with the next round supposedly a free round I suggest that we remove the traditional ALLIANCE features or at the very least their defensive ETA advantage.
As a direct result I'd expect the 4th ETA research to be reintroduced
Compounded by the cluster attack bonus at -1 ETA and the -2 defense bonus. (making it the only non-galactic form of defence for in-cluster, but universe defence can still be useful for non-fi/co incs)
Cluster size is then mandated to (example
10 clusters, planets fitting around this structure into 10 galaxies as usual - this increases the average size of each galaxy.
As a direct result of these actions I would imagine/expect:
- people to become less bored with the current universe as it would spice up clusters (and for many other reasons detailed below)
- people without alliances will have more involvement in the game and more importantly the clusters (attacks/defence)
- the quality of alliances seems to be declining and this would switch alliance play to intel-gathering (between clusters) and battlegroups
- the alliance defence can't do anything against cluster etas (which shows we're viewing clusters>alliances) and as a result everyone WANTS to be involved in their clusters - making them much more useful.
- clusters are not being used as much as we'd hoped or in the ways intended in the past because of peoples' loyalty to alliances - this would definately kickstart it in the right direction.
- fake nicks would only be needed for those who had personal enemies (e.g. Kargool) - this would increase trust in-game and as it is a free round allow a lot of people to meet a lot of other people
- it would allow the re-forming of battle-groups which were always fun (and many alliances these days have almost turned into bg's). it adds a tactical element of only inviting those who wont give a heads-up to a cluster if they are due incomming.
- it spreads the talent of BCs and DCs around the universe, meaning that some people who are on the verge of getting into such a position of responsibility/power are given opportunities where current ability is 'lacking'
- it would rebuild the community as cluster channels would become important again, and people could make new contacts as opposed to playing with defending with and attacking with the same people round after round
- more cluster involvement means people meet new people and become involved (and most importantly for the free round it means they can help new players learn and become 'addicted')
- no alliances would mean cluster 'domination' wouldn't be a problem anymore as there would be no need for them to 'control' the cluster - although with the reintroduction of bgroups inter-cluster politics may become much more important (for example if c7 makes a BG for only c7s and they plan to hit c4 then perhaps there is scope for inter-cluster politics)
- alliances could rear their head in different ways - only through clusters - for groups who can work together but are not realistically going to guarantee their placing together (i.e. new alliances)... basically what would be the point in creating a 70man alliance spread over 10 clusters with a mathmatical average of 7 per cluster - it wouldn't happen. this would stop the same faces from playing together over and over again. (community is good, but this can be detrimental)
Obviously I've only been thinking about the pro's I'm sure there are those of you out there who can think of ways this could be a bad idea...
...Discuss! :-)
- tux