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4 Mar 2005, 15:11
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#1
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Drink is Good
Join Date: Sep 2004
Posts: 2,122
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[Declined] xan pods
make them cloaked. pretty simple really would be alot of fun, and would bring back the basics of xan being cloaked. so the pods are only scannable with fleet scans, yet u can see the rest of the fleet in a unit scan.
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Can we please have a moment of silence...........
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4 Mar 2005, 17:14
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#2
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: xan pods
They shot down my suggestion to bring back 'real' cloaking, so don't hold your breath on this one.
Though I'd rather have cloaked ships than pods, something is better than nothing.
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I'd rather be fishing.
Utterly useless since r3
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5 Mar 2005, 13:17
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#3
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Drink is Good
Join Date: Sep 2004
Posts: 2,122
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Re: xan pods
yes i read ur thread, so i thought of an alternative, seems xan was the only race stripped of its rareity
but i have to keep saying the limitless tactics involved with cloaked pods
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Can we please have a moment of silence...........
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5 Mar 2005, 18:48
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#4
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: xan pods
Thinking about it, it is an interesting change from "the norm", where the ships were cloaked but the pods weren't.
Cloaking the pods makes perfect sense, actually.
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I'd rather be fishing.
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5 Mar 2005, 18:53
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#5
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Registered Awesome Person
Join Date: Jul 2002
Posts: 5,676
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Re: xan pods
I like it. I've tried to think of problems with it, but all of them are tactical rather than practical.
Quote:
Originally Posted by Cochese
Cloaking the pods makes perfect sense, actually.
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Finally free!
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6 Mar 2005, 13:58
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#6
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*idle*
Join Date: Sep 2002
Location: SevenSeas, liter or poet name for seven oceans
Posts: 44
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Re: xan pods
but... if I am not going xan... I would have to guess what is coming
hehe,
Sounds fun
The Seal
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SevenSeas, providing roids for the universe since r2
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7 Mar 2005, 11:25
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#7
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: xan pods
am lost in this idea because cloaked ships wont be excepted but you want pods cloaked but not the rest of the fleet?
As the only cloaking they have so far is you cant fleet scan any ship at the moment not even pods (which you say we should be able to) so in theory aint pods already cloaked by the fact you cant fleet scan them?
and if someone sent 50k ships I am gonna know its daggers so unless every ship is cloaked (but can be fleet scanned) then this idea is just an idea that can't make a difference.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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7 Mar 2005, 18:35
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#8
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Registered User
Join Date: Jan 2005
Posts: 3,174
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Re: xan pods
Quote:
Originally Posted by noah02
am lost in this idea because cloaked ships wont be excepted but you want pods cloaked but not the rest of the fleet?
As the only cloaking they have so far is you cant fleet scan any ship at the moment not even pods (which you say we should be able to) so in theory aint pods already cloaked by the fact you cant fleet scan them?
and if someone sent 50k ships I am gonna know its daggers so unless every ship is cloaked (but can be fleet scanned) then this idea is just an idea that can't make a difference.
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i think they implied an 'all or nothing' suggestion to cloaking there...
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If one person is in delusion, they're called insane.
If many people are in delusion, it's called a religion.
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8 Mar 2005, 09:37
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#9
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: xan pods
Quote:
Originally Posted by sniborp
i think they implied an 'all or nothing' suggestion to cloaking there...
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Which has been rejected more than once
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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8 Mar 2005, 16:32
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#10
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: xan pods
It worked fine before, so I really don't see the problem with it 'all of a sudden'...
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8 Mar 2005, 17:29
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#11
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: xan pods
Quote:
Originally Posted by Cochese
It worked fine before, so I really don't see the problem with it 'all of a sudden'...
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Did'nt we have Mil scans then?
I dont like the idea of a pure invisble fleet that we could never know what it is.
Makes you invincible.
I missed a few rounds so shout at me if I am wrong about mil scan coz i don't know when they binned it.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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8 Mar 2005, 17:50
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#12
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: xan pods
Quote:
Originally Posted by noah02
Did'nt we have Mil scans then?
I dont like the idea of a pure invisble fleet that we could never know what it is.
Makes you invincible.
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Yes, we had mil scans then...but we don't have true cloaked ships anymore.
Xan are, and were, far from invincible.
Quote:
I missed a few rounds so shout at me if I am wrong about mil scan coz i don't know when they binned it.
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At the PAX change, r10. Prior to that, Xan ships were cloaked (send a fleet with no pods, and it shows as 'Incoming hostile fleet of 0 ships from x:x:x') but their pods were not...so send 100k fighters and 1 pod, the fleet shows as 1 ship.
Without true cloaking (and since the humble Unit scan shows cloaked ships) Xan are effectively without any 'special features', and do not possses true 'cloaking' in the historical sense of the word.
As already mentioned, the Fleet Analysis Scan would
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8 Mar 2005, 19:40
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#13
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Server Manager
Join Date: Aug 2004
Posts: 549
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Re: xan pods
It's worth remembering a significant difference between the mil scan and fleet scan - mil scans could be performed by anyone upon anyone. Using the current Fleet Analysis scan system would make anyone without them at a significant advantage, and I can see xans building loadsa distorters too, so that only scan planets can scan them, effectively making their ships totally unknowable pre-combat. I'm not shooting down the idea though - just making a little point.
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8 Mar 2005, 19:53
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#14
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: xan pods
Quote:
Originally Posted by Lunar_Lamp
It's worth remembering a significant difference between the mil scan and fleet scan - mil scans could be performed by anyone upon anyone. Using the current Fleet Analysis scan system would make anyone without them at a significant advantage, and I can see xans building loadsa distorters too, so that only scan planets can scan them, effectively making their ships totally unknowable pre-combat. I'm not shooting down the idea though - just making a little point.
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Part of the new PA system is choices, advantages, and disadvantages.
Yes, it forces the planet being attacked to have FA scans, or be out of luck. However, it was their choice to pursue say HCT instead of scans. An advantage in one area, a disadvantage in another...seems reasonable to me. Besides, they'll get the scans eventually, and it will then become a matter of amps vs jammers....and once again, choices.
Under the proposed idea, only pods (possibly structure killers too) would be cloaked, so you already know roughly (from unit scans) what has likely been sent without having a FA scan.
Giving Xan back 'real' cloaking in some way, shape, or form will not suddenly imbalance gameplay. Mysteriously, it never did in previous rounds.
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I'd rather be fishing.
Utterly useless since r3
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8 Mar 2005, 19:59
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#15
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: xan pods
Quote:
Originally Posted by Cochese
Part of the new PA system is choices, advantages, and disadvantages.
Yes, it forces the planet being attacked to have FA scans, or be out of luck. However, it was their choice to pursue say HCT instead of scans. An advantage in one area, a disadvantage in another...seems reasonable to me. Besides, they'll get the scans eventually, and it will then become a matter of amps vs jammers....and once again, choices.
Under the proposed idea, only pods (possibly structure killers too) would be cloaked, so you already know roughly (from unit scans) what has likely been sent without having a FA scan.
Giving Xan back 'real' cloaking in some way, shape, or form will not suddenly imbalance gameplay. Mysteriously, it never did in previous rounds.
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I'm sorry but that seems pretty dumb. Under this system, people will HAVE to have amps to stand any real chance against xands much bigger than themselves, otherwise defense will be far too hard. Basically you'd be limiting almost everyone's constructions to either amps or distorters. We may as well do away with the rest.
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Is this just fantasy?
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8 Mar 2005, 20:22
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#16
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Aria's TeddyBear :p
Join Date: Apr 2002
Location: Rhode Island, USA
Posts: 516
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Re: xan pods
Quote:
Originally Posted by Neferti
I'm sorry but that seems pretty dumb. Under this system, people will HAVE to have amps to stand any real chance against xands much bigger than themselves, otherwise defense will be far too hard. Basically you'd be limiting almost everyone's constructions to either amps or distorters. We may as well do away with the rest.
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with the way the ship stats have been as of late it would not.... xan's have had very hard times as of late..it would begin to give balance back to the over powerful caths and ziks. plus add more of a element of supprise
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R14 - R16 [ 1u p] MO
R17 Retired
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9 Mar 2005, 01:11
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#17
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Drink is Good
Join Date: Sep 2004
Posts: 2,122
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Re: xan pods
Quote:
Originally Posted by Neferti
I'm sorry but that seems pretty dumb. Under this system, people will HAVE to have amps to stand any real chance against xands much bigger than themselves, otherwise defense will be far too hard. Basically you'd be limiting almost everyone's constructions to either amps or distorters. We may as well do away with the rest.
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why would u do away with the rest? there are several scans which u are able to use to find out what has been sent at u. Tech scans allow u to see what hulls tey have researched what eta they have researched. Surface allows u to see constructions of light/med/heavy facs. Unit scans give a indication of what ships have been sent.
These are basics, and even the xan could use this to his advantage which i think is a major step forward for the xan race, as it has been in the slums for quite a while
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9 Mar 2005, 11:57
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#18
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: xan pods
Did'nt Xans dominate round 11?
Not being funny but Getting Xans cloaked and only having fleet scans help you puts xan way ahead of the game straight away by making able to build ships first (if they still got fi pods or co) making everyone else take the scan route and making them purchase amps and giving xans the option to just build distorters which are handy as it is already either that or we all get raped by 0 ships
Terrans already get ****ed over by xans but then again they do have the quickest construction.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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9 Mar 2005, 15:24
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#19
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Drink is Good
Join Date: Sep 2004
Posts: 2,122
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Re: xan pods
only the xan pods will be cloaked not actual combat units. That is choice u have to make go for HC or go for scans, this game is all about choices there benefits and drawbacks for any choice u make, its up to you which 1 u choose. this idea adds another choice u have to make therefore making people actually think what they have to research rather than be mindless drones and pump out the same list round after round
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Can we please have a moment of silence...........
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9 Mar 2005, 16:57
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#20
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Retired
Join Date: Feb 2001
Location: The Back Porch Bar
Posts: 2,593
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Re: xan pods
You can tell, plain as day, how many ships the bugger has...just not pods.
If you can't guestimate from there enough to cover it, you probably shouldn't be complaining about it in the first place.
Besides, if all else fails, send loads of cutlasses or in-galaxy rogues.
It's all FI/Co anyways, not a big mystery what to do.
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9 Mar 2005, 18:37
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#21
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: xan pods
Quote:
Originally Posted by Doorsdown
with the way the ship stats have been as of late it would not.... xan's have had very hard times as of late..it would begin to give balance back to the over powerful caths and ziks. plus add more of a element of supprise
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I guess I imagined Xandrathii owning in round 11 then, and Cathaar being so crap I managed to be the 7th biggest Cathaar at the end, with my almight rank of about 220th!
Stats tend to swing wildly from extreme to extreme anyway. Xand were underpowered in 10.5, so they overcompensated and became overpowered for 11, then back the other way for round 12... Though admittedly, in round 11's case, it was more the overabundance of Terrans for Xands to roid that accounted for Xand success.
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12 Mar 2005, 00:16
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#22
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Inactive peon
Join Date: Jan 2003
Posts: 6,050
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Re: xan pods
u can guess what i'm going to say - declined
however cloaking is offically added to my things to think about for roudn14 list
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