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Unread 19 Mar 2012, 11:42   #1
Mzyxptlk
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Impact of prelaunch on launch times

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Originally Posted by Remy View Post
Actually i have all round data since like round 20 from CT, so i COULD compare incs times if that would be appreciated.
Yes, please!
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"And THEN," Mary was yelling and stomping up and down, "I'm going to take all the tiny little pieces of your body left over from the explosions and I'm going to put them in a bag and then I will throw it in the ocean so SHARKS will eat them! And then do you know what I'll be doing?" he screamed. "I... will... be... LAUGHING." He giggled. "AT YOU!" he added.
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Unread 19 Mar 2012, 12:04   #2
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Re: Impact of prelaunch on launch times

well.. whats the point :P
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Unread 19 Mar 2012, 14:33   #3
Mzyxptlk
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Re: Impact of prelaunch on launch times

Having data is important. It's what's missing in way too many game design discussions on the PA forums. The tag limits debate, for example. One side is certain high limits are the way to go, the other is equally certain low limits are the way to go, and neither has any facts to base their points on. Fortresses without foundations.

So while there is no point right this moment, as next round's setup has already been decided, knowing how prelaunch affects launch times will come in handy in the future.
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"And THEN," Mary was yelling and stomping up and down, "I'm going to take all the tiny little pieces of your body left over from the explosions and I'm going to put them in a bag and then I will throw it in the ocean so SHARKS will eat them! And then do you know what I'll be doing?" he screamed. "I... will... be... LAUGHING." He giggled. "AT YOU!" he added.
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Unread 19 Mar 2012, 15:08   #4
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Re: Impact of prelaunch on launch times

if you ask me, just looking at launchtimes is a bit shortsighted tho. Imho, you also need to look at the amount of attacks for instance.
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Unread 19 Mar 2012, 16:40   #5
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Re: Impact of prelaunch on launch times

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Originally Posted by Influence View Post
if you ask me, just looking at launchtimes is a bit shortsighted tho. Imho, you also need to look at the amount of attacks for instance.
I know Remy has that data too (at least for CT)!
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Unread 20 Mar 2012, 20:38   #6
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Re: Impact of prelaunch on launch times

Launchtimes is already set..there will be more 4-5am launches, no need for stats to know that :P
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Unread 20 Mar 2012, 21:07   #7
Mzyxptlk
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Re: Impact of prelaunch on launch times

Quote:
Originally Posted by Influence View Post
if you ask me, just looking at launchtimes is a bit shortsighted tho. Imho, you also need to look at the amount of attacks for instance.
Oh, yes, that's what I meant. I don't have all that much faith in alliances' abilities to make decisions in the metaphorical split-second that is a 7 week round of PA., so looking purely at when alliances set the launch times for their gal raids is not really going to do us much good. Much more telling is whether individual people changed when they launched their attacks

From what little data I've seen and it does indeed appear to be the case that people changed their attack patterns, though to lesser degree than I'd expected (and hoped). Perhaps time would've improved matters, but I guess we won't find out.

As Monroe said, Remy offered to share his treasure trove of data, and since CT is one of the more consistent alliances out there, that would make for excellent comparison material. Hence, this thread. Now we just need to wait for him to find it.
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"And THEN," Mary was yelling and stomping up and down, "I'm going to take all the tiny little pieces of your body left over from the explosions and I'm going to put them in a bag and then I will throw it in the ocean so SHARKS will eat them! And then do you know what I'll be doing?" he screamed. "I... will... be... LAUGHING." He giggled. "AT YOU!" he added.

Last edited by Mzyxptlk; 20 Mar 2012 at 21:16.
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Unread 21 Mar 2012, 03:13   #8
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Re: Impact of prelaunch on launch times

mz for president!
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