Re: Prelaunch and multi tick battles
the reasons this is a horrible change, in my opinion, are the following:
it makes for a more defensive universe. as attack times will be spread out, and with such a small player base this means many fewer attacks getting through. the reason it works in the favour of more hardcore players/alliances is that they will still launch at the times when pa is least active, meaning they have a much higher chance of succeeding in attacks.
none of these little changes are going to do what PA needs, and that is an increase in the player base. the only thing that will do that is some for of advertising/game promotion. until that happens this is all somewhat irrelevant.
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