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Unread 23 Apr 2004, 20:37   #1
ASME
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MechCommander: Clan Wars

Ok... this is my first attempt at starting a RP thead, so i may not be very good at DMing but i hope that with peoples help this thread will become a very succesful one... ok on with the thread....

*The planet Port Aurther... the Counter Attack begins

Fighter Captin: "Thats the last contact... your all clear... we are assuming escort positions..."
Ship Commander #1: "Rodger... we are going for landing...."
Ship Commander #2: "We are go for landing... all decks prepare for gravity change... Mech Commanders report landing zone status."

*MechCommand Room on the Primary Drop Ship. The MechCommanders are at their stations and a recieving reports from the suface situated Mech Warriors...

Alpha Commander: "Alpha Landing Zone Clear"
Bravo Commander: "Bravo Zone Clear"
Delta Commander: "Delta Zone Clear"

Cmr Harrison: "Panther, I need Charlie zone status... report..."

*Port Aurthers Surface, a group of four machs patrol Charlie Zone. Panther - Raven-A; Venture - Centurian-W; Hardcase - Hunchback-W and Siren - Commando-J

Panther: "Sir, its real quiet down here, I think we can call it clear..."
Cmr Harrison: "You think? don't think Mech Warrior, find out, now finish the sweep..."
Flight Attendent: "Sir, Flight Contor need final conformation of landing zone status."
MchCmr Herrse: "Harrison, I need Charlie zone status, I have an invasion to go to."
Cmr Harrison: "Sweaping final sector now.. Sir"
MchCmr Herrse: "Well, I think we can count on Mr. Harrison... Repor all zones clear..."
Flight Attendent: "Report All Zones Clear, We are go for landing... Landing in 1:32...1:31...1:30..."
Cmr Harrison: "Alright lets move it up... Panther, Siren move up to waypoint Delta."

Venture: "I got something..."
Cmr Harrison: "Clear the channels, i've got enemy contacts... Hardcase, Venture move up lets see what we got...
MchCmr Herrse: "I take it youv'e got it under control Mr. Harrison..."
Cmr Harrison: "Okay... Lets get this done people.."

Hardcase: "Heh.. Come on out, lets see what we got..."

*Form nowhere multiple LRM's slam into Hardcase's mech.

Hardcase: "$h!t..."
Panther: "Son of a Bitch!... Sir they've got us ranged"
Cmr Harrison: "Then get to them Panther..."

*The mechs open fire on thier unseen foe while yet more LRM's streak into Hardcase's mech sending it sprawling acrros the street

Hardcase: "Damn it.... im ejecting...ejecting,ejecting...."

*Hardcases command pod launches itself from the mech as it falls dom and the reactor explodes...

Cmr Harrison: "Track that pod...."
Venture: "Mad Cat.... its a Jaguar Mad Cat,"
Cmr Harrison: "Ok, Venture, Siren move to these co-ordinates..."

*The two mechs move of leaving Panther to fend for himself

Panther: "What the hell?... Sir?"
Cmr Harrison: "Hold your position Panther"

*The Mad Cat is now upon Panther and is turning the corner to chase the other mechs....

Cmr Harrison: "Panther , Hit him, get his attention..."
Panther: "Sir.....?"
Cmr Harrison: "DO IT"

*Panther lets 2 of his SRM's slam into the Mad Cats vulnerable rear armour, the Mad Cat turns to face Panther, and Panther takes a nervous step back...

Flight Attendent: "He's serriously out gunned...."
Panther: "Sir... I.... I..."
Cmr Harrison: "Ok Panther, now move out... follow this path..."
Panther: "Rodger that!..."

*Panther turns and runs along the path set down by Cmr Harrison, followed by the slower Mad Cat that is infuriated by the little mech...

Cmr Harrison: "Turn.. take the turn!"

*Panther turns the corner as he is being pepered with laser and autocannon fire

Panther: "Sir.. i can't keep this pace up much longer..."
Cmr Harrison: "Almost there... now take the right turn..."

*Panther turns the corner to find himself in a dead end and a rather angry Mad Cat a way behind him

Panther: "Sir, this is a dead end.... I don't have jumpjets....."
Cmr Harrison: "I know what you've got warrior.."

* The Mad Cat finnaly catches up to Panther and brings its weapons to bear ominously"

Panther: "Damn it Sir, I need some help here..."
Cmr Harrison: "Here it comes...."

*Venture and Siren appear behind the Mad Cat and laung a volley of LRM's into it's rear armour... The Mad Cat suddenly turns round to face these new foes... and watches them as the come closer firing their waepons and scratching his paint...

Cmr Harrison: "Panther finish him..."

*Panther launches his SRM's again into the back of the Mad Cat, this time damaging enough of the rear armour for the reactor to be damaged.... the Mad Cat explodes in a garish sci-fi burst of light.

Panther: "Oh man....."
Venture: "Hey Panther... d'you miss us?"
Panther: "Reporting Charlie Zone Clear, Sir."
MchCmr Herrse: "Good Job, Harrison, now lets sitch up, we have an invasion to go to..."
Cmr Harrison: "Mech Warriors, you should have a visual on us, now form up and stay sharp..."
Venture: "Rodger that... 1 clanner down, another hundered to go... welcome to Port Aurther Sir..."

MECHCOMMANDER: CLAN WARS

<<< End Of Transmission>>> Details to follow around 9am GMT

Last edited by ASME; 23 Apr 2004 at 21:40.
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Unread 23 Apr 2004, 20:38   #2
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Re: MechCommander: Clan Wars

<<< ERORR >>> havn't finished yet...
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Unread 23 Apr 2004, 20:39   #3
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Re: MechCommander: Clan Wars

is this going to be more strategical, if not, i'll go and complain it's a copy of mine. If it is, i'll join
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Unread 23 Apr 2004, 21:39   #4
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Re: MechCommander: Clan Wars

flapjack it is definatly more stratigical... you only have limited mech weights per mission, and if there are availibilities to colect salvage and piolet enemy mechs
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Unread 23 Apr 2004, 21:59   #5
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Re: MechCommander: Clan Wars

well, there are weight limits on mechs in my thread, but i suppose you mean these weight limits in a slightly different way. You can also collect (and use) salvage. Piloting enemy mechs will however pose a minor problem, seeing as how 'brid mechs don't have any c*ckpits
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Unread 24 Apr 2004, 06:03   #6
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Re: MechCommander: Clan Wars

flapjack dm your thread now

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Unread 24 Apr 2004, 09:26   #7
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Re: MechCommander: Clan Wars

... flapjack..... the Clan Wars is about humans versus humans, The good guys, the IS (Inner Sphere) and the Clanners were all one part of the Star Leauge of Colonized planets long ago.... unffortunatly there was a n incident where the two main group of colonized worlds , clashed on a remote planet rich with reasources....this incident escelated as more and more matters were decided by long battles on the planet surface... many other croups of planets in the star Leauge took sides in this war but a few decided to leave the rest behind and escaped to a nearby galaxy cluster in order to try and rid themselves of the greed that had spread through the once magnificent Leauge.... Meanwhile the crisis kept on growing and the Leauge was split down the middle and all out war broke out. The wars varried in length but the outcome was always the same, both sides always lost millions of warriors, hundereds of planets and many millions of tons in reasources.... this thread is set in the turning point of the 4th Clan War, the IS has taken heavy damage to its core systems and has lost over 1/3rd of its planets to the Clan, In a desperation move the IS has called up all its reserves to gaurd the core planets from attack while the main military force of Mech Commanders, Warriors and Vehicle Piolets, go forth to the planets taken by the Clanners and wage a last ditch attempt to commpletely topple the Clanners hierachy....

Well anyway on with the thread....
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Unread 24 Apr 2004, 09:53   #8
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Re: MechCommander: Clan Wars

MECHCOMMANDER: CLAN WARS

Welcome to Port Aurther soldier, I am MechCommander Herrse, and i will be assiging you your missions throughout this campain. But first let us know who you are amd fill out this application form....

Name/Alias:
Age:
Description:
History:
Mech/Vehicle:

You will start at level 1/1, after your first sucessful mission you will be promoted to level 2/1 and then, after another sucessful mission, to level 2/2 and so on util you reach level 5/5. Your Mech though, will be subjected to your level and Mission Weight Restrictions (MWR),
N.B. If your mech is less than the MWR you may allocate the rest of your weight allowance to anthor pilot, thus allowing them a hevier mech.

I will wait a couple of days before i post the first mission, to see how many people are interested but i can tell you know thw MWR is going to be 30 tons. so choose your mech well.

<<< MECH DETAILS TO FOLLOW>>>
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Unread 24 Apr 2004, 10:28   #9
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Re: MechCommander: Clan Wars

<<< MECH DETAILS>>>

Each Mech comes in three different varieties... -A (Extra Armour), -W (Extra Weapons) and -J (Jumpjets). Well here are the Stats for the IS Mechs.

Commando: Level 1/1
Weight: 25 tons
Class: Light
Armour: -A: Light -W: Light -J: Light
Structure: Light
Weapons: -A: 16 points -W: 19 points -J: 16 points

Firestarter: Level 1/1
Weight: 30 tons
Class: Light
Armour: -A: Light -W: Light -J: Light
Structure: Light
Weapons: -A: 19 points -W: 22 points -J: 19 points

Raven: Level 1/1
Weight: 35 tons
Class: Light
Armour: -A: Moderate -W: Light -J: Light
Structure: Moderate
Weapons: -A: 23 points -W: 26 points -J: 23 points

Hollander II: Level 2/1
Weight: 45 tons
Class: Medium
Armour: -A: Moderate -W: Light -J: Light
Structure: Moderate
Weapons: -A: 25 points -W: 30 points -J: 25 points

Hunchback: Level 2/1
Weight: 50 tons
Class: Medium
Armour: -A: Moderate -W: Moderate -J: Moderate
Structure: Heavy
Weapons: -A: 28 points -W: 33 points -J: 28 points

Centurian: Level 2/2
Weight: 55 tons
Class: Medium
Armour: -A: Moderate -W: Moderate -J: Moderate
Structure: Heavy
Weapons: -A: 32 points -W: 36 points -J: 32 points

Catapult: Level 3/2
Weight: 65 tons
Class: Heavy
Armour: -A: Heavy -W: Moderate -J: Moderate
Structure: Heavy
Weapons: -A: 36 points -W: 40 points -J: 36 points

Jagermech: Level 3/3
Weight: 70 tons
Class: Heavy
Armour: -A: Moderate -W: Moderate -J: Moderate
Structure: Heavy
Weapons: -A: 41 points -W: 45 points -J: 41 points

Awsome: Level 4/4
Weight: 80 tons
Class: Assult
Armour: -A: Heavy -W: Moderate -J: Moderate
Structure: Very Heavy
Weapons: -A: 55 points -W: 59 points -J: 55 points

Atlas: Level 5/5
Weight: 100 tons
Class: Assult
Armour: -A: Very Heavy -W: Heavy -J: Heavy
Structure: Very Heavy
Weapons: -A: 67 points -W: 74 points -J: 67 points

<<< WEAPONS DETAILS TO FOLLOW LATER >>>
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Unread 24 Apr 2004, 15:52   #10
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Re: MechCommander: Clan Wars

<<< WEAPONS DETAILS >>>

Pulse Laser Level 2/2
Range: Short
Damage: 1.00
Recycle: 1.75 s
Load Value: 6.0
Description: The Pulse Laser fires multiple high-energy beads at twice the rate of the standard IS laser, though it weighs more.

Short Range Missile Pack Level 1/1
Range: Short
Damage: 1.00
Recycle: 4.00 s
Load Value: 3.0
Description: The IS SRM Pack fires short-range missiles that, like LRM's also fire over obsticles. It carries limmited ammo (62 shots)

Laser Level 1/1
Range: Short
Damage: 2.00
Recycle: 5.00 s
Load Value: 4.0
Description: The IS laser is a light, short-range weapon. Because it is an energy weapon, there is no chance of running out of ammo.

ST-SR Missile Pack Level 2/1
Range: Short
Damage: 2.00
Recycle: 4.00 s
Load Value: 5.0
Description:An IS Streak SRM launcher does not fire its missiles unless guarenteed to hit. These missiles also fire over obsticles. It carries limited ammo (62 shots)

Heavy Flamer Level 2/2
Range: Short
Damage: 5.00
Recycle: 7.50 s
Load Value: 8.0
Description: The IS Heavy Flamer vents a stream of super-heated plasma, making it an effective short range weapon.

Heavy Autocannon Level 3/3
Range: Short
Damage: 15.00
Recycle: 7.50 s
Load Value: 19.5
Description: Also known as the AC/20, this IS autocannon is a short-range weapon capable of dealing enourmous damage in one salvo. It carries very limited ammo (13 shots)

Large Pulse Laser Level 2/1
Range: Medium
Damage: 2.00
Recycle: 2.00 s
Load Value: 12.0
Description: The Pulse varient fires twice as fast as the standard IS Large Laser, but weighs more and does less damage.

Large Laser Level 1/1
Range: Medium
Damage: 4.00
Recycle: 5.00 s
Load Value: 9.5
Description: Heftier than the standard IS laser, the large laser packs a heavier medium-range punch, with the same recycle time.

Autocannon Level 2/1
Range: Medium
Damage: 6.00
Recycle: 5.00 s
Load Value: 15.5
Description: The IS autocannon is a rapid-fireing weapon that fires streams of high-explosive shells at medium range. It carries limited ammo (40 shots)

Particle Projector Cannon Level 2/2
Range: Medium
Damage: 7.50
Recycle: 7.50 s
Load Value: 12.0
Description: Fireing high-energy particle bolts, these medium range IS particle cannons are among the most efficient weapons availiable for a Battle Mech.

Long Range Missile Rack Level 1/1
Range: Long
Damage: 1.00
Recycle: 10.00 s
Load Value: 4.0
Description: The IS LRM rack fires missiles that can fire over walls, buildings, or other terrain features at long range. It Carries limited ammo (24 shots)

Light Autocannon Level 2/1
Range: Long
Damage: 1.00
Recycle: 2.00 s
Load Value: 9.5
Description:Sometimes reffered to as the AC/5, the IS light autocannon fires rapidly at long range, but at the expense of damage. It carries limited ammo (100 shots)

Light Ultra Autocannon Level 2/2
Range: Long
Damage: 1.00
Recycle: 1.33 s
Load Value: 11.0
Description: The IS light ultra autocannon fires at a faster rate than the standard light autocannon. It carries limited ammo (112 shots)

Large ER Laser Level 3/2
Range: Long
Damage: 4.00
Recycle: 5.00 s
Load Value: 11.0
Description: The IS extended-range varient of the large laser projects its destructive power out to long range. It weighs more than the standard IS large laser.

Large X-Pulse Laser Level 4/3
Range: Long
Damage: 2.00
Recycle: 0.33 s
Load Value: 13.0
Description: This rapid firing energy weapon has the fastest recycle rat of any component availaible and is capable of striking targets at long range.

ER Particle Projector Cannon Level 3/3
Range: Long
Damage: 7.50
Recycle: 7.50 s
Load Value: 15.5
Description: A worthwhile upgrade to the PPC, the extended range IS PPC fires lethal energy bolts out to long range.

Long Tom Cannon Level 4/4
Range: Long
Damage: 8.00
Recycle: 7.50 s
Load Value: 34.0
Description: Long Tom Shells deliver 8 points of damage to the target as well as 8 points of damage to the surrounding area. It carries limited ammo (25 shots).

Gauss Riffle Level 4/3
Range: Extra Long
Damage: 10.00
Recycle: 5.00 s
Load Value: 17.5
Description: The IS gauss riffle fires a solid slug at super-sonic speeds that does signifficant dammage at long range. It carries extremly limited ammo (16 shots)

Rail Gun Level 5/4
Range: Extra Long
Damage: 20.00
Recycle: 7.50 s
Load Value: 30.0
Description:A Star Lauge era relic using lost technology, the rail gun electromagnetically hurls massive metal projectiles: it carries extremly limited ammo (15 shots)

Sensor - Basic Level 1/1
Range: 350m
Load Value: 0.0
Description: Cannot detect powered down mechs or battlesuits

Sensor - Intermediate Level 2/1
Range: 437.5m
Load Value: 0.5
Description: Cannot detect powered down mechs or battlesuits

Sensor - Advanced Level 2/2
Range: 525m
Load Value: 1.0
Description: Cannot detect powered down mechs or battlesuits, only for Raven Mechs

Beagle Probe Level 2/2
Load Value: 1.5
Description: The IS Beagle Active Probe allows all friendly units to detect powred down mechs within their sensor radius. Only availiable for Raven mechs.

Gaurdian ECM Level 3/2
Range: 350m
Load Value: 1.5
Description: the IS gaurdian ECM suite halves the range of any enemy sensor it contacts, Only for Raven Mechs
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Unread 4 Nov 2004, 17:24   #11
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Re: MechCommander: Clan Wars

*BUMP (surely it now has been long enough for me to try again with this thread....)
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Unread 4 Nov 2004, 18:44   #12
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Re: MechCommander: Clan Wars

Quote:
Originally Posted by flapjack
i'll go and complain it's a copy of mine
SO WHAT?

i don't remember anyone whining about you copying the mechcommander stuff?

one moment your curled up in mommy's arms crying because there aren't enough threads and the other moment you and your golden retriever puppy are trying to act mean cause someone has the same ****ing goldfish as you.

come on man
don't give me this bollocks
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Unread 4 Nov 2004, 19:18   #13
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Re: MechCommander: Clan Wars

Flapjack, you can't legitimately be claiming intellectual property rights to fictional material that you didn't actually create yourself.
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Unread 4 Nov 2004, 20:08   #14
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Re: MechCommander: Clan Wars

Quote:
Originally Posted by Fluffie
SO WHAT?

i don't remember anyone whining about you copying the mechcommander stuff?

one moment your curled up in mommy's arms crying because there aren't enough threads and the other moment you and your golden retriever puppy are trying to act mean cause someone has the same ****ing goldfish as you.

come on man
don't give me this bollocks
May I remind you that what I said, is something I said WAY back, when my own mech thread was still running.
Please, read the dates.
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Unread 4 Nov 2004, 22:22   #15
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Re: MechCommander: Clan Wars

well i still like to scream the same, only with the part about rp being dead removed.

what's the big deal. threads are threads. like ..... birds
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Unread 4 Nov 2004, 22:31   #16
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Re: MechCommander: Clan Wars

Quote:
Originally Posted by ASME
*BUMP (surely it now has been long enough for me to try again with this thread....)
Perhaps you should post a mission so we can actaully design mechs for it
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Unread 4 Nov 2004, 22:44   #17
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Re: MechCommander: Clan Wars

Will do..... just give me about 18 hours to get all the info off my computer
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Unread 5 Nov 2004, 06:00   #18
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Re: MechCommander: Clan Wars

*Reserves himself a place for later.*
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Unread 5 Nov 2004, 10:47   #19
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Re: MechCommander: Clan Wars

Ok lets get this started

Mission 1: You have just landed on Port Aurther, Your company, Zulu, has been charged with scouting the nearby industrial area for possible resource collection, initial scans report only a few Clan Mechs, but multiple light vehicle contacts. This should be a regular scout and clear mission, you gear up and prepare to have your Mech deployed.

Initial surroundings:

The landscape is flat and barren, sparce veggitation provides the only change in the landscape from dull grey brown. There are hills two and a half miles nw of your position and the industrial area is 4 miles west of your current position, your sensors read all clear at the moment. Breaking the silence Cmr Harrison's voice comes over the comm link. "Allright this is it Mech Warriors, now move out and report in when you reach the industrial area." You listen to the crackle of the radio fade and begin the 20 minuite walk to the industrial area......
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Unread 8 Nov 2004, 11:38   #20
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Re: MechCommander: Clan Wars

[OOC] Is there no interest? [OOC]
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Unread 12 Nov 2004, 13:03   #21
ASME
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Re: MechCommander: Clan Wars

[OOC] Signups are open, anyone? [OOC]
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Unread 12 Nov 2004, 21:51   #22
Mad cat
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Re: MechCommander: Clan Wars

ooc- im sortof interested, but ive got a few too many things going on at once and my creativity is not feeling too hot so i may have to pass this up -ooc
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