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Unread 19 Mar 2016, 16:49   #3
Jintao
The evil stats guy
 
Join Date: Mar 2014
Posts: 242
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Re: R67 Shipstats proposals

Quote:
Originally Posted by BloodyButcher View Post
Stats mafia at work again
* Steal ships can't chain steal into a class they can't naturally steal into or steal there own class
  • Co stealers can't target Co
  • If cat has a de that steals BS. There can't be a stealer that allows the cat to steal into cr.

As to why, mostly appoco that insisted on it

Quote:
Originally Posted by BloodyButcher View Post
* 2 pod classes / race
I'm guessing you are asking why here more than what it means.
It's hard enough balancing races with 2 pods, let alone 3. Let's not overcomplicate a set right now while people are screaming for something solid.

Quote:
Originally Posted by BloodyButcher View Post
* Maximum 8 combat ships / race (excluding pods, sk's and resource ships)
I'm guessing you are asking why here more than what it means.
The more ships the more balancing is needed. Let's not overcomplicate a set right now while people are screaming for something solid.

Quote:
Originally Posted by BloodyButcher View Post
* Races have a balanced solo/teamup roiding ability (Not xan fi can roid everything and zik cr can only roid emp)
All races should be playable without 1 race being far more superior than any others. Or 1 being far weaker than the rest.
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