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Unread 5 Jan 2019, 00:12   #10
Jintao
The evil stats guy
 
Join Date: Mar 2014
Posts: 242
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Re: Quest rewards and Def fleet.

The quests were originally designed as a quick start guide for new players.

Since the quests were reworked, they offer alot of basic information for new players and a build path to help them learn the game faster. They even explain the choices of for example going either dists or amps.

As a by product the quests do reward players for taking the time to do them. But at the same time since the new roid cost formula was introduced the universe has had many rounds with to few roids. Lowering the cost again wasn't an option because of farms abusing this. So the quests were also used as a way to boost the universal roidcount artificially as the game progresses.

I think it's about 150 quests atm which are impossible to all complete. This actually forces a player to also make tactical choices, which is a new aspect which creates even more strategie choices. At the same time introducing so many new quests & balancing them isn't an easy task and has been going on for a while and still take a while.

In the beginning there were alot of changes between rounds which players found annoying cause they had to redo their startup guides completely. Since than the rate at which the quests are being properly balanced has dropped quite a bit.

For this upcomming round the main change seems to be a serious nerf to resource rewards, rewarding high roid counts with more resources & further balancing of the covop quests
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