Quote:
Originally Posted by Kaiba
As every other 'strategic path' uses constructions at the expense of building FC's you will never find parity no matter how much you tweak cost or power of distorters. Currently we are forced to choose between value or disting or amping or xping. Value is not a strategic choice, it is just increased growth, the other three are strategies which actually affect the way you play the game. Spamming FC's just gives you a stranglehold over the other 3 as they cant compete with fleets that are twice their size in what is basically 'Maths in Space'.
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It seems that way because value has always been the default approach to playing PA, ever since r1. But choosing the default is still a strategic choice.
Quote:
Originally Posted by Kaiba
I fail to remember when somebody won this game, without large support from their alliance (beyond the usual flagship defence) playing as one of those three, and if it did happen you can almost guarantee that 90% of the planets directly behind them (and all the planets that helped them attain victory) were value based.
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Honestly, I don't believe disting or pure XP play
should be a round-winning strategy. These two strategies are just so much easier that the cost/benefit analysis would be all out of whack. But it should be possible to do well, say top 50. It should be reasonable to expect that 10% or 20% of your alliance goes for dists.
Quote:
Originally Posted by Kaiba
Removing FC's affects everyone and doesnt hamper any individuals except that they might have to put a little more effort in. It would make disting more appealing as a strategic choice because currently it is by far the least benefical/profitable of the three but with the removal of 'the value game' stealth takes on a huge role when all things are equal.
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Considering that dists give an advantage, amps give an advantage, mines give an advantage, MCs give an advantage, why shouldn't FCs give an advantage? I continue to see no real reason why the
concept of FCs is so OP that it's impossible to bring into balance.
The first step towards doing that is ensuring that the central concept of other strategies is intact, if not necessarily perfectly balanced: that means being unscannable as a dist whore, and getting lots of XP when you're an XP whore. Tweaking the bonuses of the varying constructions is next.