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Unread 13 Jan 2010, 00:48   #29
MrLobster
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Re: Make attacking more interesting

I'm going slightly off topic...

Astro Empires (AE) has a combat engine that is similar to the way it used to be in PA round 1 (no inits, everything fired at the same time).

The more I look at AE, the more I see from the old days of PA. Its almost as if they took the old style of PA and evolved slower but better than PA (the jump in gameplay from round 9 to PAX was huge).
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