Originally Posted by Ave
So they were poor because they killed u early on? Then u gained more xp later on from non defenders and ended 10th and run your mouth like a boss?
If me, you or anyone intends to focus on value play, crashing for roids, and landing red calcs is a very bad idea. Losing a few roids the first few weeks does not matter, as most alliances dont even start defending properly before TT3/4 even in more defensive minded rounds.
Im pretty sure Ultores will say that they went into this round half-arsed about competing, and if the other big value alliance played a shocker of a round of course XP would become even more powerfull than it needed to be.
Yet we only see two groups being behind the major outcry against XP as a strategical tool, Norse & CaRnage, two alliances that based on this rounds play ended where they deserve to end on the ranking ladder.
Its not like ND or any of the XP based alliances invented the wheel this round.
Based on earlier rounds XP is not that strong, and nerphing it based on this round would be a very negative move if the meta/stats/etc is going back to the normal next round.
Some adjustment should be made how ever, but those are fixing issues thats been needing some work for quite some time.
Ive tried to brought it up earlier http://pirate.planetarion.com/showthread.php?p=3256161
ND declared war on CaRnage, a alliance ranked 6 while ND was ranked 1.
ND would get a flat 30% XP bonus, and CaRnage would also get a 30% XP bonus if they declared war back. This will usualy favovur the top ranked alliance more than the lower ranked alliance, and therefor there will be no "rubber band effect" avaible where a lower ranked alliance got a chance to make up grounds by landing a bigger tag.
This type of rubber band effect is basicly the whole intention of the XP implementation in the first place, and this round XP was more a "jet rocket effect" kinda of thing, wich is the exact opposite of what i belive was the initial intention of the function.
Top ranked planet XP:
Lets face it, having someone getting escorted to a top ranking the last few days is not a very good option in this game.
While some of the top planets(if not all the top planets) this round gained their XP at a steady rate throughout the entire round, there is still a possibility for a XP planet to gain a high rank with very little effort the last few days of the round.
Some sort of daily XP cap could be a very good idea to ensure that XP based planets has to put in as much daily work as the average value based planet.
Without removing the ability to actualy go some sort of XP based route, we need to remove the ability to sky rocket through the ranks the last few days of the round.
Alliance points/alliance score/XP:
The possibility of adding a XP planet or a normal planet for that matter the last day to win tag needs to be removed.
Most of have noticed the "Points" in the alliance rankings, but very few know of the original intention and even fewer(if any tbfh) knows the formulae.
Maybe XP should be reworked that way so XP is bound to the tag, any planets leaving will lose all its XP and any planet joining will have its XP not counting for score.
Its quite clear to me that the "XP issue" needs to be approached on a much grander scale than just "nerphing it", or removing it entirely.
I dont think ive seen any longer or specified suggestion on how to change it that has been given a lot of thought in any threads of late, and this is a worrying to me.
Making any hasty changes will most likely cause more harm than it will do good to the game at the moment. Each round has the possibility to have its own "meta", wether its "VGN fencing" or ND XP running dosnt matter. We need changes that ensures both style of game play is less one sided and "boring" to the average joe PA player.
I dont think i got the correct answer on how to fix it, but i know nobody in this thread has suggest a change that would be the correct answer.
The influencal people(ie: alliance HCs/stats wizs) of the community need to get together and come up with suggestions that would lead to a more balanced and reasonable change before its worth changing anything at all.