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Unread 23 Jan 2005, 21:12   #1
Bakan
To Old to Die......
 
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Join Date: May 2000
Location: Within the flame
Posts: 1,018
Bakan is a jewel in the roughBakan is a jewel in the roughBakan is a jewel in the rough
Doom

DOOM

[ooc]Disclaimer: This thread is heavily based on the Doom 3 PC game. Some plot will be followed, some will be created by myself.[/ooc]

The Union Aerospace Corporation is the largest military hardware supplier to the nations of Earth. Ranging from small-arms to the latest gunships and spacecraft, they hold a virtual monopoly over all military hardware. Since becoming the principle military supplier, they have branched off in space travel, colonization of the other planets in the solar system, archeological research of ruins on Earth, and increasing their weapons technology.

One of their most public stations is the Mars Base. The 1st permanent base set up on the planet Mars, it is a hodgepodge of various levels of technology. There are even rumors floating about that ancient alien ruins have been found on Mars. In any case, lots of groundbreaking research has been done recently on the planet of Mars.

Your Role

You are a UAC Marine assigned to security detail for the Mars Base. You can pick the following equipment to use, along with your specialization. Also please provide the standard details, such as name, age, history, etc. If you come up with a piece of equipment that you would like to see, suggest it and I’ll debate about adding it. Finally, new items will become available throughout the thread. You can choose to start already on base, or be part of the new detachment of Marines just arriving to the Mars Base.
  • Standard Marine – Can use Light and Standard Armors, Weapons under 5 Equipment Slots, and Equipment under 2 Equipment Slots. Can utilize 12 Equipment Slots.
  • Heavy Marine – Can use All Armors, All Weapons, but only 1 Equipment Slot pieces of equipment. Can utilize 18 Equipment Slots.
  • Medical Marine – Can use Light Armor, Weapons under 4 Equipment Slots, and all Medical Equipment. Can utilize 12 Equipment Slots.
  • Specialist Marine – Can use Light Armor, Weapons under 4 Equipment Slots, and all Equipment Items (excluding Advance Medical Equipment). Can utilize 12 Equipment Slots.
  • Armor
    • Light Combat Armor – 3 Equipment Slots – Standard light armor, covers the torso, upper arms and pelvic area. Designed to allow the maximum amount of freedom of movement as possible. The armor itself can resist small arms fire for a bit, but its primary purpose is to deflect incoming fire away from vital organs.
    • Standard Combat Armor – 5 Equipment Slots – Covering the entire body, with a optional helmet, this armor is designed to resist most small-arms fire. Mobility is mildly limited, but the a skilled user, one would barely notice a difference.
    • Heavy Combat Armor – 10 Equipment Slots – This full-body suit of armor is nearly invincible to small-arms fire and can take even a Rocket blast with minor damage. In addition it enhances its users base strength through the use of servomotors. However the power demands for the servos is high, and the built in power units can only last for a day of nominal use before being depleted, and once depleted, the person inside the armor is unable to move.
  • Weapons
    • Pistol – 1 Equipment Slot – A fairly simple weapon, containing standard 9mm armor piecing explosive rounds, these pistols hold 12 shots per clip. Highly accurate, they are a standard weapons for all Marines. Can be duel-wielded if needed.
    • Machine Gun – 3 Equipment Slots – Standard weapon of choice among Marines, this weapons carries 60 shots per clip, with the rounds consisting of standard 5.56mm armor-piercing explosive rounds. Accuracy is best with single shot mode, with is decreasing exponentially the more shots are fired. Can be duel-wielded if needed.
    • Chaingun – 6 Equipment Slots – Considered a heavy weapon, this chaingun can fire its 60 clip magazine of 10mm explosive armor-piercing rounds in 10 seconds. Heavy and cumbersome, the chief advantage of this weapon is its capacity to spray an area with fire in a short amount of time. Only Marines wearing Heavy Combat Armor could possibly hope to duel-wield this weapon.
    • Flamethrower – 5 Equipment Slots – A short range weapon, this weapon fires off a burst of flame approximately 10 meters in front of it. Chief problem is its limited fuel supply.
    • Shotgun – 4 Equipment Slots – A short range weapon, the standard shotgun is the double-barreled UAC model, designed to fire either one barrel or both at the same time. Excellent at short range, horrible anything beyond medium range. Can be duel-wielded.
    • Grenades – 2 Equipment Slots – Coming in package of 3 grenades, one flashbang, 2 explosive, these have both proximity and timer on them. The grenades, once activated can not be disarmed, thus be careful when you are about to throw them.
  • Equipment
    • Flashlight – 1 Equipment Slot – Due to the age of some of the parts of the Mars Installation base, power is sometimes cut off, thus in order to see, a flashlight is needed. Most weapons have slots on them to attach a flashlight to, and all armors have slots on their shoulders to attach flashlights.
    • Portable Power Generator – 3 Equipment Slot – These tiny generators can provide temporary power to sections to restore computer activity in a section, doors, elevators, lights, and can be used to recharge Heavy Combat Armor.
    • PDA – 1 Equipment Slot – The PDA provides real-time uplink to the Mars Base computer network, allowing one to access their messages, maps of the installation, work orders, and communicate with others.
    • Security PDA – 3 Equipment Slots – This PDA is equipped with enhanced processing to allow it to access secured systems.
    • Ammo Clips – 1 Equipment Slot – Containing ammo for weapon, these containers hold 2 spare clips.
    • Power Crowbar – 2 Equipment Slot – This crowbar is equipped on one end with a powered multitool, the other end the standard heavy metal end that can open a variety of objects.
    • Basic Medical Kit – 1 Equipment Slot – Containing a variety of bandages, bio-foam and stimulants, this kit is designed to be used by Marines to get their wounded back on their feet and fighting, or retreating depending on the situation.
    • Enhanced Medical Kit – 3 Equipment Slot – Only usable by Marines trained in first aid, these kits contain more advance medical equipment that can seal off severed limbs, patch internal organs, practically something in the kit can bring one back from near-death.
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