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Unread 28 Jan 2004, 13:44   #851
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Ur_Quan
I see that the phased hellbore cannon now uses 5 turret mounts instead of 4, is that correct? (I've been using them as 4 mount users on my ship.)
I have them as 4 mount weapons in my designs too :\
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Unread 28 Jan 2004, 13:53   #852
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maybe those were an older model, which is now off the market, and the new ones replacing them are slightly bigger and meaner, and use up more?
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Unread 28 Jan 2004, 15:37   #853
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

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Originally Posted by Lady Hawk
Battle Fighter Omni Hull - c 5000 each

1 fighter to 1 mount

14 mounts to do with as you please
With this here, does this mean we can slap all types of expensive goodies into those 14 slots and fork out 5000c for the lot or is that 5000c just for the hull?
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Unread 28 Jan 2004, 16:16   #854
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

5k for the hull ofc hewitt, just like a ship, station or all-terrain base.

hmm, good idea tough, slap a phased particle phaser 8, an impulse drive, a slipstream drive and some shields/armour into a fighter, then call it a super heavy bomber

have 20 such fighters, you can vape 20 police cruisers with 1 shot in turn 3

auch
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Unread 28 Jan 2004, 16:27   #855
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Actually, the PPP8 alone already requires 15 mounts and the ship has only 14 mounts. Apart from that I seriously doubt it'd be worth equipping a normal fighter with all that expensive stuff; suppose it gets shot down all of a sudden?
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Unread 28 Jan 2004, 16:38   #856
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

oh, well, a particle phaser 7 then, that's 10 mounts right?

and ofc it doesn't get shot down, they all stay out of the fight till they get their weapon charged
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Unread 28 Jan 2004, 16:46   #857
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

ultimate fighter design:
fighter omni hull -5000cr, 14 mounts
Anti Matter Cannon - c 55000 -10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.
linear drive, -1 mount, -1000cr
2ximpulse drive, -1 mount, -2000cr
phase shield, -2 mounts, -6000cr

it packs a super-duper weapon, high speed, reasonable shields, and all of that for only 69000cr each, say what you want, but that's not much money for fitting 10 anti-matter cannons where you could normally fit only 1, now imagine a carrier filled with these things, they count as medium fighters if i'm correct, which means that even an escort carrier can now pack 5 anti-matter cannons, possibly even for free because they come with the carrier.

now imagine a command carrier, which can carry 80 of these fighters, that's 80 anti-matter cannons on a ship that only has 40 turret mounts, do you know how immense the firepower produced by such a carrier would be, you could destroy a planet with it
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Unread 28 Jan 2004, 17:05   #858
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

anti matter cannons require two beams to collide... right?
or at least, that's what i think they do in this thread

nasty/hard to do with a fighter?

pick a reflex cannon

and are we certain that all the goodies you put on them class as capital ship class goodies?
some fighters have amd and stuff, but they are the fighter varient...

or at least, that is what i think
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Unread 28 Jan 2004, 17:18   #859
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+ most superweapons can't be fitted on ships under cruisersize, like the Relfex cannon, hell, even a battlecruiser can carry 3 at the most, for more, no matter how many mounts you have left, you need a bigger hiphull. sorry to say this, but I'm afraid those fighters will not be eauipable with such big guns
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Unread 28 Jan 2004, 17:23   #860
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Heh, of course they're fighter sized versions. They work exactly the same as the Cylon version custom fighter jobbies and rely on the people building them not to so silly. One should also expect Linear Accelerator style rules to apply to such vessels.

Edit - Er yeah, what Zappa said... but with SPG \o/
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Unread 28 Jan 2004, 17:33   #861
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

actaully, there isn't any mention of a lower-limit for shipsize on the anti-matter cannon and no mentioning of a limit on how many you can fit.

so my fighter is, according to the current rules, perfectly legal.

Ofc i'm not going to build it or things like it because i'll be haunted by LH for the rest of her threads
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Unread 28 Jan 2004, 17:34   #862
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

++ those fighters have no fighter-to-fighter combat capability and would be easily blown out of the sky by interceptors and missiles before they got to fire.

A good carrier based fighter is fast and capable of performing a wide number of roles. The wide number of roles thing is there because a carrier has a distinctly limited number of fighter slots. Very much like the Asanawa Clan fighters that LH designed for me, in fact...
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Unread 28 Jan 2004, 17:40   #863
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

yep, so you'll need some ships to defend the fighters for as long as needed, or you could use it against a ship that doesn't have fighters
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Unread 28 Jan 2004, 17:41   #864
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

How about I leave the fighters to the interceptor/light presicion strike role to which they are well-suited, and let the big ships with muliple weapon slots equip heavy cannons for maximum damage at range?
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Unread 28 Jan 2004, 17:46   #865
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

okay, your best bet as it looks like now, would be get a command carrier and load 80 ultimate fighters into the carrier, then load up lots of other kinds of fighters into the carrier, you couldn't possibly load 80 anti-matter cannons on any other single ship, you'd need a fleet of dreadnoughts
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Unread 28 Jan 2004, 18:15   #866
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Of course if any of these 80 or so should be able to charge up and then fire said Anti-Matter Cannon, even a toned down fighter version, they'd most likely take more than half of the other 79 with it

No one uses really Medium fighters anyway :-p
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Unread 28 Jan 2004, 18:22   #867
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

That would prohibitly expensive. 80 x 60-50 thousand plus 1 mil?



Anywho the reason I asked is I noticed that if you go down the list of fighters you'll notice that practically every single one is carrying a heap of pricy gear for incredibly low prices.

For example,

‘Drake’ Class Anti Capital Ship Striker

2 to a mount

Heavy Shields
x2 Phaser G
x2 AFD II
x4 Cruise Missile <-- One of these babies alone is normally half as much again to buy as the cost of the entire fighter!

Impulse Drive
Hyper Drive

- 6000 each

Slipstream Fighter
4 to a Mount

2 Gatlin Lasers
2 Heavy Missile Launchers
5 Tonnes Hold
Ion Drive, Slipstream Drive <-- Slipstream drives usually cost 25000c!!!
- 500 C Each


Nebulae Class (looks like a B-wing from starwars)
1 to a mount

3 Photon Cannon
3 Light Ion Cannon
2 Disruptor Cannon
2 EMP Cannon
1 Phase Shield (multi directional can be used to have upto 200% in one direction)
1 tractor beam
Ion Drive
c1500 - each


Do you all see why I'm a bit confused?
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Unread 28 Jan 2004, 18:31   #868
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

well, those are all pre-built in large numbers, thus cheap, not to mention that a slipstream drive for a fighter is immensly much smaller and easier to build then a huge slipstream drive for a large flying brick of firepower in the form of a capital ship. But you're definately right about the slipstream fighters, they're WAY cheap.

and remember, fighters that come with a ship are FREE, thus those 80 ultimate fighters come free of charge.

and you'd obviously have them attack in pairs and from a safe distance, creating a stream of staggered anti-matter blasts on a target without destroying your own fighters
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Unread 28 Jan 2004, 18:56   #869
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

fighters cannot have superweapons
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Unread 28 Jan 2004, 18:57   #870
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

weapons on fighters do far less damage than those on the normal ships
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Unread 28 Jan 2004, 18:59   #871
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

for example

phaser 2 equiped on an Attack frigate does 20 - 40 damage per shot

phaser 2 on a fighter does 2 - 4 damage
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Unread 28 Jan 2004, 19:00   #872
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Zappa Tenderlea
maybe those were an older model, which is now off the market, and the new ones replacing them are slightly bigger and meaner, and use up more?
correct
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Unread 28 Jan 2004, 19:03   #873
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Hewitt
With this here, does this mean we can slap all types of expensive goodies into those 14 slots and fork out 5000c for the lot or is that 5000c just for the hull?
5000c just for the hull - yup you have to buy all the other stuff :gollum:
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Unread 28 Jan 2004, 19:06   #874
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by flapjack
ultimate fighter design:
fighter omni hull -5000cr, 14 mounts
Anti Matter Cannon - c 55000 -10 turret mounts and must have either Warp Drive/Trans warp/ Linear drives to use.
linear drive, -1 mount, -1000cr
2ximpulse drive, -1 mount, -2000cr
phase shield, -2 mounts, -6000cr

it packs a super-duper weapon, high speed, reasonable shields, and all of that for only 69000cr each, say what you want, but that's not much money for fitting 10 anti-matter cannons where you could normally fit only 1, now imagine a carrier filled with these things, they count as medium fighters if i'm correct, which means that even an escort carrier can now pack 5 anti-matter cannons, possibly even for free because they come with the carrier.

now imagine a command carrier, which can carry 80 of these fighters, that's 80 anti-matter cannons on a ship that only has 40 turret mounts, do you know how immense the firepower produced by such a carrier would be, you could destroy a planet with it
Nice idea but Not Allowed

Super weapons can be only mounted on ships that are Cruiser and above
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Unread 28 Jan 2004, 19:08   #875
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Fluffie
anti matter cannons require two beams to collide... right?
or at least, that's what i think they do in this thread

nasty/hard to do with a fighter?

pick a reflex cannon

and are we certain that all the goodies you put on them class as capital ship class goodies?
some fighters have amd and stuff, but they are the fighter varient...

or at least, that is what i think
indeed stuff on fighters is far less effective than those found on the nroaml ships
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Unread 28 Jan 2004, 19:09   #876
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Zappa Tenderlea
+ most superweapons can't be fitted on ships under cruisersize, like the Relfex cannon, hell, even a battlecruiser can carry 3 at the most, for more, no matter how many mounts you have left, you need a bigger hiphull. sorry to say this, but I'm afraid those fighters will not be eauipable with such big guns
yup
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Unread 28 Jan 2004, 19:10   #877
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by J-Kama-Ka-C
Heh, of course they're fighter sized versions. They work exactly the same as the Cylon version custom fighter jobbies and rely on the people building them not to so silly. One should also expect Linear Accelerator style rules to apply to such vessels.

Edit - Er yeah, what Zappa said... but with SPG \o/
indeed
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Unread 28 Jan 2004, 19:12   #878
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

the difference is that all weapons have a distinct advantage and they also have a major draw back - the same with the fighters i have also predesigned - they may look good..... but trust me they have some serious flaws

of course fluff can tell you this
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Unread 28 Jan 2004, 19:20   #879
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

you mean the time they cost me my CONCORDATS?

if so..

I'LL NEVER FORGIVE YOU!
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Unread 29 Jan 2004, 00:35   #880
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Lady Hawk
the difference is that all weapons have a distinct advantage and they also have a major draw back - the same with the fighters i have also predesigned - they may look good..... but trust me they have some serious flaws

of course fluff can tell you this

Can you give some examples of advantages and drawbacks certain weapon types have? (Read: what kind of horrible problems am I to expect on my path?)

Like I said before, I'd like to have some indication of what weapons are better than what other weapons, so is there any chance you'll ever let us in on the numerical quantities you attach to weapons and shields and stuff? (Hey, I could ask, right? )

And can someone tell me what happened with Fluffie's concordats? It sounds rather embarassing.
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Unread 29 Jan 2004, 00:47   #881
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

When the great and ph34rful Admiral, his Darth Fluffiness send the fleets compliment of "trouser loads of slipfighters" off to destroy some usrped but otherwise mecha funky Kipiral Star Destroyers, they returned the favour, sending somewhere around 200 fighters kamikaze style into his two favourite high horses
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Unread 29 Jan 2004, 14:12   #882
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

*looses all self control.... again
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Unread 29 Jan 2004, 14:14   #883
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

you know when people are emotionally scarred for life when something bad happens? something very bad happens? that they might seem to get over, but if they are remembered of it, they loose 'it' again?

that's what i am like when it comes to the loss of my concordats. it brings tears to my eyes.

deep inside, i have a never dying hate for lady hawk for doing it
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Unread 29 Jan 2004, 14:20   #884
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

so, that's why he's so keen on being the first person with a concordat/dreadnought/other really big ship

okay, i'll remember that for sure
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Unread 29 Jan 2004, 14:27   #885
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and beat him to the punch?
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Unread 29 Jan 2004, 15:33   #886
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

yes, ofcourse, i want a large ship before he gets a large ship

then he'll be angry, come after me and i'll have him killed

simple as that. That is, if i ever get to the getting a large ship part
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Unread 29 Jan 2004, 15:56   #887
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Fluffie
you know when people are emotionally scarred for life when something bad happens? something very bad happens? that they might seem to get over, but if they are remembered of it, they loose 'it' again?

that's what i am like when it comes to the loss of my concordats. it brings tears to my eyes.

deep inside, i have a never dying hate for lady hawk for doing it
Dude, reach out your hand towards the screen until you cannot reach any further...

You feel that? That glass-like substance?

That's the border between reality and fantasy.

Everything on your side is real making everything on the other side erm... not real.

It pays to remember that.
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Unread 29 Jan 2004, 16:58   #888
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Hewitt
Dude, reach out your hand towards the screen until you cannot reach any further...

You feel that? That glass-like substance?

That's the border between reality and fantasy.

Everything on your side is real making everything on the other side erm... not real.

It pays to remember that.

Seeing that Fluffie is on the other side of my screen and he's real, does that make me a fantasy?
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Unread 29 Jan 2004, 17:49   #889
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no, a nightmare... I'm the fantasy around here!

*rubs finger over niple while exclaiming: "I'm dead sexeh"*

*grins*
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Unread 29 Jan 2004, 18:00   #890
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

lol, I fully stepped into that one didn't I?
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Unread 29 Jan 2004, 18:40   #891
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Hewitt
Dude, reach out your hand towards the screen until you cannot reach any further...

You feel that? That glass-like substance?

That's the border between reality and fantasy.

Everything on your side is real making everything on the other side erm... not real.

It pays to remember that.
some lines are thin... sooooo... thin...
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Unread 29 Jan 2004, 18:45   #892
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Ur_Quan
Can you give some examples of advantages and drawbacks certain weapon types have? (Read: what kind of horrible problems am I to expect on my path?)

Like I said before, I'd like to have some indication of what weapons are better than what other weapons, so is there any chance you'll ever let us in on the numerical quantities you attach to weapons and shields and stuff? (Hey, I could ask, right? )

And can someone tell me what happened with Fluffie's concordats? It sounds rather embarassing.
fluffie decided that his original character Darth Fluffie would deal with a threat that the NSC had engineered in the form of 7 Kiperial Star Destroyers - so he sent lots of fighters against them - then they returend the favor

200 fighters + 2 concordats = BOOOOOOM 1 very sad fluffie
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Unread 29 Jan 2004, 18:53   #893
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Yes Hewitt you did walk into it. Eyes open at a dead run. *shudders*

Not to be mean and insensitve to what's happening, but I did post a new ship And I can't post till I get approval. Not though you really care...
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Unread 29 Jan 2004, 22:34   #894
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Lady Hawk
fluffie decided that his original character Darth Fluffie would deal with a threat that the NSC had engineered in the form of 7 Kiperial Star Destroyers - so he sent lots of fighters against them - then they returend the favor

200 fighters + 2 concordats = BOOOOOOM 1 very sad fluffie

Concordat Battle Star - c 500000
this beast is a minimum 1km long
comes already equipped with
Colapsioum Hull Armour
AI computer
ADMD
Advaced Flight Control
1000 tonnes of armoured cargo space
and 2 type 20 tractor beams
the hold (cargo space) can be modified to carry ships upt advanced War Frigate size ....the ship can carry 3 such vessels (each vessel carried costs 5000 tonnes of hold space)
30 shield Mounts
100 turret Mounts
60 external mounts
70 additional mounts
20000 tonnes hold
(can carry either 60 light fighters or 40 medium fighters or 20 Heavy Fighters or 10 Scout ships)


You're telling me that 2 of those that already carry some fighters or their own in addition to being heavily armoured, shielded and loaded with weaponpower are no match for a mere 200 fighters? What kind of fighters were they and were they just fighters or were there some additional (support) ships too?
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Unread 29 Jan 2004, 23:20   #895
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

they were l33t..
but in my hurry to win the battle and in the understanding that my shields/armour/defences (partcile arrays... on the 4 dreadnaughts and 2 concordats) would be able to take enough of a punch or deal one, i ordered my tons of fighters (some 600 slipstream fighters, i believe, along with some 400 jupiter bombers) to concentrate on the seven star destroyers who jumped straight into my HOME system, which i/my character was sure of that was safe and unknown...

that's when the fighters on the kiperial class (nicked from the KIPIRE) star destroyers rammed theirselves into my

(those weren't the only ships - my alien cruiser and two heavy cruisers were present as well.. i don't know if any of my or kama's chrono ships were at the scene.. or some of the other squadrons i owned back then..)
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Unread 30 Jan 2004, 06:05   #896
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

How many posts did it take to destroy them? And what happened to the other hostile/friendly ships in the area?
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Unread 30 Jan 2004, 14:08   #897
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

This was already deep into the battle, Fluff had already Reflexed the hell out of most of those 7 KSDs, his Slip-Fighter-Finishing-Move took out the last of two or three, though not before the Wing Commander received his orders.

- probably...
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Unread 30 Jan 2004, 14:15   #898
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

something like that, yes.
and not just reflexed, there were some lots of linear accelerators too
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Unread 30 Jan 2004, 18:38   #899
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Quote:
Originally Posted by Wo2
Yes Hewitt you did walk into it. Eyes open at a dead run. *shudders*

Not to be mean and insensitve to what's happening, but I did post a new ship And I can't post till I get approval. Not though you really care...
it has been approved
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Unread 30 Jan 2004, 21:38   #900
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Re: Masters of Andromeda II (New Horizons - The Dawn of a New Era)

Yay
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