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Unread 10 Feb 2015, 19:15   #251
NoXiouS
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Re: R60 mid round turmoil

"ND send more fleets than BF" (sent*)
... I'd be tempted to comment, but I shall withhold my tongue this time...

There seems to be a lot of bending of truths, I don't practice that here, as I don't practice that elsewhere, but you others are free to do so if it makes you feel better about yourselves (yes, all of you).

And we didn't go "emo" over you hitting 4 planets, incs are normal, this is a wargame...

We've been friendly with ULT most of the round, it was just later changed to alliance in game... A lot could have gone different too, but those times are past.

We didn't plan to hit you at all, it just came to this due to several things from both sides. We live by the moment more than by some mysterious playbook full of strategies, tactics and plans for taking over the world. Makes things more enjoyable, this is a game after all.

Keep on spinning and twisting, that's how this dance goes
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Unread 10 Feb 2015, 19:40   #252
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Re: R60 mid round turmoil

People argueing on internet boards about internet spaceships, lol, some things never change. Good read at work though, keep it up!
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Unread 10 Feb 2015, 20:26   #253
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Re: R60 mid round turmoil

Quote:
Originally Posted by Krypton View Post
Also, should probably note that our TP was messed up last night, so that is probably the reasoning behind Black Flag coping so well today.
I'm pretty sure we cover 95% of your fleets most nights, as do you with us.
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Unread 10 Feb 2015, 20:33   #254
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Re: R60 mid round turmoil

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Originally Posted by Krypton View Post
Also, should probably note that our TP was messed up last night, so that is probably the reasoning behind Black Flag coping so well today.
So you're contradicting yourself :-p
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Unread 10 Feb 2015, 20:55   #255
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Re: R60 mid round turmoil

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Originally Posted by Rampage View Post
People argueing on internet boards about internet spaceships, lol, some things never change. Good read at work though, keep it up!
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Unread 10 Feb 2015, 20:56   #256
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Re: R60 mid round turmoil

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Immature swing
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Unread 10 Feb 2015, 21:14   #257
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Re: R60 mid round turmoil

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Originally Posted by Willzzz View Post
Man, you're just so bitter!


Quote:
Originally Posted by Krypton View Post
We have conceded that they will win. We've already said we wont ceasefire with bf/nd to hit ult during discussions with those two allies - however they choose to spin it.

P3nguins respects Ultores as a great ally and sees them as worthy winners, so unless something changes that's how it will finish
At what point did p3nguins decide to give up on the win? And why?
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Unread 10 Feb 2015, 21:51   #258
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Re: R60 mid round turmoil

Quote:
Originally Posted by Krypton View Post
We have conceded that they will win. We've already said we wont ceasefire with bf/nd to hit ult during discussions with those two allies - however they choose to spin it.

P3nguins respects Ultores as a great ally and sees them as worthy winners, so unless something changes that's how it will finish
Dear God. Seriously.


Seriously. You are a fag.

Personally I'll be reapplying to ct next round. You all deserve to have your best players poached by ult. Your lack of personality to resist a clique, and spine to fight the top dog, is............... pretty repulsive.

fag4lyfe.
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Unread 10 Feb 2015, 21:56   #259
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Re: R60 mid round turmoil

Also I've missed every post since forever, but assassin can you give us some back story on your distinctly progressed ethics surrounding blocks and getting friends to hit your enemy? Thanks.
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Unread 10 Feb 2015, 22:53   #260
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Re: R60 mid round turmoil

Quote:
Originally Posted by Mzyxptlk View Post
At what point did p3nguins decide to give up on the win? And why?
Well I don't know there was a decision as such. However, it was surely pretty clear as soon as P3n lost the war with Ult that saw us drop from first to third.
I don't think we actually gave up at that point but to use a cliche the definition of insanity is doing the same thing over again and expecting a different result.
So to do a different thing in order to get the alternate outcome it was clear after that defeat that any win we might have had would obviously rely principally on politics rather than principally upon strength.
Sure a win based on securing the bigger block would still be a win, and however you win there is always politics involved, but having to rely on a gangbang of Ult coming about puts P3n at the mercy of events rather than controlling them.
As events turn out Ult has the bigger block.
If you want a decision point, i guess P3n spurning CT's offer of a block against Ult is the point to choose. This decision seems to have been based partly on spite 'they didnt help us (actively attacked us) when we fought ult, why should we help them now they are fighting ult'. Perhaps more importantly on a misjudged pragmatism, the presumption that in any coalition with CT P3n would suffer the majority of the incs and just be restoring CT to their lead. Regardless of whether this was a true reading of the situation, had CT been put back in first it would have opened a route for p3n to first that would surely have been rather easier than fighting through BF to get at Ult!

Disclaimer: I'm just an ordinary p3on with my ear to the ground, giving my opinion of how things looked. For all I know CT's offers may not have been serious at all.
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Unread 10 Feb 2015, 23:20   #261
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Re: R60 mid round turmoil

Every offer we made was serious. P3ng refused to help us when Ult/ND was warring us... they were annoyed we wouldn't hit ults on our own while ND hit us. given the help we would of ignored nd incs and taken down ults together. The last two nights we put over 90 incs on ults each night, PL broads stopped us dead, wasting out time.

Ults has locked up the uni politics well.
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Unread 10 Feb 2015, 23:45   #262
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Re: R60 mid round turmoil

Quote:
Originally Posted by Clouds View Post
I'm pretty sure we cover 95% of your fleets most nights, as do you with us.
I'm 'pretty sure' this is untrue on both accounts

Quote:
Originally Posted by SoulS View Post
So you're contradicting yourself :-p
Please use logic, reasoning and evidence to support this

Quote:
Originally Posted by Mzyxptlk View Post
Man, you're just so bitter!

At what point did p3nguins decide to give up on the win? And why?
At the point we realised that uni politics had transpired against us - which was pretty early on. Although we didnt/haven't conceded in such a word (that was wrong of me to say), it's just very unlikely anyone will change their position before rounds end to majorly influence the outcome. As it is, we are playing out round before revamping for next round.

Quote:
Originally Posted by oil View Post
Dear God. Seriously.

Seriously. You are a fag.

Personally I'll be reapplying to ct next round. You all deserve to have your best players poached by ult. Your lack of personality to resist a clique, and spine to fight the top dog, is............... pretty repulsive.

fag4lyfe.
And they are lucky to have you. I cant really recall a recent time when anyone has ganged up on ct to rape them, but then I'm just a spineless cretin without any logic or thought process behind decisions made, done, divulged.

Quote:
Originally Posted by [DDK]gm View Post
Every offer we made was serious. P3ng refused to help us when Ult/ND was warring us... they were annoyed we wouldn't hit ults on our own while ND hit us. given the help we would of ignored nd incs and taken down ults together. The last two nights we put over 90 incs on ults each night, PL broads stopped us dead, wasting out time.

Ults has locked up the uni politics well.
Ults has locked up the uni politics well, I concur. I do however feel the problems lie within the current game limits. What is the point in 60 man tags when there's 800 players and decreasing each round...seriously. It's a stupid limit that the admin team have continued to adhere to over previous rounds. There's no flexibility...what so ever between alliances now. So what you see after the first 200 ticks, pretty much dictates how the entire round will evolve.

Everything over the course of the round is settled within the first 200 ticks by political decisions - and then allies want to maintain their word and integrity and stick to it for the remainder of the round. Why? Because there aren't enough allies to make the difference. It's stupid how insignificant and boring the game is now, and a lot of it comes down to the stagnation in alliance politics. Tag limits should be halved and I've said this for many rounds to no avail. At least this will give some flexibility in decisions rather than just opting for the notion 'to survive is better than to conquer'.

Sure, people may feel that it wont solve anything - halving tag limits, but I dont see any other suggestion put forward that can stop the same shit, round after round after round.
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Unread 11 Feb 2015, 00:05   #263
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Re: R60 mid round turmoil

Quote:
Originally Posted by Krypton View Post
I'm 'pretty sure' this is untrue on both accounts
I DC your incoming every night and I always prioritise p2nguins. We drop roids due to letting your flak alliances land. We defend quite efficiently which is why we don't send out many attacks fleets at night.

If you think you're able to roid us with ease, then you are greatly mistaken. We are at the stage of the round where we have quite big FR fleets that can cover your Siege attacks with less fleets. It's the same with us attacking you, p2nguins have quite some hefty FI fleets to cover against us too.

p2nguins and Black Flag will just demolish each other as both are too stubborn to work things out, and I got the impression from past communications that p2nguins will not stop unless we hit Ultores.

Last edited by Clouds; 11 Feb 2015 at 00:14.
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Unread 11 Feb 2015, 00:17   #264
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Re: R60 mid round turmoil

Quote:
Originally Posted by Krypton View Post
Everything over the course of the round is settled within the first 200 ticks by political decisions - and then allies want to maintain their word and integrity and stick to it for the remainder of the round. Why? Because there aren't enough allies to make the difference. It's stupid how insignificant and boring the game is now, and a lot of it comes down to the stagnation in alliance politics. Tag limits should be halved and I've said this for many rounds to no avail. At least this will give some flexibility in decisions rather than just opting for the notion 'to survive is better than to conquer'.

Sure, people may feel that it wont solve anything - halving tag limits, but I dont see any other suggestion put forward that can stop the same shit, round after round after round.
if anything tag sizes need to be increased
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Unread 11 Feb 2015, 00:24   #265
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Re: R60 mid round turmoil

Err I just checked and there is 405 ticks left still (a third of the round).. In case anyone is interested you can see this sort of information as well, its on the overview page pretty much at the top..

BUTCHER FTW!
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Unread 11 Feb 2015, 00:25   #266
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Re: R60 mid round turmoil

Quote:
Originally Posted by Krypton View Post
I'm 'pretty sure' this is untrue on both accounts



Please use logic, reasoning and evidence to support this



At the point we realised that uni politics had transpired against us - which was pretty early on. Although we didnt/haven't conceded in such a word (that was wrong of me to say), it's just very unlikely anyone will change their position before rounds end to majorly influence the outcome. As it is, we are playing out round before revamping for next round.



And they are lucky to have you. I cant really recall a recent time when anyone has ganged up on ct to rape them, but then I'm just a spineless cretin without any logic or thought process behind decisions made, done, divulged.



Ults has locked up the uni politics well, I concur. I do however feel the problems lie within the current game limits. What is the point in 60 man tags when there's 800 players and decreasing each round...seriously. It's a stupid limit that the admin team have continued to adhere to over previous rounds. There's no flexibility...what so ever between alliances now. So what you see after the first 200 ticks, pretty much dictates how the entire round will evolve.

Everything over the course of the round is settled within the first 200 ticks by political decisions - and then allies want to maintain their word and integrity and stick to it for the remainder of the round. Why? Because there aren't enough allies to make the difference. It's stupid how insignificant and boring the game is now, and a lot of it comes down to the stagnation in alliance politics. Tag limits should be halved and I've said this for many rounds to no avail. At least this will give some flexibility in decisions rather than just opting for the notion 'to survive is better than to conquer'.

Sure, people may feel that it wont solve anything - halving tag limits, but I dont see any other suggestion put forward that can stop the same shit, round after round after round.
Last round p3ng, Ult and BF had locked up the Univers politics, they were blocked together for majority of the round.
How dare you come now and critize other for doing the same?

It seems to me that p3ng lost fair and square to BF, Ult and CT for reasons outside of politics.
Your ship strat was dismysal, i wonder if you had IsildurX consulting you when you decided to go for siege hulls?

Im pretty sure many alliances in addition to RainbowS did their politics early round based on ship strats of the diffrent allies, and since p3ng was the only alliance without FR out of the big alliances, you prolly were left alone with the FI/CO/CR/BS tags to work with.

When ND and Ult was targetting CT, i dont remeber seeing p3ng comming to help CT out
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Unread 11 Feb 2015, 00:26   #267
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Re: R60 mid round turmoil

Quote:
Originally Posted by Clouds View Post
I DC your incoming every night and I always prioritise p2nguins. We drop roids due to letting your flak alliances land. We defend quite efficiently which is why we don't send out many attacks fleets at night.

If you think you're able to roid us with ease, then you are greatly mistaken. We are at the stage of the round where we have quite big FR fleets that can cover your Siege attacks with less fleets. It's the same with us attacking you, p2nguins have quite some hefty FI fleets to cover against us too.

p2nguins and Black Flag will just demolish each other as both are too stubborn to work things out, and I got the impression from past communications that p2nguins will not stop unless we hit Ultores.
We've only given you one night of serious incoming...and that was two nights ago - you didn't do very well then.
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Unread 11 Feb 2015, 00:27   #268
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Re: R60 mid round turmoil

Quote:
Originally Posted by BloodyButcher View Post
Last round p3ng, Ult and BF had locked up the Univers politics, they were blocked together for majority of the round.
How dare you come now and critize other for doing the same?

It seems to me that p3ng lost fair and square to BF, Ult and CT for reasons outside of politics.
Your ship strat was dismysal, i wonder if you had IsildurX consulting you when you decided to go for siege hulls?

Im pretty sure many alliances in addition to RainbowS did their politics early round based on ship strats of the diffrent allies, and since p3ng was the only alliance without FR out of the big alliances, you prolly were left alone with the FI/CO/CR/BS tags to work with.

When ND and Ult was targetting CT, i dont remeber seeing p3ng comming to help CT out
Butcher, are you a retard? Like seriously, I think you are. I'm not criticizing. I've said its been the same for god knows how many rounds and I've been campaigning for this for the past 4 rounds for it to fall on deaf ears - even when we were on the positive end of things it was boring
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Unread 11 Feb 2015, 00:29   #269
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Re: R60 mid round turmoil

I'm in an ult fort and I'm pretty sure they are all bored too!
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Unread 11 Feb 2015, 00:50   #270
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Re: R60 mid round turmoil

Congratulations to Ultores for winning the round

Did Forest do politics for CT or something?

*nudge nudge elbow*
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Unread 11 Feb 2015, 01:03   #271
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Re: R60 mid round turmoil

Krypton, tag size is not the issue.

Right now certain alliances are over sensitive to incoming, if someone retals then OMG ITS A PTARGET!!! (hi ND ;p)

This leads to those alliances napping everyone they can and we get stagnation.

There is also the issue of poor political leaders or hc that cant look far enough ahead. some are stubborn beyond belief. some are too hung up on the past to deal with certain others.

smaller tags needs more hc type people, more scanners and will end up like we have with ults right now in a two tag alliances or support groups. smaller tags can lead to people quitting the game because they cannot get in a good alliance.

It would be better to address the politics issues as it is the politics that is suffocating the game.

Then again we have gone from a ultra attacking round to an ultra defence/fort round, we need it to be better balanced without the forts and appoco needs to address the shuffle system, if there are not enough BP's to shuffle reasonable sized gals then there needs to be a different system.

will stop ranting now ;p
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Unread 11 Feb 2015, 01:18   #272
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Re: R60 mid round turmoil

Quote:
Originally Posted by Zh|l View Post
Congratulations to Ultores for winning the round

Did Forest do politics for CT or something?

*nudge nudge elbow*

Thanks,

and id assume so.
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Unread 11 Feb 2015, 01:22   #273
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Re: R60 mid round turmoil

no he didn't, he did try talking sense into certain people though but peon only!
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Unread 11 Feb 2015, 01:27   #274
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Re: R60 mid round turmoil

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no he didn't, he did try talking sense into certain people though but peon only!
as usual then..
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Unread 11 Feb 2015, 02:22   #275
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Re: R60 mid round turmoil

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Originally Posted by [DDK]gm View Post
Krypton, tag size is not the issue.

Right now certain alliances are over sensitive to incoming, if someone retals then OMG ITS A PTARGET!!! (hi ND ;p)

This leads to those alliances napping everyone they can and we get stagnation.

There is also the issue of poor political leaders or hc that cant look far enough ahead. some are stubborn beyond belief. some are too hung up on the past to deal with certain others.

smaller tags needs more hc type people, more scanners and will end up like we have with ults right now in a two tag alliances or support groups. smaller tags can lead to people quitting the game because they cannot get in a good alliance.

It would be better to address the politics issues as it is the politics that is suffocating the game.

Then again we have gone from a ultra attacking round to an ultra defence/fort round, we need it to be better balanced without the forts and appoco needs to address the shuffle system, if there are not enough BP's to shuffle reasonable sized gals then there needs to be a different system.

will stop ranting now ;p
I agree on some level that politics has suffocated the game over the past rounds. But like you said, its gone from uber attacking to uber defensive rounds, so if it's not tag size what other ideas are there on how to change this?
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Unread 11 Feb 2015, 04:19   #276
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Re: R60 mid round turmoil

galaxies need to be capped at 10 with the current size of player base a 60 man tag can't put 120 fleets on a 15man galaxy in the top 10
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Unread 11 Feb 2015, 05:02   #277
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Re: R60 mid round turmoil

for once we see things the same with BE

Galaxy sizes are an issue during overly defensive/value rounds such as this, 10 would be ideal in my mind too. During last round, anything wasn't an issue as much as the stats, except politics somewhat.

And about Politics (as an issue), I've personally tried discussing with most alliances this round. Seeing if there was a way we could work more or less together in a sensible way... In some cases it has worked better, in some cases not so well. And by this I do not mean forming blocks or anything like that, more a balancing of the dckswinging. Like GM said, there seems to be too much hanging on to old friends and old enemies rather than seeing things differently. Smaller tags would just increase this in my opinion, bigger tags wouldn't really help either, especially when we have so few players. Getting an extreme change to politics would mean that all the "old HCs" and long time officers quit the game all together and are not involved in the alliances at all. Or all alliances and buddypacks are removed from the game itself, but we bring back these "meta-alliances" from the early rounds, having no alliance ETA, no alliance score to play for would drastically change the politics, make it cluster alliances or galaxies or whatnot, just not alliances. That could ofc kill one of the things that's keeping this game alive, the communities within a community.
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Unread 11 Feb 2015, 08:42   #278
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Re: R60 mid round turmoil

Buddy Pack size at 6 (including late signups) is just way too high. That is what is creating these huge galaxies. If you reduce it to 4 the galaxies will be much smaller from the get go and you'll have a much better distribution. Even at 5 (4 starting) you'd see a significant decrease in size.
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Unread 11 Feb 2015, 10:01   #279
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Re: R60 mid round turmoil

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Originally Posted by Patrikc View Post
Buddy Pack size at 6 (including late signups) is just way too high. That is what is creating these huge galaxies. If you reduce it to 4 the galaxies will be much smaller from the get go and you'll have a much better distribution. Even at 5 (4 starting) you'd see a significant decrease in size.
even with BP's at 4 there are still galaxies at around 12+
im talking about a HARD cap so if you have 10 at tick 336 you can't get a latesign
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Unread 11 Feb 2015, 10:06   #280
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Re: R60 mid round turmoil

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Originally Posted by Blue_Esper View Post
even with BP's at 4 there are still galaxies at around 12+
im talking about a HARD cap so if you have 10 at tick 336 you can't get a latesign
late signups should be abolished anyhow.
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Unread 11 Feb 2015, 10:24   #281
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Re: R60 mid round turmoil

the shuffle works on buddy packs, each bp combination of 4/5 creates a new gal.
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Unread 11 Feb 2015, 11:18   #282
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Re: R60 mid round turmoil

You cannot do a hard cap without severely harming new players that join mid-round, Blue_Esper. Buddy pack size of 4 would leave galaxies around 11-12 at this time, which is better, while 3 would put them around 9-10 which is perfect in my opinion.

And yes, let's please get rid of late starters. The intentions for it were good but in application it's just used to make strong galaxies even stronger.
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Unread 11 Feb 2015, 12:05   #283
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Re: R60 mid round turmoil

Please stop blaming the game mechanics how politics has played out this round. I do however agree that due to the small number of players the game houses, alliances are limited, but it is not the mechanics of the game that is at fault here.

There are plenty of alliances who could block Ultores, who aren't directly friendly with them, but they choose not to. You're flaming Black Flag which is one alliance. Why do we need to hit Ultores and not the others? There's still CT/p2nguins/Vikings/Faceless/Howling Rain.

The only ones at fault are the alliances listed above who seem to be incapable of working together.
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Unread 11 Feb 2015, 12:20   #284
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Re: R60 mid round turmoil

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Originally Posted by [DDK]gm View Post
Every offer we made was serious. P3ng refused to help us when Ult/ND was warring us... they were annoyed we wouldn't hit ults on our own while ND hit us. given the help we would of ignored nd incs and taken down ults together. The last two nights we put over 90 incs on ults each night, PL broads stopped us dead, wasting out time.

Ults has locked up the uni politics well.
I think we dished it out pretty good, gm :-D Obviously you kicked our asses, this is known, but we still had a proper slugging.

CT is one of the few non-lame allies left in PA (no sarcasm involved).
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Unread 11 Feb 2015, 12:22   #285
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Re: R60 mid round turmoil

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late signups should be abolished anyhow.
Prly the only smart thing written on this thread :-D
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Unread 11 Feb 2015, 12:39   #286
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Re: R60 mid round turmoil

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Originally Posted by Clouds View Post
Please stop blaming the game mechanics how politics has played out this round. I do however agree that due to the small number of players the game houses, alliances are limited, but it is not the mechanics of the game that is at fault here.

There are plenty of alliances who could block Ultores, who aren't directly friendly with them, but they choose not to. You're flaming Black Flag which is one alliance. Why do we need to hit Ultores and not the others? There's still CT/p2nguins/Vikings/Faceless/Howling Rain.

The only ones at fault are the alliances listed above who seem to be incapable of working together.
No one's flaming anyone. We are coming up with suggestions on how to stop it being the same bore round after round beyond 400 ticks
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Unread 11 Feb 2015, 12:42   #287
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Re: R60 mid round turmoil

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There's still CT/p2nguins/Vikings/Faceless/Howling Rain.
Ult and its ingame allies = 506 mil value
That fearsome five you mention = 444 mil value

Have you ever seen a gangbang work when the gang bangers are trailing like that? Pretty sure its usually a 2 to one advantage that is required.
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Unread 11 Feb 2015, 12:42   #288
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Re: R60 mid round turmoil

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Originally Posted by [B5]Londo View Post
Sure a win based on securing the bigger block would still be a win, and however you win there is always politics involved, but having to rely on a gangbang of Ult coming about puts P3n at the mercy of events rather than controlling them.
This strikes me as strange. Wouldn't it be better to take a chance on 'at the mercy of events' than to deliberately pick the worst possible outcome those events might bring about? At worst, you'd be just as bad off as before.

Quote:
Originally Posted by [B5]Londo View Post
Disclaimer: I'm just an ordinary p3on with my ear to the ground, giving my opinion of how things looked.
You're more coherent than many of the so-called HCs I see posting in this thread, low though that target may be.

Quote:
Originally Posted by Blue_Esper View Post
if anything tag sizes need to be increased
I see Butcher has a new nick.

Quote:
Originally Posted by [DDK]gm View Post
Right now certain alliances are over sensitive to incoming, if someone retals then OMG ITS A PTARGET!!! (hi ND ;p)

This leads to those alliances napping everyone they can and we get stagnation.

There is also the issue of poor political leaders or hc that cant look far enough ahead. some are stubborn beyond belief. some are too hung up on the past to deal with certain others.
I've said this before, but it's a sad state of affairs when the epitome of political prowess is "if you don't join us, we'll attack you!".

Quote:
Originally Posted by Patrikc View Post
Buddy Pack size at 6 (including late signups) is just way too high. That is what is creating these huge galaxies. If you reduce it to 4 the galaxies will be much smaller from the get go and you'll have a much better distribution. Even at 5 (4 starting) you'd see a significant decrease in size.
Agreed. Hard caps are a bad idea. You can achieve the same goal (smaller galaxies) by simply creating more galaxies at round start, without the bad side effect of midround newbies having even less chance of landing in a decent galaxy than they already do.

As for late signups, they continue to disproportionally benefit the people who are already on top of the game. I'd rather see BPs of 5 without late signing than BPs of 4 with 1 late signer.
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Unread 11 Feb 2015, 13:06   #289
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Re: R60 mid round turmoil

This might merit a thread of it's own, but if you ask me the game doesn't need more HC. It needs less. A lot less.

The entire backroom culture is poison to this game. Virtually every hc knows each other, pretty much. It's all old news and everybody has history between them. The political game is stale and boring, and reminds me very much of old men bickering over the last piece of pudding. No offense to any HC out there, but a little fresh blood might go a long way.

I've seen HC bring entire allies to war because they got insulted by another HC, or LOL LANDED ON, and I've seen people refuse to work together because of history. Hell, I've seen great hate and fear towards certain alliances simply because of past events, but I've posted on this in the past.

Ideally, everybody would have their own opinion, a vote would go up, and then whatever was decided is whatever everybody will commit to 100%. I gotta say respect for p3nguins because in a lot of cases, this is how it works. Sure sometimes somebody gets pissed the vote didn't go their way, but that is my experience of how things work.

It's not always perfect, and sometimes it doesn't work as well as other systems might in certain situations, and we've decided a select group handles politics and that's worked well for us in the past. But it sure as hell beats treating members like drones.

If people are involved, they get invested in the game and the alliance - their ideas matter, their opinions matter. They matter. With heavy HC systems, they're tools. Cogs in a machine. You can't tell me the best way to get people invested in this game, and to keep them interested in it, is to not give a damn about them and put the power even more into the hands of "veterans'.

Sure, you might end up playing better - for a round. But for the longevity of this game, well, the player numbers speak for themselves. Not that I blame all of that on HC, far from, but I certainly think it's a part of it.

---

Also galaxies do seem a bit big for the current playerbase.

Something else, I'd like to see a game without alliance (score), I wasn't active when it was done in the past but the idea appeals to me.
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Unread 11 Feb 2015, 13:16   #290
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Re: R60 mid round turmoil

I take it we are in agreement that the late starter needs to be scrapped?

@Machado ... but I personally blame that there isn't a big enough carrot for alliances to go for the win. I.E. lack of incentive to backstab etc to go for the win.
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Unread 11 Feb 2015, 13:18   #291
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Re: R60 mid round turmoil

I started on day 3 this round, wouldnt have returned if i couldnt start late
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Unread 11 Feb 2015, 13:21   #292
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Re: R60 mid round turmoil

in the past any new alliance was at an immediate disadvantage, no alliance tools.. that has changed somewhat now as in-game alliance is a lot better. That said there is still a lot of room for improvement on attack and intel tools.
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Unread 11 Feb 2015, 15:49   #293
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Re: R60 mid round turmoil

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I started on day 3 this round, wouldnt have returned if i couldnt start late
I'm not sure if you're talking about the same thing..

Did you sign up on day 3 and played since then (i.e. start from tick 72 or so)?

Or did you sign up on day 3 and then resetted at tick 336 (i.e. day 14) to join your favorite galaxy?
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Unread 11 Feb 2015, 16:06   #294
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Re: R60 mid round turmoil

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I started on day 3 this round, wouldnt have returned if i couldnt start late
The above discussed changes would have made no difference to you, since you were not a late sign as part of the buddypack, nor indeed were you a planet beyond 10, your planet was simply created in the space left by someone that was exiled.
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Unread 11 Feb 2015, 18:14   #295
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Re: R60 mid round turmoil

Quote:
Originally Posted by Clouds View Post
Please stop blaming the game mechanics how politics has played out this round. I do however agree that due to the small number of players the game houses, alliances are limited, but it is not the mechanics of the game that is at fault here.

There are plenty of alliances who could block Ultores, who aren't directly friendly with them, but they choose not to. You're flaming Black Flag which is one alliance. Why do we need to hit Ultores and not the others? There's still CT/p2nguins/Vikings/Faceless/Howling Rain.

The only ones at fault are the alliances listed above who seem to be incapable of working together.
CT/p3nguins for sure would not hit you if you hit Ult.
For everyones concern BF seems to go for planet ranks, and not care about Ult winning alliance.
I dont blame the other alliance who were in a position to win that they are taking down BF planets just for the reason they play how they seems to be playing this round, and last round.
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Unread 11 Feb 2015, 18:35   #296
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Re: R60 mid round turmoil

the rounds not over alot can happen over the next few weeks, but the only reason Ultores look like they have already taken the win is mainly because the other alliance HC`S have grudges towards each-other and refusing to work with one and other.
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Unread 11 Feb 2015, 18:45   #297
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Re: R60 mid round turmoil

sad but true
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Unread 11 Feb 2015, 18:53   #298
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Re: R60 mid round turmoil

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Originally Posted by [DDK]gm View Post
sad but true
If the HC`s of alliance like BF,CT,ND,VIK,FL ect.. could put the past behind them PA would be a much funner game to play all that happens is BLOCKS left right and center sucks imo..
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Unread 11 Feb 2015, 19:24   #299
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Re: R60 mid round turmoil

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Originally Posted by [B5]Londo View Post
The above discussed changes would have made no difference to you, since you were not a late sign as part of the buddypack, nor indeed were you a planet beyond 10, your planet was simply created in the space left by someone that was exiled.
Sweet
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Unread 11 Feb 2015, 19:34   #300
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Re: R60 mid round turmoil

Quote:
Originally Posted by Adapt View Post
the rounds not over alot can happen over the next few weeks, but the only reason Ultores look like they have already taken the win is mainly because the other alliance HC`S have grudges towards each-other and refusing to work with one and other.
I dont belive BowS are holding grudges to anyone.
Yet it is alliances that i rather not lay my trust in due to certain things in the past, and certain things thats happend this round.
How ever we are, and never were in any position to win this round, and it is we that was suppose to lead the charge on what ever ally was #1.
And if certain alliances hadnt been bashing us down early, declaring war on us, politics couldve been diffrent, yet the alliances in the top4 seems to be more interesting in attacking the alliances outside top4, apart from Ultores, wich is the reason why they are looking so strong now.
Instead of blaiming it on grudges and what not, perhaps the other alliances should look to Ultores what they did right this round compared to last round, theyve had the balls to take the fight against the competitors, yet has managed to keep them away from being able to harm them back.
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