Defence XP- An idea on how to do it.
I think awarding XP for defence might be a good idea, and I recently thought of a way to compute it.
I suggest making it based on the value of all attacker ships killed. (note: not stolen. Zik are already getting the value from the stolen ships...)
Divide that value number by a set factor, say 100 or 200. That yields the total amount of XP available to defenders, split amongst all defending fleets based on their fleetvalue. (much like salvage)
__________________
Round 13- complete n00b, 13:5:19
[Hidden Agenda member from round 14 on out]
Round 14: 11:7 MoD, final rank 1006
Round 15: 11:9:7, Galactic Commander, final rank 724
Round 16: 4:5:7, GC (The Colt 4-5's), final rank 380
Round 17: [forgot my final result]
Round 19: final rank 233
Round 20: 2:7:15, final rank 222
Round 23: bad end rank, crashed too many times
Round 24: am playing Zik
I provided the name for Round 16, "The End of an Era".
|