I originally wrote this in response to a
suggestion to abolish structure killers on the Suggestions forum. However, I think that the use of structure killers is also a topic for proper discussion, and so I am re-posting on this forum as well.
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This is a
war game.
WAR. This means that people attack each other, they fight in order to grow in score. The only reason that people don't usually try to kill all of someone else's fleet is because it's ineffiicient and there's no good cause to allow for that inefficiency. It's better to use those killing ships for defence, among other things.
As zen said, structure killers are most useful when fighting an enemy, typically another alliance. When you do that, it is beneficial to send structure killers because they hurt your enemy: by destroying structures such as factories, you are able to prevent them from growing in value as quickly, because they cannot build ships to fight you. In turn, your attacks are more likely to be successful due to the enemy having fewer ships available for defence.
I see no reason why we shouldn't be allowed to kill structures. It adds that extra spice to the alliance wars - and these wars are what I play Planetarion for, above almost anything else.
However, I do have my own personal moral code about sending structure killers. I have no interest in killing the structures of an alliance-less newbie (although frankly I don't even know the last time I attacked one). In contrast, I'm perfectly happy to hurt any member of a decent alliance, especially of an alliance hostile to mine. You live by the sword, your structures die by my sword.
You can argue that it is justified to send structure killers at any one you like: that planet may be a future defender of a planet (in a decent alliance, etc) you attack, and so halting their growth can only have long-term benefits. There are merits to this - to paraphrase Machiavelli, the ends justify the means. However, this has to be balanced against the future of Planetarion. Despite PA being more secure at the current time than it has been since the introduction of pay-to-play, I do not wish anyone to quit the game because of me.
My solution: to only own a moderate number of structure killers (not enough to kill 20%), but to send them on all missions. If they happen to kill a factory, so be it. If they don't - fine. This is the best compromise that I can find.
furball