Thread: Round 61 stats
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Unread 21 Feb 2015, 12:13   #35
Mzyxptlk
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Re: Round 61 stats

I think with a missing Co pod for Cat and a missing Bs pod for Zik, that the Co/Bs option has been nerfed enough.

... I said that before noticing the changes to Cat Fi/Co. Don't like those at all. Init 3 EMP anti-Fi is completely useless. And I mean completely. It would have to be init 1 to make any different beyond just being flak, and that seems like it'd be overkill. Cat Co also doesn't have a pod, so it is essentially dead. And since Zik Co on its own is pretty weak, that leaves with Zik with no viable roiding fleets. I'd revert the change to Spider/Beetle/Moth.

On a sidenote, I don't think you need to remove or revamp all the ships I've called useless. At best, some 'useless' ships turn out to be useful after all. At worst, they just have no impact on the game. Win/win. I tend to approach them as opportunities to fix more pressing issues with the stats. If there are no other issues to fix, then nothing needs to be done.

I've just now taken a look at the effs, and they seem reasonable overall. Banshee and Crook A/C a bit low, Ter Cr, Banshee and Zik D/C a bit low.
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