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Unread 23 Jun 2009, 16:23   #1
Yorga
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SK's and roiding

I posted this in a thread in discussions, so I thought I'd repeat it here where it really should've been.

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Originally Posted by Yorga View Post
I've also noticed that players who sign up late tend to get SK sent at them within a few days of leaving protection. WTF is that about? SK are a big joy-killer. Losing roids is one thing, you can steal 'em back. Gaining roids helps you but SK'ing only hurts your target, so should only be used as part of a big alliance war imo when you really need to stop an enemy rebuilding. Random noob bashing with SK makes me angry. My point is that to reduce the unnecessary SK'ing, why not make the % of buildings SK'd reduce the possible roid cap? This would make using SK a strategic decision, rather than simply something you can just tag on to a roid fleet.
i.e. with the 15-25% current capping and keeping a 10% SK limit, for every 1% of buildings SK'd reduce the roid capping % by 1.5-2.5%
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Unread 23 Jun 2009, 16:26   #2
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Re: SK's and roiding

Tha algorithm could use a little work, but the idea (which I proposed, incidentially) is good.
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Unread 23 Jun 2009, 16:27   #3
Yorga
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Re: SK's and roiding

Sounds like great minds think alike, Mzyxptlk
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Unread 23 Jun 2009, 16:48   #4
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Re: SK's and roiding

the stupid ones think alike aswell, only the future will tell to which group you belong
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Unread 23 Jun 2009, 17:09   #5
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Re: SK's and roiding

Do it like with roid distribution:

if the value spread between SKs and Pods is, let's say, 60% SK's and 40% pods, then you destroy 60% * (upper SK cap) structures and cap 40% * (upper roid cap).

Fairly simple, imho. Works consistently the same way as roid distribution works.

But apart from that, nice idea from a new player, welcome to the game :-)
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Unread 23 Jun 2009, 17:33   #6
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Re: SK's and roiding

I liked the original formula mz suggested.

Also, some sort of salvage should be added for lost constructions. They do tend to get expensive down the road.
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Unread 23 Jun 2009, 18:50   #7
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Re: SK's and roiding

If you want to protect the smaller planets from SKs, then protect them and not everybody. I'd rather see something like when you can destroy a maximum of 10%*target_value/your_value just like the roid capping. (Ofc. it would have to be also based on fleet values when there are multiple attackers.)
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