Quote:
Originally Posted by JonnyBGood
"Bashing", in the sense of hitting down the food chain, is an essential part of any war-game like this. Bashing was a huge part of pa throughout its history. You can't rewrite the game if you want to keep on playing it and not another entirely different game. You just want to make it sufficiently uninteresting and non-demotivating for those on the other end, for it to become far less relevant.
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I suppose bashing (in some form) is inevitable. I'd just like to see its effects minimized. If it's less profitable for the attacker then it will happen less - and if it's less devastating for the target he'll be less likely to quit.
That doesn't mean that I want an entirely different game though - and I certainly don't want it to be less interesting. I think that the enjoyment and interest that we used to get from this game was primarily from the community (IRC) aspect. Much of this has been removed by the implementation of features such as pre-launch and queuing of res/cons. When there's no need to be online there's less interaction between members of galaxies, clusters and alliances. Still, we're not likely to see those changes reversed now.