Quote:
Originally Posted by BloodyButcher
Stats mafia at work again
* Steal ships can't chain steal into a class they can't naturally steal into or steal there own class
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- Co stealers can't target Co
- If cat has a de that steals BS. There can't be a stealer that allows the cat to steal into cr.
As to why, mostly appoco that insisted on it
Quote:
Originally Posted by BloodyButcher
* 2 pod classes / race
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I'm guessing you are asking why here more than what it means.
It's hard enough balancing races with 2 pods, let alone 3. Let's not overcomplicate a set right now while people are screaming for something solid.
Quote:
Originally Posted by BloodyButcher
* Maximum 8 combat ships / race (excluding pods, sk's and resource ships)
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I'm guessing you are asking why here more than what it means.
The more ships the more balancing is needed. Let's not overcomplicate a set right now while people are screaming for something solid.
Quote:
Originally Posted by BloodyButcher
* Races have a balanced solo/teamup roiding ability (Not xan fi can roid everything and zik cr can only roid emp)
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All races should be playable without 1 race being far more superior than any others. Or 1 being far weaker than the rest.