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Unread 11 Jul 2016, 07:58   #414
BloodyButcher
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Re: r67 who will win

Quote:
Originally Posted by booji View Post
I agree with kaiba on this. PA is not a war game it is a strategy game, and the strategy is almost invariably as little war as possible. Even those (like ult) who are good at wars then want those wars to have as little actual combat as possible if they are to stand a chance of winning - the very quick score loss that comes with combat is ruinous to chances!

As such if you really want a war game then you don't want xp reduced, you want it increased and probably altered what it is for. Xp should be bigger (or perhaps only be gained) when actually losing ships in combat. It should be a compensator for the value loss not something gained automatically when you land on a target that is avoiding a fleet battle. The other option would be to shake up value by having it much more difficult to kill loads in a combat but we already know the community is against this as there have been stats suggested in the past which would go some way to doing this that have been rejected. The final possibility would be to move away from value having much to do with score rather than just showing how many ships someone has. Instead there would be something more like the alliance points with points gained for fought combats as well as other things.

Whichever of these three you like it would be a big shake up.
Im pretty sure this "idea" has brought the community to its knees again.
We have had 3 rounds wich was perhaps on the top of bad rounds ever.
Avoiding incs, or sending 1 ship to farm XP while your friends is attacking you is not a very interesting strategy.

A lot of stuff has been suggest to make this game a more interesting "war game":

1. Remove "hide defence fleet".
2. War bonus for tags.(allready implemented).
3. New techtree( https://plaguuutarion.wordpress.com/research/ )
4. Higher/smaller alliance limits
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