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2 Mar 2004, 22:06
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#1
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Jolt's best friend
Join Date: Feb 2003
Posts: 2,101
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planetarion (3rd party) clients
pros
-lowers bandwidth costs at jolt
-lowers bandwidth required by people at home
-makes it harder to block pa - possibly avoides webcache/filtering
-makes security easier as only recognised commands can be used, rather than raising the possibility of post methods which go places they shouldn't.
-allows customisability
-reduces system load as only have to process socket strings, rather than constructing html pages
-allows for features such as saving scans locally and integration with alliance sites
cons
-adds more coding
myths
-<Karmulian> mist - no external clients for security reasons - with so many bots developed while planetsrion's been running html pages, how are external clients less secure?
so, in short. can pa allow external clients please
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2 Mar 2004, 22:21
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#2
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Let battle commence
Join Date: Feb 2002
Location: England
Posts: 732
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Re: planetarion (3rd party) clients
Simple answer, No.
Long answer, No, a) due to the extra work involved and b) Planetarion is a WEB BASED game, so having a client, would take it away from the web for the most part. c) things could still be abused, even more so once you've sniffed the command set.
__________________
Mit
http://tim.igoe.me.uk - Development Blog
Whats on TV now - UK TV Guide
<Mendosa> mit is a cute cudlly toy that will be in the shops by christmas
<mig-work> ur now my eternal fav pa god
<Squiz> i name thee, Sir Mit
<Zeus> u my friend are a true gamer I knew u were
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2 Mar 2004, 22:27
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#3
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Founder of Planetarion
Join Date: Mar 2000
Location: Oslo, Norway
Posts: 543
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Re: planetarion (3rd party) clients
ooh, oh joy, I look forward to make one version for Windows, one for Linux, one for BSD, one for Mobile phones running Java....ah, just make it open-srouce, right?
Hehe...no way matey...and have to push out a new patch every time a problem is found...ohoi patchwork.
I have been making games since 1993, and trust me, it is a real <insert norty word> to support platforms, to make sure all compilers etc are right, etc etc.
And it completely removes ALL current coders from PA, as we are not the right people for the job... I think that kind of explains why (-:
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- Spinner
Original creator of Planetarion, ManagerLeague and AD2460.
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2 Mar 2004, 22:37
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#4
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Jolt's best friend
Join Date: Feb 2003
Posts: 2,101
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Re: planetarion (3rd party) clients
Quote:
Originally Posted by Mit
Long answer, No, a) due to the extra work involved and b) Planetarion is a WEB BASED game, so having a client, would take it away from the web for the most part. c) things could still be abused, even more so once you've sniffed the command set.
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a) don't know php, so correct me if i'm wrong, but i'd hope there's not a lot of effort needed to impliment a sockets interface in it. other than that, all the code would be same as the pages
b)the client will still need the internet to connect... not sure why moving away from browsers would be such a terrible thing
c) how are people supposed to write clients without the command set? i fail to see how a command set that does exactly the same as the web pages will could be abused any more
spinner:
the 3rd party was there for a reason. there are a lot of coders in the community etc
-mist
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2 Mar 2004, 22:51
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#5
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Let battle commence
Join Date: Feb 2002
Location: England
Posts: 732
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Re: planetarion (3rd party) clients
a - yes theres sockets, but i fail to see how that'll help - it would need a server software thing writing of its own, or use the webpages and re-interpret (thus defeating the b/w saving point)
b - yes, but the game is a BROWSER game, not requiring anything special to play.
c - erm, well, if ppl can exploit the webpages, i'm sure someone would find a way to exploit the system (bots anyone) thus no its not being done.
__________________
Mit
http://tim.igoe.me.uk - Development Blog
Whats on TV now - UK TV Guide
<Mendosa> mit is a cute cudlly toy that will be in the shops by christmas
<mig-work> ur now my eternal fav pa god
<Squiz> i name thee, Sir Mit
<Zeus> u my friend are a true gamer I knew u were
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2 Mar 2004, 22:52
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#6
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Get Stuffed
Join Date: Jun 2000
Location: Cheltenham, England
Posts: 647
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Re: planetarion (3rd party) clients
if you find out the command set you can submit commands in irregular ways , its also then possible to emulate them and remove certain key parts
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I used to work for PA.. and all i got was this shit avatar
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2 Mar 2004, 22:53
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#7
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Founder of Planetarion
Join Date: Mar 2000
Location: Oslo, Norway
Posts: 543
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Re: planetarion (3rd party) clients
The part about 3rd party is not my only point.
We cant wait for 3rd party coders to fix bugs etc.
And you would have a much more complicated setup to keep all versions even etc...
And what about coding The Server? Which would have to do all connection handeling etc, stuff apache has spent years on getting good..no thanks....no point in making PA 50 times more complicated and bugged.
__________________
- Spinner
Original creator of Planetarion, ManagerLeague and AD2460.
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2 Mar 2004, 22:57
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#8
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Founder of Planetarion
Join Date: Mar 2000
Location: Oslo, Norway
Posts: 543
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Re: planetarion (3rd party) clients
Anyways, got a beta to run, hf (-:
__________________
- Spinner
Original creator of Planetarion, ManagerLeague and AD2460.
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2 Mar 2004, 23:28
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#9
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Klaatu barada nikto
Join Date: Mar 2000
Location: St. Paul, Minnesota
Posts: 3,237
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Re: planetarion (3rd party) clients
Quote:
Originally Posted by mist
pros
-lowers bandwidth costs at jolt
-lowers bandwidth required by people at home
-reduces system load as only have to process socket strings, rather than constructing html pages
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/me makes perennial plea for text-only pages option.
__________________
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3 Mar 2004, 09:37
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#10
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home wrecker
Join Date: Jan 2001
Location: The other side of the galaxy ;)
Posts: 1,041
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Re: planetarion (3rd party) clients
yeah, nice, with a dwindling player base, make the game more exclusive by requiring software to play it.
Dead intelligent that.....
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May the Farce be with you...
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3 Mar 2004, 10:55
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#11
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Jolt's best friend
Join Date: Feb 2003
Posts: 2,101
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Re: planetarion (3rd party) clients
text only would be nice
not sure what you mean about requiring software to play, this was intended as an altarnative to the web pages - not to supplant them
-mist
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