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Unread 7 Mar 2019, 13:07   #51
[JungleMuffin]
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Re: Forts and whining

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Originally Posted by TheoDD View Post
Shit self-knowledge alert
Shit troll alert.
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Can people please stop pretending they have no chance of winning at tick 300, you just end up looking retarded later.
^^^^ Can you blv that sh*t?
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Unread 7 Mar 2019, 13:15   #52
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Re: Forts and whining

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Originally Posted by Joseph View Post
Hi, who r u? Seriously cant remember...

But ok, 95% of the game dont have a chance to win anything.
Please point me this alliances with active dcs doing members calls.
And tyvm for the enlightment of how i use to play. Try harder next time. Xoxo
My name isn't CBA, this isn't about me, or you, it's about the game, so try to put aside your own self interest for a second and talk about what is the best for the game, not you.

You cannot genuinely argue the point that XP is balanced when alliances stop defending and 20 man escorts provide more score than genuine attacks.

Every alliance has people that DC for others, arguing that they don't, or arguing that XP is balanced is simply burro merda.
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Can people please stop pretending they have no chance of winning at tick 300, you just end up looking retarded later.
^^^^ Can you blv that sh*t?
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Unread 7 Mar 2019, 15:31   #53
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Re: Forts and whining

my post have zero names from planetarion players. im just giving my feedback, other point of view, its something normal. no that u need to start attacking me, or cba, or whatever.

imo what happened to the game, was quests worked out. universe have more roids, ppl just gain them. so they dont care thattt much as before. every tick a lot of players finish quests, and this brings more roids to universe.

saying that, at some point, any tag will be sitting on 1k avg size roids, and xp is all about roids, so u land more roids, u bring more xp. i like the way it runs now. u can pick between be xp or value, and still finish t100 with minimum effort.
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Unread 7 Mar 2019, 18:52   #54
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Re: Forts and whining

Quote:
Originally Posted by [JungleMuffin] View Post
My name isn't CBA, this isn't about me, or you, it's about the game, so try to put aside your own self interest for a second and talk about what is the best for the game, not you.

You cannot genuinely argue the point that XP is balanced when alliances stop defending and 20 man escorts provide more score than genuine attacks.

Every alliance has people that DC for others, arguing that they don't, or arguing that XP is balanced is simply burro merda.
I dont think you have enough experince to be making advices on what is good for the game and what is not good for the game. You should learn to listen to seasoned veterans like me, jph and CBA.


Tags did not stop defending because of only the XP formulae, and the main reason for tags not defending was certainly not the XP formulae.

When it was publicly known 1 week before tick start that two big blocks go into the round with the sole purpose to fight each other for the majority of the round, the MC/full round XP whores took a tactical and strategical bet that landing would be pretty easy because of the blocks and stats.
If the round winner was decided by highest average score rather than highest total score, BowS wouldve won this round by a countrymile, but not because XP in itself is flawed.

Alliances can only manage to cover X amount of incs, and X might vary from tag to tag. When p3nguins, CaRn, ND, Heresy, Faceless know that every 2-3 days they will be getting incs in the region of 2-300 fleets there is very little point to try save the roids or defend at all.
All BowS had to do was to figure out what tag was getting 2-300 incs and just try sneak in ahead of them for free lands.

This how ever would be much harder under what could be called "normal circumstances" in this game, where 75% of the universe has not agreed to block up that early ahead of tick starts.



"If P, then Q"

We can agree on what Q(XP being very strong) was last round, but the XP formulae is weaker than ever before imho. But we dont agree what P is.
Its been 25 rounds, or 5 years, since the introduction of the "military centers", and 15 rounds since the "war bonus" was introduced.
Its not like the strats wiz in this game suddently all solved out how to (ab)use XP to their advantage.

Look at the past stats to get a clear overview:
R79 - Heavy MC round(mainly only Ultores who ended 6th!) http://pirate.planetarion.com/showthread.php?t=201758
R78 - Light MC round http://pirate.planetarion.com/showthread.php?t=201721
and R80 - Heavy MC round http://pirate.planetarion.com/showthread.php?t=201793

Only 1/3 rounds since the last change has XP been viable for planet ranks, which leads me to the conclusion its not the formulae that is way off, just the alliance HCs out there and stats that eventualy needs to be changed to avoid another R80 in the future.
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Unread 7 Mar 2019, 22:07   #55
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Re: Forts and whining

I would argue that having 20 person escorts is similar to having 20 support planets keeping your roids all round.

Both very effective strategies.
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Unread 7 Mar 2019, 23:25   #56
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Re: Forts and whining

XP can be argued to be broken when defence isnt viable strategy anymore. I see as bigger flaw tho, that roids dont produce enough money. Base income is too high compared to roid output, which allows you to build fully offensive fleet and with cheap ass dists fake it 3x too regarless u hold on to any roids your self or not. Attacking 3 x with a big ass block support will give u xp landings and a bit of income back too.

XP courages to hit above you, its still best features of the game, balance is all it needs, but all aint in the formula, but other reasons.

Fix the roids, very simpe solution!!! HOLDING ON TO ROIDS SHOULD MATTER SOME!! Make roids produce the income!!!
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Unread 7 Mar 2019, 23:54   #57
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Re: Forts and whining

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Originally Posted by Ave View Post
XP can be argued to be broken when defence isnt viable strategy anymore. I see as bigger flaw tho, that roids dont produce enough money. Base income is too high compared to roid output, which allows you to build fully offensive fleet and with cheap ass dists fake it 3x too regarless u hold on to any roids your self or not. Attacking 3 x with a big ass block support will give u xp landings and a bit of income back too.

XP courages to hit above you, its still best features of the game, balance is all it needs, but all aint in the formula, but other reasons.

Fix the roids, very simpe solution!!! HOLDING ON TO ROIDS SHOULD MATTER SOME!! Make roids produce the income!!!
What about you owning up to the "bullsh*t politics" instead
_YOU_ are actually the real "problem" with the XP this round. You create an enviorment where its more or less guaranteed that a 60 man tag will recieve incs from 130ish planets the same night.
You _CANNOT_ hold roids when you get 250 incs 2-3 times each week, nobody can.
Its _NOT_ the XP, it was the _POLITICS_.


And id even go as far saying this was one of the most sucsesfull rounds in PA history, i dont realy get all the negativity.
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Unread 8 Mar 2019, 05:49   #58
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Re: Forts and whining

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Originally Posted by BloodyButcher View Post
What about you owning up to the "bullsh*t politics" instead
_YOU_ are actually the real "problem" with the XP this round. You create an enviorment where its more or less guaranteed that a 60 man tag will recieve incs from 130ish planets the same night.
You _CANNOT_ hold roids when you get 250 incs 2-3 times each week, nobody can.
Its _NOT_ the XP, it was the _POLITICS_.


And id even go as far saying this was one of the most sucsesfull rounds in PA history, i dont realy get all the negativity.
We had plenty roids all round. Where was the negativity? I was defending xp.
I had 1 friendly tag. Seen worse blocks than that �� Consider it fair after fought these 3-5 tags alliances the last couple and past round too.

My politics create competetive rounds where winner aint decided before hand. Yours just abuse others wars. Please.
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Unread 8 Mar 2019, 06:30   #59
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Re: Forts and whining

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Originally Posted by Ave View Post
We had plenty roids all round. Where was the negativity? I was defending xp.
I had 1 friendly tag. Seen worse blocks than that �� Consider it fair after fought these 3-5 tags alliances the last couple and past round too.

My politics create competetive rounds where winner aint decided before hand. Yours just abuse others wars. Please.
You just said that XP was broken because defence wasnt a viable strategy for majority of the players last.

Your only friendly tag last round was BowS apparently? we were NAPed for 3/4 of the round.
All those target sheets being pushed around with VGN, HR, Ultores, CaRnage, Hersey were just fake news?


KittyCatZCaRnageCarisan create politics that usualy ruins rounds before they start, you got lucky this time around.
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Unread 8 Mar 2019, 08:41   #60
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Re: Forts and whining

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Originally Posted by Ave View Post
My politics create competetive rounds where winner aint decided before hand.
I recognize bullshit when I see it, and this is that.
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Unread 8 Mar 2019, 12:01   #61
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Re: Forts and whining

Apparently u are unaware. Have u seen me bottom feed?
Bbutcher I didnt say defence wouldnt be viable strategy ��
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Last edited by Ave; 8 Mar 2019 at 16:32.
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Unread 9 Mar 2019, 14:17   #62
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Re: Forts and whining

As far as addressing block alliances/naps in-game, how about applying a penalty against maximum cap? Allied status would reduce cap 2%, NAP status by 1%. Nothing can be done about the politics outside of the game, but we can disincentivize them in game.

Alliance A:
base cap 25%
2 Allies -4%
1 Nap -1%
-------------------
effective: 20% (non-war)

Alliance B:
base cap 25%
1 Ally -2%
3 NAP -3%
--------------------
effective: 20% (non-war)
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Unread 9 Mar 2019, 17:36   #63
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Re: Forts and whining

The real issue is attack coordination where u need none of ingame tools or naps and those can be kept unofficial too.

Only allied status makes genuine difference and it comes along with punishment to allow multiple wars declared.

Basically u could have decreased roid loss if hit by multiple 30+ tags. That could be anti-block solution.
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Unread 10 Mar 2019, 17:57   #64
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Re: Forts and whining

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Originally Posted by Ave View Post
Basically u could have decreased roid loss if hit by multiple 30+ tags. That could be anti-block solution.
So how about reducing cap gradually using total number of incoming hostiles in a 24 hour period as a metric?

All incoming hostile fleets would reduce the base cap rate for all incomings on their land tick based on the formula below:

base_cap_% - ((#_hostile_fleets - #_ally_members)*0.02)

Alliance X with 50 members has 150 incoming hostiles, the base cap percentage would be reduced as follows:

25 - ((150-50)*0.02)
25 - (100*0.02)
25 - 2
--------------------------
new base cap: 23%
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Unread 10 Mar 2019, 20:38   #65
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Re: Forts and whining

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Originally Posted by budious View Post
Nothing can be done about the politics outside of the game
This scuttles any idea you might have, I'm afraid.
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 11 Mar 2019, 10:57   #66
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Re: Forts and whining

Quote:
Originally Posted by budious View Post
So how about reducing cap gradually using total number of incoming hostiles in a 24 hour period as a metric?

All incoming hostile fleets would reduce the base cap rate for all incomings on their land tick based on the formula below:

base_cap_% - ((#_hostile_fleets - #_ally_members)*0.02)

Alliance X with 50 members has 150 incoming hostiles, the base cap percentage would be reduced as follows:

25 - ((150-50)*0.02)
25 - (100*0.02)
25 - 2
--------------------------
new base cap: 23%
I like this idea seems possible
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Unread 11 Mar 2019, 13:56   #67
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Re: Forts and whining

That idea won't work because 150 incs is much worse for lower tier alliances than it is for higher tier ones, as well as for lower value alliances than higher value alliances (not the same thing!).
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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Unread 11 Mar 2019, 16:47   #68
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Re: Forts and whining

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Originally Posted by Mzyxptlk View Post
This scuttles any idea you might have, I'm afraid.
You could also stack my last idea with a galaxy implementation using some slight modification, as well as provide incentive to attack top fort galaxies.

Top 3 Galaxies Cap Bonuses: 1st +3%; 2nd +2%; 3rd +1%

This may seem a bit unfair, but implement the galaxy incoming hostiles to counteract those bonuses, so it makes it lucrative for a reasonable amount of incomings to make attempts on top ranked fort galaxies without unfairly disadvantaging them by reducing those bonuses as the total incoming hostile fleets pile up.

base_cap_% - ((#galaxy_hostile_fleets - (#_galaxy_members*3))*0.02)

Defense Leech at X:Y:Z; Galaxy X:Y in 1st place with 8 planets has 100 Incoming Hostile fleets:
----------------------------------
base_cap_% = 25% + 3%
----------------------------------
28% - ((100 - (8*3))*0.02)
28% - ((100 - 24)*0.02)
28% - (76*0.02)
28% - 1.52%
----------------------------------
Effective Cap in 1st place X:Y with 100 Incoming Hostiles is 26.48%

===================
Defense Leech at W:X:Y; Galaxy W:X in 2nd place with 10 planets has 200 Incoming Hostile fleets:
----------------------------------
base_cap_% = 25% + 2%
----------------------------------
27% - ((200 - (10*3))*0.02)
27% - ((200 - 30)*0.02)
27% - (170*0.02)
27% - 3.4%
----------------------------------
Effective Cap in 2nd place W:X with 200 Incoming Hostiles is 23.6%

If this is not enough incentive to attack fort gals, you could also tack on an XP bonus respectively by rank (3%, 2%, 1% XP bonus for 1st-3rd)
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Unread 11 Mar 2019, 19:32   #69
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Re: Forts and whining

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Originally Posted by BloodyButcher View Post
I dont think you have enough experince to be making advices on what is good for the game and what is not good for the game. You should learn to listen to seasoned veterans like me, jph and CBA.


Tags did not stop defending because of only the XP formulae, and the main reason for tags not defending was certainly not the XP formulae.

When it was publicly known 1 week before tick start that two big blocks go into the round with the sole purpose to fight each other for the majority of the round, the MC/full round XP whores took a tactical and strategical bet that landing would be pretty easy because of the blocks and stats.
If the round winner was decided by highest average score rather than highest total score, BowS wouldve won this round by a countrymile, but not because XP in itself is flawed.

Alliances can only manage to cover X amount of incs, and X might vary from tag to tag. When p3nguins, CaRn, ND, Heresy, Faceless know that every 2-3 days they will be getting incs in the region of 2-300 fleets there is very little point to try save the roids or defend at all.
All BowS had to do was to figure out what tag was getting 2-300 incs and just try sneak in ahead of them for free lands.

This how ever would be much harder under what could be called "normal circumstances" in this game, where 75% of the universe has not agreed to block up that early ahead of tick starts.



"If P, then Q"

We can agree on what Q(XP being very strong) was last round, but the XP formulae is weaker than ever before imho. But we dont agree what P is.
Its been 25 rounds, or 5 years, since the introduction of the "military centers", and 15 rounds since the "war bonus" was introduced.
Its not like the strats wiz in this game suddently all solved out how to (ab)use XP to their advantage.

Look at the past stats to get a clear overview:
R79 - Heavy MC round(mainly only Ultores who ended 6th!) http://pirate.planetarion.com/showthread.php?t=201758
R78 - Light MC round http://pirate.planetarion.com/showthread.php?t=201721
and R80 - Heavy MC round http://pirate.planetarion.com/showthread.php?t=201793

Only 1/3 rounds since the last change has XP been viable for planet ranks, which leads me to the conclusion its not the formulae that is way off, just the alliance HCs out there and stats that eventualy needs to be changed to avoid another R80 in the future.
Planets being able to land 60k XP a day is entirely about the XP formula being broken, not politics. Top 10 planets on t300 roids outscoring the planets with t3 roids is entirely about the XP formula being broken, not politics. Planets crashing 1m value for profit is entirely about the XP formula being broken, not politics. Every alliance in the game going 3x attack instead of defending, because of XP landing provides massively more score than holding roids, is entirely about the XP formula being broken, not politics.

There has always been blocks in PA, that wasn't what caused allies to do away with defending, and any argument that it is so, is blatantly disingenuous.

Arguing that the XP formula is weaker than ever before 'in your opinion' is just flat out horse shit and reinforces that you're an idiot. Change logs support that.

As for the references to Rainbows...noone cares about them, they're an irrelevant alliance.
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Can people please stop pretending they have no chance of winning at tick 300, you just end up looking retarded later.
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Unread 12 Mar 2019, 11:14   #70
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Re: Forts and whining

Looking at the planet rankings, things look pretty much fine to me. Yeah, on average planets had about 40% of their score in XP (in the top 10, top 100 and top 300), but that's a far cry from what it looks like in real XP rounds. It means that while XP was strong, you were unlikely to do well if you weren't also building your value. Perhaps even that people were building value and getting XP more or less as a nice side effect?

I also looked at the averages over the course of the round, which yielded this graph. Nothing shocking there either, but it does show it wasn't just people XPing the last 100 ticks or a final boost. The weird peak/nadir for the top 10 (and only the top 10) in the 600s is pretty weird, though.

Overall, I see no reason for panic.
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Unread 13 Mar 2019, 02:43   #71
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Re: Forts and whining

Quote:
Originally Posted by [JungleMuffin] View Post
Planets being able to land 60k XP a day is entirely about the XP formula being broken, not politics. Top 10 planets on t300 roids outscoring the planets with t3 roids is entirely about the XP formula being broken, not politics. Planets crashing 1m value for profit is entirely about the XP formula being broken, not politics. Every alliance in the game going 3x attack instead of defending, because of XP landing provides massively more score than holding roids, is entirely about the XP formula being broken, not politics.

There has always been blocks in PA, that wasn't what caused allies to do away with defending, and any argument that it is so, is blatantly disingenuous.

Arguing that the XP formula is weaker than ever before 'in your opinion' is just flat out horse shit and reinforces that you're an idiot. Change logs support that.

As for the references to Rainbows...noone cares about them, they're an irrelevant alliance.
I remember bows winning couple rounds ago?!

Anyway, we probably played a different round. Weird stats facts u bring now.
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Unread 13 Mar 2019, 14:29   #72
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Re: Forts and whining

Quote:
Originally Posted by [JungleMuffin] View Post
Planets being able to land 60k XP a day is entirely about the XP formula being broken, not politics.
Which planet(s) landed 60k XP in a day last round?

Quote:
Originally Posted by [JungleMuffin] View Post
Top 10 planets on t300 roids outscoring the planets with t3 roids is entirely about the XP formula being broken, not politics.
I was top200 roids for half the round, if my fence was better or i had a bunch of defence support planet i wouldve stayed top100 roids for majority of the round.
Since i went all in on MCs, i was losing value every day to people rushing refs/FCs with half my roid amount.
Its a gamble.

Quote:
Originally Posted by [JungleMuffin] View Post
Planets crashing 1m value for profit is entirely about the XP formula being broken, not politics. Every alliance in the game going 3x attack instead of defending, because of XP landing provides massively more score than holding roids, is entirely about the XP formula being broken, not politics.
Im sure the alliances that went for 3x attacks last round can explain why they did so, and we could end the speculations.
As i said tags like p3ng/CaRn went 3x attacks because at some point they realized the amount of roids they could save with 250 incs daily was not worth defending. if they had the same incs as Stellar and Ultores im sure they wouldve defended waaaaaay more.
And the inc stats basicly says that 55% of the fleets launched last round was attacks, and 45% of the fleets launched was defence. This dont add up with your "3x theory" at all.

Quote:
Originally Posted by [JungleMuffin] View Post
There has always been blocks in PA, that wasn't what caused allies to do away with defending, and any argument that it is so, is blatantly disingenuous.
Arguing that the XP formula is weaker than ever before 'in your opinion' is just flat out horse shit and reinforces that you're an idiot. Change logs support that.
I started playing back in round 1. One tag having 50% of the fleets moving heading towards their planets is pretty rare, and unheard of if you look on all the r80 rounds overall.
You are a PA rookie, and you are even a rookie to the recent years of PA seeing youve been busy being dead apparently, i think you should keep your mouth shut untill youve played enough rounds to actually bring something to this forum in regards of expertise.[/quote]


Quote:
Originally Posted by [JungleMuffin] View Post
As for the references to Rainbows...noone cares about them, they're an irrelevant alliance.
We were the only alliance that went 100% full XP.
If someone was to know how it played out, and why it played out like it did, it would be us, not you or anybody else as we have first hand experince with it.
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Unread 13 Mar 2019, 18:47   #73
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Re: Forts and whining

Just a reminder for the upcoming round, CT will not give a flying f about forts and will just gal raid them like any other gal.
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Unread 14 Mar 2019, 11:56   #74
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Re: Forts and whining

Quote:
Originally Posted by BloodyButcher View Post
Which planet(s) landed 60k XP in a day last round?
I think he's referring to Shaks glorious landtick scoring him 58k XP on the last day of the round. 100+ MCs and 2 or 3 fleets landing simultaneously.
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Unread 14 Mar 2019, 14:12   #75
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Re: Forts and whining

Quote:
Originally Posted by rUl3r View Post
I think he's referring to Shaks glorious landtick scoring him 58k XP on the last day of the round. 100+ MCs and 2 or 3 fleets landing simultaneously.

https://www.youtube.com/watch?v=Q429AOpL_ds


#whos the guy that can land shit for silly xp ... shak#
#whos the guy that can pwn and land silly xp ... shak (
damn right) #

#I heard that shak is a bad mother ... shut your mouth#


etc.
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Unread 15 Mar 2019, 03:34   #76
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Re: Forts and whining

Quote:
Originally Posted by BloodyButcher View Post
Which planet(s) landed 60k XP in a day last round?



I was top200 roids for half the round, if my fence was better or i had a bunch of defence support planet i wouldve stayed top100 roids for majority of the round.
Since i went all in on MCs, i was losing value every day to people rushing refs/FCs with half my roid amount.
Its a gamble.



Im sure the alliances that went for 3x attacks last round can explain why they did so, and we could end the speculations.
As i said tags like p3ng/CaRn went 3x attacks because at some point they realized the amount of roids they could save with 250 incs daily was not worth defending. if they had the same incs as Stellar and Ultores im sure they wouldve defended waaaaaay more.
And the inc stats basicly says that 55% of the fleets launched last round was attacks, and 45% of the fleets launched was defence. This dont add up with your "3x theory" at all.



I started playing back in round 1. One tag having 50% of the fleets moving heading towards their planets is pretty rare, and unheard of if you look on all the r80 rounds overall.
You are a PA rookie, and you are even a rookie to the recent years of PA seeing youve been busy being dead apparently, i think you should keep your mouth shut untill youve played enough rounds to actually bring something to this forum in regards of expertise.



We were the only alliance that went 100% full XP.
If someone was to know how it played out, and why it played out like it did, it would be us, not you or anybody else as we have first hand experince with it.[/quote]

civilised discourse please - Lok
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Can people please stop pretending they have no chance of winning at tick 300, you just end up looking retarded later.
^^^^ Can you blv that sh*t?

Last edited by lokken; 15 Mar 2019 at 09:41. Reason: Pointless flame
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Unread 15 Mar 2019, 08:15   #77
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Re: Forts and whining

Quote:
Originally Posted by rUl3r View Post
I think he's referring to Shaks glorious landtick scoring him 58k XP on the last day of the round. 100+ MCs and 2 or 3 fleets landing simultaneously.
Landed 2:1 or 1:4?
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Unread 15 Mar 2019, 23:22   #78
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Re: Forts and whining

I thought Forest quit!
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Unread 16 Mar 2019, 18:38   #79
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Re: Forts and whining

he has quit again
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Unread 17 Mar 2019, 01:49   #80
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Re: Forts and whining

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he has quit again
has he now?
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Unread 17 Mar 2019, 14:47   #81
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Re: Forts and whining

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he has quit again

last I remembered forest saying that he wanted to give his school kids his best, good enough reason to quit PA
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Unread 22 Mar 2019, 20:43   #82
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Re: Forts and whining

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Originally Posted by [JungleMuffin] View Post
I know this may come as a surprise to you, given you appear to actally try to be the most disliked player in the game, and succeed, but the winniing gal isn't determined by who has the highest inc count. Perhaps you should keep that in mind while you're busy being the most toxic player in PA.

I have no idea who Wallet is, and I don't really care.

You're absolutely right we had no competition, that is self evident. As discussed earlier, that is largely due to our ability to be selfless and put other people's, and the fal's interests ahead of our own, which is a trait you will never possess.

Please, stop trying to latch on to our success like a sycophant, you played no part whatsoever in our success. In fact it was quite obvious you even made attempts to take us down in a delusional attempt to try and get your own gal the win.

I don't have to play again with the same BP to do well. Unlike you, who needs to cherry pick the most hardcore players out there to be successful, I can make do with anyone that's reasonably active, develop the right culture and end up with a galaxy that performs better than the sum of it's parts. The majority of this gal weren't world beaters or star players by any stretch, and even Benneh wouldn't claim to be on the same level as previously, but what we were was a team, and that's a trait you will never, ever have in your galaxies, as long as you're in them.

Absolutely we were an emo gal, and you know why? Because we all cared. We set high standards for ourselves, held each other accountable, and worked so ****ing hard for each other that at times we'd get upset that others weren't carrying their fair share of the load. I remember having a chat with zaga during the round and him saying with you and your gals he would just switch off and not care when you went on your tirades. I'd prefer emo when people are confronted with critical feedback, rather han apathy, every day of the week. As for leaving gal chan, I respect people for realising when they needed to step out for a while and take a breather to cool down, in fact, I've learned I should have done it myself at times.

I agree, it was unfortunste that our Carnage players were threatening to leave tag at times, but I guess thst's to be expected when they're in ally with you. Admittedly, it was hard getting them to keep their cool at times when they were upset with having to deal with such a cancerous anchor like you dragging them down. But in the end, our universal dislike of you served to galvanize us and bring us together and keep on keeping on. It is certainly a unique talent you've got there CBA...bringing people together over their communal dislike for you. You're like the Donald Trump of PA.

Anyways, that's enough of your cries for attention in this thread thanks. Time to suck it up like a big boy and understand that you're just not as good as us.

Deal with it. The wannabe Dons got whackwhacked by the Cartel. Get good, scrub.
WOW, buddy.

First off i take deep offence in the fact you think CBA is the most toxic player in the game. I am pretty toxic too!

Second he doesnt cherry pick his BP lol and he does absolutely not stick to the same gal over and over, i have seen him in multiple BPs over the past 5 years.

But there is ppl who do play with the same ppl rnd after rnd, because it is fun. I have been in the same BP for 4-5 years now, with agares, xerxes, deejay and darts.
Why not keep playing with the players who give you the most success?

Anyways my point was simply to say CBA is a good guy! He is just misunderstood
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Unread 25 Mar 2019, 03:17   #83
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Re: Forts and whining

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Anyways my point was simply to say CBA is a good guy! He is just misunderstood
oof, good luck with that
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