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Unread 4 May 2006, 16:22   #29
Anonymous Hero
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Join Date: Dec 2005
Posts: 42
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Re: a research/construction queueing system

You could perhaps keep research as it is, but make constructions more friendlier?

Allow constructions to have "default choice" option, which could be set to Metal Refinary for example. If the player doesn't manually initiate a new construction, 1-2 ticks later it can automatically start the default choice. So a player with constructions taking 8 ticks could get:

Ticks 1-8: Construction (manual, finance centre)
Ticks 9-10: Delay
Ticks 11-18: Construction (automated, metal refinary)
Ticks 19-20: Delay
Ticks 21-28: Construction (automated, metal refinary)

No complex formulas, just a 2 tick delay unless you manually activate the next construction as normal. This still gives an advantage to players who are more active, they can avoid any delay by logging in and manually starting the next construction. Also anyone who isn't able to login for a long period of time gets penalised by the fact they're making the same type of construction whilst they're not logged in.


As for researching, I'm going to agree with Ultimate Newbie on this one. Theres a wide variety of researches you can choose which take different lengths of time. It should be possible to select the research you want so it ends when you're available to start the next one.
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