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Unread 13 Jan 2016, 07:17   #24
Kaiba
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Re: At what point is there not enough players?

Quote:
Originally Posted by Tiamat101 View Post
I like the idea of a flexible end of round. Meaning the End of round is announced at pt 979(1 week out from a 7 week round[standard])as either being 7 weeks, 8 weeks etc....
Doing it this way would never work, an alliance would have to play the first 6 weeks like it was a 7 week round and that would affect politics/wars etc and always make the 8th week dull.

This game struggles to keep people interested for 7 weeks as it, the prospect of av random 8th or 9th week with havoc bolted on the end would severely damage signups, just like the gap between round starts has here.

If you want to randomise the end then the overall round set up has to change. Maybe having 4 weeks of 1 hr ticks and then 1-2 weeks of 30 mins ticks would be better, like rushing to a conclusion and allowing lots of changes in the final part of the round
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