Different approach to Experience?
Note, i posted this in another thread but it was somewhat off-topic there, hence a different thread for it
I know alot of people got used to XP being either a big or small part of a planet/alliance its ranking. I'm sure there are alot of people who like it, just as there are other who don't. I am one of those who doesn't really see the benefits of having XP for score, apart from not losing all your score when you crash your fleet.
The problem with current XP is that it makes alliance wars rather dull in the game, this because regardless of the roids you lose, your alliance can still gain XP by landing their attacks and thus increasing their score. This means that in the current game it is really hard to actually catch up on a competing alliance, cuz as long as they keep landing attacks, they will get more score making a catch-up process very hard.
I still believe alliances and planets should be ranked on what they actually have in the end instead of what they might have done in the past. By that i mean that value should be the only thing that determines the winner in the end (both for alliances and players).
This however, doesn't mean i see no use for experience. I think it should, and can be used in a more strategical way, by having experience actually influence the efficiency of your ships. As common sense would say that your pilots should learn a thing or too from fighting battles.
Assuming XP will be gained in the same way it currently is, you can have the option to invest XP in skills for your pilots. Say every 1000 experience points can be used to either improve the damage your ships do by 0.2%, the armour they have by 0.2% or both the armour and damage by 0.1%. Numbers are ofc only to get an idea, as it's a very delicate feature that has to be very well balanced before being used. The end result of this would be that planets can specialize (offensive/defensive/both) and improve their fleet effectiveness adding by either giving their ships more damage, armour or both.
The upgrading could be done on all your ships (1000 XP to improve armour on all your ships by 0.2%), or for each shipclass (1000 XP to improve armour on your DE by 0.2%), or only a specific ship (1000 XP to improve armour on your Pegasus by 0.2%), depending on the way it balances out best.
It would add a extra level to the stats, while at the same time making experience far more interesting to gain in combat as it can have a big influence on battles if you have a high level of bonus on your ships.
If XP would be dropped from the score because of that, it would mean that Zik needs a change aswell as they have a big value advantage due to them stealing without losing any ships for it.
__________________
[Vision] in a lost dream, contributing to The 5th Element at present
|