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19 May 2015, 20:42
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#51
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Farms or not farms. Cov-op or no cov-op, thats not the issue with these stats.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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19 May 2015, 23:13
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#52
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Even with out farms, 2 rounds ago i stole 5 Bs pods, which cap 25 roids and attacked with 5k value into 70k value planets and cap 25 roids with 60k xp we need to make that less likely that people will be able to attack right out of the gate w/o even researching Hulls.
At the moment one of the best starts is to get shipsteal by tick 27* cap a small amount of cr/bs pods and roid for the 20-30 roid caps at a time. These landing can net a unskilled planet 50-100k in score night 1 while starting your core or hull or hct research and then you arent losing anything for your "startup"
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19 May 2015, 23:23
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#53
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: Blue's Stat Set Rnd 62
Terran almost seems to be without a role in these stats.
Ter fi; what does it bring to the fi team? Etd and Xan between them shoot before ter fi.
Ter fr; zik and xan clearly need each other for the Clipper and the Vsh but do they need a ter? The Centaur has the init advantage over its xan teammate's Apparation, but it does not have the init over any battleships that target fr except the Scorpion which is frankly hardly likely to be a common ship.
Ter bs; both its etd teammates ships out init ter bs so why bother?
I understand that this is partially a problem caused by having 3 pods each meaning there are pointless fleets. And I realise that it makes a teamup much worse if it has to rely on three different fleets rather than just two. But I am not sure that is an excuse for having a race that is relegated to being pretty much unhelpful to anyone else, and is at the same time not likely to be good at solo roiding.
On a totally different issue the Peacekeeper seems a very odd ship. Lower D/C and A/C than any other xan ship, combined with being heavy hulls (for slow research xan) when xan in these stats dont need heavy hulls, it does not have the init advantage over the attack fleets it targets, so why would anyone build it?
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19 May 2015, 23:51
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#54
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
You need to look at what ever ter brings to a alliance as a whole.
Its quite clear these stats will push for every alliance going for a FI strat.
a
As cath has been butchered, there is no other good route for me yet beside 75% xan and 25% etd/ter
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RainbowS
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20 May 2015, 02:50
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#55
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Registered User
Join Date: Aug 2009
Posts: 707
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Tiamat101
Even with out farms, 2 rounds ago i stole 5 Bs pods, which cap 25 roids and attacked with 5k value into 70k value planets and cap 25 roids with 60k xp we need to make that less likely that people will be able to attack right out of the gate w/o even researching Hulls.
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60k xp? what game would that be, if you are gonna lie... atleast make it reasonable.
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20 May 2015, 03:41
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#56
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by TheoDD
60k xp? what game would that be, if you are gonna lie... atleast make it reasonable.
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Sorry 60k score worth of xp. More like 1-2k actual Xp.
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R50-55 Faceless
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20 May 2015, 04:24
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#57
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idle
Join Date: May 2008
Location: Germany
Posts: 968
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Tiamat101
I would be infavor switching bank-hack and ship steal in the research line. Anyone with demo right now can have ship steal by tick24 and they wont lose that much time in actual research, i've done it 2 rounds now, where i steal pods tick 24 and 27 and attack tick 30 for 50-100k score gains. I think this should be moved back so that you have to spend actual ticks getting to it. This way unless you want to bonus tick 36 for it people wont have ship steal till tick 50ish, and by that point they will be way far behind that its not just a "oh ill give up my startup bonuses" Then its another 24 ticks till they can start mining roids and even another 20 ticks til they can build ships of their own. At this point we are at tick 100 and they are TT0 and no Core and maybe 50k value in fleets.
I am not saying its impossible it is just a very commited play style form that point, much like scanning where you have to give up quite a bit of your round start to do it.
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seconded
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m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
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20 May 2015, 04:33
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#58
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
FI looks good on paper, but is easily countered by a fr/de based alliance
Ter is a race that fills the role of soaking emp/dmg anyone who goes ter will benefit from reduced incs due to its high armor, ter is a late game strat it provides good def coverage for ally and can fill in for some extra dmg on attacks if you dont shut down terrans early they will be very hard to roid late game
Peacekeepers, like most of the off class def ships are useful for alliances that fortgal
the option that 3 pod classes give you is that if your starting strat doesn't work, you can change it and still have a good amount of options for your whole alliance to make the switch
I think moving ship covop much further back is a good idea, i think with the change to gal funds, res hack is less useful than it was, so a swap would work there.
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20 May 2015, 07:26
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#59
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: Blue's Stat Set Rnd 62
I realise that terran is a defensive race. But in practice people look at the initiatives when deciding the utility of a fleet. And unfortunately for stats makers initiative is as relevant for defence as for the attack. Terran can get away without having the initiative over everything if it can sensibly build themselves into little fr/de forts and become unattackable. But as one of the principles of this set is that fr and de dont fire on each other Terran can no more easily do this than other races. Their emp res and armour is useful but hardly sufficient compensation. Even this seems to fall down a bit when it comes to fi; why would anyone want ter fi to do damage soaking not etd fi, armour of 500 against 484 is not very worthwhile when the etd is so much more useful otherwise. And lets be honest most players dont want to soak up damage on the offensive due to the score loss that means you are taking.
You have reduced them to the role of def planet and fast amp scanner - and perhaps as you say kamikaze. Which is not great for balance.
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20 May 2015, 08:30
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#60
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Blue's Stat Set Rnd 62
Why have such big cost differences in ships of the same class, thats just gonna screw up some people in mixed race team up battles.
Etd fi/ xan fi will probably be quite common and with equal value fleet xan will take over double the value in losses in battles.
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20 May 2015, 09:50
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#61
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Shhhhhhh
Why have such big cost differences in ships of the same class, thats just gonna screw up some people in mixed race team up battles.
Etd fi/ xan fi will probably be quite common and with equal value fleet xan will take over double the value in losses in battles.
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thats the trade off of going xan
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20 May 2015, 10:29
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#62
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
If your saying anything else than 90% of the uni going FI you are lying blue_esper.
The problem with these stats so far dont open for anything else.
131% eff on average for a ST beetle? Rofl
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20 May 2015, 10:44
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#63
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
beets are getting a boost but fi isn't that great
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20 May 2015, 10:45
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#64
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
infact the more fi there is the less fi will land
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20 May 2015, 10:55
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#65
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Blue_Esper
thats the trade off of going xan
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Its same for terran fi teaming up with etd fi.
And to a lesser extent etd bs with terran bs plus some others.
also is something most people wont know about untill its too late. Only visible in bcalcs.
xan having crappy ac is fine, if they take more losses in teamups because of the crappy ac thats also fine and everyone can see that, but with the costs difference on fi they take far more shots and take far more damage.
also means bringing etd fi or terran fi along for flak is a lot less usefull.
and yes, it would be nice to improve beetle, with xan fr best way to stop xan fi, theres risk of a very xan heavy round.
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20 May 2015, 11:14
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#66
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Nobody in their right minds are landing red def calcs, or red att calcs, even if xan loses more on the calc it dosnt mean its happening.
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RainbowS
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20 May 2015, 11:18
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#67
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Blue_Esper
infact the more fi there is the less fi will land
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If fi hit other fi I could see the logic but it does not so I am not seeing where you are coming from, mind explaining?
At the moment I tend to agree that fi is the most obvious choice.
And I also agree with shhh that you are likely to have a lot of disgruntled players who have not noticed the impact that the cost difference has before choosing. Certainly when shhhh mentioned it I thought "surely not!" But having done a couple of bcalcs it is indeed the case. If it catches out someone who has been voicing opinions on the ship stats for years it is likely to catch out quite a few people.
Quote:
Originally Posted by BloodyButcher
Nobody in their right minds are landing red def calcs, or red att calcs, even if xan loses more on the calc it dosnt mean its happening.
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Plenty of planets play xp. And the cost differential has problems even on a green calc; the xan may well be losing even on a green calc with a team up with their partner much more in green to make up the difference. This I would think is more of a problem than red calcs.
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20 May 2015, 11:26
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#68
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by booji
If fi hit other fi I could see the logic but it does not so I am not seeing where you are coming from, mind explaining?
At the moment I tend to agree that fi is the most obvious choice.
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the more fi planets mean more anti fi so more of the following: Pegasus, Chimera, Vsharrak, Executive, Investor.
more people going xan means more vsh
more going etd means more exec
effectively cancelling itself out
anyway i mailed appocco the following to change so you guys are in the loop:
Distributor: crystal to 400 eonium to 450, Broker crystal to 130 eonium to 100
Buccaneer: metal to 380 Eonium to 300, Corsair: metal to 160 eonium to 110, Marauder Metal to 4000 Eonium to 3000
Blackwidow Cystal to 330 Metal to 360
also perhaps a slight boost to beetles EMP eff +10% ish
and phantom t2 to banshee t2
and pegs init 5
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20 May 2015, 11:30
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#69
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
fi is rather weak and wont win you the round i dont see the strength?
co and de are dominant over fi
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20 May 2015, 11:34
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#70
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
anyway still got a few days to tweak it, but would have preferred this input when the stats were up beforehand
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20 May 2015, 11:35
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#71
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: Blue's Stat Set Rnd 62
I'll leave the cost changes to shhh to look at but
Quote:
Originally Posted by Blue_Esper
also perhaps a slight boost to beetles EMP eff +10% ish
and phantom t2 to banshee t2
and pegs init 5
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Looks good, probably makes a big difference, ter becomes much more worthwhile while making fi more of a risk. Beetle eff increase I think makes a difference in the co over fi as you say, thought it too low to actually have the effect of really enabling co to dominate fi as you ment ironed before. Don't have time to take a more in depth look now, possibly this evening.
Edit; btw I don't actually have a problem with the cost thing, as you mention it is a potentially interesting disadvantage for xan. But I think it needs to be signposted somehow to give players who don't read this forum the heads up. Perhaps apoco could mention it somewhere if it ends up the case.
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20 May 2015, 11:39
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#72
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Blue_Esper
fi is rather weak and wont win you the round i dont see the strength?
co and de are dominant over fi
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This is a lie, and you know it.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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20 May 2015, 11:46
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#73
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by BloodyButcher
This is a lie, and you know it.
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run the calcs
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20 May 2015, 11:59
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#74
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Xan are cloacked. It will be 3x troll fleeters from ODDR/HODOR/Norsemen/Minions every day, and brazillians playing XP.
Troll tags is the new meta, giving a 10 man tag the option to empty out a 60 man CO tag for anti FI def isnt the way to go
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RainbowS
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20 May 2015, 12:17
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#75
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Blue's Stat Set Rnd 62
With the xan fi targetting changes and pegasus init 5, xan fi is fine.
You can 3 fleet attack with them all day but enough effective ways to stop it now.
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20 May 2015, 13:34
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#76
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by BloodyButcher
Xan are cloacked. It will be 3x troll fleeters from ODDR/HODOR/Norsemen/Minions every day, and brazillians playing XP.
Troll tags is the new meta, giving a 10 man tag the option to empty out a 60 man CO tag for anti FI def isnt the way to go
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thats the option for troll tags and an added risk for larger tags to worry about, nothing to do with stats
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20 May 2015, 14:07
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#77
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Error
Join Date: May 2003
Posts: 359
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Re: Blue's Stat Set Rnd 62
the game must admit smaller tags, as long as they cant win, they should be able to play for another goal, and still have fun.
and i agree with blue, nothing to do with stats, they will first look who they want to hit, then wait that ally strat, then take the class that hurts them most. no matter what kind of stats.
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20 May 2015, 14:40
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#78
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Blue's Stat Set Rnd 62
I think pegasus init 5 is overcompensating a bit, giving them superiour init vs all ally def kill ships, with still having good ac dc and emp res.
maybe lower their damage a bit?
but at least there is no doubt terrans are a good option now.
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20 May 2015, 14:48
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#79
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Shhhhhhh
I think pegasus init 5 is overcompensating a bit, giving them superiour init vs all ally def kill ships, with still having good ac dc and emp res.
maybe lower their damage a bit?
but at least there is no doubt terrans are a good option now.
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It still dosnt make em stop xan FI
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RainbowS
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20 May 2015, 15:04
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#80
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Blue's Stat Set Rnd 62
Dunno if theres an unspoken rule yet about replying to your posts, but shooting at xanfi with better init and enough damage to kill over 100% in value is enough to be able to say pegasus stop xan fi with these changes.
It doesnt make xanfi unplayable , maybe thats what you are aiming for with 'stopping' xan fi?
but the pegasus, plus init 6 anti de instead of init 4 on the xan fi together makes it so xan fi is playable and enjoyable but not the obvious first choice.
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20 May 2015, 15:07
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#81
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Shhhhhhh
Dunno if theres an unspoken rule yet about replying to your posts, but shooting at xanfi with better init and enough damage to kill over 100% in value is enough to be able to say pegasus stop xan fi with these changes.
It doesnt make xanfi unplayable , maybe thats what you are aiming for with 'stopping' xan fi?
but the pegasus, plus init 6 anti de instead of init 4 on the xan fi together makes it so xan fi is playable and enjoyable but not the obvious first choice.
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Aha, but pegasus is a FR, i was looking at the chimera...
Sorry
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20 May 2015, 15:12
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#82
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
T1 and T2 on the Viper should be considered changed.
And i think on average at 140% is a little bit underwhelming? I thought the normal average emp eff in stats was far higher than this?
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RainbowS
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20 May 2015, 15:26
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#83
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by BloodyButcher
T1 and T2 on the Viper should be considered changed.
And i think on average at 140% is a little bit underwhelming? I thought the normal average emp eff in stats was far higher than this?
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why should it be? provide a reason.
many moons ago emp was hovering around 120% only the last 10 or so rounds have we seen 150%+
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20 May 2015, 15:31
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#84
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Error
Join Date: May 2003
Posts: 359
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Re: Blue's Stat Set Rnd 62
u still making changes in stats?
i thought they are done.
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20 May 2015, 15:33
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#85
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
some slight modifications now that i am getting some feedback.
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20 May 2015, 15:57
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#86
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Registered User
Join Date: Jul 2013
Posts: 29
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Re: Blue's Stat Set Rnd 62
ill have to wait for the changes to go into effect to run some bcalcs but those changes look good to me. Terran wont be roided into oblivion by mass fi making them useful.
Xan are still strong and having 3 invis fake options is always going to be strong offensively however can be stopped now.
small note that "ants' are completly useless. E/R currently of 15 is less than any other fi so doesnt flak well and beets emp it first
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20 May 2015, 15:59
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#87
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
ants are for fr/de based planets
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20 May 2015, 16:27
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#88
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by gallzilla
small note that "ants' are completly useless. E/R currently of 15 is less than any other fi so doesnt flak well and beets emp it first
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E/R by itself means nothing, its costs of the ships that end up determining efficiency.
ant is cheaper than other fi, its actually amongst the toughest fi to freeze and with their low costs it does flak well. (Takes more shots because of higher shipnumbers in equal value fleet)
Ofc with worse init than beetles it is crappy vs cath co, works fine vs zik co.
Maybe you can get away with not having ally def anti co as cath, but completely useless seems wrong, caths are better with having the option of building ants.
They are kinda stuck tho, raising guns by 1 makes them too strong, making them normal kill ship makes them just worse version of other fi anti co. Making them steal would be fun, but too big of a change i guess.
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20 May 2015, 17:19
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#89
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Blue_Esper
why should it be? provide a reason.
many moons ago emp was hovering around 120% only the last 10 or so rounds have we seen 150%+
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Because if you wish to attack one of the FR races you will need to be twice their value baiscly to land without losses.
That pegasus has the same effeciency as vipers basicly tells me you surely cant be playing cath very often?
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20 May 2015, 17:26
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#90
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by BloodyButcher
Because if you wish to attack one of the FR races you will need to be twice their value baiscly to land without losses.
That pegasus has the same effeciency as vipers basicly tells me you surely cant be playing cath very often?
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Corsair t2 to fr would solve that issue
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20 May 2015, 17:31
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#91
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
but im reluctant to make that change as it would make co too strong
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20 May 2015, 18:14
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#92
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Registered User
Join Date: Apr 2009
Posts: 297
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by BloodyButcher
How teh f*** would that solve the issue? They have init 21?
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Plz double check the shipstats before posting with such certainty.
and changing corsair just leads to even more changes needed all starting with pegasus lower init.
maybe keeping it higher but still switching xan fi targetting so their anti fr, de is init 6 is enough?
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20 May 2015, 23:50
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#93
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Registered User
Join Date: Mar 2008
Location: Portugal
Posts: 88
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Re: Blue's Stat Set Rnd 62
if you're giving etd the chance to steal, might aswell steal something worthwhile: distributor should steal something on their attack fleets.
Stealing CR adds nothing to etd, besides some more junk ships (same to dealer but that's another issue).
you could turn distributor to t1 BS and drop t2 on dealer.
as it is, peddler already fires 1st than dealer on BS and with better init.
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21 May 2015, 00:00
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#94
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
ETD wont steal something that can steal something else.
Dealer and disturbor will be edited to normal or switch target.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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21 May 2015, 00:06
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#95
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Registered User
Join Date: Mar 2008
Location: Portugal
Posts: 88
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Re: Blue's Stat Set Rnd 62
The change of t2 targetting between banshee and phantom and the change on pegasus basicly removes 2 targets for Xan FI: Ter and Etd.
While i do like the change (Ofc, i don't intend to play Xan), might make Xan FI underpowered, seeing as they can only solo Zik now, while they could solo Zik, Ter and Etd.
Also it opens xan to Ter FR until Xan get siege, which usually happens late in the game, due to their slow research. i think it underpowers xan a bit.
But obviously you already saw that.
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21 May 2015, 03:01
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#96
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Registered User
Join Date: Jan 2010
Posts: 1,038
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by lince
if you're giving etd the chance to steal, might aswell steal something worthwhile: distributor should steal something on their attack fleets.
Stealing CR adds nothing to etd, besides some more junk ships (same to dealer but that's another issue).
you could turn distributor to t1 BS and drop t2 on dealer.
as it is, peddler already fires 1st than dealer on BS and with better init.
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i dunno about you but tycoons make pretty good attack ships, distributors wont change, they make good def ships and would be very handy on fake attacks
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Did some stuff, played here n there done just about all there is to do
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21 May 2015, 03:19
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#97
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by lince
The change of t2 targetting between banshee and phantom and the change on pegasus basicly removes 2 targets for Xan FI: Ter and Etd.
While i do like the change (Ofc, i don't intend to play Xan), might make Xan FI underpowered, seeing as they can only solo Zik now, while they could solo Zik, Ter and Etd.
Also it opens xan to Ter FR until Xan get siege, which usually happens late in the game, due to their slow research. i think it underpowers xan a bit.
But obviously you already saw that.
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Xan can still roid into Cath's given the eff of the beetle. Also remember Value, fakes, retals all add to the power of xan. If you are worried about Fr stopping xan fi then just team with etd Fi it emps the shit out of them. Xan honestly don't NEED overpower fleets to roid insanely they just need to be able to roid 1 or 2 races solidly and everything else is just throwing value/fakes/teamups into them.
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R50-55 Faceless
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21 May 2015, 03:30
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#98
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Blue_Esper
and phantom t2 to banshee t2
and pegs init 5
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You prolly should also move the T2 from Peg to one of the other Fr so that Ter isnt the defacto anti fi/co race in the uni, just like xan is and honestly I think you should drop the E/R on the Peg to counter the fact that its emp'd at 141% while other races are hit 175%(xan) 155%(zik) It's still a strong counter just make it less of a "I win ship" And actually I think you should swap the targeting on for xan Fr.
Vshh T1 Co Reaper T2 Fi same init. This adds strength to the Fr Team while at the same time making Xan not a strong counter to other xans.
Also in line with these changes I would make Reaper init 8 or Dev init 6. Depending if you want Ter stronger or Xan Weaker.
This change to the Fr class gives a need for Ter and Xan into the Fr Teamup one being strong vs Fi other being strong vs Co while both races having to build value into 2 other Fr. Zik Fr still got its problems I think the high init kill ship should be vs BS and steal vs Cr. As you can see I have many issues with these stats but i think they are 5x farther than Booji's Blue_Esper if you want to talk to me about changes let me know there are many different things you can do make these stats a bit better.
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R50-55 Faceless
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21 May 2015, 03:35
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#99
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Tiamat101
honestly I think you should drop the E/R on the Peg to counter the fact that its emp'd at 141% while other races are hit 175%(xan) 155%(zik) It's still a strong counter just make it less of a "I win ship" And actually I think you should swap the targeting on for xan Fr. .
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What stats are you looking at?
Tulas got 120% eff on ter FR, and 152% on xan FR? I dont think ive witnessed any worse EMP eff than this
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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21 May 2015, 03:43
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#100
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Error
Join Date: May 2003
Posts: 359
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Re: Blue's Stat Set Rnd 62
Quote:
Originally Posted by Blue_Esper
Final changes have been made and i wont be touching them. handing over to whoever else has a set, good luck!
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no need for changes...
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#braSilFTW
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