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1 Oct 2014, 07:02
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#201
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Stats - Round 59 and beyond
CO needs anti FR emp or first init
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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1 Oct 2014, 08:03
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#202
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NE
Join Date: Dec 2001
Location: UK
Posts: 828
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by TheoDD
Avenger > peg init 4.
Spectre > peg init 4.
BOOOHOOO GIVE TER ARMOR, INIT AND EFF'S ADVANTAGE SO I CAN JUST DO NOTHING ALL ROUND!
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Yeah, I bet you're pretty happy with these massively overpowered Xan FIs.
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PEACE.
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1 Oct 2014, 08:16
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#203
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: Stats - Round 59 and beyond
Xan fi is really good at roiding Xan..
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1 Oct 2014, 08:39
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#204
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Stats - Round 59 and beyond
It's good at roiding 4 races at the moment, with the Avenger being the only thing that stops it. Get a handful of Caths that covop some Illusions and you're good to go!
You can't really make the Spectre beat Fi either, since the counter to Xan should never be (just) Xan - last time that happened we had a 50% Xan universe.
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1 Oct 2014, 09:45
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#205
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Caj
bring back t2 and t3 targetting for more fun.
Also zik should have a ship which steals every other ship - last round sucked with zik unable to steal BS.
dont give any races 3 roiding fleets like etd last round. 2 is enuff.
stick to tradition
xan fire first of kill ships
emp fires before xan
ter have best armour and fire power
zik kill ships are slightly better than terran kill ships
etc etc
my 2 cents
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These are not suggestions for balancing. This is a whole new set of stats. Make a set of your own if that's what you want.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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1 Oct 2014, 10:13
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#206
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Patrikc
It's good at roiding 4 races at the moment, with the Avenger being the only thing that stops it. Get a handful of Caths that covop some Illusions and you're good to go!
You can't really make the Spectre beat Fi either, since the counter to Xan should never be (just) Xan - last time that happened we had a 50% Xan universe.
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Its not good at roiding etd or cat and not that good vs ter
If ter were to have a prefiring anti fi aswell they would have to take some major hits elsewhere as they have really good ac+dc and CU.
also the xan fi would need their acdc pumped up aswell then.
maybe xan fi could have their cost increased by 1-2 but then they are really starting to get extremely sucky effs.
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1 Oct 2014, 10:55
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#207
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Stats - Round 59 and beyond
This thread is a PERFECT example of why we need the so-called "stats committee" that appoco talked about. It's absolutely IMPOSSIBLE for a person to make a set of stats if he's to listen to every person in this thread, most of which are either a) biased, b) an idiot, c) both.
What I propose to you Tia is to not make ANY changes for a day or two. I'll try to look at the current stats later on today and give some feedback as the current discussion going on in thread isn't looking very positive regarding next round's stats being alright.
__________________
"Cry havoc and let slip the dogs of War"
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1 Oct 2014, 13:06
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#208
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Stats - Round 59 and beyond
Still think this is all pointless when no ship apart from EMP has a gun. How are you guys working out effectiveness when nothing can shoot??
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1 Oct 2014, 13:09
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#209
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Valle is my hero
Join Date: Mar 2010
Posts: 2,581
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by isildurx
This thread is a PERFECT example of why we need the so-called "stats committee" that appoco talked about. It's absolutely IMPOSSIBLE for a person to make a set of stats if he's to listen to every person in this thread, most of which are either a) biased, b) an idiot, c) both.
What I propose to you Tia is to not make ANY changes for a day or two. I'll try to look at the current stats later on today and give some feedback as the current discussion going on in thread isn't looking very positive regarding next round's stats being alright.
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This is sooooo true.
Tbh this thread should not exist. There should be 3-4 people who make them and beta shouldn't be open to plebs with new stats. If you wanna BETA TEST the game then use an old set. Stats released 48 hrs before round start sorted.
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1 Oct 2014, 13:17
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#210
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Error
Join Date: May 2003
Posts: 359
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Re: Stats - Round 59 and beyond
i disagree.. even dont givving a shit about stats, we cant just give the power to 3 guys to do whatever they want with it.
last rounds all stats makers had to deal with the community. the thing is.. ppl in here believe they know too much, and the true is they dont.
let ppl talk about ships init eff etc, will help bringing more inteligent people to help in this job.
about this stats, tia is doing well, let him just finish the thing and then we can talk about it.
cheers
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#braSilFTW
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1 Oct 2014, 13:31
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#211
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Joseph
let ppl talk about ships init eff etc, will help bringing more inteligent people to help in this job.
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The problem is that very few of the people who are capable enough to give contructive and well-reasoned feedback on stats frequent this forum. What we're mostly left with are people who either don't really understand the complexity of a set of stats and the people who have a particular race/strat they/their ally want to play and thus try and influence the statmaker to make changes that suit their prefered way of play.
__________________
"Cry havoc and let slip the dogs of War"
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1 Oct 2014, 14:20
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#212
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Stats - Round 59 and beyond
Having looked at the stats a bit, what stands out to me is the following:
- Most attackfleets are somewhat viable, can hit at least 2 races and can join in on good teamups.
- The one real exception to this is the DE fleet which looks REALLY shit
- I worry about BS fleets being too good. Yes there is a great defship against them, but it's a xan cr and from history it's pretty clear that people going xan aren't very fond of a) getting crbs res early and b)wasting lots of res on a CR ship
- Xan looks really strong defensively, their only hole (apart from cath fleets) is xan FI.
- Zik on the other looks really bad defensively. Something seriously has to be done. All they can stop properly is DE... Either their effs has to be higher, or they need another good defship.
One possible change is to give ZIk a DE->FR killship and change the Baliff to EMP. This gives Ter DE another target (can hit Etd), helps Zik defensively and also gives Etd FR another target (can now hit Xan)
__________________
"Cry havoc and let slip the dogs of War"
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1 Oct 2014, 14:22
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#213
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Stats - Round 59 and beyond
Overall I think these stats looks alright if the effs are fixed right. Think it will lead to a round similar to last round with a lot of possibilities for attacking. Will be frustrating for people who hate incs, but you can't please 'em all.
__________________
"Cry havoc and let slip the dogs of War"
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1 Oct 2014, 14:42
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#214
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The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
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Re: Stats - Round 59 and beyond
I've looked at the beta stats thats up...
Terran... Looks like the armour is relatively lowish in armour v cost.
Harpy increase Armour to 550-600ish
Phoenix increase armour to 550-600ish
Sylph increase armour to 550-600ish
Pegasus increase armour to 550-600ish
Centaur increase armour to 550-600ish
Drake increase armour to 550-600ish
Bs fleet I would suggest having having the armour to 550-600ish and damage around 350-380 ish.
Cath...
Mantis init 1 Emp eff around 150-160%
Viper init 2 (this would making zik fr a more viable roiding fleet) eff of minium 150%
Scarab about a 5% increase in eff.
Xan...
Scrap the wraith.
Spectre is open to be kept at the same init or change to init 4.
Etd...
Judge t1 fi keeping it Emp with eff around 120% (10%+/-) (still can be used as freezer flak v cath co fleets)
Scrap the avenger or change it to t1 fr and make it init 20 steal.
Investor change it to init 6 norm.
__________________
Missing Subh (r15-r18)
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1 Oct 2014, 14:53
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#215
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Error
Join Date: May 2003
Posts: 359
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by isildurx
The problem is that very few of the people who are capable enough to give contructive and well-reasoned feedback on stats frequent this forum. What we're mostly left with are people who either don't really understand the complexity of a set of stats and the people who have a particular race/strat they/their ally want to play and thus try and influence the statmaker to make changes that suit their prefered way of play.
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U right. So Just give back the Job to staff.
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#braSilFTW
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1 Oct 2014, 15:14
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#216
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by isildurx
Having looked at the stats a bit, what stands out to me is the following:
- Most attackfleets are somewhat viable, can hit at least 2 races and can join in on good teamups.
- The one real exception to this is the DE fleet which looks REALLY shit
- I worry about BS fleets being too good. Yes there is a great defship against them, but it's a xan cr and from history it's pretty clear that people going xan aren't very fond of a) getting crbs res early and b)wasting lots of res on a CR ship
- Xan looks really strong defensively, their only hole (apart from cath fleets) is xan FI.
- Zik on the other looks really bad defensively. Something seriously has to be done. All they can stop properly is DE... Either their effs has to be higher, or they need another good defship.
One possible change is to give ZIk a DE->FR killship and change the Baliff to EMP. This gives Ter DE another target (can hit Etd), helps Zik defensively and also gives Etd FR another target (can now hit Xan)
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FR forts look too good, ETD shouldnt have a DE prefireing FI.
If it goes back to ter having the only prefireing DE vs FI we are a lot closer to a good stats set.
It seems like Tia is trying to make ETD better than other races too me.
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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1 Oct 2014, 15:18
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#217
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Stats - Round 59 and beyond
I cant understand the logic behind going a FR fort. Surely with these kind of stats you want to diversify to that you have access to all the good defships ingal?
If you go FR fortress as a gal then you are gonna be wide-open to FR and BS all round, and FI too dependent on how many etds in gal.
__________________
"Cry havoc and let slip the dogs of War"
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1 Oct 2014, 20:16
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#218
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by isildurx
if he's to listen to every person in this thread
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This is the mistake. Ultimately, stats makers propose a set of stats. They show it to the world for feedback, but it is up to them what to accept and what to reject. Ideally, this process is repeated a number of times, leading to a variety of stats, each with the unified and coherent vision that a committee could never achieve. Appoco (or someone else) can then pick the best one of the lot, ensuring both quality and a decent balance.
The problem we have now (and I've said this before) is that only one person apparently could be arsed to make a set, so if (still haven't looked!) they turn out to be shit, we're ****ed.
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
Last edited by Mzyxptlk; 1 Oct 2014 at 20:26.
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1 Oct 2014, 22:11
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#219
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Mzyxptlk
This is the mistake. Ultimately, stats makers propose a set of stats. They show it to the world for feedback, but it is up to them what to accept and what to reject. Ideally, this process is repeated a number of times, leading to a variety of stats, each with the unified and coherent vision that a committee could never achieve. Appoco (or someone else) can then pick the best one of the lot, ensuring both quality and a decent balance.
The problem we have now (and I've said this before) is that only one person apparently could be arsed to make a set, so if (still haven't looked!) they turn out to be shit, we're ****ed.
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My stats from last round can also be put up if its an option.
Atleast they have a Clear direction.
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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1 Oct 2014, 22:39
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#220
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Registered User
Join Date: Aug 2009
Posts: 707
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Re: Stats - Round 59 and beyond
r42 replay ftw ^^
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2 Oct 2014, 00:57
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#221
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Stats - Round 59 and beyond
I haven't been home for a while. But I'm gonna undo the last set of changes. Preg going back to 1st fire and etd fi coming back and avenger is going back to steal
I will post my changes in about 4 or 5h. Then let the peanut galery feast on then.
__________________
R50-55 Faceless
Last edited by Tiamat101; 2 Oct 2014 at 01:10.
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2 Oct 2014, 07:47
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#222
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Stats - Round 59 and beyond
Peg back to init 5 D/c Dropped A/c Dropped
Sylph to change tomorrow soon.
Banshee A/c increased D/c increased emp res altered
Beetle init dropped to 2 E/r increased
Judge init increased to 1 e/r dropped
Creditor made back into Fi T1 e
Avenger Steal ship init 20 T1 Fi
Buccaneer init 18 a/c and d/c dropped ~~ 20%
__________________
R50-55 Faceless
Last edited by Tiamat101; 2 Oct 2014 at 08:16.
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2 Oct 2014, 08:32
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#223
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: Stats - Round 59 and beyond
With theese stats terran is OP. Great CU + immune to xan incs (And ter de) Good vs cr and good vs fr and bs in def. And not the worst vs co either as they have a fi ship that can flak ally def.
Zik and cat looks to be worst off
Here is a start:
I propose lowering the e/r off fr anti cr (except for ziks to give them another "good" ship)
E/R:
Dealer 85 -> 83 E/R
Mantis 85 -> 82 E/R
Ter:
Drake init 8 -> 6 (without ac dc change)
Syren init 6-> 7 (without ac dc change)
Harpy cost 55 38 38 -> 55 45 45
Harpy init 8 -> 10 (has fi flak in phoenix and syren so needs to be worse vs anti de)
Drake or Dragon namechange to avoid confusion.
Cat:
Spider cost 70 100 70 -> 70 90 70
Pure costbalance changes to make it theese ships less crystal draining.
Beetle: 85 140 85 -> 97 116 97
Widow: 250 330 250 -> 265 300 265
Roack 285 370 285 -> 295 350 295
Tarantula: 950 1350 950 -> 1030 1190 1030
Scarab: 1150 1600 1150 -> 1250 1400 1250
Xan:
Bomber 61 -> 65 Armor
Spectre 68 -> 75 Armor
Zik:
Clipper Armor 73 -> 76
Pirate Damage 222 -> 230
Etd:
Judge is too much of a co stomper.
Judge cost 53 70 53 -> 70 100 70
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2 Oct 2014, 09:12
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#224
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KK
Join Date: Dec 2009
Posts: 662
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Re: Stats - Round 59 and beyond
Think Plaguuus suggestions are good. I like them better again now. Also agree that zik looks the weakest race by far and needs some changes
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2 Oct 2014, 09:31
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#225
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Plaguuu
E/R:
Dealer 85 -> 83 E/R
Mantis 85 -> 82 E/R
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Quote:
Originally Posted by Plaguuu
Ter:
Drake init 8 -> 6 (without ac dc change)
Syren init 6-> 7 (without ac dc change)
Harpy cost 55 38 38 -> 55 45 45
Harpy init 8 -> 10 (has fi flak in phoenix and syren so needs to be worse vs anti de)
Drake or Dragon namechange to avoid confusion.
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I understand your reason for the drake/syren change I just don't think giving it to terran is the "best" I was thinking of either giving Cath a De that hits Bs emp init 3? or switching Clipper to kill init 6 and swapping syren to 8 and drake to 9.
Harpy cost i dont understand why so ill leave that alone atm; and as for a name change if someone comes to me with a better name than drake that fix the mystical beast theme that terran has ill consider it, Same goes for all races honestly.
Quote:
Originally Posted by Plaguuu
Cat:
Spider cost 70 100 70 -> 70 90 70
Pure costbalance changes to make it theese ships less crystal draining.
Beetle: 85 140 85 -> 97 116 97
Widow: 250 330 250 -> 265 300 265
Roack 285 370 285 -> 295 350 295
Tarantula: 950 1350 950 -> 1030 1190 1030
Scarab: 1150 1600 1150 -> 1250 1400 1250
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We'll see about thses I still like the +++ Costs in the races makes you actually have to work to balance your $$, hell i remember when it cost Eonium to make your ships fly....
Quote:
Originally Posted by Plaguuu
Xan:
Bomber 61 -> 65 Armor
Spectre 68 -> 75 Armor
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I will change neither of these, since they are BOTH 1st fire ships and would like them to take damage as such.
Quote:
Originally Posted by Plaguuu
Zik:
Clipper Armor 73 -> 76
Pirate Damage 222 -> 230
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As people have said Zik looks the weakest in the stats and im working on making that better. The buccaneer change helps ALOT since now its a 1st fire over etd and steal vs steal is stupid.
Pirate i will not change since its ALSO a 1st fire ship and being able to hit xan already at 110% is good enough for me.
Quote:
Originally Posted by Plaguuu
Etd:
Judge is too much of a co stomper.
Judge cost 53 70 53 -> 70 100 70
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I hope that i don't need to lower judge anymore, its where i like the ship to be. 150's vs most co, except beetle.
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R50-55 Faceless
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2 Oct 2014, 10:26
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#226
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KK
Join Date: Dec 2009
Posts: 662
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Re: Stats - Round 59 and beyond
I think you do need to do something about DE, because no ally will consider it an option as it is. Be it the changes to Drakes + Syrens that Plaguuu suggested or switching classes around again.
Could consider switching back ETD's fr to a De fleet, Cr to BS and Zik's BS to CR.
Last edited by Krypton; 2 Oct 2014 at 10:34.
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2 Oct 2014, 10:27
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#227
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: Stats - Round 59 and beyond
Crystal cost, its not about working to balance cost anymore at thoose insane numbers its about being forced to build crystal refineries the entire round as cat if you manage to hold a good roid count..
The harpy cost is as I said to make terran worse vs DE
The bomber is prekill vs fr but fr has prefire emp so dont see why it need THAT low armor
The spectre ISNT prefire and both of theese armor changes are also to make xan less wrecked by banshee
The judge is ally eta prefiring beetle it needs to be WAY lower.
Drake = Cerberus, Barghest, Gryphon
Dunno about giving cat the de anti bs will just give em even less reason to go cr. I dont think its that bad giving ter de the anti ter bs as long as you limit the syren to init 8 or maybe even 10 and up the syren a bit (to make ter bs more dependant on zik bs giving zik some role in the game atleast.)
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2 Oct 2014, 10:29
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#228
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KK
Join Date: Dec 2009
Posts: 662
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Re: Stats - Round 59 and beyond
As it stands Ter just comes an uber all out BS Attacking race, and I think the stats isolate Ter's to solo which leaves Zik non viable.
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2 Oct 2014, 10:30
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#229
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KK
Join Date: Dec 2009
Posts: 662
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Re: Stats - Round 59 and beyond
ha, Plaguuu said what I was thinking in his last statement
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2 Oct 2014, 14:02
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#230
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Krypton
I think you do need to do something about DE, because no ally will consider it an option as it is. Be it the changes to Drakes + Syrens that Plaguuu suggested or switching classes around again.
Could consider switching back ETD's fr to a De fleet, Cr to BS and Zik's BS to CR.
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Ter aint strong enough?
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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2 Oct 2014, 14:49
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#231
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: Stats - Round 59 and beyond
Ter is probably the strongest
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2 Oct 2014, 15:38
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#232
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KK
Join Date: Dec 2009
Posts: 662
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Re: Stats - Round 59 and beyond
Im just trying to think of ways to make Zik playable, even if it is by class matching Cat.
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2 Oct 2014, 15:58
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#233
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The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Krypton
Im just trying to think of ways to make Zik playable, even if it is by class matching Cat.
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Im not saying the current Beta stats are bad just saying that it isn't great either.
R42 ziks stats were great for attacking xan and there was scope to fake Destroyer as cruiser.
I would suggest something different like making stealers live after capping and do a limited t2 revamp of R14 stats.
(assuming if the multihunters can deal with the extra workload from the farmers etc)
__________________
Missing Subh (r15-r18)
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2 Oct 2014, 16:02
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#234
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Registered User
Join Date: Feb 2011
Posts: 477
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Re: Stats - Round 59 and beyond
Paisley.. Make ur own thread for trolling
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2 Oct 2014, 16:07
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#235
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The brother of Spammer
Join Date: Jun 2005
Location: Paisley - Scotland
Posts: 2,352
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Plaguuu
Paisley.. Make ur own thread for trolling
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trolling?
If you want to talk about exciting stats R14 was the best I've ever played.
and would use them as a means of comparison.
Tia has stepped up to do the stats, fair play but I get the feeling folk are looking for something a bit different.
__________________
Missing Subh (r15-r18)
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2 Oct 2014, 17:27
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#236
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Paisley
trolling?
If you want to talk about exciting stats R14 was the best I've ever played.
and would use them as a means of comparison.
Tia has stepped up to do the stats, fair play but I get the feeling folk are looking for something a bit different.
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Well both me and Shhh has also stepped up for making the stats.
At this pace it seems like it will be a rerun of old stats.
I think they should look closer at r51 With a slight modification
__________________
RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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2 Oct 2014, 18:26
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#237
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Plaguuu
Crystal cost, its not about working to balance cost anymore at thoose insane numbers its about being forced to build crystal refineries the entire round as cat if you manage to hold a good roid count..
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Fine adjusted a few of them to make them cost less C didnt change any effs.
Quote:
Originally Posted by Plaguuu
The harpy cost is as I said to make terran worse vs DE
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Instead I made spectre do a bit more damage + a/c and + d/c a bit.
Quote:
Originally Posted by Plaguuu
The bomber is prekill vs fr but fr has prefire emp so dont see why it need THAT low armor
The spectre ISNT prefire and both of theese armor changes are also to make xan less wrecked by banshee
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I forgot that I had bomber as emp pre-fire so bumbed d/c up 10%, and also thought spectre was the wraith *smack* fixed spectre as mentioned above.
Quote:
Originally Posted by Plaguuu
The judge is ally eta prefiring beetle it needs to be WAY lower.
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Lowered Judge emp ~~ 15%
__________________
R50-55 Faceless
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2 Oct 2014, 20:35
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#238
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LDK
Join Date: Feb 2002
Location: Norway
Posts: 2,220
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Re: Stats - Round 59 and beyond
Had a look. Saw it was ST stats.
Find another set.
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[Omen]
Quote:
Originally posted by Newt
I would give me right testicle to be in a gal with you wishmaster!!! wonder if thatd be enough to bribe spinner with hmmmm
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<JC`> i sent him a msg saying Wishmaster 0wns, so he recalled
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2 Oct 2014, 21:04
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#239
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Registered User
Join Date: Apr 2002
Location: Noruega
Posts: 2,999
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Re: Stats - Round 59 and beyond
Everything is better than MT stats where you just spam 3 ships
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"Cry havoc and let slip the dogs of War"
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3 Oct 2014, 07:54
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#240
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Registered User
Join Date: Oct 2008
Posts: 846
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by isildurx
Everything is better than MT stats where you just spam 3 ships
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Or in the current meta just build 1 or 2 ships.
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R50-55 Faceless
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3 Oct 2014, 11:20
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#241
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Registered User
Join Date: Oct 2014
Location: UK
Posts: 13
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Re: Stats - Round 59 and beyond
I've just returned to PA after a loooong break, and am following this thread with interest.
Sorry for the n00bish question, but what do 'MT stats' and 'ST stats' mean in this context?
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Dark Order
R2 - R15, R58 - R59
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3 Oct 2014, 11:26
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#242
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a bucket
Join Date: Jul 2003
Location: Chatham, UK
Posts: 1,073
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Re: Stats - Round 59 and beyond
MT = Multiple target (usually means some or all ships target two classes, though occasionally there is a third target)
ST = Single target (each ship only targets one class)
Basically whether you like one or the other is whether you prefer a defensive or an offensive style of play. With MT each player will usually have to build less different ships to cover all classes so with greater fleet concentration they are more defensive. It also usually means fakes are easier covered unless the stats are very well designed. ST on the other hand is very attack focused. No player has much chance of making themselves into a bad target so it is about who sends most attack fleets (particularly attack fleets of the same class so the opposition quickly runs out of def fleets targeting that one). Much easier to get roids but much more likely to lose them too.
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Proud to have been TGV!
aargh! died in Jenova! | idled in ROCK | disappointed in Audentes | been Roguish | p-p-previously a p-p-p3nguin
Ascendancy
Otterly an Otter.
Last edited by booji; 3 Oct 2014 at 11:32.
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3 Oct 2014, 11:49
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#243
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Registered User
Join Date: Oct 2014
Location: UK
Posts: 13
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Re: Stats - Round 59 and beyond
Ah, I see! Thanks for the info booji.
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Dark Order
R2 - R15, R58 - R59
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3 Oct 2014, 13:00
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#244
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Registered User
Join Date: Jun 2012
Posts: 157
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Re: Stats - Round 59 and beyond
In my opinion, Limited MT stats are usually the most successful.
At first glance it looks like ETD may have too many steal ships.
Zik's best attack class atm is co
I suspect that a majority of the universe would go FI/CO with this set. It gives alliances access to all ships and keeps attacks within the same meta, which is always a plus.
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BOOM
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3 Oct 2014, 14:39
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#245
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mz.
Join Date: Aug 2005
Posts: 8,587
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Re: Stats - Round 59 and beyond
It's been a while since we last had ST stats, so it'll be interesting to see how its interaction with the changing community. Remember, it wasn't so long ago that we thought full MT stats were fine. It took reusing an old set of full MT stats for a round to convince us otherwise (most of us anyway, hi Wish!).
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The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
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3 Oct 2014, 15:55
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#246
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Propaganda Chief
Join Date: May 2004
Location: Under the Rainbow
Posts: 4,740
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Bastet
Not bitching but I'd prefer PA team to make the stats.
I get they host the game etc but for the cost of the credit, or even £1-2 more, I'd rather the stats were made in-house than by other players.
There are a few people posting here with terrible PA reps but I don't think Appoco would ever use their stats, but still, I'd rather the PA team took this on themselves.
Papadoc's were fab, but I'd still rather see new PA team ones or reused nostalgia ones from waaaay back.
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Bad PA rep?
Talking bout urself?
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RainbowS
RB Ely MISTU Angel Fusi0n 1up ToF VisioN CT FAnG ROCK
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3 Oct 2014, 17:13
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#247
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LDK
Join Date: Feb 2002
Location: Norway
Posts: 2,220
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Mzyxptlk
It's been a while since we last had ST stats, so it'll be interesting to see how its interaction with the changing community. Remember, it wasn't so long ago that we thought full MT stats were fine. It took reusing an old set of full MT stats for a round to convince us otherwise (most of us anyway, hi Wish!).
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Hi mz!
It isnt really shocking that I am whining about ST stats. I have done that since PAX.
So I really doubt too many will listen. Regardless! I am allowed to hope.
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[Omen]
Quote:
Originally posted by Newt
I would give me right testicle to be in a gal with you wishmaster!!! wonder if thatd be enough to bribe spinner with hmmmm
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<JC`> i sent him a msg saying Wishmaster 0wns, so he recalled
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3 Oct 2014, 17:17
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#248
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LDK
Join Date: Feb 2002
Location: Norway
Posts: 2,220
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by isildurx
Everything is better than MT stats where you just spam 3 ships
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no.
Make the stats interesting. If you can focus all on 3 ships, then there should be other, better options.
Only a couple of MT rounds have been utter shit. All ST rounds have been shit.
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[Omen]
Quote:
Originally posted by Newt
I would give me right testicle to be in a gal with you wishmaster!!! wonder if thatd be enough to bribe spinner with hmmmm
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<JC`> i sent him a msg saying Wishmaster 0wns, so he recalled
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3 Oct 2014, 18:05
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#249
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Error
Join Date: May 2003
Posts: 359
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Re: Stats - Round 59 and beyond
Quote:
Originally Posted by Bastet
Not bitching but I'd prefer PA team to make the stats.
I get they host the game etc but for the cost of the credit, or even £1-2 more, I'd rather the stats were made in-house than by other players.
There are a few people posting here with terrible PA reps but I don't think Appoco would ever use their stats, but still, I'd rather the PA team took this on themselves.
Papadoc's were fab, but I'd still rather see new PA team ones or reused nostalgia ones from waaaay back.
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Exactly what i said. Give back this job to pa team.
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#braSilFTW
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3 Oct 2014, 18:13
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#250
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Registered User
Join Date: Mar 2009
Posts: 957
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Re: Stats - Round 59 and beyond
You can repeat that a hundred times but it still wouldn't change the fact that PA Team doesn't have the time (and probably doesn't want to deal with stats), which is the whole reason why they want a 'stats committee' in the first place.
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