|
|
4 May 2014, 15:19
|
#1
|
I've been around
Join Date: May 2008
Location: Canada
Posts: 385
|
R57 Stats sets
I've talked to Appoco. He asked me to make this post.
I finished these two stats of stats over the last year or more. Opening them back up at the end of every round and tweaking them. They don't have eff's balanced yet. They are far from finished. But they could easily be finished before round start
Set one is ST. - I picked ST. because it's simply my favourite kind.
https://docs.google.com/spreadsheet/...Hc&usp=sharing
Set two is MT, 3 pod - I picked 3 pods to open the attacking. With there being 12 alliances playing last round. There is alot more choice. However they are seeming to be very hard to balance.
https://docs.google.com/spreadsheet/...Wc&usp=sharing
Btw I ask you not to say something is overpowered yet. If you believe these stats can be balanced and would make for a fun round. Pick them. Then we will work on the balancing. Right now they are only balanced in my mind because I have a an idea of them. Until we can see EFF's they are just names and Targeting
http://pirate.planetarion.com/showthread.php?t=200309 <-- link to stats marker post. He also asked me to link that but, i dunno how to besides this
__________________
-=Faceless=-
-=Forever VisioN=-
|
|
|
4 May 2014, 16:01
|
#2
|
Seraphim
Join Date: Jan 2008
Posts: 196
|
Re: R57 Stats sets
I like set one the most, the main reason being that set 2 Cat has so many more ships with t2 than the other races. For example, 3 emp ships all target co, and there's 2 emp and 1 killship who have Fi as t1, whereas Terran has only 1 ship targeting FR at all, and it's a battleship - although it does look to be good in personal def or attack. I do very much like having 3 pod classes in general. Lots of options.
__________________
Seraphim
|
|
|
4 May 2014, 16:20
|
#3
|
Registered User
Join Date: Mar 2013
Posts: 517
|
Re: R57 Stats sets
I never played a ST round. What to expect from it?
__________________
mxy
|
|
|
4 May 2014, 16:30
|
#4
|
I've been around
Join Date: May 2008
Location: Canada
Posts: 385
|
Re: R57 Stats sets
In my second set i've not finished my t2's. Since it's a 3 pod set. I've left them open for when eff's can be looked at. Problem is it will get confusing very fast if i just add them randomly. I will take a bit more time now to look into them
__________________
-=Faceless=-
-=Forever VisioN=-
|
|
|
4 May 2014, 16:47
|
#5
|
Valle is my hero
Join Date: Mar 2010
Posts: 2,581
|
Re: R57 Stats sets
Both are playable, I would like a MT set better by personal preference. ST set plays more in the hands of the 'ruiner' alliances planned for next round.
Guess we'll see
|
|
|
4 May 2014, 16:59
|
#6
|
The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
|
Re: R57 Stats sets
Quote:
Originally Posted by fortran
I never played a ST round. What to expect from it?
|
Usually easier to fake meta classes
I would ask santacruz if he could keep defence ships from quick firing v roiding classes where possible and not to have lots of "1 fleet stoppers" defence type fleets.
__________________
Missing Subh (r15-r18)
Last edited by Paisley; 4 May 2014 at 17:08.
Reason: Edit - added more
|
|
|
4 May 2014, 17:03
|
#7
|
Valle is my hero
Join Date: Mar 2010
Posts: 2,581
|
Re: R57 Stats sets
Only thing is too add from a quick glance at the ST stat is that DE is way too OP even without emp effs and there is a real lack of teamups, all races could probably do with an extra ship....
Ruiners alliances massing De (as they don't care for defence much are pretty unstoppable on attack looking now.
If I was being picky I would say the idea of xan cr feels wrong, it always does when someone puts it in a stat set.
|
|
|
4 May 2014, 17:15
|
#8
|
The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
|
Re: R57 Stats sets
I was in the middle of doing a stats summary of the roiding fleet then I was seeing changes being made to them so I will wait for Santacruz to finish his "first Draft" before commenting.
Edit - when looking at each roiding fleet consider what will be defending against it and also how much of a "defence tolerance" each roiding fleet would have / what is the easiest way to DC it etc.
__________________
Missing Subh (r15-r18)
Last edited by Paisley; 4 May 2014 at 17:32.
Reason: Edit - added more
|
|
|
4 May 2014, 17:31
|
#9
|
I've been around
Join Date: May 2008
Location: Canada
Posts: 385
|
Re: R57 Stats sets
i just finished. i liked Kai's idea of the extra ship etc. Also my costs were to high for the main resource. It was 35% i think i was drunk. It's now at 20%.
I wont touch anymore
__________________
-=Faceless=-
-=Forever VisioN=-
|
|
|
4 May 2014, 17:33
|
#10
|
Registered User
Join Date: Mar 2013
Posts: 517
|
Re: R57 Stats sets
I imagine these ST stats on your average 5 planets galaxy.
__________________
mxy
|
|
|
4 May 2014, 17:39
|
#11
|
I've been around
Join Date: May 2008
Location: Canada
Posts: 385
|
Re: R57 Stats sets
BTW others can still hand in their stats. these are just ideas. so feel free to do your own etc.
__________________
-=Faceless=-
-=Forever VisioN=-
|
|
|
4 May 2014, 17:54
|
#12
|
Registered User
Join Date: Mar 2013
Posts: 517
|
Re: R57 Stats sets
I think the ST set is good but would work better with an increase in galaxies size.
__________________
mxy
|
|
|
4 May 2014, 18:03
|
#13
|
Valle is my hero
Join Date: Mar 2010
Posts: 2,581
|
Re: R57 Stats sets
I'll comment properly Santa in 2 hrs when I have my laptop back, my phone is so laggy to type with.
|
|
|
4 May 2014, 19:00
|
#14
|
idle
Join Date: May 2008
Location: Germany
Posts: 968
|
Re: R57 Stats sets
ST for a change again, simply to have some diversity
and its looks ok on first sight
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
|
|
|
4 May 2014, 19:17
|
#15
|
old spy
Join Date: Aug 2001
Location: norway,oslo
Posts: 122
|
Re: R57 Stats sets
id say ST, iam not sure i like ur targeting tho. but thats for later i quess ;-) anyway iam not playing.
__________________
Aif
[1up]
played Round 1-14
|
|
|
4 May 2014, 20:54
|
#16
|
Registered User
Join Date: Jun 2012
Posts: 157
|
Re: R57 Stats sets
ST with some MT ships has seemed to work out the best the last couple of rounds IMO
Set 2 pending the revision
__________________
BOOM
|
|
|
5 May 2014, 00:36
|
#17
|
Registered User
Join Date: Jan 2010
Posts: 33
|
Re: R57 Stats sets
Dislike some SK classes I'm looking at...
__________________
Before R54 - xVx some rounds.
R55 - Faceless
R56 - FanG
|
|
|
8 May 2014, 16:33
|
#18
|
Registered User
Join Date: Apr 2009
Posts: 297
|
Re: R57 Stats sets
Any developments on this? are next rounds stats gonna be one of these stats or simply reused earlier round stats?
Personally think the Single Target stats could be fun, tho not sure how balanced they are.
Also, I wouldnt have the Predator as FR stealing FR,I think that gives some funky battle reports when its Predators defending vs Predators.
|
|
|
10 May 2014, 09:17
|
#19
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: R57 Stats sets
Quote:
Originally Posted by Shhhhhhh
Also, I wouldnt have the Predator as FR stealing FR,I think that gives some funky battle reports when its Predators defending vs Predators.
|
Ships stealing their own class at T1 are almost never a good idea. See also Xan Fi killing Fi at T1 and init 19 steal Fi/Co or Fr/De firing at (respectively) init 20 Fr/De or Cr/Bs.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
10 May 2014, 10:00
|
#20
|
Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
|
Re: R57 Stats sets
Are we any closer to deciding on which set of stats to use?
__________________
"Cry havoc and let slip the dogs of War"
|
|
|
11 May 2014, 00:31
|
#21
|
I've been around
Join Date: May 2008
Location: Canada
Posts: 385
|
Re: R57 Stats sets
No, i'm not going to def my ST stats. They need to be finished. The 3 pod class is the closest to being finished. But, i'm not sure what i can do. I can't work on both stats at the same time. I would just screw them up.
__________________
-=Faceless=-
-=Forever VisioN=-
|
|
|
11 May 2014, 00:40
|
#22
|
I've been around
Join Date: May 2008
Location: Canada
Posts: 385
|
Re: R57 Stats sets
Quote:
Originally Posted by isildurx
Are we any closer to deciding on which set of stats to use?
|
No...
These stats aren't finished. They need work 100%. The point of this post was to find stats people wanted to play. If not these then we have to find ones to play.
If we believe one of these stats can be worked on and playable then I need access to take this to the next step. Beta.
Honestly I've spent like 5x longer on the MT stats. The ST stats are just an idea that needs shaping. I believe the MT stats would make for a much more open round. We have 12 alliances playing pa right now. For as long as I can remember, we've only had 3 true choices for an alliance setup. My MT stats are built for alliances to pick an attack class. Fi OR Co Or FR etc. Not, fi/co or cr/bs. This would give us 6 options for attack. between 12 alliances.
If people help be balance them we could have a very fun round. ST. stats are taking the easy route. I believe in these mt stats.
__________________
-=Faceless=-
-=Forever VisioN=-
|
|
|
11 May 2014, 09:27
|
#23
|
Registered User
Join Date: Apr 2009
Posts: 297
|
Re: R57 Stats sets
Looking at the MT set, are you sure about the Xans?
Their attacking Fi only needs to worry about Co from ally defense fleets and it has the init advantage over all kill ships.
Ofcourse the same is true in our current round stats, but there they do have some weaknesses in other area's. Here their FR is also the best way to stop Xan Fi and with the Spectre and the Wraith they're not really weak to CR/BS also.
Atm for me it looks like Xan's are the easy choice, even if their ships werent cloaked.
|
|
|
11 May 2014, 09:43
|
#24
|
Valle is my hero
Join Date: Mar 2010
Posts: 2,581
|
Re: R57 Stats sets
The conundrum is that the my set is more finished but the st set is the better set .
Completely honestly I would go for the third option, get another set.
Where's Tia?
|
|
|
11 May 2014, 20:21
|
#25
|
Registered User
Join Date: Mar 2013
Posts: 517
|
Re: R57 Stats sets
Any stats ready 10 days prior to round will be good. As Santa said, the MT one got already a good share of his work so we should give a chance to it.
__________________
mxy
|
|
|
11 May 2014, 21:39
|
#26
|
Registered User
Join Date: Mar 2009
Posts: 957
|
Re: R57 Stats sets
Quote:
Originally Posted by Shhhhhhh
Looking at the MT set, are you sure about the Xans?
Their attacking Fi only needs to worry about Co from ally defense fleets and it has the init advantage over all kill ships.
Ofcourse the same is true in our current round stats
|
War Frigate?
|
|
|
12 May 2014, 06:08
|
#27
|
Registered User
Join Date: Apr 2009
Posts: 297
|
Re: R57 Stats sets
Quote:
Originally Posted by Patrikc
|
I was talking about ally defense that can make the eta.
But thank you for contributing.
|
|
|
12 May 2014, 06:26
|
#28
|
Registered User
Join Date: Mar 2009
Posts: 957
|
Re: R57 Stats sets
Because Thief, not being able to make ally eta, in r55 was a non-factor, right?
Of course in this case it's a Xan Frigate that stops Xan Fi (along with Clipper on defense), but it's not like Xan Fi is invincible.
|
|
|
12 May 2014, 06:43
|
#29
|
Registered User
Join Date: Apr 2009
Posts: 297
|
Re: R57 Stats sets
Not saying Xan fi is invincible, but Xan is too strong compared to other races..
|
|
|
12 May 2014, 09:09
|
#30
|
Registered User
Join Date: Oct 2008
Posts: 846
|
Re: R57 Stats sets
Just like with every round Cutlass+ beetles will ALWAYS beat xan fi. Emp is why xan isnt 100% picked. Not to mention Smuggler free steal at t2? How you think xan is too strong when its beaten the same way it has EVERY round of the past 15 rounds. Emp+ steal, Faster fr/de ship(ingal). And as Santa has said the stats aren't finished there are still things that are going to be fixed, ships that will be changed and atleast one major overhaul to be.
As for your snarky remark Kai. I am not gonna do stats for a while in the hopes that other people will bring some new ideas to the table.
__________________
R50-55 Faceless
|
|
|
12 May 2014, 11:54
|
#31
|
Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
|
Re: R57 Stats sets
So we arent re-using a set?
__________________
"Cry havoc and let slip the dogs of War"
|
|
|
12 May 2014, 12:18
|
#32
|
Valle is my hero
Join Date: Mar 2010
Posts: 2,581
|
Re: R57 Stats sets
Quote:
Originally Posted by isildurx
So we arent re-using a set?
|
Il sure appoco will decide the day before tick start
|
|
|
12 May 2014, 15:22
|
#33
|
mz.
Join Date: Aug 2005
Posts: 8,587
|
Re: R57 Stats sets
Quote:
Originally Posted by Kaiba
Il sure appoco will decide the day before tick start
|
I'm sure he's just having a really hard time deciding between the hundreds of sets he was given.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
|
|
|
12 May 2014, 16:41
|
#34
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: R57 Stats sets
Problem with ST is that most often, it leaves you very little middle ground.
Either they are very offensive, or they can be very defensive.
Id like someone to rework R51 stat sets, they are one of most entertaining sets thats been around in quite a while IIRC.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
12 May 2014, 16:42
|
#35
|
idle
Join Date: May 2008
Location: Germany
Posts: 968
|
Re: R57 Stats sets
why not pick a finished old set, like e.g. r20
no one has to tweak (and **** it up) and probably not too many remember the flaws they had.
though flaws come with politics (seen last round) and racial distribution (seen also last round) anyhow
and 3 rounds played with the same set are probably going totally diffrent
http://beta.planetarion.com/history/...?id=4&round=20
as a side-mark, it would be really nice to look at one set at this time now, not on a dozen
Your move appoco!
__________________
m0rph3us formerly known as Bugz
"It´s not about how hard u hit, its about how hard u can get hit and still keep moving forward! How much u can take and still move forward!"
|
|
|
12 May 2014, 17:59
|
#36
|
Valle is my hero
Join Date: Mar 2010
Posts: 2,581
|
Re: R57 Stats sets
Completely agree with m0.
Less tinkering more reusing
|
|
|
12 May 2014, 18:54
|
#37
|
Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
|
Re: R57 Stats sets
R37 set was already proposed, I vote for that one.
__________________
"Cry havoc and let slip the dogs of War"
|
|
|
12 May 2014, 19:52
|
#38
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: R57 Stats sets
I veto isildurxs vote!
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
12 May 2014, 20:22
|
#39
|
Registered User
Join Date: Apr 2009
Posts: 297
|
Re: R57 Stats sets
Yeah please just pick 1 set, so we can start preparing for the round, even if theres still tiny changes comming.
I'd say Santa's MT set is good to use, if he can get the efficiencies right fast. Seems a bit bad to have someone spend a ton of time making a set, then just reuse another set.
Tho the r37 ST one seems interesting also.
|
|
|
12 May 2014, 22:04
|
#40
|
PA Team
Join Date: Oct 2003
Posts: 7,449
|
Re: R57 Stats sets
I'm happy to endorse Santa's MT stats, pending any changes he is comfortable making, with the 3 pod classes.
Santa, over to you
__________________
r8-10 RaH r10.5-12 MISTU
|
|
|
12 May 2014, 22:47
|
#41
|
Registered User
Join Date: Feb 2013
Posts: 77
|
Re: R57 Stats sets
ST is more fun y0.. roids changing owner! MT Stats only favour the big organized alliances.. and leads to big blocks being made in able to land anything at all.. No medium sized alliance can warr a full tag with MT stats.. with ST its much more interesting
__________________
Skydivenaked
Recent rounds:
Round 68 - #1 Gal Rank #6 planet
Round 67 - #1 Gal
Round 65 - Rank #3 Norsemen
Round 61 - Rank #37 Faceless
Round 60 - Rank #14 Ultores
Round 58 - Rank #35 Allieless xp play
Round 56 - Rank #14 Vikings
Round 54 - Rank #5 Vikings
|
|
|
12 May 2014, 23:25
|
#42
|
Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
|
Re: R57 Stats sets
Quote:
Originally Posted by SDN
ST is more fun y0.. roids changing owner! MT Stats only favour the big organized alliances.. and leads to big blocks being made in able to land anything at all.. No medium sized alliance can warr a full tag with MT stats.. with ST its much more interesting
|
More interesting for smaller alliance, and more annoying for big alliance ST is yes.
Id say rather make a set with loop holes that does not require too much thinking.
A 3 pod class set can be realy fun for organized alliances, not so fun for smaller none organized alliances.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
|
|
|
13 May 2014, 03:34
|
#43
|
I've been around
Join Date: May 2008
Location: Canada
Posts: 385
|
Re: R57 Stats sets
Quote:
Originally Posted by SDN
ST is more fun y0.. roids changing owner! MT Stats only favour the big organized alliances.. and leads to big blocks being made in able to land anything at all.. No medium sized alliance can warr a full tag with MT stats.. with ST its much more interesting
|
The point to having 3 pod classes. Is that no alliance can stop all classes. St and 3 pod classes are a lot alike. They are offensive. So even small alliances could go pure "Co" def well but, be able to attack another alliance weak to their setup. They will have weakness because they are stats. Balance means losing roids and gaining them equally (hopefully)
Anyways thanks Appoco. I will start back to work on them again tomorrow night. I've already got a list of things I would like to change.
__________________
-=Faceless=-
-=Forever VisioN=-
|
|
|
13 May 2014, 03:42
|
#44
|
I've been around
Join Date: May 2008
Location: Canada
Posts: 385
|
Re: R57 Stats sets
Quote:
Originally Posted by Shhhhhhh
Looking at the MT set, are you sure about the Xans?
Their attacking Fi only needs to worry about Co from ally defense fleets and it has the init advantage over all kill ships.
Ofcourse the same is true in our current round stats, but there they do have some weaknesses in other area's. Here their FR is also the best way to stop Xan Fi and with the Spectre and the Wraith they're not really weak to CR/BS also.
Atm for me it looks like Xan's are the easy choice, even if their ships werent cloaked.
|
Ofc it's going to only have to worry about Co. If I had Fi hitting Fi people would emo. There is only 2 eta 7 ships. Fi and Co.
Another note. Stats aren't just T1 and T2. With eff's balance firing first doesn't mean it wins vs all ships. It could lose to a ship init 7. Say if Xan init 4 has lower firepower due to firing first. Ter init 7 has high armor, med firepower. It's not going to kill enough Ter. This is why i keep saying I wanted to be able to see eff's. I have a plan with these stats. Ships aren't going to have the same eff just because they are the same race. They will have the eff required for balance. Or at least the best that can be done.
__________________
-=Faceless=-
-=Forever VisioN=-
|
|
|
13 May 2014, 06:28
|
#45
|
Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
|
Re: R57 Stats sets
If the MT stats are being Used ill try and look em over tonight
__________________
"Cry havoc and let slip the dogs of War"
|
|
|
13 May 2014, 06:28
|
#46
|
Registered User
Join Date: Apr 2009
Posts: 297
|
Re: R57 Stats sets
You could have Fi and Co hitting themselves at T2, which means Init matters less since they fire with lower efficiency.
However, since theres the Smuggler, Xan arent too strong after all.
Also since theres no eff's yet, we can only assume it will be around the same as each round and then each ship will kill over 50% of its T1 target, making init matter quite a bit. But it will be interesting to see what eff's you come up with, hopefully you can get the shipstats close to final soon
|
|
|
13 May 2014, 07:21
|
#47
|
Registered User
Join Date: Feb 2011
Posts: 477
|
Re: R57 Stats sets
SantaCruz will you give terran salvage back?
|
|
|
13 May 2014, 07:32
|
#48
|
Valle is my hero
Join Date: Mar 2010
Posts: 2,581
|
Re: R57 Stats sets
I'm interested by your attempts to fiddle effs within each race but ultimately giving everyone fr/de pods is just going to make lots of active and unroidable fr/de forts.
Currently you get your shuffle at tick 12 and you are lumbered with races that maybe dont match your bp start. 3 pod classes makes that no longer the case. Anyone not going fr/de with these stats and wanting to do well has to be a mental.
|
|
|
13 May 2014, 09:13
|
#49
|
Registered User
Join Date: Apr 2009
Posts: 297
|
Re: R57 Stats sets
With FR/DE not targetting FR/DE, I am not sure how you want to make a FR/DE Fortress?
The way it's set up now, Each of the different combo's (eta 7 ships, eta 8 ships, eta 9 ships) can protect vs 2 others but not all 3. And gets hit by 2 others but not 3.
So you can make eta 7 ships (fi/co) and cover fi/co/fr/de, can make eta 8 (fr/de) and cover fi/co/ cr/bs etc
Last edited by Shhhhhhh; 13 May 2014 at 09:22.
|
|
|
13 May 2014, 10:02
|
#50
|
Finally retired
Join Date: Mar 2007
Posts: 788
|
Re: R57 Stats sets
How is it that the Smuggler is the only ship to target it's own class? I take it that's an error? General consensus is that free-fire defships are bad, let alone a free-fire steal ships?
__________________
don't be an arse, join [TiT]
In the absence of the good old TiT alliance, look me up in VGN
|
|
|
|
All times are GMT +1. The time now is 04:15.
| |