an alliance like eX, there's no point in wasting your time hitting 1/3 of their members. You need to hit most of their members (75%+) and in multiple waves.

How I would do it:

Step One

Get some allies to help you. Since you have publicly said that you won't create a block, your options might appear to be limited here. They are not; simply call it 'temporary attack coordination'. Beg, borrow and steal as many fleets from other alliances as possible. Have no shame in doing this, it's for the greater good of your alliance. If you have to kiss the ass of another alliance's HCs, do it (note: try to avoid calling them retarded on AD, even if they are retarded).

Step Two

Divide the targets up. Make sure that your allies are happy with their target allocation - let them pick first as a sign of good will. Identify those targets which are likely to be def sinks and make sure that they get plenty of fake waves. If you have the time to do it, make a list of eX scanners and get some small planets (gal mates, your own scanners) to hit them with structure killers (if they don't have any, ask them to build some). 5 waves of SKs on 5 scanners ties up quite a few fleets, and these can be launched early in the evening (eX have 43 members, so 129 fleets maximum. 5x5 = 25, almost 20% of eX's total fleet slots).

Step Three

Start early. Begin launching and recalling fakes at 2200, possibly earlier if you have enough people active. The more fleets eX waste defending early on, the fewer fleets they will have to attack with later (this has the further effect of meaning that fewer of your fleets will be needed for defence, so you can use more for attack). Try to get people to team up, where one attacker sends a real fleet and the other sends a fake. If there's no def, the fake can pull at ETA 4. Send some mass waves (5 attackers or more) on known def sink planets.

Step Four

Make damn sure that everyone in your alliance is attacking the enemy. Let everyone know that you will be news scanning them the next day to check, and that anyone not participating will need a good excuse. Find someone who didn't attack eX, and make an example of them in the priv channel. Also, make sure that your scanners are active during the times when JGPs on eX are going to be needed. Get their phone numbers and call them up if there's nobody on to scan.

Step Five

Provide further attacks the following morning. Don't let eX get any rest. Throw some big waves at planets in weak galaxies, to force eX to use their own fleets to defend.

Step Six

Repeat. Don't think that taking 10% of their roids in a night is enough for victory; it isn't. You will have to work hard to keep your coalition together for this. Remember that ass-kissing? Well, this time you're going to have to use your tongue.

Step Seven

Now all you have to do is win the round

None of this is rocket science. It should be obvious to anyone who has ever held a minor command position in a winning alliance (or a losing alliance that knows how to fight properly).

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3. From http://pirate.planetarion.com/showpo...&postcount=104

Quote:
Originally Posted by horn
OK IT'S TIME FOR THE FACTS.

FACT 1: exilition are a bunch of turncoat players who left PA to rot when P2P came in. they only returned because the pia massive was disrespecting them saying that they wouldn't stand a chance against 1up.
evidently they were wrong because they can't stop winning. the patriotic scum in me resents this and feels mildly embarrassed that the PA community couldn't live up to it's reputation as the gold standard.*

FACT 2: gate is a very friendly chap.

FACT 3: in round 10.5 ND attacked me and my beloved galaxy in the name of nationalism and the pride of the USAF. for those few days i had to promise my men that one day they would see virtue again. there was hope for a better day...
it never came.

FACT 4: angryduck was involved.

FACT 5: newdawn is a nice name

FACT 6: exilition is not

FACT 7: exilition is rumoured to be slightly radioactive. one member has so far managed to beat his cancer but it is thought many more have infact died only to have a cover-up prevent the truth coming to light.
some sources point to the "decresed" membership count this round. others don't.

FACT 8: neither alliance has ever endorsed corporate sponsorship

FACT 9: neither alliance has ruled out the possibility such sponsorship in the future

FACT 10: i didn't really found concordium i just thought they sounded jewish and that it would somehow losen my foreskin. for those of you who don't know i have a tight foreskin.


ok i hope that's straightened a few things out. i'm off out for the first time in a month. i hope things work out.



*this fact was supplied by koen in #forums several months ago. no-one wanted to know, but he certainly wanted to say.

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4. From http://pirate.planetarion.com/showpo...&postcount=176

Quote:
Originally Posted by Gate
Another random point:

eXilition are going to win unless they get battered by everyone. The only way this will happen is if ND have a guarantee that the Angels block won't turn on them afterwards. Perhaps both ND and Angels/Omen stand a chance at going for the win if ToF/VsN/P|M/LCH etc were to NAP Angels/Omen and ND, and promise to hold this until the end of the round.

It's a logical way to give both ND and Angels/Omen a chance. However, logic rarely plays a part in PA, both sides will no doubt try to get the other hand/spend the time blaming each other/whatever. It doesn't matter who's more at fault, just whether they want to win or not.

This tends to happen most rounds though, it's funny when you're not involved.

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5. From http://pirate.planetarion.com/showpo...99&postcount=1

Quote:
Originally Posted by aNgRyDuCk
There have been repeated claims that the merger of Omen & Angels had nothing to do with trying to win; you claim it was simply a matter of revitalizing your membership and of creating something for the future.

The problem of course is that no-one outside of FO believes that for a minute.

You also claim that you don't care about who wins, as long as it isn't exi.

You have aproached ND about the possibility of ending our NAP to exi & all of us joining in together to stop the evil exi empire.

The problem with that is, if we do succeed in defeating exi, the likely winner of the round would of course be FO.

FO winning the round after the merge is a possibility that is unacceptable to us. We would rather continue to hit FO for the remainder of the round & let exi waltz to victory then accept the possibility of FO winning.

So here is our proposal:

We will agree to give immediate notification to exi that we will end our NAP.
At the end of which time we will commence on coordinated full scale hostilities towards exi.
You will agree that no matter what the outcome of the following wars is, you will on the last day of ticks remove enough people from the FO tag that you will finish below ND in the alliance rankings.

This gives you an opportunity to prove that the purpose of the merger wasn't to try to steal the win, it also gives you an opportunity to stop exi from winning the round handily.

If you are serious about the claims you have made regarding your merger, then we're sure these terms will be acceptable.

edited for spelling

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6. From http://pirate.planetarion.com/showpo...4&postcount=47

Quote:
Originally Posted by Forest
We could always go back to how we first met

Blue Tuba ftw lol.

I am a born winner, and within pa, exi are the ONLY alliance to of dented that.

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7. From http://pirate.planetarion.com/showpo...&postcount=229

Quote:
Originally Posted by pig
Well since we are talking about predictions this is mine.

Omen and LCH make a great start to round 19 both with full memberbases. Both realise that early in the round it would be stupid to target one another as both have a sizeable amount of top 100 planets and are pretty much neck and neck in score.

At this point if LCH are anything like they used to be, I would predict LCH are number 1 with Omen closely behind.

Below LCH and Omen you find the next tier of alliances, these are alliances who can still potentially win the round but perhaps have had a few more incomings than LCH and Omen or aren't quite up to scratch in the military, strategy and motivation departments yet. I would put these alliances as ToF, ND, Angels and xVx. These are alliances who have some strong quality players in them but aren't reaching there potential, but when a war breaks out between for example omen and lch will pick up roids cheaply and quickly. They may also be the alliances who show that finesse is no match for brute strength and due to the numbers could potentially power through. I would hope these alliances dont see themselves as puppets (I know ND wont) and so dont bend over to the will of alliances such as eXil, Omen and LCH.

We then have the next tier. These are the alliances such as Vision, TGV, P|M, F-Crew. Alliances like these have numbers but perhaps lack the it factor so to speak. For these alliances it is crucial that they play there own game. That they dont become lap dogs. These alliances are sitting pretty in the top 10 or there abouts. They have a decent ish average and are doing ok galaxy raids and minding there own business. The trickle down effect is probably happening, with the top tier hitting the second tier and the second tier hitting the third tier.

We then have the next couple of alliances. In this is eXilition. Small alliance, good average, good roids, good moral and can rip apart galaxies like no other alliance. Numbers isn't a factor. They are defending and attacking well and slowly but surely are moving up the ranks with some good top 100 planets.

I believe at about t200 this is how the round will look.

#1 LCH
#2 Omen
#3 New Dawn
#4 xVx
#5 ToF
#6 Angels
#7 Vision
#8 TGV
#9 P|M
#10 F-Crew
#11 Random Ally
#12 Random Ally
#13 Random Ally
#14 Random Ally
#15 eXilition

Now if I was HC of say Omen, I wouldn't hit eXilition (not based on history but purely because I want number 1 (if I was HC of omen I would twat eXilition from tick 72)

So now I am HC of LCH, shit shit shit. Omen are hitting us. **** we have had 200 ticks of no incoming, what do we do now. I know lets hit Omen back. I'm saying to my fellow HC "What about eXilition, they have the best average score, the best roids" my fellow HC say to me "**** eXilition, we are at war."

ND is loving all of this slowly but surely ND gets fat. I am now HC at ND I say to my fellow HC "What about eXilition, they have the best average score, the best roids, they hit us here and there, remember round 15 they are a threat" my fellow HC say to me "**** eXilition, we are getting roid fat, if we pretend we dont exist we might sneak into #1."

As the war carries on xVx, ToF, Vision, P|M slowly get dragged into the war. There eyes are fixed on not only number one but defeating these evil enemies. They wont notice eXilition slowly climbing the ranks, hell why would you notice eXilition, they are small and insignifcant. Who cares if they have 10 of the top 20.

My point is, albeit long winded, eXilition are a threat. No one will give a **** about them when the round has started. We all become too selfish and care too much about alliance, galaxy, planet (some in the other order) to notice that eXilition are roiding hard, growing fast and eventually will jump from top 15 to top 10 to top 5 then potentially #1. Because at the end of the day I believe we are all greedy bastards. And once we set eyes on #1 we cant take our eyes off it so anything else happening around is which isnt immediatly affecting us won't bother us.

My advice cannot be any clearer to alliances. Hit eXilition from tick 72. This isn't propoganda this is just a warning in advance so in 3 months time people dont come here and go how did we let a 40 man alliance beat us.

Of course one must remember that eXilition may just be playing for fun. It would be great in my opinion to see an alliance such as eXilition play for fun and this would be an added bonus to the game. If they get twatted from the start and they werent playing serious then well oops. But maybe it will be like round 6, where it was essential to even out the stomping ground so to speak and twat Furgion.

Incidentally for alliances such as LCH, ND, Omen, Angels, xVx etc now is the time to make your mark on the game. You can become the 1ups, the furys, the legions, the eXilitions. You can become a powerhouse. If you dont capitalise on the fact that 1up has ceased to continue playing and eXilition are weaker (hence easier to beat and ensure they dont have victory) then you are all fools.

Finally on eXilition. People may be asking me "pig, why the anti eXil" I would like to reply I am not anti eXilition. In fact I consider eXilition to be the best alliance around now. I also respect the HC and members and hold many in high regard. But what I won't do is acknowledge like certain members of the community that eXilition are playing for fun.

History is always a good lesson. I use that as my facts.

Round 13 eXilition won.
Round 15 eXilition won.
Round 18 eXilition won.

Between those rounds they have had off and relaxed and regrouped. Playing for the alliance you love means you put in 110% so those who didnt have rounds off and played for example Omen they wouldnt care if Omen lost, it was just something to do.

Now History tells us when eXilition play, they win.

Now dont be fools, you have been fooled before be it by 1up, Ascendency hell im sure even eXilition fooled us all. Don't be fooled again.

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8. From http://pirate.planetarion.com/showpo...&postcount=192

Quote:
Originally Posted by I am Idler
Quote:
Originally Posted by LEFF|pm
Honor? New Dawn never had anything else then arrogance. .
I am glad you are the pinnacle of tolerance then. I asume you are assosciated with angels, but I dont actually remember.

Anyway. Here is a log of a angels officer having a go at me last round for drunken piggying him (while he himself was actually piggying).

Officers represent the alliance as a whole dont they ?

http://www.geocities.com/idler_lee/Werewolf.txt
(note, the bit where I sound daft and holy, its actually all an act to see if I could make him leave Angels)

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9. From http://pirate.planetarion.com/showpo...23&postcount=1

Quote:
Originally Posted by Jester
This thread is specifically addressed to PAteam. I'd appreciate constructive responses from non-PAteam members, and that the members of PAteam in charge would at least read and consider my points.

There has been a long tradition of lashing out at players who do morally(?) questionable things to gain an advantage. Given the amount of time one needs to invest to play Planetarion competitively, this is only natural. When stymied, one seeks to retribute. No one who plays at the highest level is innocent of this. From accusations leveled at Videer in round 2, to complaints about Singularity and his galaxy in round 3 and 4, whining about Xanadu bots in round 4, Legion and Fury farming in rounds 5 and 6, to excessive campaigning for closures in top galaxies in round 7. The list goes on. Most recently in my memory is the whole support planet issue.

For the creators originally and PAteam since then, arbitrating these complaints has been a struggle. It is never easy to differentiate emotional attacks and constructive arguments in these situations. I believe that given PAteam's very limited ability and inclination to publicly convince the players that restrictions are not needed (and who can blame them, the immediate reply to anything of the kind is a torrent of accusations of stupidity), they were left with a single tool. Their power over the game and community. This tool became their hammer and every problem that cropped up became a nail. Ammending the EULA and sending forth the multihunters to enforce this has become their only response. The multihunters, by the way, are a group within PAteam that are particularly afflicted with this disease. They are bound by contract to not speak with the community about open cases. They are, in a sense, limited to a much more specific kind of hammer (if this isn't stretching the metaphor a bit far.)

I think that the rule mongering to control the playing community has gone much too far. Players are now subject to arbitrary, poorly documented and haphazardly applied standards on how they should play. This limits the playing field, antagonizes honest creativity and makes Planetarion less fun.

Let me emphasize that last point: The EULA makes Planetarion less fun.

How does it make the game less fun? The support planet rule prevents people from playing casual accounts to the benefit of friends. Casual accounts have difficulties holding roids and therefore provide a supply of roids to the universe. They are inefficient sources of defense that cannot in the long term provide competitive aid. Planets that focus purely on one or more defense fleets is still bound to have weaknesses causing them to lose roids which will again prevent them from providing long term aid.

Farms provide more roids to the universe. More roids = more fun, science fact.

The complaint that these practices make the game less fun for people who do not use them is a complete foil. Those people made the game less fun for people who enjoyed farming, supporting and so on. If fun is the goal, then it is the game by design which must provide it, not the game by legislation.

I have a series of suggestions I'd make to unify the system with these goals, but at the simplest: Quit making rules to decide how we play and focus on designing the damn game.

I realize that I'm just one more voice in the crowd of whiners, but I think my points are argumentatively sound (if not necessarily presented as such in this post, I am able to defend them on grounds of reason) and present some insights which are not often publicly recognized.

Thank you,
jesterina

=====


Get voting! :xmas:
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Unread 14 Dec 2006, 12:25   #2
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Re: Post of the Round - Voting

I voted for horn just caus he mentioned our r10.5 galaxy.
Most fun i've ever had in a round
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Unread 14 Dec 2006, 17:29   #3
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Re: Post of the Round - Voting

horn, looks like christmas is going to come early for you!!!
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Unread 14 Dec 2006, 17:31   #4
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Re: Post of the Round - Voting

Some decent posts there, its been a good round for posting.
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Unread 22 Dec 2006, 22:35   #5
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Re: Post of the Round - Voting

Oh my! Horn winning by 1 vote!

I bet he voted for himself too!

We have until the New Year to vote though!
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Unread 22 Dec 2006, 23:21   #6
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Re: Post of the Round - Voting

voted Idler's - a classic old skool dumping on the arse, done with style.
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Unread 3 Jan 2007, 13:39   #7
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Re: Post of the Round - Voting

This was pretty cool, I hope you do it again next round. Congratulations to Rob and horn
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