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Unread 23 Nov 2004, 20:32   #201
Zh|l
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Re: Ministry - The return.

Quote:
Originally Posted by Newt
yay.

Time to get some quality back to pa.
There isn't any quality currently in PA?
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Unread 23 Nov 2004, 20:34   #202
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Re: Ministry - The return.

Quote:
Originally Posted by Zh|l
Dread actually contributed to his alliance (Wrath, Fury, Eclipse and 1up) whether he was a small or big planet yet could still maintain himself.

Additionally, you played r7 because the Retired Deus Ex Machina gal which I was in led an assault upon your galaxy that was quite successful.
I didnt "play" r7. I had an account for 2 weeks then I left for military service that lasted 11 months and 2 days (heh). If you count rounds like that as playing then I also played r8, r9 and r9,5. I was prolly online the full 10 mins a day!
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Unread 23 Nov 2004, 20:41   #203
Zh|l
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Re: Ministry - The return.

Quote:
Originally Posted by Tesla
I didnt "play" r7. I had an account for 2 weeks then I left for military service that lasted 11 months and 2 days (heh). If you count rounds like that as playing then I also played r8, r9 and r9,5. I was prolly online the full 10 mins a day!
Was it really within 2 weeks of the round starting that my gal hit you? :|
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Unread 23 Nov 2004, 20:43   #204
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Re: Ministry - The return.

Quote:
Originally Posted by Zh|l
Was it really within 2 weeks of the round starting that my gal hit you? :|
My account didnt run anywhere, so it cud of been later ? In which case I never even noticed
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Unread 23 Nov 2004, 20:51   #205
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Re: Ministry - The return.

EVE ftl. So glad I quit, from all I've heard the game is even more boring than it used to be. Odd that Shiva was renamed Exodus, that was the name of the corp I ran before I joined Xanadu.

Been playing DAoC again and liking it, but I'm most likely giving PA another try next round just for the hell of it. MINISTREEEEEEEEH!

And in hindsight, I probably should've podded Zhil instead of giving him 1mill ISK.
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Unread 23 Nov 2004, 21:14   #206
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Re: Ministry - The return.

Quote:
Originally Posted by Zh|l
There isn't any quality currently in PA?
10/10 for reading skills. Fairly impressed how you managed to deduce that from my post. Congrats.
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Unread 23 Nov 2004, 21:38   #207
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Re: Ministry - The return.

Quote:
Originally Posted by Newt
10/10 for reading skills. Fairly impressed how you managed to deduce that from my post. Congrats.
not the quality it used to be atleast.

but with me and newt rejoining.. +many ministry

^^


maybe it can be better
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Quote:
Originally posted by Newt
I would give me right testicle to be in a gal with you wishmaster!!! wonder if thatd be enough to bribe spinner with hmmmm
<JC`> i sent him a msg saying Wishmaster 0wns, so he recalled
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Unread 23 Nov 2004, 22:14   #208
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Re: Ministry - The return.

im bringing the pies!!!!!!!!!!!!!

mmmmmmm pie
pie pie pie
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Unread 23 Nov 2004, 22:15   #209
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Re: Ministry - The return.

Feel the ministry...
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Unread 23 Nov 2004, 22:20   #210
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Re: Ministry - The return.

Now now Wishy, over-arrogance only leads to failure, as some people found out in r11, (hi vanquisher!) hope your egoes aren`t too big to be able to suck it up and learn the game well enough;).
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Unread 23 Nov 2004, 22:28   #211
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Re: Ministry - The return.

jernub hush, sid b0i
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Unread 23 Nov 2004, 22:29   #212
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Re: Ministry - The return.

Countdown to a mod editing your signature, started.
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Unread 23 Nov 2004, 22:36   #213
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Re: Ministry - The return.

Quote:
Originally Posted by _ryzekiel_
Countdown to a mod editing your signature, started.
huge sigs are as annoying as ministreh spam
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Quote:
Originally Posted by BloodyButcher
LCH is too far away, now they are the same roid amout as 1up
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Unread 23 Nov 2004, 22:38   #214
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Re: Ministry - The return.

Quote:
Originally Posted by Wishmaster
not the quality it used to be atleast.

but with me and newt rejoining.. +many ministry

^^


maybe it can be better
nice, I get to wtfpwn you in pa at least

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Quote:
Originally Posted by BloodyButcher
LCH is too far away, now they are the same roid amout as 1up
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Unread 23 Nov 2004, 22:56   #215
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Re: Ministry - The return.

Quote:
Originally Posted by _ryzekiel_
Countdown to a mod editing your signature, started.
What do I win if I figure out how to do it?
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Unread 23 Nov 2004, 22:57   #216
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Re: Ministry - The return.

A badge.
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Unread 23 Nov 2004, 23:00   #217
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Re: Ministry - The return.

Quote:
Originally Posted by Zh|l
There isn't any quality currently in PA?
The Quality of alliances in PA far outwieghs that of those in Planet|a...
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Unread 23 Nov 2004, 23:04   #218
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Re: Ministry - The return.

Quote:
Originally Posted by _ryzekiel_
A badge.
you've got a deal!
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Unread 23 Nov 2004, 23:06   #219
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Re: Ministry - The return.

No guarantees on the badge being delivered however. Or existing for that matter.
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Unread 23 Nov 2004, 23:06   #220
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Re: Ministry - The return.

Quote:
Originally Posted by Colt
The Quality of alliances in PA far outwieghs that of those in Planet|a...
people only play ******** cuz it's free...no matter how 'gay' some make PaX, being free is ********'s only enticement
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Quote:
Originally Posted by BloodyButcher
LCH is too far away, now they are the same roid amout as 1up
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Unread 23 Nov 2004, 23:39   #221
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Re: Ministry - The return.

Quote:
Originally Posted by Colt
The Quality of alliances in PA far outwieghs that of those in Planet|a...
roflcopter, alone the fact that pia had 30 min ticks means that u clearly need more "skill" (=activity) to compete in pia.
Its a lot easier to own PA than pia.
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Unread 23 Nov 2004, 23:43   #222
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Re: Ministry - The return.

Quote:
Originally Posted by Colt
The Quality of alliances in PA far outwieghs that of those in Planet|a...
I dont agree. Some pia alliances are pretty good.

and pia is fun aswell, even with shitty stats it is still better/more fun than pa imo.Who cares if pa costs $?
I left cause of pax, and all the changes being made which I didnt like.

it is because of memberbase and community ++ I am rejoining pa.
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Quote:
Originally posted by Newt
I would give me right testicle to be in a gal with you wishmaster!!! wonder if thatd be enough to bribe spinner with hmmmm
<JC`> i sent him a msg saying Wishmaster 0wns, so he recalled
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Unread 23 Nov 2004, 23:50   #223
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Re: Ministry - The return.

Quote:
Originally Posted by Wishmaster
I dont agree. Some pia alliances are pretty good.

and pia is fun aswell, even with shitty stats it is still better/more fun than pa imo.Who cares if pa costs $?
I left cause of pax, and all the changes being made which I didnt like.

it is because of memberbase and community ++ I am rejoining pa.

Wish lets be friends in PA!
Let us create teh evil pia powerblock here in pa! :[
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Unread 23 Nov 2004, 23:51   #224
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Re: Ministry - The return.

i mean come on jerome is in top100 of PA
how hard can it be!
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Unread 23 Nov 2004, 23:52   #225
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Re: Ministry - The return.

Quote:
Originally Posted by Rikard
i mean come on jerome is in top100 of PA
how hard can it be!
Point proven.
it's just donkey say donkey do here
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Unread 23 Nov 2004, 23:52   #226
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Re: Ministry - The return.

Quote:
Originally Posted by Leinad
Wish lets be friends in PA!
Let us create teh evil pia powerblock here in pa! :[

hehe

ok. us pia guys have to stick together.

lets show them hardcore gaming, like pa USED to be.

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Quote:
Originally posted by Newt
I would give me right testicle to be in a gal with you wishmaster!!! wonder if thatd be enough to bribe spinner with hmmmm
<JC`> i sent him a msg saying Wishmaster 0wns, so he recalled
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Unread 23 Nov 2004, 23:53   #227
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Re: Ministry - The return.

Quote:
Originally Posted by Rikard
i mean come on jerome is in top100 of PA
how hard can it be!
due to the XP, jerome was owning at the start (with my support ofcourse )
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Quote:
Originally Posted by BloodyButcher
LCH is too far away, now they are the same roid amout as 1up
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Unread 23 Nov 2004, 23:57   #228
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Re: Ministry - The return.

Planetarion is better than ******** because:

1- there is more "thinking" involved, ******** is the exact same game it was years ago, who the hell isnt good at it bar total newbs, Planetarion post r10 is a new game in many features, engineering, constructions researches, fleet compositions are all quite varied and able to being customized in many ways and some who think a lot about it will have extra bonuses to others who don`t.

2- less cheating, eod. I doubt it`s much harder to cheat in pa than pia, but the money issue makes people a lot more hesitant to cheat, although you could probably abuse free planets as escorts/defwhores for the early round as a boost

3- it has more planets than ********.
r11 pa - 4.5k planets / 2.5k paid r9 pia - 2.8k planets~
r12 pa - 4k planets / 2k~ paid r10 pia - 2.25k planets

4- Huge blocking issue isn`t really valid here, more fluid politics sort of like r9 ********, it`s a "shame" to be part of a block here whereas people are still quite "proud" to be in x block with x allies etc.

5- One alliance doesn`t win 90% of rounds like in ********, 1up/MISTU/LCH/HR have all been relatively close to taking or taken the top position this round, the fluidity is good and the round lasts MUCH more than pia.

6- the game(pa) itself is more interesting because it is new, ******** is old, boring, overstated & repetitive.

7- Activity isn`t the deciding factor in seperating "skill" groups, it`s the understanding of the game. Ofcourse certain levels of activity is still needed. But thats a general requirement ofc.


I do wish they took off these childish word filters though.



rikard - I was top100 several rounds of pia too :/
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Unread 23 Nov 2004, 23:59   #229
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Re: Ministry - The return.

imo the overall quality of alliances is far better in pa.

Atm I think its only one alliance in pia that could compete for #1 in pa and that is dragons. The rest are either to unorganised or lack member quality to compete with the top of the pops in pa.

Maybe deuce too but they havent had a chance to show what they can do in pia yet.

It will be interesting to see how well Ministry will do and dragons if they ever deside to return.
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Unread 24 Nov 2004, 00:00   #230
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Re: Ministry - The return.

Quote:
Originally Posted by _ryzekiel_
...round lasts MUCH more than pia.
yea, 4 day rounds are so lame
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Quote:
Originally Posted by BloodyButcher
LCH is too far away, now they are the same roid amout as 1up
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Unread 24 Nov 2004, 00:03   #231
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Re: Ministry - The return.

Oh, about the alliances, fact is that, discipline is much more important here than in ******** because of the members limit, this means 1] you don`t have as much sources of proper-def as you could have there 2] so you have to have all team players in your alliance to optimize your potential. 3] Selfish players are less of a commodity here, whereas they are a general commonplace in the "higher echelons" of pia. You would find that the top planets of alliances ie. 1up have a lot of defence points because they have to defend to receive defence & still attack regularly enough to grow therefore use fleets more efficiently etc. Whereas in ********, the usual story was that the "lower" members defend a lot as flak and the "higher" guys 3fleet and get big, then the "lower" guys kiss the "higher" guys ass because they can`t figure out how/why they got so much bigger than them.

Note - usual/common != always
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Unread 24 Nov 2004, 00:04   #232
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Re: Ministry - The return.

Quote:
Originally Posted by _ryzekiel_
Planetarion is better than ******** because:

1- there is more "thinking" involved, ******** is the exact same game it was years ago, who the hell isnt good at it bar total newbs, Planetarion post r10 is a new game in many features, engineering, constructions researches, fleet compositions are all quite varied and able to being customized in many ways and some who think a lot about it will have extra bonuses to others who don`t.

2- less cheating, eod. I doubt it`s much harder to cheat in pa than pia, but the money issue makes people a lot more hesitant to cheat, although you could probably abuse free planets as escorts/defwhores for the early round as a boost

3- it has more planets than ********.
r11 pa - 4.5k planets / 2.5k paid r9 pia - 2.8k planets~
r12 pa - 4k planets / 2k~ paid r10 pia - 2.25k planets

4- Huge blocking issue isn`t really valid here, more fluid politics sort of like r9 ********, it`s a "shame" to be part of a block here whereas people are still quite "proud" to be in x block with x allies etc.

5- One alliance doesn`t win 90% of rounds like in ********, 1up/MISTU/LCH/HR have all been relatively close to taking or taken the top position this round, the fluidity is good and the round lasts MUCH more than pia.

6- the game(pa) itself is more interesting because it is new, ******** is old, boring, overstated & repetitive.

7- Activity isn`t the deciding factor in seperating "skill" groups, it`s the understanding of the game. Ofcourse certain levels of activity is still needed. But thats a general requirement ofc.


I do wish they took off these childish word filters though.



rikard - I was top100 several rounds of pia too :/
jerome, so far I still dislike the changes being made. I could name them all ( the ones I dislike) but as this is ad, I wont. pa would pwn pia if they had used old pa.

And, pre launch has made peeps lazy. So u wont c the same activity as u c in pia with 30 mins ticks. we r used to be on 24/7. thats why I think we can show all that we will pwn them.

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Unread 24 Nov 2004, 00:06   #233
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Re: Ministry - The return.

Quote:
Originally Posted by _ryzekiel_
Planetarion is better than ******** because:

1- there is more "thinking" involved, ******** is the exact same game it was years ago, who the hell isnt good at it bar total newbs, Planetarion post r10 is a new game in many features, engineering, constructions researches, fleet compositions are all quite varied and able to being customized in many ways and some who think a lot about it will have extra bonuses to others who don`t.
PA is not rocket science, looking some minutes at the stats and u can own the game as easily as pia.

Quote:
2- less cheating, eod. I doubt it`s much harder to cheat in pa than pia, but the money issue makes people a lot more hesitant to cheat, although you could probably abuse free planets as escorts/defwhores for the early round as a boost
true but that has nothing to do with the needed skill of alliances or players.

Quote:
3- it has more planets than ********.
r11 pa - 4.5k planets / 2.5k paid r9 pia - 2.8k planets~
r12 pa - 4k planets / 2k~ paid r10 pia - 2.25k planets
more players maybe, more hardcore players? I dont think so.

Quote:
4- Huge blocking issue isn`t really valid here, more fluid politics sort of like r9 ********, it`s a "shame" to be part of a block here whereas people are still quite "proud" to be in x block with x allies etc.

5- One alliance doesn`t win 90% of rounds like in ********, 1up/MISTU/LCH/HR have all been relatively close to taking or taken the top position this round, the fluidity is good and the round lasts MUCH more than pia.
PA is much older and this no block stuff is not even 2 rounds old and shows allready flaws.
In round 2-7 we had pretty every round with the same top alliances and that the last rounds werent dominated by one alliances is more due to the reason that PA had in the last few rounds till 1up came no top alliance with a constant perfomance (the "uber" alliances were gone).

Quote:
6- the game(pa) itself is more interesting because it is new, ******** is old, boring, overstated & repetitive.

I do wish they took off these childish word filters though.
tbh some stat changes dont make games like these really more interesting, in the end its all about logging in and doing stuff which every monkey could do.

Tbh i think both games deserve their place but i really doubt that if 1up would have joined some rounds ago pia instead of pa they could have owned it like pa.
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Unread 24 Nov 2004, 00:06   #234
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Re: Ministry - The return.

pia > pa


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Unread 24 Nov 2004, 00:07   #235
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Re: Ministry - The return.

ofcourse some changes are quite bad, but they do want to make it a bit newb-friendly for recruitment purposes, hey why complain, more roids for you/me to take right?;)
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Unread 24 Nov 2004, 00:10   #236
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Re: Ministry - The return.

Quote:
Originally Posted by _ryzekiel_
ofcourse some changes are quite bad, but they do want to make it a bit newb-friendly for recruitment purposes, hey why complain, more roids for you/me to take right?
true, but wtf, value? 1 tick attack ? in game alliances

ahh well..

I ll play anyways, give it one last go and c if I like it then. if I do, I ll admit I was wrong.
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Quote:
Originally posted by Newt
I would give me right testicle to be in a gal with you wishmaster!!! wonder if thatd be enough to bribe spinner with hmmmm
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Unread 24 Nov 2004, 00:11   #237
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Re: Ministry - The return.

if you think just the stats have changed leinad you need to look closer. ie. how you go about with your res/con is EXTREMELY important, im too lazy to explain why in depth, but if your amongst top ranks (and your no idiot so you should be like others from pia ie. me & linkie, were) you`ll see the significane & importance of pre-planning routes or atleast being versatile in adjusting a lot midway etc.
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Unread 24 Nov 2004, 00:13   #238
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Re: Ministry - The return.

Quote:
Originally Posted by Treveler
imo the overall quality of alliances is far better in pa.

Atm I think its only one alliance in pia that could compete for #1 in pa and that is dragons. The rest are either to unorganised or lack member quality to compete with the top of the pops in pa.

Maybe deuce too but they havent had a chance to show what they can do in pia yet.

It will be interesting to see how well Ministry will do and dragons if they ever deside to return.
Pia alliances look more unorganised cause of the 30 min ticks.
Ppl really understiminate this factor. Alone the changes in military due to 30 min ticks are very extreme and tbh thats the only thing u can judge alliances regarding organisation as "outsider" (not being in every ally).
Also i think the hardcore playing of pia resulted in the last 2 rounds in a burnout of a lot of ppl.
Lets be honest, 1up is maybe the first alliance since Fury/Xanadu/Legion which could be able show a top perfomance over many rounds but all others like Fang, Eclipse, Phraktos had also a lot of problems.
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Unread 24 Nov 2004, 00:23   #239
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Re: Ministry - The return.

Nice to see you around
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Unread 24 Nov 2004, 00:27   #240
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Re: Ministry - The return.

Quote:
Originally Posted by Leinad
Pia alliances look more unorganised cause of the 30 min ticks.
Ppl really understiminate this factor. Alone the changes in military due to 30 min ticks are very extreme and tbh thats the only thing u can judge alliances regarding organisation as "outsider" (not being in every ally).
Also i think the hardcore playing of pia resulted in the last 2 rounds in a burnout of a lot of ppl.
Lets be honest, 1up is maybe the first alliance since Fury/Xanadu/Legion which could be able show a top perfomance over many rounds but all others like Fang, Eclipse, Phraktos had also a lot of problems.
I`m not only talking as an outsider tho.

In pia I`ve been in dragons (1 round), spartans (2 rounds), ouzo (1 round) and Zeal (1 round). (won 2 rounds and lost 3)

I`ve only played 1 round hardcore tho, but I believe that gives me some insight to the general activity/organisation/political skills etc of pia.

I`m perfectly aware of the effects of 30 min ticks. To organise defence is of course alot harder, but attack organiseing and preparations is not much effected besides the fact that you have to do everything twise as much (pretty much).
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Unread 24 Nov 2004, 00:28   #241
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Re: Ministry - The return.

Quote:
Originally Posted by KoeN
pia > pa


pa > pia
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Quote:
Originally Posted by BloodyButcher
LCH is too far away, now they are the same roid amout as 1up
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Unread 24 Nov 2004, 00:32   #242
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Re: Ministry - The return.

Quote:
Originally Posted by Wishmaster
And, pre launch has made peeps lazy. So u wont c the same activity as u c in pia with 30 mins ticks. we r used to be on 24/7. thats why I think we can show all that we will pwn them.

some changes to pa are rather..harsh, i agree. I didnt like many of the new features either, but now playing in my 3rd round since PaX, it feels good.

and about prelaunch, you never get anywhere by being lazy, do you?
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Quote:
Originally Posted by BloodyButcher
LCH is too far away, now they are the same roid amout as 1up
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Unread 24 Nov 2004, 00:37   #243
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Re: Ministry - The return.

Quote:
Originally Posted by Treveler
I`m not only talking as an outsider tho.

In pia I`ve been in dragons (1 round), spartans (2 rounds), ouzo (1 round) and Zeal (1 round). (won 2 rounds and lost 3)

I`ve only played 1 round hardcore tho, but I believe that gives me some insight to the general activity/organisation/political skills etc of pia.

I`m perfectly aware of the effects of 30 min ticks. To organise defence is of course alot harder, but attack organiseing and preparations is not much effected besides the fact that you have to do everything twise as much (pretty much).
ofc is attacking a lot more effected.
Alone the needed morning/afternoon attacks add a whole new dimension and stress to the BC's/the organisation (BC's need to be around 24/7 and get hardly sleep and need to react a lot faster in case of incs => counters etc.).
Lets also not forget that pa was random the last rounds and a random round is a lot less stressfull and needs less organisational skills than rounds with priv gals and blocks and tbh the last priv gal round of PA wasnt really a good example of alliance organisation.
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Unread 24 Nov 2004, 00:52   #244
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Re: Ministry - The return.

Quote:
Originally Posted by Leinad
ofc is attacking a lot more effected.
Alone the needed morning/afternoon attacks add a whole new dimension and stress to the BC's/the organisation (BC's need to be around 24/7 and get hardly sleep and need to react a lot faster in case of incs => counters etc.).
Lets also not forget that pa was random the last rounds and a random round is a lot less stressfull and needs less organisational skills than rounds with priv gals and blocks and tbh the last priv gal round of PA wasnt really a good example of alliance organisation.
I think we talk alittle over eachothers heads here. I talk about harder as in more difficult. You ahve to do everything twise as fast and not only twise as much and that is mostly effecting def organisation. It is of course much more stressfull for the MO`s and DC`s as everything goes twise as fast. (unless you have the doubble amount of officers)

It shouldnt have any effect on how attacks are organised, ie rules of targeting, open raids vs bg/gal raids etc. clusterorganisation, communication between alliances, organisation of blocks etc...
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Unread 24 Nov 2004, 00:56   #245
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Re: Ministry - The return.

Quote:
Originally Posted by Treveler
It shouldnt have any effect on how attacks are organised, ie rules of targeting, open raids vs bg/gal raids etc. clusterorganisation, communication between alliances, organisation of blocks etc...
but in reality it has though i cant be bothered to explain it in detail.
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Unread 24 Nov 2004, 00:56   #246
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Re: Ministry - The return.

ur obv a whiney schlong sucker:/ full of batty boys, since the reason for my quit msg was the fact i got banned for 2 girls gettin it on:/
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Unread 24 Nov 2004, 01:03   #247
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Re: Ministry - The return.

Quote:
Originally Posted by Leinad
but in reality it has though i cant be bothered to explain it in detail.
Then I have to keep my original opinion that the overall skills of pa alliances succeed that of pia.
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Unread 24 Nov 2004, 01:07   #248
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Re: Ministry - The return.

I think people overestimate the skill left in the PA community.
To me it looks like there is two good alliances, LCH and 1up, and the rest is pretty medicore.
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Unread 24 Nov 2004, 01:13   #249
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Re: Ministry - The return.

Quote:
Originally Posted by G.K Zhukov
I think people overestimate the skill left in the PA community.
To me it looks like there is two good alliances, LCH and 1up, and the rest is pretty medicore.
I agree but I`m talking about the relative average skill level between 2 communities. Pa today cant be compared to pa of the old days.

The last 2-3 rounds of pia dragons has been the only quality alliance in that game.
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Unread 24 Nov 2004, 01:14   #250
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Re: Ministry - The return.

o_O
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