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Unread 10 Sep 2004, 01:27   #21
MAdnRisKy
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Join Date: Jan 2001
Location: The other side of the galaxy ;)
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Re: Solution to the buddy pack problems:

just for the love of god, make the numbers the same. Don't do a random has more people system, you make them stick out like a sore (unorganised easy first attack) thumb.

Simple solution gals of 9 made of 3 groups of 3. you select to join an existing 3 (requires code of creator of group) or join "random" 3. 2 buddy groups to 1 random, all gals the same size with at least 6 out of 9 active, and yet suficiently randomised mixed gals to prevent blocking to any significant degree (ie 3 1ups next to 3 mistu in one gal, but 3 ND next to 3 vision in another or whatever) so you don't get the stagnation priv gals in a small uni brings. PLUS you get to introduce maybe 1 active random into the group and if he's good enough, you'll have 2 alliance groups monitoring him for recruitment.

You even avoid the 3 mixed alliances in one buddy, because who knows which alliances will be in the othe rbuddy group.

that was supposed to be a daft suggestion, but actually.... I quite like it, it might work....
Bet no-one bothers reading it tho
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