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Unread 12 Jan 2004, 17:40   #251
No Dachi
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Re: Onslaught: The Flight

The Red Sky At Dawn listened to the Admiral carefully. The man was an experienced commander, the warship was again reminded, in this instance by the Admiral's immediate focus on the escorts' lack of intelligence on the system. The ancient cruiser's sensors had been damaged by the MAC cannon impact, and their range severely reduced. The warship was considerably below optimum performance due to various system faults caused by the damage, and this was unnaceptable. Several newly-manufactured repair drones lauunched from their tubes for the first time, and the last time; the Red Sky At Dawn had now exceded its repair drone carrying capacity in order to complete repairs sooner. The shipmind left the repair drones to their autonomous workings before speaking to the Admiral through the displacement drone.

"Indeed, Admiral, I am most curious myself as to the nature of this object, but my sensors were damaged in the battle and unfortunatly I cannot get a clear reading on it myself. I will order the Spectral Juror to send a scout drone to investigate, and report to the Mothership for orders." Said the warship, already contacting both the Spectral Juror and the Mothership as it did so.

-=the Bemühung=--

"Captain, incoming message from one of the Imperial Dreadnaughts." reported the Senior Coms Officer. "Shall I put the message on-screen?" The Lieutenant's right hand was poised over the button corresponding to this action. Captain Kriegern quickly nodded. He had never encountered this 'Empire' before, and was keen to learn as much about it as he could. Almost immediately, Admiral Fluffie appeared on the bridge's main viewscreen, giving his short introductory message. Very gentlemanly of him, the Captain thought. A gentlemanly message deserved a gentlemanly reply, and a quick one.

"Coms, reply to the Admiral's message immediately." The Captain ordered, preparing himself. The first impression of the United Nations Space Fleet that he gave to this senior officer of an unknown empire could be very important indeed. Presently, he looked to the Senior Coms Officer, caught her eye, and saw her nod. A small camera on a mechanixal arm extended out from his command chair to take position in front of his face, a green light came on, the Captain began his message.

"Imperial Dreadnaught Thunderer of the Empire - of which I had not, incidentally, heard of - this is the Teuton Class Medium Patrol Cruiser Bemühung of the United Nations Space Fleet. Your greeting is most welcome. I am Captain Karl Kriegern, commander of this vessel. The United Nations are an ancient organisation of old Terra, dedicated to upholding peace between all peoples, races and nations. Or, at least, we were untill the swarm forced us out of our home planets into a continuous retreat across the vast, empty expanses of this galaxy...indeed I would be most interested to learn more of this Empire of which you speak, but I do not beleive now to be the time. My vessel is heavily damaged from the last engagement, and if our sensors serve us correctly then we are not alone in this uncharted solar system, and thus not safe. Our sensors cannot quite reach that object, can yours?" The easiest path to becoming allies was to find a way in which they could co-operate for the common goal...

--=the Red Sky At Dawn=--

The crimson warship manuevres itself to take up position 500 metres off the starboard side of the Mothership, hailing its bridge as it did so.

"Mothership 3, this is the Red Sky At Dawn, requesting orders on behalf of the escorts. At the moment we are adopting a defensive formation whilst trying to find out more about the unidentified object in our midst. In a few moments you will see my compatriot launch a scout drone to accomplish this very task." And, as the warship reported to its superior officer on the Mothership, it also spoke to the Spectral Juror.

GPC Red Sky At Dawn; LSV Spectral Juror: Neither of the Imperial vessels, nor myself nor the Bemühung, can get a clear reading on that mystery object, Do you have any scout drones?
LSV
Spectral Juror; GPC Red Sky At Dawn: I have three ready-to-launch, dispatching one as we speak.

And with that, a very small, perfectly spherical shape descended from one of the Light Support Warship's launch tubes. 'Falling' for a while from the power provided by the launch, at roughly 200 metres from the LSV it suddenly bloomed open into a magnificent array of antennae and relay dishes, with an ion drive port visible at the back. Almost at the same time, a jet of bright blue flame shot from the ion port, and the little scout drone propelled itself toward the mysterious body in the distance.
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Unread 12 Jan 2004, 21:59   #252
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Re: Onslaught: The Flight

“Showing something on sensors sir,” the officer watching the terminal calls over, “large mass bearing three two seven mark four three.

“We’re in the middle of an asteroid field, of course there are large masses.” Richard replies dismissively, irritated by the interruption.

“I think you ought to look at this sir.” The ensign persists.

“Ok, lets see.” Richard sighs, pulling himself to his feet. Once he reaches the display his attitude changes abruptly and he shakes the wearied glaze from his eyes.

The ship hangs in space, the hull a monotonous dark grey, as featureless in texture as in form. It feels almost as though the vessel is hibernating, silently waiting for something.

“Sensors can’t penetrate the surface; but then, we did design it like that.”

“Nothing to lose by looking.” Richard mutters half to himself. “Rachel, Kelven, suit up and pull out the activation codes for an Agamemnon.”



Inside the halls and rooms lie as quiet and dark as the exterior, but deep inside the heart of the vessel there is movement.

Three dark suited figures stride through the darkness, three beams of light illuminating the featureless surfaces before them as they move rapidly along the corridor. As they round a corner the passageway widens and the shafts of light are lost into the cavernous hall sweeping out in front of them. The room is massive, stretching away into the distance, the walls an almost organically flowing mass blending ceiling to walls and down into the floor.

In the centre of the floor a single structure blooms out of the latticework of metal and plastic, stretching up in a convoluted paradigm of a tree. The branches rising up almost to the arching ceiling high above glow subtly with an inner light, rapidly shifting patterns of luminescence flow across the foliage and resonate with light patterns flickering around the rest of the chamber.

It is awesome. It is magnificent. It is breathtaking. It is… not supposed to be here.

The suited figures step down from the corridor onto the intricately patterned floor of the hall, their footsteps sending pulses of light out across the surface like ripples in a previously motionless pool. As the waves crash against the base of the tree they shoot rapidly up the trunk and into the leaves, which flare into a vigorous cascade of light casting the room into sharp relief as brightness momentarily fills the air. Then the room goes dark, totally black, the only light the diffuse, probing spots from the figures themselves.

Rapidly the suits attempt to counter the sudden darkness, shuffling through the spectrum. Blank after blank, only the tiniest area on the far side of the chamber is visible even under the most intensive enhancement. The mapping routines switch to ultrasonic and project a stylised image onto the suit’s visor, colour now representing distance allowing multiple layers to be overlaid on top of one another. The tree hangs in the centre of their view with the branches cascading away from them in a rainbow of hues.

“I think something might be wrong with the repair system.” Rachel comments over the suits’ com-link.

“If you’re right this is about the worst case I’ve seen.” Kelven replies with a slightly awed note in his voice. “We should get to nano-control.”

“Which is right over there.” Richard says, a red shaded arm pointing up in the rough direction of a hatch half way up in the far wall.

The three head forward into the darkness, across the chamber and towards the tree. As they reach the base of the wall they look up, somehow it seems a lot further up from this angle.

“And how are we going to get up there?” Kelven asks.

“You haven’t been in one of these suits in a while have you.” Rachel notes as the waistline of her suit fills out, the surface flowing outward as a series of small thrusters form on her hips. A slight flickering over the swelling fades away as the construction finishes, leaving the suit looking as though the thrusters had been a part of the suit all along. Narrow tongues of flame pour from the outlets, lifting her gently from the floor and hovering a few inches above the others’ heads. Swiftly they join her, Richard hovering next to Rachel while Kelven wavers around about three foot off the ground trying to get the hang of flying. After a while of increasingly irate muttering floating over the intercom Kelven’s suit begins to flow over his back, a pair of large lumps forming themselves into a large pair of fusion engines that would look more at home on a small car than a person.

Before either of the other two can comment on this modification the engines roar into life, launching Kelven towards the ceiling at a decidedly excessive rate. The twin tongues of plasma exhaust left behind causing a bright contrail through the ship’s atmosphere and melting a large hole in the deck where he took off. As Kelven’s armoured form passes through the canopy of the tree he leaves a path of falling crystal and fragmented light patterns behind him following a roughly parabolic arc through the structure cumulating in a small crater about half way up the trunk. Rachel glances at Richard, the look in her eyes carrying the unspoken obscenity as well as any communication circuit could have; but before either of them can move Kelven is struggling to his feet. The two enormous engines quietly blending back into the suit as he walks towards them.

“I was just trying to get some more height!” he protests in the ensuing silence as the other two stand looking at him, their mutual concern replaced by amusement.



Back on the shuttle a cargo hold has been converted into a makeshift control centre for the salvage operation, it’s sole task monitoring the three officers on board the derelict craft. The room had been mostly silent so far, its occupants busy watching their screens, but suddenly the images dissolve into static.

“Damn.” The commander mutters, “Report”

“We just lost telemetry. Receiver diagnostic checks out fine, logs show no sign of suit system failure. Best guess; something is blocking the signal.”

“So how does a derelict vessel, with no crew; in fact no life signs of any kind; just decide to raise a dampening field?”

“As I said sir, best guess. I don’t know who might be blocking us, but I doubt it’s for a surprise party.”

“Well we’d best do something about that guess; losing people on one of our own ships is not supposed to happen.”

“I’ve put out a call to the marines, but I don’t know how long they might be, we weren’t expecting any trouble.”

“If we had been expecting trouble they wouldn’t be over there alone.” The commander replies in a half whisper, hoping that his instincts are wrong about this one.



“I think we should get a move on.” Rachel says looking between the others at the bulk of the room beyond.

“Why?” Richard asks as he turns round, the question trailing off as the sight of several heavy transport bots moving across the floor comes into view. In most respects they were the same as the transport bots they had had back on the Pegasus, but there were two obvious differences. Normally they do not go walking around outside of shuttle bays and cargo areas; and they definitely do not walk around with a pair of assault cannon wired onto their loading arms. “I think I see the problem.”

“Kelven, your solo career will have to wait a while.” He announces taking hold of one arm as Rachel, following his train of thought takes the other. Simultaneously both their thrusters come to life again and lift all three officers into the air, albeit with a little less alacrity than Kelven’s earlier experience.

As they sail up through the chamber towards the hatchway the bots on the floor below continue their six-legged sidle towards them, a few guns tracking them across the sky but holding fire. For a short while this lack of aggression is a relief, but as the floating triad approaches the door it becomes obvious where all the other guns are pointing.

“How’s everyone doing for power?”

“Close to full charge, no problem.” Richard replies after a quick check.

“Just under half, I don’t think my suit liked that impact any more than I did.”

“So we need to keep you covered while you open that hatch. Think you can do that tethered?”

“Is there really another option?” Kelven replies, his suit forming a pair of grappling lines ready to hold him in place.

“Ready?”

After a sequence of nods the threesome rush forward on their plumes of plasma, crashing into the hatch opening with some force. Kelven fastens himself to the wall in a matter of seconds but it takes only half that for the machines below to open fire. The air fills with osmium slugs and the sharp humming pulse of automatic coil guns. Immediately the three figure’s armour begins to glow as the power output increases to cope with the barrage, even as the shells embed themselves in the armour plating the suit flows back into the holes, sweeping the shells away into a thickening coating inside, each hit actually strengthening the armour slightly.

Unfortunately such a level of invulnerability is not meant to last for long; and the power meters in each suit are dropping visibly.

“This is going to take a bit longer than we’ve got.” Kelven says in a matter of fact tone, too involved in the task of bypassing locks to notice the implications of his statement.

“Then we’d better buy some more time.” Rachel answers and looks over at Richard, the gauntlet of her suit flowing down her arm. In a few seconds the mass is solidifying into a long cylinder with a collection of components along the length rapidly being covered by armour plating. Richard’s agreement comes in the form of a brief nod, but even while he does so he is scrolling through the suit menus, selecting his armament. Two shorter tubes form on the outside of his forearms, plated feeds curling round to a point under his breastplate. The feeds fill with remoulded osmium shells as they form, snaking into position on the underside of the weapons. A smile flickers across Richard’s face; he always has appreciated the irony of reusing your opponent’s ammunition.

“Ready?” He asks needlessly.

“Now.”

Simultaneously they swing round, arms extend downwards and the thrusters around their waists give off a staccato riff of plasma discharges; keeping them steady against the recoils. Richard opens fire first with a hail of relatively low velocity rounds that against military armour would do little more than scratch. But transport bots don’t have armour and, despite being weighed down by their heavy armament, these have gained little else. They remain as vulnerable as a mouse with a minigun.

Richard walks his stream of shining bullets across the floor, the glass surface splintering into a fountain of shards with each impact, the spray moving rapidly towards one machine. At this point Rachel joins in with a single round into the neck joint of one bot, sinking into the delicate circuitry before exploding in a shower of phosphor. Fire pours from the carapace, lighting up the area like Dante’s inferno as it pools around the machines’ feet, their bellies blackening as the heat reaches them.

The first bot to fall is shortly followed by another as Richard’s avalanche of bullets tears through its thin plating and shreds the machinery within. A third falling to Rachel’s second round intensifies the conflagration as its plasma battery ruptures. The fireball takes out the two nearest bots, leaving less than half the forces’ number standing.

Not to be outdone Richard splits the twin torrent of fire against the next two targets, catching one through a vulnerable joint in the leg severing a control relay, the random discharges cause it to lash out, toppling the machine over. The other takes a few seconds before the heavily built cranial structure disintegrates under the intensive barrage. Rachel’s third shot impacts on the capacitor array for one assault cannon, discharging it into the machine’s endoskeleton. Sparks fly from it to the chamber floor and arcs of electricity soar over to earth themselves on the nearby wreckage of the other bots.

As Richard concentrates his fire on the remaining bot until with an unexpected click the weapons run dry. Rachel hurls her fourth round into the already crippled mass of metal. As the noise dies down the air fills with the smell of ozone and burnt circuitry floating up from the pyrotechnics below.

“I’ve got the hatch open.” Kelven inserts into the thickening silence.

“Excellent timing.”

“Indeed” Richard agrees going through the hatchway and landing in the remains of the corridor to the control room. “I’m down to seven percent charge now.”

“Nineteen here, recycling ammunition uses it up too quickly for my liking.” Rachel says with a slight tone of criticism creeping into her voice.

“I’m almost flat.” Kelven announces as he joins them in the hallway, “Power wise.” He adds quickly, sensing comments about impacts and trees coming.

“Wasn’t going to say a word.” Rachel smiles as she turns off down the corridor. Barely a hundred metres along sits the door to the control room. As she reaches it the panel beside it flashes a faint green registering her presence and a momentary whirring comes from the door mechanism as it exhausts whatever power was stored in the circuit. The door stays resolutely shut, moving no more than a micrometer. Silently Rachel steps back and swings her launcher up to face the offending door.

“Oh…” Richard starts and barrels sideways into Kelven, the suit structural integrity field sucking energy from the almost dry reserves as the shockwave sweeps back along the corridor. When the turmoil dies down the hallway looks decidedly the worse for wear, the floor buckled and twisted and the metal wall panels rippled and warped like some insane hall of mirrors. Along the length of the corridor every doorway lies empty, the doors blasted into the rooms by the backwash.

“Overkill. Severe overkill…” Richard says as his armour powers down again, the blue tinge creeping back from the armour plates.

“Stop complaining, it worked and we’re in a hurry.”

“Normally I’d point out the amount of damage that caused, but considering virtually the entire ship is going to be reconstructed soon…”

“Exactly, lets get on with it.”

The centre is a sphere almost thirty feet high, a circular walkway suspended about a third of the way up curves round the central core. Equidistant around this pillar are three slots, three keyholes. The idea is primitive almost to the point of obsolescence; it has been many centuries since a simple key was adequate security. Yet even now, there is something about that physicality that is reassuring. After all, so far it has proved impossible for one person to turn three keys at the same time.

Here however, are three people, and each of them has a key. As a key is inserted a small group of nanites feed out the end, interfacing with the core. Codes are exchanged, a rapid-fire series of checksums and validations ensues; eventually (about point five seconds later) the slot clicks audibly and a small light above changes from red to green.

“Ready” Richard announces as his light changes.

“Key two valid.” Rachel replies a second later.

“Key three checks out.” Kelven says almost immediately.

“On three?”

“Three.”

The keys turn easily through ninety degrees and lock. Each key not only contained validation codes, but also part of the command. Now the command is being processed, on attempting to access the main computer emergency flags light up.

> Run diagnostic.
> Confirmed; the main computer is corrupted
> Backup coming online.
> Schematics verified; viability one hundred percent.
> Reconfigure underway.

Power reroutes through the chamber, emergency bulkheads closing off the breached door, around the ship environmental isolation bays lock down, usually these would contain the crew during a change, but for the moment they are not necessary. Throughout the rest of the ship decks are stripped down, walls torn apart into their component atoms, even the skeleton of the hull itself is taken down to the bare minimum requirements. Outside on the hull the second phase is already underway, tiny nanites stream across the surface, depositing the thick layer of ablative that forms the primary armour layer while others bore back through the hull, creating the apertures for the vessel’s armament to work through.

Back inside the chamber nothing of this can be heard, in fact other than the computer graphic showing the current ship state, there is no sign anything is happening at all. Even as the corridor outside the door is built and the supporting cradle for the chamber forms around it those inside feel no change. Over the space of slightly under five minutes the entire ship is rebuilt by myriad nanites, flooding chambers with their tiny forms and leaving behind fully constructed rooms identical to those in memory. So obedient to the designs that they even replicate the spelling mistake on one fuel readout, proclaiming to any engineer wishing to investigate, that magnetic chamber seventeen D is filled with ‘Ant-matter’.

Richard stands at the display, watching the internal systems turn green as the diagnostics finish. Torpedo launchers, pulsar turrets, hull defence guns, all check out perfectly; then he can’t help but smile. The trinity cannon, glowing green down the centre of the ship schematic to show its status as online.

“Lets get the crew transferred over here, security teams and engineers first, I doubt any of the bots are still controlled by the old system, but better safe than sorry.”

“Of course.” Rachel replies, “Want to inspect the hanger next?”

“No, it’s been a long day, let’s find our quarters.”
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Unread 14 Jan 2004, 15:25   #253
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Re: Onslaught: The Flight

"Probe launch detected from the Spectral Juror...."

Hearing that message come from his sensor department a few moments after the Red Sky had said it would ask its smaller companion to do so. Smiling at the swift efficiency of these two advanced, sentient space ships, Fluffie had to swiftly turn around, as a reply message from the Bemuhung arrived. Listening to it, he learned the basics of its background.

Tapping a few buttons again, he opens a channel for his communication back to the Cruiser.

"Indeed, it will be better for us to share our pasts at a later time. To answer your question the object, we can't figure out what it is either, but the Spectral Juror has launched a probe which is hopefully about to find out what it is...

Also, we can send some repair teams over to your ship by shuttle, if you should so wish. Though they have no exact knowledge of your ship and its technology, they are quick learners and very capable... We can miss them easily - our shields took most of the hits during the last engagement."
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Unread 14 Jan 2004, 16:25   #254
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Re: Onslaught: The Flight

Captain Kriegern, upon hearing the Admiral's offer of damage repair assisstance, nodded eagerly.

"Repair assisstance would be most welcome, Admiral. However strange and unknown our technology may appear to your men at first, I am sure that if they are quick learners they will soon notice similarities between the systems used by our vessels. I shall dispatch two fighters to guide your shuttle into our hangar bay, they will give the pilot our flight control frequency." The Captain replied, speaking earnestly, as he watched the Spectral Juror's probe recede into the distance, visible by its brilliant blue ion exhaust...
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Unread 14 Jan 2004, 16:55   #255
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Re: Onslaught: The Flight

"Aye Captain."

Nodding, Fluffie turned around and nodded at the Captain, standing somewhere not seen on the screen. The Captain quickly hurried to scramble some of the best engineering teams. Not much later, a Lambda shuttle aboard the Thunderer launched, soon meeting up with the two fighters from the Bemuhung. The shuttle was filled entirely with repair crews, most of them eager to see a new ship, new technologies. This was an excursion that rarely occured... And thus they were quite happy to be chosen to do it.
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Unread 17 Jan 2004, 04:27   #256
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Re: Onslaught: The Flight

[ooc] Lazy Ass DM'ing time, in repsonse to lazy RP'ing posting[/ooc]

Mothership #1 Fleet
As your sensor systems restore, you are able to properly scan the system. It is normal except for 1 thing, a object orbiting a dead planet. It's shape resembles a halo, and your sensors detect on the inner side of it atmosphere, with forests, vegitation, and other environments found on many federation planets. However, as your data is displayed, several robot drones launch, 12 total, heading towards your ships, firing some type of energy beam that passes straight through your shields. Your hulls manages to partially block the beams, but in the sections they strike, the crew drops unconcious.

No Dachi - As you scan, you realize that this is a "Halo" class research center set up by the ancients. Maybe it holds some clues. You also reconize the drones as HEAVILY modified Ancient patrol craft, apparently weapons were added on that you don't reconize, computer systems redone, and shields increased against KINETIC weapons.

Mothership status - Slipstream core recharging - 4 Posts Remaining

Mothership #2 Fleet
As your systems come back online, your shields take a considerable pounding, for you just arrived during a massive atmosphere storm in the gas giant. Several kilometer wide lightning strikes glance off your shields, however one manages to strike the motherships engines, knocking them offline. Without engines, it starts to be pulled into the gas giant, where if it falls to far, it will be crushed by the gravity.

Mothership status - Slipstream Core Recharging - 4 Posts Remaining - Sublight Engines Offline

Mothership #3 Fleet
As your systems come back online, your shields reflect many of the asteroids. Fortunally they are the smaller ones that cause minimal to no damage. Unfortunally as your sensors come online, you detect a small Swarm base. Apparently they also detected you, for 24 Coralskippers launch quickly, heading towards your fleet, while the base starts to target you. However, the coralskippers start shooting at the asteroids, causing many to explode, but in the rest, large wormlike creatures erupt from them. One of these latches on to MeakerSE's ship, and starts draining the shields somehow, and several more head towards the mothership.

Mothership #4/Mothership #5 Fleet
As your systems come back online, your ships take some damage from the plasma storms. Apparently they are getting closer. Also, several slipstream portals form and 12 Gou'uld motherships emerge, launching their deathgliders at you, blocking your only escape route.
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Unread 17 Jan 2004, 20:19   #257
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Re: Onslaught: The Flight

On the bridge of the Thunderer, Fluffie watches as the shiny little probe from the Spectral Juror shot through space, its ion engine pushing it steadily along. With his Dreadnaughts holding just as steady as the probe shot through space, the Admiral waited for either the Red Sky or the Juror to tell him what they learned.

As he stood there, his Captain walked up upon him, telling him a short and silent manner that the Mothership needed about 4 or 5 more minutes until its Slipstream Core would be entirely recharged. Guessing that they'd just have to hold on until the Mothership was ready to depart, the task looked easy. The void of space they had jumped into was empty except for the to Fluffie still unknown object and theirselves.

One of his Lambda shuttles reported having safely landed aboard the Bemuhung, the repair crews already having being met by crewmembers from the Cruiser - probably engineers and technicians, taking the Imperial crewmembers to the locations needing technical assistance the most. The Lambda shuttle apparantly had asked wether it should return or not... A request that the Captain had already taken care of, or at least, that is what the screen Fluffie was looking at told him. The Lambda shuttle had received orders to stay aboard the Bemuhung until the repair crews were done with th....

Much further Fluffie didn't get with his thinking, as someone watching the long range scanners had sounded the alarm. The Captain, previously busy with someone in the engineering sector of the bridge, jumps up and quickly makes his way to his command position, from where he, alongside with the Admiral, has a good view over the bridge and several screens showing vital information.

A voice came, originating from most probably the crewmember who had sounded the alarm.

"Multiple contacts entering sensor range. Automated drones, twelve of them. Their weapons appear to be...."

The report didn't continue, as screens showed, the drones quickly breaking their formation, continueing on seperate assault trajectories. Not much later, their weapons opened up on muchly unprepared vessels, not giving them any time to dodge the shots. And, to the horror of the people aboard the ships, the beams of the ships went straight through their shields...

Even before Fluffie could demand a damage report, a comms channel crackled into life and not much later, the Captain of the Minotaur began speaking, sounding somewhat panicked.

"Sir! Those beams struck our bridge, most of my bridge crewmembers are unconcious."

In the background, the Captain of the Minotaur barked out some orders to the probably still awake crewmembers. Though not hearing them entirely, the Admiral and Captain did hear something about quickly getting other people to man the bridge. All of a sudden, the Minotaur spoke again.

"Orders, Admiral!?"

Flufie didn't reply immidiatly, instead he turned to look at his own Captain, who took the hint and quickly informed his Admiral that their were crew members unconcious on their ship as well... Only fortunately enough not on the bridge, but on the aft section some gunnery crews appeared to have fallen victim to the energy beams of the aliens.

Muttering some unidentified curses underneath his breath, Fluffie looked up at the Captain.

"Find me some way to stop those beams from getting through to our shields, I'll worry about fighting."

Nodding, the Captain quickly hurried off, beginning to analyze the beams with the sensor department.

Fluffie remained alone, in control of both Dreadnaughts.

[more later...]
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Unread 17 Jan 2004, 21:16   #258
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Re: Onslaught: The Flight

Wo2: "Bloody Hell! We've been followed. Comm, Get me on fleet!"

Comm: "Broadcasting"

Wo2: "This is Wo2 to the fleet. We've been followed, and we can't stay in this storm for too long, but we need to move and those's ships are blocking our path. I seem to be in best conditon I shall take point. Wo2 Out."

Wo2: "Helm move us to the front of the fleet and charge the Inter-phased drives. Shields full forward. Charge all weapons."

WO: "Charging."

Helm: "Moving. Jump drive is one line. Ready for a jump."

*The Shadow Wind moved to the front of the fleet with its sheilds on full forward. THe first DeathGlider flight ran into its Point defense system, in full force. The fighters had to fly through a deady hail of fusion energy before they could even squeeze off any shots. The first few fighters erupted into bright fireballs. The others unleashed their first rounds on the shields and then sped by into the rest of the fleet.*

WO: "We got atleast 7 sir."

Wo2: "Not enough. Keep the poin guns on the fighters but be carefull of friendly fire. Now then, begin fireing on the Motherships, Polaron missiles, full spread."

*The missile racks on the ship began to fire their missiles to the Gou'ld ships. The missiles were being covered by the Shadow Wind's main guns, and the enemy shields glowed brightly with the impact after impact of the weapons, but the weapons were too spread out to do much damage.*
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Unread 21 Jan 2004, 21:19   #259
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Re: Onslaught: The Flight

*Looking on as the Motherships appeared suddenly, flapjack decided that this time there was little they could in a direct fight, they would have to wait for the unknown ship to respond (yes shadowhawk, i'm trying to hail you, see my last post)*

me:"Red alert, charge weapons, phasers to point-defense, photon torpedoes to fire at those motherships, helm, keep us close to the unknown ship but feel free to run evasives if we have to. Engineering, keep at fixing this thing."

TO: "Firing phasers, firing photons, those deathgliders are falling apart without much problems sir, looks like some of them are already damaged. The photons have both hit, doing some damage to their shields, they're to busy with the other ship sir."

Helm:"Running evasive maneuvers, tough there isn't much need right now sir, only those deathgliders appear interested in us."
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<Walrus> Let's all poke him next time he appears.
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Unread 25 Jan 2004, 21:30   #260
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Re: Onslaught: The Flight

Hmmm, 4 days, no posts.

*Pokes at the decaying flesh of the thread.*

I have a bad feeling about this.....
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Unread 25 Jan 2004, 22:46   #261
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Re: Onslaught: The Flight

well, i blame dachi.
we all should.
and because everyone would blame dachi, they would quickly post to make it look as if he is the only one to blame!

my plan is pure brilliance.
so people, get on blaming
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Unread 25 Jan 2004, 23:17   #262
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Re: Onslaught: The Flight

okay, i'll blame dachi as well, it's only, i've already made a post and i need to wait till shadow responds to make a really good post, hopefully
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 25 Jan 2004, 23:50   #263
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Re: Onslaught: The Flight

*Hits big red RESET button*

Expect to see new sign-up post relatively soon.
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Unread 26 Jan 2004, 02:19   #264
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Re: Onslaught: The Flight

I've got an excuse! And I'd use it too; if I didn't have this darned headache. Urgh!
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Unread 26 Jan 2004, 11:10   #265
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Re: Onslaught: The Flight

*flapjack goes to find a new ship for him to use, preferably an even more maneuverable 1 with a cloaking device*
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
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Unread 26 Jan 2004, 16:47   #266
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Re: Onslaught: The Flight

*Hewitt places dibs on the KUUN-LAN.*
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Unread 26 Jan 2004, 17:15   #267
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Re: Onslaught: The Flight

I've been on holiday, people.

And Bakan, don't just re-make the thread. If people aren't posting due to a lack of interest (which is most certainly not my reason), then they won't start posting again if everything's exactly the same.
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Unread 26 Jan 2004, 18:11   #268
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Re: Onslaught: The Flight

Quote:
Originally Posted by No Dachi
I've been on holiday, people.

And Bakan, don't just re-make the thread. If people aren't posting due to a lack of interest (which is most certainly not my reason), then they won't start posting again if everything's exactly the same.
Not exactly the same, several changes are going to be made, with something things I SHOULD have done originally being put into place.
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Unread 26 Jan 2004, 18:48   #269
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Re: Onslaught: The Flight

i'll probably be flying a romulan ship, unless i find something more, interesting, in the mean-time
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 27 Jan 2004, 04:52   #270
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Re: Onslaught: The Flight

Quote:
Originally Posted by Hewitt
*Hewitt places dibs on the KUUN-LAN.*
Fine I get the RAGNORRACK and the NOMADS MOON.
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Unread 27 Jan 2004, 13:32   #271
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Re: Onslaught: The Flight

hmm, i think i might get a Pulsar class, or a modification of it

http://www.treknology.org/starships3.htm near the bottom of the page, it's a carrier but that can be changed
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 27 Jan 2004, 14:40   #272
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Re: Onslaught: The Flight

Quote:
Originally Posted by Wo2
Fine I get the RAGNORRACK and the NOMADS MOON.
lol, it's NAGGAROK yer disleksic git.

Beside you can't be them as their evul... *Secretly desires to be the BEAST MOTHERSHIP*

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Unread 27 Jan 2004, 20:43   #273
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Re: Onslaught: The Flight

hmm, he could get the uninfected NAGGAROK and unifected nomad moon.

However the uninfected NAGGAROK is unarmed and the uninfected nomad moon carries only 6 ion cannons (i know, HUGE, uber-powerfull ion cannons, but ion cannons none the less)
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
<Gryffin> so I can grace them with my presence
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Unread 28 Jan 2004, 04:15   #274
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Re: Onslaught: The Flight

They're still more then enough. Besides, of course I misspelled the NAGGAROK. I'm only on the 7th mission. so there. Oh and on a side note, Siege Cannons RULE
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Unread 28 Jan 2004, 16:28   #275
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Re: Onslaught: The Flight

no, dreadnoughts with sentinel shields (field clas 3 ofc) and auto-repair rule all

they're so strong they can survive a direct hit from a siege cannon, provided none of the sentinels are damaged, and get their shields back up in no time at all.

tough, siege cannons are the best weapon to use if a heavy cruiser+escorts is coming at you, but it takes some aiming
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
<Gryffin> they should be here!
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Unread 28 Jan 2004, 16:53   #276
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Re: Onslaught: The Flight

pfft . . . just give me the Battlecruisers from Homeworld 2. Those overpowered things are enough to wipe out an entire fleet by themselves.
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Unread 28 Jan 2004, 17:06   #277
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Re: Onslaught: The Flight

i'd like a leviathan.. or maybe a behemoth
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Unread 28 Jan 2004, 17:32   #278
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Re: Onslaught: The Flight

Quote:
Originally Posted by Inspectre
pfft . . . just give me the Battlecruisers from Homeworld 2. Those overpowered things are enough to wipe out an entire fleet by themselves.
But you can't get them if I keep blowing your shipyard's capital ship facility up with bombers am I rite?
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Unread 28 Jan 2004, 17:43   #279
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Re: Onslaught: The Flight

hmm, currently in the process of making a nice I-war 2 based ship, based on the dreadnought/destroyer design, but with different weapons and slightly different weapon locations
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<Walrus> Let's all poke him next time he appears.
<Heiro> I think that is wise, Master Walrus

<Gryffin> ungrateful wretches
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Unread 28 Jan 2004, 22:51   #280
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Re: Onslaught: The Flight

Quote:
Originally Posted by No Dachi
But you can't get them if I keep blowing your shipyard's capital ship facility up with bombers am I rite?
Quite you! :-p Or I'll . . . I'll . . . challenge you to a game of Homeworld 2?
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Unread 28 Jan 2004, 23:57   #281
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Re: Onslaught: The Flight

Quote:
Originally Posted by Inspectre
pfft . . . just give me the Battlecruisers from Homeworld 2. Those overpowered things are enough to wipe out an entire fleet by themselves.
I had just got one of them in this thread, hands off.
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Unread 30 Jan 2004, 22:28   #282
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Re: Onslaught: The Flight

Childs play. I must agree with fluffie about the Leviathin and Behmoth. Those all rigged out with nice missle banks and some super heavy spinal mount weaponry and any of your "weak" ships go boom. One of those babys can take on a fleet on their own. provided that fleet doesn't have leviathins of its own
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