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14 Oct 2004, 20:28
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#1
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Registered User
Join Date: Oct 2004
Posts: 95
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Roid queue
I'm new to the game, but one thing I realised pretty fast. The first +60 hours you are supposed to log in almost every hour to initiate roids in case you want to compete.
So, why not implement a simple roid queue, i.e. when you got the money roids you put in the queue are automatically initiated every tick.
Of course, this would harm the hardcore active players, but honnestly in the end hardcore players shall win because of their skills in combat and coordination.
Initiating roids is really a plain boring and stupid work which just scrares away newcomers or ppl who can't spend their vacation on PA :/
thx for reading
Agerus
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14 Oct 2004, 20:50
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#2
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Godfather
Join Date: May 2000
Location: England
Posts: 5,185
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Re: Roid queue
The game is designed to reward those who play actively. Its the same in any game online i guess. Having queue's for everything means you could in theory just sit back and have your planet on auto pilot for the duration of the round...
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14 Oct 2004, 21:21
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#3
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Registered User
Join Date: Oct 2004
Posts: 95
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Re: Roid queue
I never said make a queue for everything, but login in every hour for a "skill-less" job doesnt make sense and won't attract new player, I guess...
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14 Oct 2004, 22:00
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#4
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: Roid queue
and i suppose its only for the first 48/72 ticks that it would be done, just for roids or something i suppose
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14 Oct 2004, 22:09
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#5
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Jolt's best friend
Join Date: Feb 2003
Posts: 2,101
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Re: Roid queue
i think it's a good idea.
ofc, those who rely on activity to win will disagree
-mist
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14 Oct 2004, 22:52
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#6
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a simple pe0n
Join Date: Jul 2001
Location: holland
Posts: 226
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Re: Roid queue
I would get some more sleep though
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14 Oct 2004, 22:53
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#7
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Registered User
Join Date: Jun 2004
Posts: 1,081
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Re: Roid queue
well seeing as the beginning really doesnt make much of a difference anymore, i dont think its such a bad idea if its only spent on roids.
However, you'd have to be careful to leave money for your next construction
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14 Oct 2004, 23:01
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#8
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NE
Join Date: Dec 2001
Location: UK
Posts: 828
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Re: Roid queue
**********, allows you to que for things
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PEACE.
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14 Oct 2004, 23:07
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#9
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[SiN]
Join Date: Jul 2004
Posts: 53
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Re: Roid queue
I think that's a pretty good idea, the difference then between the good and the bad players would be who is smart enough to only queue up enough roids to have res for constructions at the right ticks...
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[SiN]
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14 Oct 2004, 23:20
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#10
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Ex-Visionary
Join Date: Aug 2004
Location: Manchester, Eng
Posts: 325
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Re: Roid queue
i would prefer it if ppl could do well by activity, for example by sleaping in 1.5 hr shifts (like some ppl i know), rather than being able to do a little simple math and sleaping soundly in their beds.
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14 Oct 2004, 23:20
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#11
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Registered User
Join Date: Oct 2004
Posts: 95
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Re: Roid queue
Quote:
the difference then between the good and the bad players would be who is smart enough to only queue up enough roids to have res for constructions at the right ticks...
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I suppose the major difference between good and bad players is the knowledge of fleet combat and their level of organisation which isnt affected by a roid queue at all
Well, just imagine I tell a mate of mine, "hey I found a new cool game, come and join... but you have to login every hour to get your resources done properly " I doubt he gonna test it out.
Of course, you can still do fine with login every 10 ticks, but that makes you have less than 50% of resources than the optimal, just because you can't afford/don't want to click on Mining screen every tick
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14 Oct 2004, 23:59
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#12
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Banned
Join Date: Sep 2004
Posts: 104
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Re: Roid queue
how about for the first 72 tick you have the game producing roids automatically but you can queue your research and contruction till that time where it will automatically switch off on tick 73. so what i mean tick 73 u just have the resourses from the roids of tick 72 and autopilot is off
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15 Oct 2004, 07:24
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#13
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Commodore
Join Date: Mar 2001
Location: Perth, Western Australia
Posts: 3,176
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Re: Roid queue
Surely more roids in the universe is a good thing?
Hmm, on that note, wouldnt inactive players to auto-initiate have more roids than their peers when protection ends, and thus are more likely to be attacked and more often?
just a thought, but i tend to agree with the idea.
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15 Oct 2004, 16:11
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#14
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Guest
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Re: Roid queue
Pretty soon someone will suggest PA, mail them a robot to play thier account for them. Woe be to the Lazy.
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15 Oct 2004, 17:37
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#15
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pe0n
Join Date: Oct 2002
Location: Kindom of the Netherlands
Posts: 1,347
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Re: Roid queue
Current protection is already too boring. There's no more luck involved, just pressing the buttons according to plan and it takes 50% longer than in the old days.
Next round: give all of us more research and resources at the start and cut back to 48 hrs plz.
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16 Oct 2004, 23:37
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#16
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Registered User
Join Date: Jun 2003
Location: somewhere
Posts: 130
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Re: Roid queue
well... if you only login 3 times a day (2 times after 4/5 hours, and when you wake up) you will have at the end ~25 roids less then the active players not really something to worry about imo
and if you don't want to win this game (ie spend some time) why try 2 compete with the 'big players who got no life anyway' and just play with those 25 rocks less...
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18 Oct 2004, 08:00
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#17
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Registered User
Join Date: Jun 2003
Posts: 253
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Re: Roid queue
Actually I think there should be the option to queue roides for at least like 5 ticks. In old style PA you didn't have to be awake every single tick in order to do well, hell for the majority of the start you only needed to be on when your construction/research was done. Which means that much more activity is required now than it was back then....and PA should be trying to make the game as accesible as possible if it wishes to grow at all.
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