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20 Sep 2005, 16:30
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#1
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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A strange question....
Would you pay £5 for 2 rounds of 5 weeks long with research being slightly faster or would you say its not worth it due to round not being long enough?
Just a thought from something wakey mentioned in AD about wanting new ppl to stay for 2 rounds in a training alliance.
Just a curious question tbh nothing more.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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20 Sep 2005, 16:41
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#2
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Don't make me declare war
Join Date: Mar 2003
Location: Portsmouth
Posts: 2,913
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Re: A strange question....
Yes, rounds last way to long on the whole, very few end to short, and tbh, if they did, whats the big problem?
We just start all over again.
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20 Sep 2005, 16:51
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#3
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¯¯¯¯¯¯¯¯¯
Join Date: May 2001
Location: Sept 2057
Posts: 1,813
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Re: A strange question....
Yes.
We don't really have enough players left to justify ten week rounds - the winners are usually decided in about half that time anyway. In the end we're just left with people idling out the final weeks with either a domanating planet that can't attack anyone or a shattered planet that can't hit the top ones.
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in my sig i write down all my previous co-ords and alliance positions as if they matter because I'm not important enough to be remembered by nickname alone.
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20 Sep 2005, 16:56
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#4
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: A strange question....
Oh and on a side note would it be preferred if this ws possible to have 2 5 week blocks for £5 that there was no havoc but a weekend break between instead with only slight changes in the next round.
Sort of more like a round 14-1 and round 14-2 for £5 then round 15-1 and 15-2 but round 15 being a bigger change in stats etc... and the normal longer 3 week break between round 14-2 to 15-1 and maybe a small havoc in round 14-2.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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20 Sep 2005, 16:58
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#5
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wasted
Join Date: Dec 2000
Location: Under the floorboards
Posts: 1,240
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Re: A strange question....
I'd rather pay £2.50 for a 5-week round. I would pay £5 for two 5-week rounds if credits could be saved. That way I could play, say, two rounds per year and skip the ones that were at bad times for me.
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“They were totally confused,” said the birdman, whose flying suit gives him a passing resemblance to Buzz Lightyear in Toy Story. “The authorities said that I was an unregistered aircraft and to fly, you need a licence. I told them, ‘No. To fly, you need wings’.”
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20 Sep 2005, 17:03
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#6
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: A strange question....
I think it depends on the round tbh. Some rounds seem to need time to really get going but others burn themselves out pretty quickly.
An idea that came up on suggestions along this line was to have a longer round of around 12-14 weeks but rather than playing it as we do now it would be split into 2. You would play half a round and then winners would be declared. The game would then be down for a week before all our scores ect were reset and we would go at it again with our galaxies and alliances ect ect intact. At the end of the second half of the round we would then have
Winners of Part 1, Winners of Part 2 and then the combined score of the two rounds which is something I think would be intresting and would allow the rounds to be less intense and would mean that doing badly in the first half wouldnt restrict you to doing badly in the second half so would give you something to keep playing for
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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20 Sep 2005, 17:04
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#7
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thinking, that's all.
Join Date: Jan 2005
Posts: 867
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Re: A strange question....
I'd love to pick up and down the game a bit more easily like that. It'd be far less detrimental to, in general my life.
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[1up], Ascendancy Events Organiser & eXilition HC
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20 Sep 2005, 18:33
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#8
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-Back Again-
Join Date: Feb 2001
Location: Hitchin, Hertfordshire
Posts: 707
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Re: A strange question....
I like the two-round overall-winner-from-combined-score idea. But a bit confusing to explain to new players perhaps. I think the biggest support query would be "Why are you resetting? I'm just starting to do well!!"
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20 Sep 2005, 18:39
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#9
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: A strange question....
Quote:
Originally Posted by Kloopy
I like the two-round overall-winner-from-combined-score idea. But a bit confusing to explain to new players perhaps. I think the biggest support query would be "Why are you resetting? I'm just starting to do well!!"
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Or for new ppl "I have learnt a lot more how to play the game now would love to start again asap to put into practice my new skills rather than waiting for another 5 weeks. Being a n00b for another 5 weeks getting bored and bashed as the round starts to stagnate and forget about PA coz i couldnt be bothered waiting"
Or for Old ppl "Look at me doing well again \o/ bring on the next round coz i am gonna kick more butt again"
Dont worry kloopy it wasnt a suggestion it was just a question about how ppl feel about it.
PA survival is more important than anything atm.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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20 Sep 2005, 19:09
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#10
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-Back Again-
Join Date: Feb 2001
Location: Hitchin, Hertfordshire
Posts: 707
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Re: A strange question....
Hmm, you may well be right in fact. It's something I'd like to see seriously considered at some point. However at the moment I think all our efforts are going into bug fixing and testing ready for R15.
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22 Sep 2005, 15:02
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#11
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: A strange question....
Quote:
Originally Posted by Kloopy
Hmm, you may well be right in fact. It's something I'd like to see seriously considered at some point. However at the moment I think all our efforts are going into bug fixing and testing ready for R15.
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Sounds like a plan
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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22 Sep 2005, 15:23
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#12
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U've been Moderated
Join Date: Sep 2001
Location: getting sex0red by pretty women
Posts: 1,510
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Re: A strange question....
imo all that this would change is you'd get a smaller playerbase and certain alliances would just play 1 round and skip the other..meaning you can't ever get a full playing field...
if an alliance would win 1 round they'd just quit the next and come back after etc... seems a bit pointless...
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Titans forever and ever.
<Forest> i fuc*ing hate password sharers, i will log into macs bros account and get scans every 2 mins
<Tempestuous> cypher just happens to be the world's cutest creature
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22 Sep 2005, 15:51
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#13
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Most unimportant guy...
Join Date: Oct 2000
Location: Kvinesdal
Posts: 1,393
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Re: A strange question....
I like the fact that PA takes some time. Some researches could be a bit quicker, but other than that, I like it as it is now. Id probably pay for your alternative aswell tho
-J-
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When we discover the centre of the universe, alot of people will be shocked and dissapointed to know that they are not it!
Retired
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22 Sep 2005, 16:33
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#14
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The Original Terran
Join Date: May 2003
Location: Afghan atm
Posts: 1,633
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Re: A strange question....
Quote:
Originally Posted by cypher
imo all that this would change is you'd get a smaller playerbase and certain alliances would just play 1 round and skip the other..meaning you can't ever get a full playing field...
if an alliance would win 1 round they'd just quit the next and come back after etc... seems a bit pointless...
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We aint all exilition.
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introduction-Gramma
The following is a list of problems found in various places throughout the manual and game. We love you Noah!
Written by Kloopy Wed Mar 16 22:06:43 2005
Retired just for a bit....
Proud to have been 1up, SiN, Wolfpack, Bluetuba and the leader of ARK.
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22 Sep 2005, 19:02
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#15
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Hi there ...
Join Date: May 2004
Posts: 481
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Re: A strange question....
Quote:
Originally Posted by cypher
imo all that this would change is you'd get a smaller playerbase and certain alliances would just play 1 round and skip the other..meaning you can't ever get a full playing field...
if an alliance would win 1 round they'd just quit the next and come back after etc... seems a bit pointless...
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if you play just 5 week with your alliance you never 'win' - so why quit ?
and if you mean after 5+5 weeks - why ? what would be different to the current winners ?#
a problem that i see is that at the start of the 2nd period of a round all cords would be known and you have no chance if you won the 1st period as everyone will come after you early on (but maybe taht is a "wanted" effect of this system )
i wouldnt mind to try it out tbh ... sounds like a challenge for the alliances and makes the game more dynamic at same roundlenght.
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#Reunion
[Ascendancy] - While you were trying, we were sleeping
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22 Sep 2005, 20:03
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#16
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Hamster
Join Date: Apr 2000
Location: Crewe, England
Posts: 3,606
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Re: A strange question....
Quote:
Originally Posted by jupp
if you play just 5 week with your alliance you never 'win' - so why quit ?
and if you mean after 5+5 weeks - why ? what would be different to the current winners ?#
a problem that i see is that at the start of the 2nd period of a round all cords would be known and you have no chance if you won the 1st period as everyone will come after you early on (but maybe taht is a "wanted" effect of this system )
i wouldnt mind to try it out tbh ... sounds like a challenge for the alliances and makes the game more dynamic at same roundlenght.
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To add to this, certainly under the system I raised the grand winner would still be the best overall one. Winning one of the rounds would be a case of winning the battle not the war.
As for the issue you raised jupp, yes that could be a problem although it could also be an intresting twist and would give anyone who walks part 1 a challenge in part 2 rather than letting them walk it. However if you wanted to prevent this and Kloppy had time to code it you could force ruler and planetname changes and then shuffle the galaxies. Anyone who doesnt manually would be autorenamed
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Wakey
PD and Suggestions Moderator
Co-founder of [F-Crew]
The Farnborough Crew
Cos anything else is just an alliance
Join our public channel at #f-crew
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22 Sep 2005, 21:23
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#17
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Planetarion Forum Moderator
Join Date: Apr 2005
Posts: 1,289
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Re: A strange question....
Well I think the easiest way to test this theory is to do a split speed round. Speed rounds have in the past had two 12 hours periods of play, why not try making those two 12 hours periods independant with a restart in the middle, then have an overall winner? Would be interesting to see the results imo, and would give the players a chance to see how it would work.
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Romans 10:9-10
#strategy
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22 Sep 2005, 23:00
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#18
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PA Team
Join Date: Oct 2003
Posts: 7,449
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Re: A strange question....
Quote:
Originally Posted by ComradeRob
I'd rather pay £2.50 for a 5-week round. I would pay £5 for two 5-week rounds if credits could be saved. That way I could play, say, two rounds per year and skip the ones that were at bad times for me.
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We have credits saved, I believe, since p2p was first started. Any credit bought is stored up against e-mail addresses etc until used in the future If people return from r7 and have credits left over, they can use them up now...
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r8-10 RaH r10.5-12 MISTU
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22 Sep 2005, 23:03
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#19
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King of The Fat Boys
Join Date: Feb 2001
Location: UK
Posts: 3,332
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Re: A strange question....
I quite like the idea of 5 week rounds. Keep the ticks at 1 per hour and halve the research time for all research (Heavy Cargo Transfers should maybe not be reduced by that much though).
Construction might be a problem though. The obvious solution would be to halve the amount of time it takes to complete a Construction but then you'll have people completing their structures in 5 or even 2 ticks. Perhaps to make up for this it should be possible to queue your constructions. Have maybe 1 or 2 queue slots, that way you don't have to wake up every couple of hours to do more constructions.
Jolt won't want to have transactions of lower than £5 due to the fees they have to pay but I don't think this is too much of a problem. Just have each credit worth half as much as they are now. So £5 would buy you 2 credits, £10 would buy you 6 credits, etc...
Should help attract new players too as the end game boredom won't be such a problem so freebies that sign up late in the round won't be put off by the lack of activity. They also won't have to wait weeks and weeks for the new round to start. I imagine that the current length of 10 weeks puts a lot of new people off.
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They mostly come at night. Mostly.
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23 Sep 2005, 00:11
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#20
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Hi there ...
Join Date: May 2004
Posts: 481
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Re: A strange question....
if i understood it correctly 1 credit would pay for the 1st and the 2nd 5 weeks of each round. So it's like round 16.1 and 16.2 where you have 1 account for 1 credit just that you have a reset and some modifications between x.1 and x.2 smth like a reset or whatever to give everything a new and fresh go.
Score is counted up in sort of "final ranks" that is made up of x.1 and x.2 score. so it would not make sense to just play one of both parts as they are pretty dependent on each other final-score wise
suggestions suggestions
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#Reunion
[Ascendancy] - While you were trying, we were sleeping
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23 Sep 2005, 11:05
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#21
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deserves a medal
Join Date: Aug 2004
Posts: 1,211
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Re: A strange question....
Quote:
Originally Posted by noah02
Would you pay £5 for 2 rounds of 5 weeks long with research being slightly faster or would you say its not worth it due to round not being long enough?
Just a thought from something wakey mentioned in AD about wanting new ppl to stay for 2 rounds in a training alliance.
Just a curious question tbh nothing more.
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Paying for 2 rounds is a great idea imo..
To get new players really into this game...
So they can use their learned skills in the second round...
And that 2 half round ideas is also very nice imo, gives the game a twist..
So the losers of the first half can get on the winning side in the second..
I don't really see a bad side 2 this..
/me applauds
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"I have with me two gods, Persuasion and Compulsion."
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23 Sep 2005, 23:13
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#22
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part time ghost
Join Date: May 2000
Location: Grimsby
Posts: 925
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Re: A strange question....
I quite like this idea, would be nice to give it a go.
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Is this the real life?
Is this just fantasy?
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24 Sep 2005, 01:36
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#23
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W00f w00f w00f
Join Date: Jan 2001
Location: Norway
Posts: 319
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Re: A strange question....
pay nothing and don't play.. I like it that way
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Woof Woof!
[HR]
Exode
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24 Sep 2005, 07:16
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#24
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hated dead or alive
Join Date: Oct 2000
Posts: 595
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Re: A strange question....
id be up for that option always get bored after a while normally
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