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Originally Posted by Tactitus
I don't like honor scoring in general, but if we're stuck with it this is probably a reasonable approach. A few questions/comments however:
I don't see how you haven't reopened the get-lots-of-score-by-suiciding-on-big-planets abuse.
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Well, I'm capping it to a 3-fold boost. When you take into account that the score gain for roid capping exceeds that for ship-killing at the moment (for a reasonably successful attack) I think the big guy can't be passed by suiciders, but can be passed by successful small raiders, which is the way I would want the game to work. The only abuse I can think of for this rule set is to have a planet with no roids, funded by galaxy donations that escorts the conventional planets, piggybacking for score, and frankly, if you can pull that off for a while round, you deserve to win!
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If there's negative score for bashing then can/should the attack limits be removed?
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It would be nice to be able to remove them, but I think there is a potential for abuse, with 2 planets acting as good cop/bad cop, one bashing, the other beating up the basher for beng so bad. Technically this would be coverd by the farming rules, but there is no way to tell apart the legitimate kicking and roidding of someone for 'evilness' and cynical farming/
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I don't like step functions in scoring formulas as the steps tend to be too large and hard to place. I prefer continuous functions (with reasonable limits, ofc).
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I definitely agree with your intentions, but I think the functions need to be clearly understandable to the wider playerbase. Continuous functions are harder to grasp, and therefore probably less effective at changing behaviours.