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10 Oct 2012, 17:48
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#101
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Registered User
Join Date: Dec 2003
Posts: 386
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Re: Round 49 Stats
Quote:
Originally Posted by Mzyxptlk
Xan needs 5 classes (assuming they want to roid with fr). That is unplayable.
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why would they need FI?
__________________
Adapt has never been an official ND HC. He was on his way to promotion for some reason, but then got denied promotion. Lol at the muppet claiming he has been
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10 Oct 2012, 18:05
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#102
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Quote:
Originally Posted by M0RPH3US
worst xan stats i have ever seen, and i mostly play xan
thx for that Kai
cya r50
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Have you missed everything that says they havent been updated yet??
I have literally just finished doing it so look again. Everyone is so quick to bandwagon. How about instead of saying 'worse xan stats' say why they are then we can maybe see how we can make them more playable within the set.
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10 Oct 2012, 18:14
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#103
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
Xan FI looks really shit tho.
__________________
"Cry havoc and let slip the dogs of War"
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10 Oct 2012, 18:57
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#104
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 49 Stats
Quote:
Originally Posted by Buly
why would they need FI?
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I don't actually remember, but I'm sure that at some point they shot at something that nothing else shot at?
Quote:
Originally Posted by isildurx
Xan FI looks really shit tho.
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I don't think going for a roiding fleet that has 0 teaming options is going to be viable, regardless of how good or bad the fleet is.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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10 Oct 2012, 19:32
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#105
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Round 49 Stats
From the updated stats:
Ter DE
0 loss def = Wyvern(Bs), Buccs(FR), voyager(FR)
mutual kill = Banshee(FI)
Ter BS
0 loss def = Juggernaut(BS)
mutual kill = Syren(CR), Cutter (DE)
========================================
Cath CO
0 loss def = Thief(fr), Mantis(BS), Tempest(FR)
Cath CR
0 loss def = Drake(DE), Centaur(DE)
========================================
Xan FI
better init = Spirit(DE), Lancer(CO)
mutual kill = Peg(DE)
Xan DE
better init = Wraith(CO)
mutual kill = Voyager(FR)
0 loss def = Wyvern(BS), Pirate(CR)
========================================
Zik FR
0 loss def = Wyvern(BS), Pillager (FI)
Zik CR
no free kill
All anti CR has better init
========================================
Etd FR
mutual kill = Bomber(DE)
Etd BS
0 loss def = Gryphon(FR), Voyager(FR)
mutual steal = Juggernaut(BS)
That's definitely not a set for solo, but rather for heavy teamups and lowbies bashing...
Forcing teamups means a big advantage for the strongest alliances.
0 loss def also means big advantage for the strong alliances coz they can afford def whores.
0 loss def vs both Cath attack fleets ?????
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
Last edited by Makhil; 11 Oct 2012 at 06:30.
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10 Oct 2012, 20:39
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#106
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
yeah :\
__________________
"Cry havoc and let slip the dogs of War"
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10 Oct 2012, 23:34
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#107
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Round 49 Stats
How can you say Xan Fi is shit when there's an entire race that doesn't even shoot Fi!
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11 Oct 2012, 06:27
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#108
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Quote:
Originally Posted by Patrikc
How can you say Xan Fi is shit when there's an entire race that doesn't even shoot Fi!
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Sorry! Must have missed that one when changing the stats
Cutlass was always targetting FI.
I still need to sort emp efficences btw, so bear with me.
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11 Oct 2012, 07:02
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#109
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
I don't think I've ever seen "ST" stats where soloing has been so hard, having to team up is boring
__________________
"Cry havoc and let slip the dogs of War"
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11 Oct 2012, 07:24
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#110
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Round 49 Stats
With these stats the round is custom tailored for App and Ult, as if they needed it.
They can have fortress gals, they can have def planets focussing on the 0 loss def ships.
Smaller alliances will be frustrated in attacks coz 0 loss def ships can easily be faked in 3 def fleets. Landings will be a gamble and costly most of the time. Smaller alliances will have to trade value for roids.
So it means everybody will just bash the smaller ones, but even so they'll have to attack in combos.
If you have a Cath ingal focussing on Mantis and some Etd in ally massing Lancers, you'll cover the FICO (xan/cath) combo easily.
Playing Foker style is the (only?) solution for the small alliances (and by small i mean not full tag).
A round that will be fun for the 2 big alliances, + probably for the HCs of the smaller ones (as they're members will just be pushing buttons).
No place for soloing success apart from the traditionnal Friday night lucky landing.
Now stats can also be turned over by the universe composition, let's see what the 200 active planets will pick.
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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11 Oct 2012, 07:49
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#111
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
I didnt want stats where the easy option was fi/co. when I sort out emp effs tonight it will be reflected better. I also didn't want it to be a round where everyone could 'focker' it up, hence the fact xan fi struggles to land. I don't agree that this round is tailored for big alliances through stats, the stats have very little effect on their ability to fort well. That is more down to activity, responsiveness and general skill. If anything these stats should help small alliances hold there roids a little better as its pushing def responsiveness to 2 ticks for a lot of incommings.
Really though it comes down to your commitment to the game at the right times and not that stats need to be tailored to lazy or crap players
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11 Oct 2012, 07:52
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#112
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
Quote:
Originally Posted by Kaiba
I don't agree that this round is tailored for big alliances through stats, the stats have very little effect on their ability to fort well.
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0 loss defships almost always is a big plus for the biggest and most active alliances as they have a much more resourcesaving way of covering incs when they get hit big
__________________
"Cry havoc and let slip the dogs of War"
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11 Oct 2012, 07:58
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#113
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Round 49 Stats
Kaiba i'm not judging your intention which was commandable, but the end result which goes in the opposite direction.
We won't argue, the round will show who's right, but it looks like you've been used to make the stats some people wanted, not the ones in your first idea.
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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11 Oct 2012, 08:07
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#114
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
Well this iteration is better than the previous one, but still pretty s*it
__________________
"Cry havoc and let slip the dogs of War"
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11 Oct 2012, 08:42
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#115
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Round 49 Stats
better ? I'd say "different"
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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11 Oct 2012, 09:32
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#116
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Quote:
Originally Posted by isildurx
0 loss defships almost always is a big plus for the biggest and most active alliances as they have a much more resourcesaving way of covering incs when they get hit big
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I'm not disputing that, I'm saying that better alliances shouldn't be punished for being better. The stats shouldn't be used as a way to level the playing field. Everyone has equal choice with strategy, how they play and how commited they are is the difference.
If you want to win pa then you need to put time into it, that's the same with any game. Those who can't rank lower, those who can't play efficiently rank lower, that's just how it works.
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11 Oct 2012, 10:26
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#117
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Round 49 Stats
Quote:
Originally Posted by Kaiba
I'm not disputing that, I'm saying that better alliances shouldn't be punished for being better...
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By removing the possibility to attack solo (other than bashing inactive lowbies), you don't punish the bigger alliances, you help them.
By creating so many 0 loss def ships (for almost every kind of inc) you don't punish the bigger alliances, you help them.
Do they need that extra help, certainly not, so what's the point ? If anything I'm sure they would be glad with a little bit more challenge.
That's not going to happen with these stats.
If smaller alliances don't want to be just farms, there's only one way: the fockers way. But even that you said it yourself, you took care it could not happen...
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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11 Oct 2012, 11:09
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#118
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
This round will most likely see the same "initfest" that we saw two rounds ago.
__________________
"Cry havoc and let slip the dogs of War"
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11 Oct 2012, 14:52
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#119
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Planetarion Forum Moderator
Join Date: Apr 2005
Posts: 1,289
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Re: Round 49 Stats
Quote:
Originally Posted by isildurx
This round will most likely see the same "initfest" that we saw two rounds ago.
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This is funny, since the stats two rounds ago were also offensive, though not quite as offensive as last round. The initfest happened because of politics, not really because of stats.
__________________
Romans 10:9-10
#strategy
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11 Oct 2012, 15:42
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#120
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ToF
Join Date: Feb 2005
Location: England
Posts: 607
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Re: Round 49 Stats
not punishing big alliances is one thing, actually making stats that benefit them more than small is completely another.
__________________
[19:10] <coffee-> dont worry about Reincarnate he is an angry man
R1 - 9 none | R10.5 - 13 [ToF] | R14 [Reunion] | R15-17 [Subh] | R18 - 36 PA vacation | R37 [Evo] | R38 [NFI] | R39 & 40 [ToF] | R41 [Omega] | R42 - 47 [ToF][HC]
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11 Oct 2012, 17:48
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#121
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 49 Stats
Quote:
Originally Posted by Reincarnate
not punishing big alliances is one thing, actually making stats that benefit them more than small is completely another.
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No, actually, those are exactly the same thing. It's just a matter of degree.
(Though, for what it's worth, at this point I think stats that benefit alliances other than Ultores and Apprime would probably be good for the game.)
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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11 Oct 2012, 18:07
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#122
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Round 49 Stats
Quote:
Originally Posted by Kaiba
Have you missed everything that says they havent been updated yet??
I have literally just finished doing it so look again. Everyone is so quick to bandwagon. How about instead of saying 'worse xan stats' say why they are then we can maybe see how we can make them more playable within the set.
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sorry Kai
looking at the fixes i cant find anything making me want to play this round.
reasons have been mentioned a lot from others
main points:
0 loss defence ships (why need them at all?)
not beeing able to soloattack decent targets
these 2 points make for some really boring round, cause if there is something fun left in PA then its capping roids
at least from my POV
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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11 Oct 2012, 18:44
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#123
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ToF
Join Date: Feb 2005
Location: England
Posts: 607
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Re: Round 49 Stats
Quote:
Originally Posted by Mzyxptlk
No, actually, those are exactly the same thing. It's just a matter of degree.
(Though, for what it's worth, at this point I think stats that benefit alliances other than Ultores and Apprime would probably be good for the game.)
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thats the idea behind that analogy, that they are the same thing but just on different scales. perhaps it is only known in england.
__________________
[19:10] <coffee-> dont worry about Reincarnate he is an angry man
R1 - 9 none | R10.5 - 13 [ToF] | R14 [Reunion] | R15-17 [Subh] | R18 - 36 PA vacation | R37 [Evo] | R38 [NFI] | R39 & 40 [ToF] | R41 [Omega] | R42 - 47 [ToF][HC]
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11 Oct 2012, 19:23
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#124
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 49 Stats
I know what it means, but it does appear like I totally used it incorrectly. My point was that if X fights Y, helping X is the same as hurting Y.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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11 Oct 2012, 19:42
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#125
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Changes:
Terran:
Dragon, Wyvern> +10% EMP Res
Cathaar
All Cat Emp Effecencies downgraded by about 30-40% overall
Beetle added t3 anti BS
Xan
Banshee int changed from 5 to 3
Zik
None
ETD
Lancer int changed from 3 to 4
Voyager int changed from 6 to 7
Guardian, Juggernaught > +10% EMP Res
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11 Oct 2012, 20:04
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#126
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
I think I like those changes, still a bit too many 0-loss defships for my liking tho'
__________________
"Cry havoc and let slip the dogs of War"
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11 Oct 2012, 21:00
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#127
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Ok few more changes... apologies, hopefully im nearly there now
Drake t2 Fr
Upped the a/c and d/c of Pegasus
Upped the Eff of Cutlass
Change Etd Cr targetting to Guard - t1 De t2 Fr and Jugg t1 - Cr
Changed Voyager int to 8 and buffed Etd Fr in general to bring it more inline with rest of universe
Spotted (with help from Maxi) that i hadnt sorted Widow which was 1000% effective against Cr!! Hopefully corrected now
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11 Oct 2012, 21:07
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#128
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
Maybe make the cent anti bs so that the two etd steal ships don't steal the same class?
__________________
"Cry havoc and let slip the dogs of War"
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12 Oct 2012, 06:01
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#129
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Round 49 Stats
looks like another ST round, was really hoping for a MT
__________________
Did some stuff, played here n there done just about all there is to do
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12 Oct 2012, 09:44
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#130
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Round 49 Stats
Quote:
Originally Posted by Blue_Esper
looks like another ST round, was really hoping for a MT
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The last couple of rounds have been ST / MT compromises ... in some ways I think they're better than "Full" ST or "Full" MT.
__________________
r8-10 RaH r10.5-12 MISTU
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12 Oct 2012, 10:03
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#131
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Quote:
Originally Posted by Appocomaster
The last couple of rounds have been ST / MT compromises ... in some ways I think they're better than "Full" ST or "Full" MT.
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I agree here. I think we have established a middle ground that appeases both sides
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12 Oct 2012, 12:40
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#132
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Round 49 Stats
Personally i hate ST rounds i think they are stupid, but obviously im in the minority on this one. So what ever
__________________
R50-55 Faceless
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12 Oct 2012, 12:56
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#133
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Round 49 Stats
with updated stats
TER DE
0 loss def: Wyvern(bs)
better init: Banshee(fi), Cutter(fr), Centaur(fr)
mutual kill:
TER BS
0 loss def:
better init:
mutual kill: Syren(cr)
========================
CATH CO
0 loss def: Mantis(bs), Thief(fr)
better init: Tempest(fr)
mutual kill:
CATH CR
0 loss def: Drake(de)
better init:
mutual kill:
========================
XAN FI
0 loss def:
better init:
mutual kill: Lancer(co)
XAN DE
0 loss def: Pirate(cr)
better init: Wyvern(bs)
mutual kill: Centaur(fr)
========================
ZIK FR
0 loss def: Wyvern(bs)
better init: Bomber(de), Pirate(cr)
mutual kill:
ZIK CR
0 loss def:
better init: Drake(de), Dragon(bs),Spectre(bs),
mutual kill:
========================
ETD FR
0 loss def: Pirate(cr)
better init: Roach(cr), Wyvern(bs)
mutual kill: Bomber(de)
ETD BS
0 loss def:
better init: Syren(cr), Clipper(cr)
mutual kill:
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
Last edited by Makhil; 12 Oct 2012 at 13:08.
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12 Oct 2012, 15:09
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#134
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Round 49 Stats
Quote:
Originally Posted by Appocomaster
The last couple of rounds have been ST / MT compromises ... in some ways I think they're better than "Full" ST or "Full" MT.
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The compromise is that you get one or two MT ships per race and 5-6 ST ships per race, making it a ST round with one or two MT ships thrown in, which has been the case for the last couple of rounds id have rather seen a MT "compromise"
__________________
Did some stuff, played here n there done just about all there is to do
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12 Oct 2012, 15:12
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#135
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Quote:
Originally Posted by Blue_Esper
The compromise is that you get one or two MT ships per race and 5-6 ST ships per race, making it a ST round with one or two MT ships thrown in, which has been the case for the last couple of rounds id have rather seen a MT "compromise"
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But even in a full mt round every race would have 1-2 ships with only t1. Really 80% st stats with 20% mt is the best way. You can build 4-5 ships as any planet and still have reasonable gaps. With full mt stats most people found 3 ship builds and cruised the round.
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12 Oct 2012, 15:15
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#136
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Makhil what does your post show except the obvious?
We have removed all the fi/co free fire def ships which make it more attacking and allowed xan fi roiding options whilst weakening it enough that it isn't op.
I will do all the emp effs tonight but bar that I think the stats are finished
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12 Oct 2012, 15:26
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#137
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Round 49 Stats
Quote:
Originally Posted by Kaiba
But even in a full mt round every race would have 1-2 ships with only t1. Really 80% st stats with 20% mt is the best way. You can build 4-5 ships as any planet and still have reasonable gaps. With full mt stats most people found 3 ship builds and cruised the round.
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thats a good thing, throw in 3 pod fleets and bam
__________________
Did some stuff, played here n there done just about all there is to do
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12 Oct 2012, 15:38
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#138
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 49 Stats
Quote:
Originally Posted by Kaiba
Makhil what does your post show except the obvious?
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Making facts obvious is helpful.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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12 Oct 2012, 16:26
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#139
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
I wasn't being sarcastic... I was genuinely asking what it's purpose was except the obvious as there was no accompanying note
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12 Oct 2012, 16:31
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#140
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Registered User
Join Date: Jan 2001
Posts: 1,663
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Re: Round 49 Stats
What is obvious for you who have spent hours (i hope) perfecting thoses stats, isn't that obvious to someone who discover them. I think it's good to be able to see at a glance which fleets will be easier to land solo... and which ones are to be avoided.
__________________
<smith> You're 15 and full of shit.
<Furious_George> no, im 22
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12 Oct 2012, 17:32
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#141
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Registered User
Join Date: Aug 2011
Location: Peru
Posts: 45
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Re: Round 49 Stats
Quote:
Originally Posted by Kaiba
Ok few more changes... apologies, hopefully im nearly there now
Drake t2 Fr
Upped the a/c and d/c of Pegasus
Upped the Eff of Cutlass
Change Etd Cr targetting to Guard - t1 De t2 Fr and Jugg t1 - Cr
Changed Voyager int to 8 and buffed Etd Fr in general to bring it more inline with rest of universe
Spotted (with help from Maxi) that i hadnt sorted Widow which was 1000% effective against Cr!! Hopefully corrected now
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__________________
DFWTK - HC
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12 Oct 2012, 19:32
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#142
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Registered User
Join Date: Aug 2009
Posts: 707
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Re: Round 49 Stats
Quote:
Originally Posted by Kaiba
who the hell are those stats on beta??
any explaination how they passed a vetting process from appoco?
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^ what goes around comes around?
My draft was more balanced than this is. Probably the most defensive set i've seen in a long time. Seeing 2 viable options only. When i say viable: I mean that can land without losses, after soaking all ingal/ally def.
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12 Oct 2012, 21:51
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#143
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Over the moon
Join Date: Aug 2001
Location: Deeeeenmark
Posts: 547
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Re: Round 49 Stats
Wyvern pretty much make you immune to 4 different attack fleeets, even if they team up. Drake make you immune to another two.
Syren makes it costy for two more attack fleets.
So you are really left with cath co and xan fi that can roid terran. A bit like this round I guess, instead of Apps you just have lancers and for cath CO you'll need to get Thiefs in gal (or pl) or get DE flak.
Seems like far and away the best race to me defensively, BS attack fleet is also very strong, the DE are kinda meh but probably useful for faking. All in all terran would definitely be my pick with these stats.
__________________
Golan - Ascendancy
Planets.
Zik: 3rd(r30), 4th(r52), 7th(r27), 9th(r26), 31st(r51)
Ter: 3rd(r50), 4th(r53), 4th(r37), 5th(r31) 7th (r58)
Xan: 3rd(r36), 40th(r57) 54th(r33), 104th(r29)
Cat: 8th (r54), 9th(r48), 12th (r55), 20th(r32), 77th(r23), 103rd(r38), 150th(r34), 152nd(r24),
Etd: 14th(r28)
Those damn emp races..
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12 Oct 2012, 21:56
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#144
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
As I was just telling mz on irc, I've got to agree with you there. Terran look the strongest, zik looks pretty hopeless.
__________________
"Cry havoc and let slip the dogs of War"
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12 Oct 2012, 22:15
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#145
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Round 49 Stats
My personal opinion is that zik should be given a low-init anti bs killship.
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"Cry havoc and let slip the dogs of War"
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12 Oct 2012, 22:19
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#146
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 49 Stats
Beetle's targetting order makes Mantis useless. How about Beetle to T1 Co, T2 Fi, and Mantis to T1 Fi? Not seeing the point of the Beetle's T3, no one's going to send a million Beetles to cover 200 Ter Bs, so just drop it.
I'd like to see the Cutlass move class to Fi. To compensate, give the Phantom a T2 Fi and drop its eff.
Clipper to kill at init 7, seconding Isil.
I don't like the Syren/Dragon fight to the death. Not sure how to fix it.
I'd like to see Etd steal Cat Co, but it's probably too late for a change of that magnitude.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
Last edited by Mzyxptlk; 12 Oct 2012 at 22:38.
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13 Oct 2012, 00:01
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#147
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Finally retired
Join Date: Mar 2007
Posts: 788
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Re: Round 49 Stats
Quote:
Originally Posted by isildurx
My personal opinion is that zik should be given a low-init anti bs killship.
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some race (WHICH ISNT ALSO TERRAN) should be given that at least.
Quote:
Originally Posted by Mzyxptlk
I don't like the Syren/Dragon fight to the death. Not sure how to fix it.
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You serious? i think this is the only thing that keeps ter BS in check 'a bit' under the current set of stats
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13 Oct 2012, 08:25
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#148
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Old Skool
Join Date: Feb 2011
Location: Copenhagen, Denmark
Posts: 278
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Re: Round 49 Stats
Quote:
Originally Posted by isildurx
As I was just telling mz on irc, I've got to agree with you there. Terran look the strongest, zik looks pretty hopeless.
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No suprise here - kai is a known terran whore, making your favourite race strongest would be the logical choice for the biased stat-maker.
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13 Oct 2012, 08:50
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#149
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 49 Stats
Quote:
Originally Posted by Influence
You serious? i think this is the only thing that keeps ter BS in check 'a bit' under the current set of stats
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Why do you assume that I want to resolve the Syren/Dragon thing in favour of Dragons?
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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13 Oct 2012, 09:40
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#150
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Round 49 Stats
Influence I have played Terran once in 13 rounds. I dunno how that make me a Terran whore. I think far more is playable than people say. Most the universe wanted to go xan this round, we will see what happens now.
If as everyone here says ter bs is amazing then systems will be built by all those terrains making it shit to land. So will everyone go Terran??
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