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25 Mar 2009, 23:17
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#1
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Round 31+ Proposed Downtime Procedure
The following is the proposed new downtime procedure for next round and the future.
Pros:
-Simple
-No fleets recalled
-Time to sort out defence calls etc
Cons:
-Time for defence, scans + covert ops to occur
-Possible confusion over defence calls
Planned Downtimes
These will be announced at the time.
-Aim to announce at least 48 hours in advance
-Stop ticker, close game
-Reopen game unmodified, restart ticker
-Promise to have a 24 hour downtime if less than 24 hours notice is given
Unplanned Downtimes
If less than 1 tick is affected, no action is taken.
If one or more ticks are affected:
-Game is rolled back to last unaffected backup (< 1 hour after game has come back up)
-Game is reopened "as is" (i.e. no fleet recall)
-Ticks restart 24 1/2 hours after backup was taken (i.e. 24 ticks have been missed)
-e-mails / IRC messages can be sent to Appoco/Cin to update vacation mode and recall a fleet / prelaunch ALL fleets if the game is down and the user cannot stay to access the game. This is a BEST EFFORTS service and not a guarentee that we will do as requested
__________________
r8-10 RaH r10.5-12 MISTU
Last edited by Appocomaster; 30 Mar 2009 at 08:35.
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25 Mar 2009, 23:19
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#2
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You've Seen The Light
Join Date: Nov 2008
Posts: 1,152
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Re: Round 31+ Proposed Downtime Procedure
How long does it take you to roll back the game? i.e. will people be available to login 1-4hours after it went down? giving them 20ish hours to login and recall fleets? just want to clarify when the game will be 'reopened'.
__________________
First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it.
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25 Mar 2009, 23:31
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#3
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Round 31+ Proposed Downtime Procedure
updated
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r8-10 RaH r10.5-12 MISTU
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25 Mar 2009, 23:32
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#4
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The Video Guy
Join Date: Jan 2009
Posts: 1,279
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Re: Round 31+ Proposed Downtime Procedure
Light, the game will be reopened as soon as there's been a successful rollback - ticks will start 24 hours as of the successful rollback tick.
I.e. if last safe backup point was at a 5pm tick (with the backup occuring at 17:30), the game will reopen as soon as a rollback has been completed, and ticks will start at 6pm the following day.
Also:
Many many thumbs up, PATeam.
<3 u Richard!!
edit: Richard got there first
__________________
Writing lists and taking names.
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25 Mar 2009, 23:54
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#5
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: Round 31+ Proposed Downtime Procedure
Definitely sounds better than the current situation.
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26 Mar 2009, 00:55
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#6
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 31+ Proposed Downtime Procedure
Whoever thought this up must be pretty awesome!
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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26 Mar 2009, 01:58
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#7
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Registered User
Join Date: Nov 2005
Posts: 846
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Re: Round 31+ Proposed Downtime Procedure
well its only the damn 24h tickstop to sort then as its retarded. make it 3 to 6h depending of the hour the crash are
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26 Mar 2009, 03:55
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#8
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by Mzyxptlk
Whoever thought this up must be pretty awesome!
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I think you owe Appoco some pos rep then!
__________________
I'd rather be fishing.
Utterly useless since r3
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26 Mar 2009, 08:23
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#9
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by robban1
well its only the damn 24h tickstop to sort then as its retarded. make it 3 to 6h depending of the hour the crash are
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Then we'd have to have a full fleet recall.
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r8-10 RaH r10.5-12 MISTU
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26 Mar 2009, 08:35
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#10
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;D!
Join Date: Nov 2004
Posts: 1,810
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Re: Round 31+ Proposed Downtime Procedure
This sounds much better than current system.
Yes!
__________________
[ND]
Kicked from Ascendancy
Proud to have been a Dark Lord Rising.
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26 Mar 2009, 11:33
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#11
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Round 31+ Proposed Downtime Procedure
And what happens if it is down for one tick? I only see the situation of less and more than 1 tick.
But apart from that, yes, sounds very promising so far.
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Ià! Ià! Munin F'tagn! - [*scendancy]
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26 Mar 2009, 11:40
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#12
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 31+ Proposed Downtime Procedure
I assume they meant "one or more ticks".
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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26 Mar 2009, 11:58
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#13
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CRASHING BEATS 'N FANTASY
Join Date: Mar 2001
Location: Cold Country.
Posts: 1,912
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by Mzyxptlk
I assume they meant "one or more ticks".
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Assumption is the mother of all ****-ups though
__________________
Ià! Ià! Munin F'tagn! - [*scendancy]
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26 Mar 2009, 12:39
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#14
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Registered User
Join Date: Nov 2008
Posts: 401
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Re: Round 31+ Proposed Downtime Procedure
Nice job PATeam.
Can we have extra days added on to the round to make up for the downtime though? I paid* for 10 weeks this round and I'm getting only 9**!
* I didn't actually waste any of my own money on this silly little game, don't be ridiculous!
** 9.5, but shhh!
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26 Mar 2009, 15:57
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#15
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Ent|lunch
Join Date: Oct 2006
Location: Liverpool
Posts: 539
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Re: Round 31+ Proposed Downtime Procedure
what would happen if the game where to be left open with the ticks stopped? is there any real reason to close the game if the ticks have been stopped?
__________________
[F-Crew] - You know when you've been [FC]uked
"Don't tell people how to do things, tell them what to do and let them surprise you with their results."
"Ars longa, vita brevis, occasio praeceps, experimentum periculosum, iudicium difficile"
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26 Mar 2009, 16:41
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#16
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by [DW]Entropy
what would happen if the game where to be left open with the ticks stopped? is there any real reason to close the game if the ticks have been stopped?
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think you should re-read the original post
the game will be open 24h until the ticks start again (if a rollback of 1 or more ticks occured)
btw
where can i sign that this procedure is going to be used !?
cause it rox
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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26 Mar 2009, 16:44
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#17
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Ent|lunch
Join Date: Oct 2006
Location: Liverpool
Posts: 539
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by M0RPH3US
think you should re-read the original post
the game will be open 24h until the ticks start again (if a rollback of 1 or more ticks occured)
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i was just wondering why the game would be closed, then reopened "unmodified".
why not just leave it open?
__________________
[F-Crew] - You know when you've been [FC]uked
"Don't tell people how to do things, tell them what to do and let them surprise you with their results."
"Ars longa, vita brevis, occasio praeceps, experimentum periculosum, iudicium difficile"
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26 Mar 2009, 16:45
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#18
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by [DW]Entropy
i was just wondering why the game would be closed, then reopened "unmodified".
why not just leave it open?
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i guess to perform the rollback
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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26 Mar 2009, 16:46
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#19
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Lemming
Join Date: Jan 2009
Location: Canada
Posts: 29
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by [DW]Entropy
i was just wondering why the game would be closed, then reopened "unmodified".
why not just leave it open?
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The game needs to be closed while a rollback is occuring
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hirr today, gone tomorrow
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26 Mar 2009, 16:50
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#20
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Ent|lunch
Join Date: Oct 2006
Location: Liverpool
Posts: 539
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by HyperionHK
The game needs to be closed while a rollback is occuring
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but for a planned downtime no rollbacks occur. it just paused then unpaused.
__________________
[F-Crew] - You know when you've been [FC]uked
"Don't tell people how to do things, tell them what to do and let them surprise you with their results."
"Ars longa, vita brevis, occasio praeceps, experimentum periculosum, iudicium difficile"
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26 Mar 2009, 16:55
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#21
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by [DW]Entropy
but for a planned downtime no rollbacks occur. it just paused then unpaused.
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well in a planned downtime something will happen
code change, server move etc...
and thats probably done with the game beeing closed
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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26 Mar 2009, 17:02
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#22
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Ent|lunch
Join Date: Oct 2006
Location: Liverpool
Posts: 539
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by M0RPH3US
well in a planned downtime something will happen
code change, server move etc...
and thats probably done with the game beeing closed
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fair enough..thats cleared that one up
cheers
__________________
[F-Crew] - You know when you've been [FC]uked
"Don't tell people how to do things, tell them what to do and let them surprise you with their results."
"Ars longa, vita brevis, occasio praeceps, experimentum periculosum, iudicium difficile"
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26 Mar 2009, 17:18
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#23
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Commander in Briefs!
Join Date: Dec 2000
Location: UK
Posts: 783
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by Appocomaster
-e-mails / IRC messages can be sent to Appoco/Cin to update vacation mode and recall a fleet / prelaunch ALL fleets if the game is down and the user cannot stay to access the game. This is a BEST EFFORTS service and not a guarentee that we will do as requested
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You need to build a feature which will do this manually, a sort of play by email type of thing.
__________________
<Kila> WHAT HAVE YOU DONE WITH MY PRECIOUS FORUMS
<Zeyi> 24h forum closure
<Zeyi> all posts recalled
"he's got a proven track record when it comes to showy art composition" - Tommy
<Sigi> Light: can I ask u how many open internet-windows u always have?
<MrLobster|PM> i have 2, the pa page, and the website for naked light pictures
<Ave> both has bad gfx
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26 Mar 2009, 17:20
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#24
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Commander in Briefs!
Join Date: Dec 2000
Location: UK
Posts: 783
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by Heartless
Assumption is the mother of all ****-ups though
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Actually too assume is to make an "ass" out of "u" and "me".
__________________
<Kila> WHAT HAVE YOU DONE WITH MY PRECIOUS FORUMS
<Zeyi> 24h forum closure
<Zeyi> all posts recalled
"he's got a proven track record when it comes to showy art composition" - Tommy
<Sigi> Light: can I ask u how many open internet-windows u always have?
<MrLobster|PM> i have 2, the pa page, and the website for naked light pictures
<Ave> both has bad gfx
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26 Mar 2009, 18:07
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#25
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You've Seen The Light
Join Date: Nov 2008
Posts: 1,152
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by MrLobster
You need to build a feature which will do this manually, a sort of play by email type of thing.
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or just have 1 page hosted on a different server which people can login to and request it. Then when the game comes up and they do the rollback, Appoco can simply hit one button which updates it.
__________________
First shalt thou take out the Holy Pin. Then shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shall be three. Four shalt thou not count, neither count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in my sight, shall snuff it.
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28 Mar 2009, 20:22
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#26
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Registered User
Join Date: Nov 2008
Posts: 50
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Re: Round 31+ Proposed Downtime Procedure
Awesome!!!
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28 Mar 2009, 20:35
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#27
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Round 31+ Proposed Downtime Procedure
Updated it slightly to make it clear that it's <1 vs >=1 hour, and that there won't be a rollback
__________________
r8-10 RaH r10.5-12 MISTU
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29 Mar 2009, 23:02
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#28
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Round 31+ Proposed Downtime Procedure
Quote:
Originally Posted by Appocomaster
If one or more ticks are affected:
-Game is rolled back to last unaffected backup (< 1 hour after game has come back up)
-Game is reopened "as is" (i.e. no rollback)
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Huh? Did you mean "no down time"?
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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30 Mar 2009, 07:35
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#29
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: Round 31+ Proposed Downtime Procedure
Er, no. I meant no fleet recall
__________________
r8-10 RaH r10.5-12 MISTU
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1 Apr 2009, 20:18
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#30
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Round 31+ Proposed Downtime Procedure
Any system where fleets are being recalled is Bad, so if you are going to not have a "fleet recall" better make sure you give the right amount of time for def/scans and such after reopening.
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2 Apr 2009, 13:31
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#31
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Insomniac
Join Date: May 2003
Posts: 3,583
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Re: Round 31+ Proposed Downtime Procedure
you'll want a case in the unplanned section to cover database corruption which demands a rollback regardless of how many ( or few ) ticks are affected, just to ensure database integrity
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2 Apr 2009, 13:36
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#32
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Banned
Join Date: Jul 2003
Location: ******
Posts: 2,326
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Re: Round 31+ Proposed Downtime Procedure
Could we also get procedures for when the round is extended by a downtime? Last week for example, or last 10% of the original round length?
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4 Apr 2009, 19:53
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#33
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xVx
Join Date: May 2008
Posts: 13
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Re: Round 31+ Proposed Downtime Procedure
this sounds alot bether than it have been
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