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4 Mar 2016, 23:49
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#101
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: R66 ship stats
Quote:
Originally Posted by Mzyxptlk
I don't see any reference to galaxy size in the announcement. Patrikc, does that impact your view of your stats?
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I'd like to know the size of BPs before putting a stamp on the stats in order to possibly make small adjustments.
I just hope Appocomaster isn't waiting with his stamp on BP size until a set has been finalised and chosen!
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4 Mar 2016, 23:57
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#102
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: R66 ship stats
Quote:
Originally Posted by Mzyxptlk
P.S. Beta is pointless. But have fun.
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Unless something (more) interesting comes up IRL, I'd like to exploit the "alliance fleet" change once it's up on the Beta server.
Otherwise, beta is pointless and I agree with your post.
__________________
I'd rather be fishing.
Utterly useless since r3
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5 Mar 2016, 10:58
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#103
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Registered User
Join Date: Dec 2003
Posts: 386
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Re: R66 ship stats
Guys don't bother debating with Kaiba. He has now become part of the elite as he played some rounds for ultores, so he is now smarter and better than most players
__________________
Adapt has never been an official ND HC. He was on his way to promotion for some reason, but then got denied promotion. Lol at the muppet claiming he has been
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5 Mar 2016, 11:39
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#104
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: R66 ship stats
Quote:
Originally Posted by Buly
Guys don't bother debating with Kaiba. He has now become part of the elite as he played some rounds for ultores, so he is now smarter and better than most players
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Well it seems to have won me an admirer I always thought it was Bastet and unimatrix that stalked the male pa players, seems they have a new rival :/
Out of interest how much research went into this change? It's quite a major one so I wondered if it was off the cuff or had been extensively vetted and tested first
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5 Mar 2016, 11:43
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#105
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: R66 ship stats
Quote:
Originally Posted by Kaiba
Out of interest how much research went into this change? It's quite a major one so I wondered if it was off the cuff or had been extensively vetted and tested first
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The 100 man beta-test team met every friday and saturday evening for 3 weeks to discuss, test and improve this feature.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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5 Mar 2016, 12:27
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#106
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: R66 ship stats
Quote:
Originally Posted by Kaiba
Out of interest how much research went into this change? It's quite a major one so I wondered if it was off the cuff or had been extensively vetted and tested first
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Which change? The alliance fleets? (please note this is the stats thread not the changes thread)
If this is what you mean then what research can there have been? People would have mentioned it if it had been in a large scale beta. Alliances may have been asked in advance but we would know if players in general had been.
On the other hand I am sure there have been similar ideas mentioned in the suggestions forum for a very long time indeed.
__________________
Proud to have been TGV!
aargh! died in Jenova! | idled in ROCK | disappointed in Audentes | been Roguish | p-p-previously a p-p-p3nguin
Ascendancy
Otterly an Otter.
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5 Mar 2016, 13:12
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#107
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: R66 ship stats
Quote:
Originally Posted by booji
Which change? The alliance fleets? (please note this is the stats thread not the changes thread)
If this is what you mean then what research can there have been? People would have mentioned it if it had been in a large scale beta. Alliances may have been asked in advance but we would know if players in general had been.
On the other hand I am sure there have been similar ideas mentioned in the suggestions forum for a very long time indeed.
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Ahh sorry got mixed on threads
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5 Mar 2016, 13:57
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#108
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Registered User
Join Date: Dec 2003
Posts: 386
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Re: R66 ship stats
Quote:
Originally Posted by Kaiba
Well it seems to have won me an admirer I always thought it was Bastet and unimatrix that stalked the male pa players, seems they have a new rival :/
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No it's you stalking Ultores members that shines out here, seems like neither of the two mentioned need to join there
__________________
Adapt has never been an official ND HC. He was on his way to promotion for some reason, but then got denied promotion. Lol at the muppet claiming he has been
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5 Mar 2016, 14:43
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#109
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: R66 ship stats
Quote:
Originally Posted by Buly
No it's you stalking Ultores members that shines out here, seems like neither of the two mentioned need to join there
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Just a tip for the future, doing the cookie monster salute doesn't automatically make your post funny, relevant or cool. In this whole forum I have only addressed one ult person specifically which was agar3s to comment how much his attitude on the forums was a disappointment, on the other hand when I post anywhere here I get my little fan (you) reply without fail to try and make some ridiculous point that never holds weight. It's like clockwork, I can set my day by your presence almost, maybe it's time you got a new hobby, like being good at PA?
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5 Mar 2016, 16:35
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#110
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Dumb Yankee
Join Date: May 2006
Posts: 89
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Re: R66 ship stats
Quote:
Originally Posted by Kaiba
Just a tip for the future, doing the cookie monster salute doesn't automatically make your post funny, relevant or cool. In this whole forum I have only addressed one ult person specifically which was agar3s to comment how much his attitude on the forums was a disappointment, on the other hand when I post anywhere here I get my little fan (you) reply without fail to try and make some ridiculous point that never holds weight. It's like clockwork, I can set my day by your presence almost, maybe it's time you got a new hobby, like being good at PA?
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Hahaha. You are a tool.
Anyways. I'll put my vote in: If the BP system changes to either 2 planets, or 0 planets (and a possible refinement of the exile system... please?)... I find Patrikc's stats to be decent and somewhat playable. I'll reference the other thread: this game is a social experiment of sorts... having gal def oriented stats with 0 bp gals could be kinda interesting and a test for the "best".
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6 Mar 2016, 18:28
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#111
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Registered User
Join Date: Mar 2013
Posts: 517
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Re: R66 ship stats
Why cant't etd fi fleet be similar to r61? For a fleet which will have to depend only on itself, it seems rather weak. When in previous sets only one race had FI or CO pods, the ships were either cloak or with good init/emp eff.
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mxy
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8 Mar 2016, 20:58
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#112
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Registered User
Join Date: Oct 2014
Posts: 11
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Re: R66 ship stats
Just so you all know... My cock is the smallest.
No more spam, or you're banned - Lok
Last edited by lokken; 8 Mar 2016 at 22:07.
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9 Mar 2016, 01:38
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#113
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: R66 ship stats
It's nice to be nice, isn't it?
I've "played Beta" as Xan and Etd so far. They certainly have holes in their stats. It's hard to say how it will play out in a normal round, but I found both to be very playable...when at first I said "meh". to the stat set.
I'll be a happy random piece of furniture next round. Probably Xan. If I had a BP I'd go Etd. Space-bricks will do well. Zik is Zik, as usual. Hugs help.
It's hard to glean anything from a handful of people playing a speedgame. The alliance fleet settings seem to work from what I can tell; if base is set to run, they act like any other fleet out of base.
SK's work just fine, you get a nice reminder about it when trying to launch a fleet with SK's right before the tick. "You are not at war with Ally xyz, the fleet was not launched" or somesuch. This does not "solve" the SK issue, but thats another (ongoing) thread.
Everything else seemed to work as it should. EFF's and INIT's are a bit odd but the game engine behaved itself as far as I could tell.
__________________
I'd rather be fishing.
Utterly useless since r3
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