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Unread 22 Sep 2016, 23:47   #1
DrunkenViking
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Ultores R68 Summary

Someone cares, someone does not, here's the account from Ultores' perspective nevertheless..

Ultores spent the aftermath of the summerround idling and never set up anything proper. In the end we went into the round with less than 40 members and an attitute of "whatever, next round maybe". Xerxes and agar3s spent the weeks before the round proclaiming that they'd be busy in respect to sorting defence during the round, so an alternative plan would have to be in place.

We randomed around untill two weeks into the round where we realised that we had 50+ members and were #2 on sizerank, without defending. Earlier we had set a defencive deal with bows till around pt500 and one with p3ng till pt 600, in order to not get targetted by what we imagined would be the main competitors. With no proper DC's, keeping roids became key in regards to pols.

We soon added a deal with unsullied to limit incs further, and planned to add a deal with either norse or ct to limit potential blocks. We still had no DC's at this point so defencive deals became critical to maintain decent value. CT stalled and norse opted to accept a defencive deal around 3 weeks into the round.

At this time we were "comfy", but knew very well that we had deals expiring at shitty times(midround is usually when ct blocks vs ult for those that haven't noticed"). We tried to get a deal with either Ct or Nd, since we knew we were very vulnerable if we ran into pt600(the time where p3ng deal expired) with no deal with either of the 3. We preassured to get deals overlapping the p3ng deal in order to avoid a block, but neither Nd nor Ct would take it, in desperation, knowing we still had no DC's, we offered p3ng an extention aswell. Noone accepted.

As a result of the uniform replies to previous political talks, we knew a block were coming, and suddenly we recieved word from bows hc that "they had to start hitting us". A quick headcount told us that we had a minimum of 3 allies and now suddenly bows in addition lined up to hit us. We played the "wtf, have you forgotted what we've done for you lately" card and bows changed their course and renewed their deal. They however forgot to inform nd and ct, whom launched at us fully. Then out of the blue the next day p3ng and ct accepted previously offered deals, which left ult with few options but to hit nd.

At this point we were about #1 for score and #1 for roids. Since tickstart we had a few old members show up, and some members who were ment to play with Apprime decided to play with us. So at this moment we were sitting on 60 members, and xerx and agar3s were showing signs of life the past week. Suddenly we realised we had to play for win(which in all honesty had not been a goal so far).

We never wanted to hit nd, as they were skinny, and not competition, but that was what politics left us with. The only way out was by breaking deals, which we don't do, so there we were. We had an expiring deal with p3ng, so as soon as we could, we swithed to p3ng(who were still within 20 mill and a contender) and offered nd a deal. Later bows asked us not to hit p3ng, since p3ng might turn on them, but it was too late for us to do anything else since nd had already accepted the deal anyway.

p3ng dropped fast, since norse was also hitting them at the time. We decided not to coordinate with norse, simply because we didn't want to "block", which ment we piggied and went at them very inefficiently. But in the end p3ng faced two alliances and dropped from the competition for tagwin.

Again we faced deal expiration, this time the overlap of deals were not as well organized. We had originally planned to switch to targetting ct to a certain degree, but were now hearing rumours that bows were coming. We poked around and found that at least bows/p3ng/ct were definately coming our way. About time! Time to ground! agar3s and xerxes had been eased into it by this time, and we were ready to fight off a block. We still gave bows a lot of shit for breaking their deal, which was pretty sad considering half the hc didn't even know they had made a deal with ult.

Incs came rating between 200 and 285 fleets per 24 hrs. To our surprise we found rather big waves from asc and hr in there, which made us question our targetting the first 600 ticks. We had certainly pissed someone off unintentionally. Everyone stepped up and we got the job done with rather low losses all things considered. When we realised there were no way bows would catch up, we offererd Ct a deal in order to not having to gound the rest of the round. At this point the win was given, but we wanted some fun at the end. Ct took it, and p3ng soon dropped from targetting us leaving bows alone vs ult, something forces in both allies wanted. Then the round ended as it will tomorrow! I'm off to the mountains to catch some trout!

Thanks for an interesting round!
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Last edited by DrunkenViking; 23 Sep 2016 at 00:06.
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Unread 23 Sep 2016, 08:40   #2
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Re: Ultores R68 Summary

For the record, VORHERRSCHAFT is not pissed off. We're just assholes.
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Unread 23 Sep 2016, 09:31   #3
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Re: Ultores R68 Summary

How many rounds has Ultores won now? Surley they must have beaten the alliances of old by lots and lots.

I would seriously be concerned about stagnation if I was in the PA team by now, but I guess with less than 500 active players that is a given?
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Unread 23 Sep 2016, 14:36   #4
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Re: Ultores R68 Summary

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Originally Posted by Kargool View Post
How many rounds has Ultores won now? Surley they must have beaten the alliances of old by lots and lots.

I would seriously be concerned about stagnation if I was in the PA team by now, but I guess with less than 500 active players that is a given?
Last time we won was 4 rounds agoo - hardly a sign of stagnation.
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Unread 23 Sep 2016, 14:47   #5
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Re: Ultores R68 Summary

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Originally Posted by DrunkenViking View Post
p3ng dropped fast, since norse was also hitting them at the time. We decided not to coordinate with norse, simply because we didn't want to "block", which ment we piggied and went at them very inefficiently. But in the end p3ng faced two alliances and dropped from the competition for tagwin.
Interesting read, however for clarification it wasn't just norse. I'll allow Brams inc stats to cover it in detail but nd, illu, unsullied, norse, hr were all hitting us before you guys decided to jump on too.
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Unread 23 Sep 2016, 14:55   #6
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Re: Ultores R68 Summary

Ah, well we were unaware of that munkee, didn't coordinate with anyone. In the end your deal was expiring so it was more about choices(or lack of), than piling on anything.
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Unread 23 Sep 2016, 14:59   #7
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Re: Ultores R68 Summary

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Originally Posted by DrunkenViking View Post
Ah, well we were unaware of that munkee, didn't coordinate with anyone. In the end your deal was expiring so it was more about choices(or lack of), than piling on anything.
I doubt you would start ptarget a alliance without any incs.
You joined the bandwagon knowing they allready had loads of incs, claiming anything otherwise would be pretty bold.
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Unread 23 Sep 2016, 15:21   #8
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Re: Ultores R68 Summary

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For the record, VORHERRSCHAFT is not pissed off. We're just assholes.
I claim the copyright on the use of ASCHOLE
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Unread 23 Sep 2016, 15:30   #9
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Re: Ultores R68 Summary

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Almost TLDNR, but only almost
Some corrections, think you were a bit drunk I started dcing around tick 300

We were a bit behind the top allies in the beginning. We started to catch up around tick 300 when a decent chunk of our members late-started and at the same time I started to DC. Once our DC operation were decent again with most of our core signed up and 1 dc - we kinda quickly catched up to the rest. This can be seen on KIA as well. We reached rank 1 in around 200 ticks, mainly because we weren't that far behind to begin with.

When a block eventually came for us, our late starters had gained decent value and also agar3s started to DC as well.

I think we did really well - I didn't expect anything from this round since we started out with absolutley no organization, but we ended the round our usual selves.

Was a fun round to be sure. And thanks to all our members for their usual hard work and getting up at bizarre hours to send defence. Our team is by far the best, and we proved that again by beating 4 allies (plus Asc for 2 days) at once.
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Unread 23 Sep 2016, 17:06   #10
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Re: Ultores R68 Summary

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Ah, well we were unaware of that munkee, didn't coordinate with anyone. In the end your deal was expiring so it was more about choices(or lack of), than piling on anything.
Probably worth re-reading whatsapp as I told you about our inc after you told us you were planning to expire the deal. But anyways its all over now anyway
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Unread 23 Sep 2016, 19:03   #11
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Re: Ultores R68 Summary

Can't believe the round was decided by 'look what we've done for you!'
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Unread 23 Sep 2016, 20:04   #12
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Re: Ultores R68 Summary

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Can't believe the round was decided by 'look what we've done for you!'
Is there in nature a force stronger than a betrayed lover?
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Unread 23 Sep 2016, 20:23   #13
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Re: Ultores R68 Summary

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Is there in nature a force stronger than a betrayed lover?
Sometimes in pa you just have to say 'but we want to win'. They actually arranged something workable and backed out: they will probably regret that. And in this era of pa no one is to be trusted anyway. So why worry.

As a disclaimer it is way easier looking at things from the outside than being in the hotseat yourself.
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Unread 23 Sep 2016, 20:27   #14
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Re: Ultores R68 Summary

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Sometimes in pa you just have to say 'but we want to win'. They actually arranged something workable and backed out: they will probably regret that. And in this era of pa no one is to be trusted anyway. So why worry.

As a disclaimer it is way easier looking at things from the outside than being in the hotseat yourself.
It was the same allies the first time (when they failed getting the block toghetter) as the second time - we beat them when they eventually came, I see no reason why we couldn't have beaten them if they had come 100-200 ticks earlier.
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Unread 23 Sep 2016, 20:49   #15
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Re: Ultores R68 Summary

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It was the same allies the first time (when they failed getting the block toghetter) as the second time - we beat them when they eventually came, I see no reason why we couldn't have beaten them if they had come 100-200 ticks earlier.
Good alliances only get stronger as the round goes on. Generally you aim to knock them down as early as you can. Whether you will win or not is irrelevant: it's about what is likely to maximise your chance of winning. And it's far better to get it right the first time with a united front.
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Unread 23 Sep 2016, 20:50   #16
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Re: Ultores R68 Summary

Tbh, I have a few I trust when it comes to pols. Most allies is true to their word. A few isn't.
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Unread 23 Sep 2016, 21:08   #17
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Re: Ultores R68 Summary

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Good alliances only get stronger as the round goes on. Generally you aim to knock them down as early as you can. Whether you will win or not is irrelevant: it's about what is likely to maximise your chance of winning. And it's far better to get it right the first time with a united front.
Fair point - "as early as you can" would be hard this round regarding Ultores tho - since we weren't strong in the beginning of the round due to no DCs before tick 300, and only 40 members. I doubt anyone, including ourselves, saw us as contenders in the start.
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Unread 23 Sep 2016, 21:30   #18
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Re: Ultores R68 Summary

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Fair point - "as early as you can" would be hard this round regarding Ultores tho - since we weren't strong in the beginning of the round due to no DCs before tick 300, and only 40 members. I doubt anyone, including ourselves, saw us as contenders in the start.
But we aren't talking about the start of the round when the key decision was made. Given chimpie's description (he can correct my reading of it) it would have been fairly easy to work out ultores' direction of travel at that point and made a fair judgement that Ultores were actually in a strongish position.
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Unread 23 Sep 2016, 22:26   #19
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Re: Ultores R68 Summary

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But we aren't talking about the start of the round when the key decision was made. Given chimpie's description (he can correct my reading of it) it would have been fairly easy to work out ultores' direction of travel at that point and made a fair judgement that Ultores were actually in a strongish position.
Its easy to say that alliance X and alliance Y shouldve hit Ult earlier.
For BowS part, we had a NAP running out pt600ish with Ult, and when the deal ran out we had other incs to work with, atleast according to the Bram stats.
Meanwhile p3ng were pinned down by mass waves from Illusions/VGN/UnSullied/Norse around this time aswell.

Some of it may be down to poor politics by p3ng/bows, but a large part maybe looks to be other tags deciding to "troll" all the contenders to Ult this round?
Top hostiles to Ult is BowS/p3ng, wich would be natural, but the top hostiles to BowS/P3ng is Asc/Norse/ND/VGN/Unsullied. Even if p3ng/BowS would be going for Ult 1-200 ticks sooner, it would be a battle we wouldve lost both military and numberwise.
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Unread 23 Sep 2016, 22:29   #20
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Re: Ultores R68 Summary

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But we aren't talking about the start of the round when the key decision was made. Given chimpie's description (he can correct my reading of it) it would have been fairly easy to work out ultores' direction of travel at that point and made a fair judgement that Ultores were actually in a strongish position.
Well, yeah - but like BB just noted - we had deals with both Bows and Pingu untill tick 600.
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Unread 23 Sep 2016, 22:47   #21
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Re: Ultores R68 Summary

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Originally Posted by BloodyButcher View Post
Its easy to say that alliance X and alliance Y shouldve hit Ult earlier.
For BowS part, we had a NAP running out pt600ish with Ult, and when the deal ran out we had other incs to work with, atleast according to the Bram stats.
Meanwhile p3ng were pinned down by mass waves from Illusions/VGN/UnSullied/Norse around this time aswell.

Some of it may be down to poor politics by p3ng/bows, but a large part maybe looks to be other tags deciding to "troll" all the contenders to Ult this round?
Top hostiles to Ult is BowS/p3ng, wich would be natural, but the top hostiles to BowS/P3ng is Asc/Norse/ND/VGN/Unsullied. Even if p3ng/BowS would be going for Ult 1-200 ticks sooner, it would be a battle we wouldve lost both military and numberwise.
Check Bram stats and you know why.

Quote:
| To | From | From |
-------------------------------------------------
| Ultores | RainbowS | p3nguins |
| Norsemen | p3nguins | RainbowS |
| RainbowS | NewDawn | VORHERRSCHAFT |
| p3nguins | Norsemen | Ultores |
| Conspiracy | NewDawn | VGN |
| NewDawn | Ultores | Conspiracy |
| Unsullied | p3nguins | Conspiracy |
| VGN | p3nguins | NewDawn |
| Howling Rain | p3nguins | Ultores |
| Illumination | RainbowS | Unsullied |
| VORHERRSCHAFT | RainbowS | VGN |
-------------------------------------------------
P3ng or Bows top hostile on all smalltags. I say failed politics. Why on earth would smalltags NOT attack you??
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Unread 23 Sep 2016, 23:10   #22
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Re: Ultores R68 Summary

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Originally Posted by BloodyButcher View Post
Its easy to say that alliance X and alliance Y shouldve hit Ult earlier.
For BowS part, we had a NAP running out pt600ish with Ult, and when the deal ran out we had other incs to work with, atleast according to the Bram stats.
Meanwhile p3ng were pinned down by mass waves from Illusions/VGN/UnSullied/Norse around this time aswell.

Some of it may be down to poor politics by p3ng/bows, but a large part maybe looks to be other tags deciding to "troll" all the contenders to Ult this round?
Top hostiles to Ult is BowS/p3ng, wich would be natural, but the top hostiles to BowS/P3ng is Asc/Norse/ND/VGN/Unsullied. Even if p3ng/BowS would be going for Ult 1-200 ticks sooner, it would be a battle we wouldve lost both military and numberwise.
And those mass waves on p3n wasn't that massive when u look on inc stats. Compared to members (available fleets) they didn't get target much harder then norse did on their days with most inc.
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Unread 23 Sep 2016, 23:26   #23
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Re: Ultores R68 Summary

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Originally Posted by Sandvold View Post
And those mass waves on p3n wasn't that massive when u look on inc stats. Compared to members (available fleets) they didn't get target much harder then norse did on their days with most inc.
Norse had 5 days with incs 90+?
p3ng had 12 dys with 110+ incs?
I guess its in the eyes of the beholder, but im sure p3ng was run dry of def way more than Norse.
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Unread 23 Sep 2016, 23:37   #24
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Re: Ultores R68 Summary

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Originally Posted by Advantix View Post
Check Bram stats and you know why.


P3ng or Bows top hostile on all smalltags. I say failed politics. Why on earth would smalltags NOT attack you??
You are saying that p3nguins hit Norse so much that you had no other ways than warring them back?
And Asc, they were heavily being targetted by bows when they finaly came up with the idea to lol wave/FC bows planet?
And ND went to that drastic step to break the NAP with bows to hit em cus we had been swarming them with incs?

No, getting blocked/trolled is rarely excused by "being targetted" too much by alliance X or Y.
Ult did not win the round cus they attacked/fought p3ng/bows/whoever, but because they were clever enough to have other do that job for them, and putting up obsticals to them ever recieving incs that was high enough to knock them down in time.
Good politics i would say.

Maybe if BowS/p3ng/contenders were brave enough to make the bold move to war Ult earlier, it couldve been a more interesting last week.
But seeing why they wouldnt be able to fight a two front war could be obvious, if you see all the incs they had from other alliance at the important times of the round
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Unread 23 Sep 2016, 23:40   #25
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Re: Ultores R68 Summary

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Originally Posted by BloodyButcher View Post
Norse had 5 days with incs 90+?
p3ng had 12 dys with 110+ incs?
I guess its in the eyes of the beholder, but im sure p3ng was run dry of def way more than Norse.
Norse 191 181 162 130 128 127 119 117 115 110 | 1380
Bows 190 172 166 159 158 149 129 126 107 104 | 1461
p3n 203 172 164 158 151 148 123 121 118 115 | 1473


Adjusted for member numbers (available fleets). Used members in tag, not actually playing as we had 4 planets not playing at all and not set ally fleet.

So the 10 days with most inc the difference is less then 100 fleets. Which apparently is massive waves, 6.4% higher inc over these 10 days.

So ye i don't really see why p3n should run out much faster. Maybe because they chose to attack instead of ground as we did many of them, but not because of the number of incs
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Unread 24 Sep 2016, 00:25   #26
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Re: Ultores R68 Summary

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Originally Posted by BloodyButcher View Post
You are saying that p3nguins hit Norse so much that you had no other ways than warring them back?
And Asc, they were heavily being targetted by bows when they finaly came up with the idea to lol wave/FC bows planet?
And ND went to that drastic step to break the NAP with bows to hit em cus we had been swarming them with incs?

No, getting blocked/trolled is rarely excused by "being targetted" too much by alliance X or Y.
Ult did not win the round cus they attacked/fought p3ng/bows/whoever, but because they were clever enough to have other do that job for them, and putting up obsticals to them ever recieving incs that was high enough to knock them down in time.
Good politics i would say.

Maybe if BowS/p3ng/contenders were brave enough to make the bold move to war Ult earlier, it couldve been a more interesting last week.
But seeing why they wouldnt be able to fight a two front war could be obvious, if you see all the incs they had from other alliance at the important times of the round
p3n got hit by norse after throwing us under the bus twice, as stated earlier.

At the same time we had incs from bows+nd so we napped ult.

Later on we made a cf with bows, and took "revenge" on ND for a few days.

After this we decided to hit p3n because of them throwing us under the bus, and lack of other targets as we didn't see hitting the smaller alliances as a real option.

Unsullied, illu, vgn were all tired of being hit by bows and p3n so they joined to some degree.

We got asked by ct i belive to make a cf with p3n so they could start a block vs ult. Since we didn't feel it would be right towards the smaller alliances, being left to get farmed by p3n without us we told em that we couldn't do this.

Some of this massive block as you stated moved on to bows with ND in charge (i belive). The ult/p3n nap ran out and ult started hitting p3n as well, but as chimpie stated, no cooperating was done. We was again asked to stop vs p3n and in fear of getting everyone vs us we decided we ease up. This was when the block vs ult really started. After a few days we found this was boring so instead of doing nothing we went back to attacking.

The block vs ult didnt prove very strong so we was once again asked to stop hitting p3n. Which we agreed in to see if we could have some last entertaining days, but p3n decided to drop out of the block instead and hit us. So we hit eachother for the rest of the round.

So from our perspective we had no reason to support either bows or p3n. Yes we could stop hitting p3n and join the bandwagon vs one alliance, either bows or ult. Bows proved last day of last round that they werent really very close with us, fair enough. And also they ptargeted us early so we had no incentive to support you guys.

Why the rest of the tags did as they did i got no clue of.

If bows/p3n etc did gal raiding for a longer time, instead of having naps with the big alliances they wouldn't have alienated potential allies. Switching to ptarget a small alliance isn't very smart, trust me i've been in a small alliances since i returned and as a general rule you feel it's retarded when a fulltag go ptargeting an alliance half it size.
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Unread 24 Sep 2016, 01:04   #27
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Re: Ultores R68 Summary

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Originally Posted by BloodyButcher View Post
For BowS part, we had a NAP running out pt600ish with Ult
You absolute ****ing retards. You had a ****ing NAP with your primary competition for most of the round. And you dare use that as an excuse? "Oh, no, we couldn't do anything. You see, we decided not to do anything, so we couldn't. Out of our hands!" Are you ****ing kidding me?


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Originally Posted by BloodyButcher View Post
And Asc, they were heavily being targetted by bows when they finaly came up with the idea to lol wave/FC bows planet?
And ND went to that drastic step to break the NAP with bows to hit em cus we had been swarming them with incs?
You know what Ult did when we lolwaved one of their planets midround? They PMed a couple of people. That's it. Oh, and they kicked the Asc members from their private channel. Guess that was to be expected!

You know what BowS did when we did the same a week or so earlier? Your HCs didn't bother talking to anyone, as usual, instead immediately assuming the worst and going on a mission of vengeance with half a dozen increasingly awful sequels.

But no, we were just trying to do Ult's dirty work. Yeah, that must be the explanation. ND too. Nothing to do with being the target of BowS bottom feeding for a round already, and not liking the prospect of adding being forced to bend over for another one. Totally not your own fault. No, sir.
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Unread 24 Sep 2016, 01:27   #28
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Re: Ultores R68 Summary

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Originally Posted by Sandvold View Post
If bows/p3n etc did gal raiding for a longer time, instead of having naps with the big alliances they wouldn't have alienated potential allies. Switching to ptarget a small alliance isn't very smart, trust me i've been in a small alliances since i returned and as a general rule you feel it's retarded when a fulltag go ptargeting an alliance half it size.
This isnt true. BowS had no naps with p3ng/ult or norse in the start.
You know this very well, if anything we went to war with the likes of norse and p3ng in the beginning of the round.
Ult took advantage and grew while they had no incs. When they got incs it was too late, or they were just better or having more allues than the rest.
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Unread 24 Sep 2016, 01:54   #29
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Re: Ultores R68 Summary

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Originally Posted by Mzyxptlk View Post
You absolute ****ing retards. You had a ****ing NAP with your primary competition for most of the round. And you dare use that as an excuse? "Oh, no, we couldn't do anything. You see, we decided not to do anything, so we couldn't. Out of our hands!" Are you ****ing kidding me?



You know what Ult did when we lolwaved one of their planets midround? They PMed a couple of people. That's it. Oh, and they kicked the Asc members from their private channel. Guess that was to be expected!

You know what BowS did when we did the same a week or so earlier? Your HCs didn't bother talking to anyone, as usual, instead immediately assuming the worst and going on a mission of vengeance with half a dozen increasingly awful sequels.

But no, we were just trying to do Ult's dirty work. Yeah, that must be the explanation. ND too. Nothing to do with being the target of BowS bottom feeding for a round already, and not liking the prospect of adding being forced to bend over for another one. Totally not your own fault. No, sir.
And yeah, lets say we were NAPed with ult for the majority of the round, how come a alliance that is so bad at attacking manage to be their top offenders?
At the time our NAP ran out, we had other incs, and Ult had NAPs with CT/ND untill pt900/eor, and p3ng were having mass incs from other tags allied with Ult.
You can claim that we played this on ourself, wich is part of the truth, but i dont see how attacking Ult when the NAP ran out pt600ish would make it any diffrent, or go in our favour.

You are claiming that you were hitting BowS because they were bottom feeding on you?
The stats from Bram might suggest that in the beginning of the round none such bottom feeding was happening.
Majority of our inc was towards the top tags the first half of the round, and im not even sure its any point counting the first 4-5 days where there is noone that has intel on anyone.

We were hitting p3ng, then we were hitting Norse, and then you showed up in the middle of it with ND for some reason, lol waving our top planets for no reason what so fecking ever, beside trolling ofc.
And then we hit you back, what a few days?

And im pretty sure we were NAPed with ND for majority of last round, and the entirety of this round prior to them hitting us, so im sure there must be some other excuse for them to hit us.

You and many others seems to live under the illusion that every alliance should just send all their shit at ultores for the entirety of the round, even when they dont look to be the top dog.
When we NAPed Ult they were 3rd or 4th in rankings, with 50 members.
And we were hitting rank 1/2 and 2/3. This is the logical thing to do, and maybe the most fair thing to do instead of either bottom feeding, or block against ult.
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Unread 24 Sep 2016, 03:22   #30
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Re: Ultores R68 Summary

VGN never hit rainbows, those fleets are defense fleets. The fact you are having an argument when you don't even know what goes on with your own alliance is pathetic BB. Also our deal never ended, it got extended and used to backstab Ultores. In the end your alliance fell appart and died out. Finished 3rd cause of horrible politics. No one trusts bows anymore and why would they?
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Unread 24 Sep 2016, 07:00   #31
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Re: Ultores R68 Summary

It's sad that you muppets are incapable of working together to take out a common enemy. Too selfish to do what needs to be done.
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Unread 24 Sep 2016, 07:24   #32
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Re: Ultores R68 Summary

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Originally Posted by Sandvold View Post
p3n got hit by norse after throwing us under the bus twice, as stated earlier.
If you call hitting 2 planets in one attack a reason for organising 5 alliance hit on us, which of course was organised by rat puppet advantiX, lols.

Rats denial of any involvement is laughable to say the least.

Anyhow, round over, congrats to rats on round win and we look forward to the real rats coming back next round
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Unread 24 Sep 2016, 08:01   #33
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Re: Ultores R68 Summary

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Originally Posted by BloodyButcher View Post
Norse had 5 days with incs 90+?
p3ng had 12 dys with 110+ incs?
I guess its in the eyes of the beholder, but im sure p3ng was run dry of def way more than Norse.
Wow bitcher just defended p3ng. Someone note this in the wiki.
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Unread 24 Sep 2016, 08:03   #34
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Re: Ultores R68 Summary

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It's sad that you muppets are incapable of working together to take out a common enemy. Too selfish to do what needs to be done.
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Unread 24 Sep 2016, 08:07   #35
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Re: Ultores R68 Summary

Quote:
Originally Posted by DG View Post
If you call hitting 2 planets in one attack a reason for organising 5 alliance hit on us, which of course was organised by rat puppet advantiX, lols.

Rats denial of any involvement is laughable to say the least.

Anyhow, round over, congrats to rats on round win and we look forward to the real rats coming back next round
I think it was more napping Ultores behind Norse's back While you were coordinating. Standard Munkee though so it's not too shocking to hear.
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Unread 24 Sep 2016, 08:42   #36
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Re: Ultores R68 Summary

Quote:
Originally Posted by DG View Post
If you call hitting 2 planets in one attack a reason for organising 5 alliance hit on us, which of course was organised by rat puppet advantiX, lols.

Rats denial of any involvement is laughable to say the least.

Anyhow, round over, congrats to rats on round win and we look forward to the real rats coming back next round
Hi DG! yes you hit 2 planets with 4 waves and you said we were only allowed to retal 2 planets back. You KNOW Norse dont do this. We retal as hard as we can. You lots complaining about it just add fuels to the fire. What if you just had removed those 2 planets, not like you landed anyways. We would have retal somewhere else. Getting greedy.

We had a joint chan yes, but no1 actually organised anything.

Rat puppet? Well, over the 5-6 rounds Norse have played, im sure we hit Ult more than anyone else. Agar is prolly the planet we've hit most. However, last 2 rounds we didnt wanna join block against Ult. And besides, Ult ALWAYS keep their word. Always.

Rats involved? No. Not even sure they knew we had a joint chan. I also heard rumors that we made a pact with Ult on getting 2nd. Funny accusations. We did get 2nd and Ult benefit on the "small tag block" , so you can belive whatever you want.

Sandvold sums up Norse's round. What others are doing i have nfi.

But we had fun fighting p3ng. It was pretty much stalemate, but you kept crashing some.

Congratz to Ult! Congratz to Zwan!
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Unread 24 Sep 2016, 09:10   #37
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Re: Ultores R68 Summary

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Originally Posted by BloodyButcher View Post
You are claiming that you were hitting BowS because they were bottom feeding on you?
The stats from Bram might suggest that in the beginning of the round none such bottom feeding was happening.
Majority of our inc was towards the top tags the first half of the round, and im not even sure its any point counting the first 4-5 days where there is noone that has intel on anyone.

We were hitting p3ng, then we were hitting Norse, and then you showed up in the middle of it with ND for some reason, lol waving our top planets for no reason what so fecking ever, beside trolling ofc.
And then we hit you back, what a few days?

I think you'll find mz didn't claim we hit you because of that In the FIRST INSTANCE.

Our rd went something like this:

It was about tick 200-250 before we started attacking as an "ally" (aka LOLWAVE) although I'm sure mz may be able to tell you a more accurate tick. At first all we were doing was picking random fattys and hitting them, no method to our targets at all. The only ally we stayed away from initially was Norse due to the fact they were co based and so best suited to stop our fi.

We hit CT, ND, p3ng, unsullied. Out of those the only ones that decided to retal properly (not just the odd fleet) was p3ng, so we hit them for a few days until they stopped hitting our "forts".

After this we hit you guys who then decided to ptarget us back, which ofcourse gave us the ammunition to carry on hitting you. Your attacks were doing nothing to us (we weren't playing for rank, the fact we hardly defended should have given you a clue) whereas we were roiding your top planets daily. The fact your HC/BC couldn't see that "warring" us was to the detriment of their own ally and ambitions speaks volumes tbh.

After a week or 2 we decided to hit cardi, we also hit wolf and adds the same time. We roided CARDI, created some emo amongst the ult peeps and me, mz, rasp got kicked from ult priv chans we hit them again the day after, roided cardi again I believe and then Agar3s pmd and we ceased hostilities.

After that we knew the most emo tgts were you guys so went back to hitting you until about a week ago where we turned our attention to 4:10 and the race for #1. We roided the unsullied guy then from there till rd end we attempted and succeeded in roiding Zwan, once atleast.

Overall quite an enjoyable round...ruining and roiding!
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Unread 24 Sep 2016, 09:41   #38
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Re: Ultores R68 Summary

DG: No hitting two planets was not the reason why i said backstabbing. Napping bows without letting us know, then extending the deal was.

Also we've taken up this 5 alliances on us bullshit. You had 6,4% more inc then us the 10 most hostile days. If that's 5 allainces i wonder which 5 alliances hit us.

BB: Do gal raids longer like ult did, i did not say you had naps from the start. I said you should delay even longer making them. Also if ppl avoid ult in the start they'll always grow

Colteh: Asc was fun to watch this round, i agree! Even tough you made me lose my first few ships 2nd last tick!
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Unread 24 Sep 2016, 10:20   #39
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Re: Ultores R68 Summary

Colt's post is pretty much spot on. I think we only roided Cardi once, but that's a detail.

Quote:
Originally Posted by BloodyButcher View Post
You can claim that we played this on ourself, wich is part of the truth, but i dont see how attacking Ult when the NAP ran out pt600ish would make it any diffrent, or go in our favour.
Am I saying you would definitely have won if you'd hit Ultores earlier? Of course not, but it gave you a chance. As Lok implied, you lost the round when you decided that the best response to getting outroided by your competition was sitting on your asses doing nothing.

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Originally Posted by BloodyButcher View Post
And then we hit you back, what a few days?
We just didn't have enough planets or roids for RainbowS to send everyone to roid us to the exclusion of everyone else for weeks on end. That being said, you and VGN did send over half our total incs, so stop playing the victim card. Your HCs seemed to think they could bully us into submission and as a result, you got 400 more incs than you needed to. You brought it on yourself, plain and simple. There's a valuable lesson here, though I expect they'll make the same mistake when the opportunity next presents itself.
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Unread 24 Sep 2016, 13:27   #40
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Re: Ultores R68 Summary

Quote:
Originally Posted by DG
If you call hitting 2 planets in one attack a reason for organising 5 alliance hit on us, which of course was organised by rat puppet advantiX, lols.

Rats denial of any involvement is laughable to say the least.

Anyhow, round over, congrats to rats on round win and we look forward to the real rats coming back next round
Aw man, so angry, i'll take a guess here and say that you're in p3ng!

Haters gonna hate
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Unread 24 Sep 2016, 13:55   #41
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Re: Ultores R68 Summary

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Originally Posted by Sandvold View Post
DG: No hitting two planets was not the reason why i said backstabbing. Napping bows without letting us know, then extending the deal was.
YOU may not have known about the deal. But Advantix did.
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Unread 24 Sep 2016, 13:57   #42
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Re: Ultores R68 Summary

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Originally Posted by Clouds View Post
I think it was more napping Ultores behind Norse's back While you were coordinating. Standard Munkee though so it's not too shocking to hear.
So much hate for me its great. Other than that your post is off the mark.
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Unread 24 Sep 2016, 14:11   #43
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Re: Ultores R68 Summary

Quote:
Originally Posted by Sandvold View Post
Norse 191 181 162 130 128 127 119 117 115 110 | 1380
Bows 190 172 166 159 158 149 129 126 107 104 | 1461
p3n 203 172 164 158 151 148 123 121 118 115 | 1473


Adjusted for member numbers (available fleets). Used members in tag, not actually playing as we had 4 planets not playing at all and not set ally fleet.

So the 10 days with most inc the difference is less then 100 fleets. Which apparently is massive waves, 6.4% higher inc over these 10 days.

So ye i don't really see why p3n should run out much faster. Maybe because they chose to attack instead of ground as we did many of them, but not because of the number of incs
p3ng had a good number of inactive people this round, as per last round we are recruiting in a lot of those who are new to the game and seeing how they fare since they havent been given a chance elsewhere. This means a packed out tag but inevitably a lot who turn out to be duds. So a comparison of theoretical fleet numbers is going to skew everything. However with that being said I'm happ with how some of the new guys performed and overall p3ng put up with a lot of shit from the uni this round. Whether people here care or not doesnt bother me, but we had sustained incoming for two weeks whilst also having a very high attack activity.

When we are outputting the most fleets on raids in the uni then no wonder we are top hostiles for so many people. Specific reasons for hitting people have been listed below:

Bows - Start of round I told gen a number of times napping is bad for the game between ally 1 and 2. They hit a few forts so we decided the time was right to start the war early. The other allies hitting them e.g. norse I believe was arranged through nelito at the time. As Advantix said on whatsapp after I told him I'd ease off bows "they knew what they were getting into" by ptargetting bows.

Unsullied - We were getting high incoming from them it felt for their member numbers. If you look at their incoming from us (its about 300?) the bulk of that is over 2 or 3 days of hitting them after they had been hitting us with the rest of the "minor allies block"

VGN - We hit them after we decided to leave off Bows. Gen said that VGN was 0 to do with bows, yet during our war VGN were straight to the aid of bows and cross defending them. We put the relationship to the test when bows took an avoidance with us. VGN had it coming to them. You can all claim these alliances are "small" and "dont deserve to be farmed". If you got 40 members counting, you are a fully counting ally, so be prepared to fight with the rest of the uni.

HR - I believe we only hit the once after they were in on the mini block against us during the norse fighting. I believe I asked Bram if it was a "retal" as we had hit one of their forts 2 days before.

Norse - Deserved it. Suggested they wouldnt get in our way when we wanted to hit ult. Soon as we were preparing for that we would get waves of their inc. Then with illu, nd, hr, unsullied, vgn they all clubbed together to hit. Advantix wanted p3ng to form a block on bows and would keep hitting us until we did. We werent going to be bullied so it made the round pretty simple for us, we had nothing to gain or lose and norse spend most of their rounds trying to scare people away with fleetcatches.

[Forwarded from xxx]
<Dogg> mailed u ingame p3ns time has come block moves on em at tick who do i speak to about gettin asc involved tomoz
<Dogg> also let asc knw to launch freely on p3n as of nxt tick
<Dogg> illu unsullied norse nd take a gal vgn should join today or tomoz
<Dogg> so plenty goin at em finally !


We were napped with illu for the start of the round, they dropped the nap at 10pm and then the block in the above messages began to hit us. Do you believe illu had a reason to hit p3ng due to being "farmed" when we couldnt even launch at them? Because thats the excuse many of you are giving. We were also very friendly with ND at the time, but they were playing both sides of the fence and ended up in their usual position of getting shafted by everyone.


[ADV PA] BC put up ND/p3ng planets. I think some still blame you for us getting ptargetted, i dont tho. IF i have i would have talked with you
[ADV PA] No1 hitting bows, we cant 1 on 1 either

and lets face it advantix.. you never could come up with a reason for why you hit us at first:

http://prntscr.com/clsgrh

but then later on I guess you let the cat out the bag?

http://prntscr.com/clsh9c

but maybe this was all to protect ult? who said themselves they had an easy round.
http://prntscr.com/clshgd

As I warned norse at the time - hitting p3ng to try and force us to block up against bows (so they cant win) made no sense. How would hitting the 2nd ally do anything ? Norse were napped to ult. It would be removing bows for the sake of it to then be farmed up anyway by norse and ult later on.
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Last edited by Munkee; 24 Sep 2016 at 14:22.
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Unread 24 Sep 2016, 14:19   #44
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Re: Ultores R68 Summary

Munkee as much as i love DG you know he is the reason you got hit by Norsemen

i even told DG wtf he was doing, and even ADV can support my claim,

p3 had the round for them tbh, if you had played it correctly and stick with the initial block instead of chickening out and getting a deal,

as for bows, having two tags and napping ultores is a shame, playing naptarion with more than 100 planets is kinda sad, and dont say VGN aint the aka lazy tag of bows,

as for CT, ND congrats on letting you getting played by bows lol i refer to chimpie thread where and i quote : bows forgot to told ct nd that the extended the ultores deal,

on the other hand congrats for Hr, Asc, and other alliances who gathered up and refused to get roided by top tags as they where all napped im referring to bows, ultores, and p3

oh well, congrats for ultores,
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Unread 24 Sep 2016, 15:20   #45
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Re: Ultores R68 Summary

Well atleast that debunks the theory of Norse attacking people that was attacking them.
They were kingmaking Ult, giving them a fighting chance by the sound of it
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Unread 24 Sep 2016, 15:22   #46
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Re: Ultores R68 Summary

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Originally Posted by Mzyxptlk View Post
Colt's post is pretty much spot on. I think we only roided Cardi once, but that's a detail.


Am I saying you would definitely have won if you'd hit Ultores earlier? Of course not, but it gave you a chance. As Lok implied, you lost the round when you decided that the best response to getting outroided by your competition was sitting on your asses doing nothing.


We just didn't have enough planets or roids for RainbowS to send everyone to roid us to the exclusion of everyone else for weeks on end. That being said, you and VGN did send over half our total incs, so stop playing the victim card. Your HCs seemed to think they could bully us into submission and as a result, you got 400 more incs than you needed to. You brought it on yourself, plain and simple. There's a valuable lesson here, though I expect they'll make the same mistake when the opportunity next presents itself.
You make it sound like you arnt attacking people you dislike, despite of them not hitting you.
Atleast i heard someone saying that Asc was comming into the round with a goal to hit the Brazillians, among others prolly, because they attacked Benneh r34.
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Unread 24 Sep 2016, 15:42   #47
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Re: Ultores R68 Summary

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Originally Posted by Munkee View Post
So much hate for me its great. Other than that your post is off the mark.
No hate but if history has taught us anything, it's that you give up far too easily when engaging in a war. As soon as it gets a bit tough (not landing), you tend to pull out. If p3n could actually stick with it and not whimp out all the time, you may find others supporting you to win. You're never going to beat Ultores if the block gives up just because you're not landing.

Last edited by Clouds; 24 Sep 2016 at 15:54.
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Unread 24 Sep 2016, 15:57   #48
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Re: Ultores R68 Summary

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Originally Posted by BloodyButcher View Post
Well atleast that debunks the theory of Norse attacking people that was attacking them.
They were kingmaking Ult, giving them a fighting chance by the sound of it
It sounds like Norse emoed. If you piss them off then they usually do something like that. Their trait is once you retal them, they'll go retardemo-mode on you. Ofc they're allowed to retal you when they like and do big troll waves too.
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Unread 24 Sep 2016, 16:00   #49
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Re: Ultores R68 Summary

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Originally Posted by nelito View Post
Munkee as much as i love DG you know he is the reason you got hit by Norsemen

i even told DG wtf he was doing, and even ADV can support my claim,
In my experience, DG is a decent BC - dedicated, reliable and active, but he lacks logic. For example, if he sets up a raid that contains a fort belonging to alliance A, he will add more alliance A planets in another galaxy without realising that it's targeting alliance A heavily. It's why we had to replace him as Attacks HC in Black Flag which led to him leaving and joining p3n.
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Unread 24 Sep 2016, 17:02   #50
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Re: Ultores R68 Summary

plz clouds stop spamming
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