Quote:
Originally Posted by Chax
The way any logical person sees it is if it takes 5h there it will take 5h back.
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That would be true. Similarly, if it takes 4 hours to get there, it should take 4 hours to get back. Which is what i said in my above post: your fleet doesnt actually
launch untill the tick
after you hit the launch button - this is demonstrated by the
news item that you receive once a fleet has been
launched. Thus, it "really" takes 4 hours to travel inside your own galaxy, however in PAX when it was set up like this people kept stuffing up the ETAs. So it was changed such that you must hit the launch
button at ETA 5 such that your fleet and the enemy fleet match ETA at ETA 4 which is the actual time it takes in-galaxy.
Quote:
This is not a role playing game where you can make up in character reasons for why things work a certain way and have them accepted regardless of them not being in any way logical.
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well, many things in PA are made up - ship stats are one - and other things dont make much sense - logical or otherwise. however, they exist for a reason and that is to make the game (more or less) playable. get over it.
Personally, i dont think it is important really to understand
why something works per se; rather, all you need to know is that
to defend your galaxymates, match the ETAs - ie, if your galaxymate has ETA 5 incoming, launch your fleet with no prelaunch tick. If it is ETA 6, launch with 5+1, ETA 7 is 5+2 etc etc. Further, keep in mind that
return ETA is always Original ETA - 1; thus your "ETA 5" in-gal fleet returns in 4 ticks.