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Unread 30 Mar 2016, 14:56   #47
BloodyButcher
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Re: R67 Shipstats proposals

Quote:
Originally Posted by booji View Post
Perhaps you should remind people how these work... I for sure played these rounds but cant say I remember!
http://www.clawofdarkness.com/pawiki...d_2:Ship_Stats

Armor is how many shots a ship can take, when it reached 0 the ship is destroyed.
Init is the same as today.
Agility is the ability to dodge shots.
Weaponspeed is the chance to land shots. The formulae was something like ( 50% + weaponspeed of the ship shooting - agility of the ships being fired at )
Guns is the amount of shots fired each tick.
Power is the damage of the gun.
EMP ships always hit, E/R is the chance of to avoid being EMPed.
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