Re: Prelaunch and multi tick battles
tbh, it is an illusion to think attacktimes will change much due to the removal of prelaunch. In the Pre-PL days the attacktimes were exactly the same as they are now (i dare even say that the hardcore alliances tend to launch later the past few rounds). People attack at these times because the chance you get defended against is lowest.
What it will do is require more nighttime activity (instead of only being actively awake at nights one knows they will get inc, ppl will now have to be awake EVERY night to set their attack). It's fairly easy to see that only the more hardcore alliances will be able to meet these demands. Because smaller alliances won't be able to meet these demands they will have to attack at other times when more def is around. Effectively this means members of smaller alliances will be even smaller. And smaller alliances will have even less of an impact on the political landscape, possibly even be ignored fully.
The difference between active and casual players will get bigger. Top-tier alliances/galaxies will have less interest in more casual players (as they won't be able to meet the demands of being in a top-tier alliance on a day to day basis).
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