User Name
Password

Go Back   Planetarion Forums > Planetarion Related Forums > Planetarion Discussions

Reply
Thread Tools Display Modes
Unread 20 Feb 2018, 18:26   #1
genosse27
Hamburger
 
genosse27's Avatar
 
Join Date: Apr 2002
Location: Hamburg
Posts: 190
genosse27 has a spectacular aura aboutgenosse27 has a spectacular aura about
Limitation of Military Center

Hi,

I recently returned to PA after a decade abstinence.

I see that Finance Centres are limited to 60. I guess this was done because of the heavy impact and abuse happend.

Why are people still allowed to build more than 60 Military Center?


Going for low value and aim for XP is bad for the galaxy and alliance. It's kind of a selfish behaviour and doesn't support the community approach this game has/had.

Please move this to suggestions if it suits there better.

__________________
R4: 4S
R5-8: Elysium
R9: Madcows
R9.5~26: ToT, LCH (r13), Vision (r19), VGN, NoX
R75-76: VGN
R77: Otters
R78-79: CT
genosse27 is offline   Reply With Quote
Unread 6 Jul 2018, 10:57   #2
iBorg
Resistance is futile
 
Join Date: Mar 2014
Location: NZ
Posts: 32
iBorg is an unknown quantity at this point
Re: Limitation of Military Center

I support the proposal to limit the maximum number of military centres to 60. I would also like to propose a review on the question of reducing the weighting given to xp as I feel it is inviting abuse and promotes selfish behaviour and doesn't support the community approach to this game.
__________________
[Prepare to be assimilated]
_____________________
iBorg is offline   Reply With Quote
Unread 6 Jul 2018, 21:43   #3
Annie
Registered User
 
Join Date: Dec 2000
Location: Virginia Beach, Virginia USA
Posts: 56
Annie is a jewel in the roughAnnie is a jewel in the roughAnnie is a jewel in the roughAnnie is a jewel in the rough
Re: Limitation of Military Center

I support removing limits, people should be able to build there planet the way they want to. As long as everyone has the same options, why not let people build how they want. Buildings cost more and more as you build, that to me would be the best way to hamdle this then to keep limiting things. When people were initing to the top, they made initing cost more. You still can init, if you like but you can also do the math and make that decision on when its worth it or not.
Annie is offline   Reply With Quote
Unread 6 Jul 2018, 23:26   #4
TheoDD
Registered User
Othello Champion, Solitaire Champion, Anime BlackJack Champion
 
Join Date: Aug 2009
Posts: 702
TheoDD is on a distinguished road
Re: Limitation of Military Center

Quote:
Originally Posted by Annie View Post
I support removing limits, people should be able to build there planet the way they want to. As long as everyone has the same options, why not let people build how they want. Buildings cost more and more as you build, that to me would be the best way to hamdle this then to keep limiting things. When people were initing to the top, they made initing cost more. You still can init, if you like but you can also do the math and make that decision on when its worth it or not.
With the init cost change, it doesn't take long before the cost is just too high compared to payback.
TheoDD is offline   Reply With Quote
Unread 9 Jul 2018, 16:21   #5
Lukey
Registered User
 
Join Date: Apr 2015
Posts: 52
Lukey is on a distinguished road
Re: Limitation of Military Center

Remove limits on all constructions, it just empowers more planet specialization and options which is a positive thing. I'd also remove the 300 cons cap, especially since we are hitting it earlier with the added CP from quests now.
Lukey is offline   Reply With Quote
Unread 10 Jul 2018, 00:00   #6
tobbe
Registered User
 
tobbe's Avatar
 
Join Date: Jul 2007
Location: North
Posts: 227
tobbe is a splendid one to beholdtobbe is a splendid one to beholdtobbe is a splendid one to beholdtobbe is a splendid one to beholdtobbe is a splendid one to beholdtobbe is a splendid one to beholdtobbe is a splendid one to behold
Re: Limitation of Military Center

Quote:
Originally Posted by Lukey View Post
Remove limits on all constructions, it just empowers more planet specialization and options which is a positive thing. I'd also remove the 300 cons cap, especially since we are hitting it earlier with the added CP from quests now.
^This!
__________________
Memento mori !

VisioN Forever!
tobbe is offline   Reply With Quote
Unread 10 Jul 2018, 09:29   #7
DeeJay
Registered User
 
Join Date: Nov 2003
Location: Emerald Dream
Posts: 116
DeeJay is an unknown quantity at this point
Re: Limitation of Military Center

Quote:
Originally Posted by Lukey View Post
Remove limits on all constructions, it just empowers more planet specialization and options which is a positive thing. I'd also remove the 300 cons cap, especially since we are hitting it earlier with the added CP from quests now.

I 100% agree to this. More so, give us the posibility to set our population however we like. Dont limit the %. If i want to, let me put 100% in cons and end up with 600 cons.
DeeJay is offline   Reply With Quote
Unread 10 Jul 2018, 19:11   #8
Mzyxptlk
mz.
Space Invaders Champion, Alien Invasion Champion, Mosquito Kill Champion, Squid Hunter Champion, Tiger Punch Champion, Barts Watersports Adventure Champion
 
Join Date: Aug 2005
Posts: 8,456
Mzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus wouldMzyxptlk spreads love and joy to the forum in the same way Jesus would
Re: Limitation of Military Center

Quote:
Originally Posted by DeeJay View Post
I 100% agree to this. More so, give us the posibility to set our population however we like. Dont limit the %. If i want to, let me put 100% in cons and end up with 600 cons.
While I think the game going "NO YOU CAN'T DO THIS" is inelegant to say the least, the population categories are not even close to equal. +100% mining is so much stronger than +100% production speed, it's not even funny. It'd barely even be a conscious choice. I'm not opposed to removing the limits on the population categories in principle, but the benefit you get from each point of population gives in each category would have to be seriously rebalanced: mining and construction reduced, alert and production increased, with research as the base case. And maybe introduce diminishing returns?

In the end, though, what does it achieve? Yes, we get rid of an ugly hard limit and that lets me sleep a little better at night, but it would have little impact on the wider game. It doesn't solve any serious problems, so is it really what we want PA Team to spend their limited development time on?
__________________
The outraged poets threw sticks and rocks over the side of the bridge. They were all missing Mary and he felt a contented smug feeling wash over him. He would have given them a coy little wave if the roof hadn't collapsed just then. Mary then found himself in the middle of an understandably shocked family's kitchen table. So he gave them the coy little wave and realized it probably would have been more effective if he hadn't been lying on their turkey.
Mzyxptlk is offline   Reply With Quote
Reply


Thread Tools
Display Modes

Forum Jump


All times are GMT +1. The time now is 14:46.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.
Copyright 2002 - 2018